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With due apologies to Anom for cribbing his format and using it for something semi-serious.
Elma kicks into Overdrive!
Though the effect is purely cosmetic, Elma will be holding either set of weapons when not attacking based on what attack she used last.
edited 12th Nov '16 3:22:09 PM by Pulse
No need to apologize, a shared format makes things nice and tidy.
And that's a good moveset, I would like Elma for next game. Ghost Factory would be a counter move here?
Also, would her true form be an alternate costume?
edited 10th Nov '16 1:26:45 PM by Anomalocaris20
Yeah, I made Ghost Factory into a counter along the lines of Greninja's Substitute, albeit more automated- It's one of her signature Arts, so I felt like it and Shadowstrike needed to be it her movelist, but I couldn't think of a good way to incorporate the decoy effect into the context of Smash outside of that.
And yeah, I was thinking she'd have her true form as a secondary costume, but you can never be too careful with where and how you phrase things
I tried to work in some of her other arts as basic attacks- I'm debating if it'd be good or not for her to at least occasionally call those attacks too.
edited 10th Nov '16 1:43:50 PM by Pulse
Oh cool, I've got quite a few ideas for fighting game characters. I'm more of a Street Fighter/King Of Fighters sort of person myself, but I can work with the Smash format. With that in mind, here's a character I love who I think could be genuinely awesome in Smash...
Alex powerbombs into the fight!
Palutena: That's Alex. He's a powerhouse wrestler from New York.
Palutena: Well... I hear he's a pizza conoisseur. I'd like to know what pizzas he's been eating that lets him keep that figure...
Pit: So wait, are you telling me doesn't have any powers or anything? No fireballs? Nothing?
Viridi: I wouldn't get cocky, if I were you! I mean, have you seen this guy's power bombs?
Pit: Oh, so he has bombs! I knew there was a catch.
Viridi: Not bomb bombs, you dolt! A power bomb is like... he grabs you and slams you into the ground like an angel that just had its wings cut off! And the best part is he can do it to you while you're in the air, too!
Palutena: Exactly. When Alex is on the ground, you'd best steer clear. Though he looks slow, he can rush to you in seconds with his Slash Elbow, and his Rage Shift lets him turn his next attack into a launcher. The good news is, he's largely confined to the ground, so your best bet is to attack from the air. Just don't underestimate him.
Pit: Gotcha. You don't need powers to be dangerous. Though if you have got powers and this guy could still beat you, kinda defeats the point, don't ya think?
Viridi: You're telling me!
edited 10th Nov '16 3:40:27 PM by PresidentStalkeyes
Introducing: Zeta Metroid (and a bonus Samus revamp)!
Attributes: Zeta Metroids are fast and lethal, capable of dealing a high amount of damage quickly. They are also relatively heavy, however a hitbox on the stomach will deal heavily increased damage if hit. In exchange, their only longe-ranged attack requires ample start-up, their jumps are rather poor, and they are a fast faller. They can wall cling.
Regular attacks: It will use its tail, head, and four legs for various attacks. Tail is quickest, deals the least damage and knockback. Claws deal more damage, and low knockback. Bites are smash attacks, dealing both high damage and high knockback.
Neutral Special: Flamethrower - The Metroid raises its head before shooting out a burst of flame. Good damage, medium-close range, and a long ending. Can be held.
Side Special: Pounce - The Metroid lunges at the target. Can be charged before launching. Uncharged variant is vulnerable against shield, but if at max charge it will take a book from previous evolutions and coat itself in electricity. It will have super armour on a full charge and ignore shields (thinking a good few seconds before reaching maximum charge).
Up Special: Leap - the Metroid will leap up into the sky somehow. Once reaching the top of its jump, it will then enter helpless state until landing. If it hits a ceiling during its recovery, it will cling to the roof. It will not fall off unless one of three conditions happen; the player jumps, it gets hurt, or enough time passes. If one of the latter two happen, it will enter helpless state. It can attack while clinging, but not move.
Down Special: Acid Spit - The Metroid will take in a deep breath for a good few seconds, before spraying out balls of acid around itself in a downwards motion (thinking 3-5?). This acid will rebound once, breaking on the second hit.
Final Smash: Queen's assault - the Metroid will grab anyone in front of it - then a cinematic will play where it keeps them still while the Queen Metroid slowly stomps on it, who will then eat them up before spitting them back out - dealing massive damage and knockback!
Samus's air-dodge is altered, no longer morphing and acting standard. Samus's duck turns her into morphball mode, and she can crawl (crawling is faster than walking) She can duck in mid-air. Down air and down attack is both morph ball bombs.
Neutral Special - hold down the attack button to charge Samus's beam and aim in all directions, release to fire. Rapidly tapping the button will allow her to rapid fire, can aim in all directions. Cannot move, can jump.
Side Special - fires Missiles. Tapping will release homing missiles, a small charge will release a missile, a full charge will release a super missile. Missiles and Super Missiles can be aimed in all directions.
Up Special - unchanged.
Down Special - Melee Counter. Samus can counter any melee attack (only melee), and stun the attacker.
Scizor Steels the Stage!
Final Smash Mega Evolution - Mega Scizor Scizor temporarily transforms into the slightly larger Mega Scizor◊. Optionally heralded with Mega Scizor's in-game cry. Light Metal is temporarily disabled. Mega Scizor does not flinch from damage and is immune to knockback. Mega Scizor has the power of its attacks boosted and takes less damage. Technician does not fall off as your damage taken increases. This means the moves it empowers remain at 150% power, on top of the general power boost Mega Scizor has. Superpower's stat debuff lasts significantly shorter while Mega Scizor. Swarm is temporarily disabled. Incoming damage reduces the time spent as Mega Scizor.
edited 26th Sep '17 1:52:03 PM by StarAndroidJaguar
Apologies for the necro, but I just remembered this thread existed and I remember being asked what characters I'd want to see in Smash Ultimate over on Ask the Above Poster, so since this particular idea has occurred to me multiple times I thought I'd better record it here for posterity. :V
Incineroar lights up a ring of fire!
Final Smash - Malicious Moonsault: Incineroar roars and lunges at the nearest opponent, essentially teleporting over to them. He grabs them and leaps many miles high into the air before crashing back down to the stage, crushing them underneath his body for massive damage and creating a huge explosion that harms other players.
Ok now im just gonna
Edited by Smiley100P on Jul 13th 2018 at 12:36:58 PM
I'm actually going to do something different from usual, and do an Echo Fighter- the only Echo Fighter I actively want. There are Xenoblade 2 spoilers here, so look away if that concerns you.
Edited by Anomalocaris20 on Jul 18th 2018 at 12:06:02 PM
I've revamped my style a little.
It's time for a character who has been relegated to Assist Trophy to finally get his chance at being a playable character. The young protagonist from a timeless handheld game finally brings his swordplay and strange powers to the fray of Smash Bros.
That's right, it's a golden opportunity for a time in the sun for...
...the Prince of Sablé!
And since I'm adding a new franchise to the playable cast...
Victory Theme: This theme.
Series Icon: One of the two bells featured on the game's title. You can see 'em in the above video.
Stage: Mille-Feuille Kingdom. Based on the first major town in the game, with the palace in the background. I don't have an exact stage layout here, but a few of the stage features include a well that players can fall down into, and stray frogs that occasionally wander onto the battlefield; they can be picked up and thrown at their targets like a Mr. Saturn.
Item: Wasabi Root. An innocuous wasabi root. If thrown at an opponent, they're forced to consume it, which briefly stuns them (with them locked into their Superspicy Curry animation rather than their dizzy animation, but with the same dizzy particle effects). It doesn't have explosive KO power like the Deku Nut, but its effects last a little longer and doesn't get destroyed if it misses its target. Using Kirby, Dedede, or Wario's Neutral B specials to consume the item inflicts its effects upon them.
Assist Trophy: Jam. Jam replaces the prince's previous function, hopping around as a frog and roughing up any enemies he manages to collide with. He cannot turn into a snake like the prince could, and his attacks don't deal as much damage, but as an added side effect to his attack, he steals any items the victim might have. This includes held weapons such as Beam Swords and Ray Guns, equipment such as the Super Leaf and Franklin Badge, weapon pieces like the Dragoon and Daybreak, and effects like the Metal Box, Super Mushroom. He can even steal the power of the Smash Ball if his target has it on standby! Any items stolen will be conferred to Jam's summoner the next time they touch, or simply taken off the field when Jam disappears. Other fighters can attack Jam, causing him to drop stolen items or potentially be KO'd.
Edited by Anomalocaris20 on Nov 4th 2018 at 2:53:11 PM
Sorry! This wasn't meant to be added yet.
Edited by arcada188 on Nov 4th 2018 at 4:35:19 PM
I know this wouldn't happen, really, but we all can dream.
Not actual gameplay footage.
Black background. Falco Lombardi and Zelda are wandering across a temple. The temple is held up by pillars, while tombs, ornaments and even skulls are visible to the side. A bat-like creature with an oversized human head flies above them, causing the trio to tense up. The creature lunges at Zelda, but Falco shoots it immediately. Zelda furrows her brows as she notices something familiar about the dead creature, but the duo continues walking.
The scene shows the suspiciously canine legs of an unknown monster, who observes the heroes from afar. Breathing sounds can be heard, as well as the sound of someone licking their lips. The point of view then shifts to show Falco and Zelda, as well as a silhouette that hastily sneaks to the other side of the temple. Zelda turns around. Falco's sensors have detected a foreign presence, but before he can relay the information to Zelda a sudden burst of light hits him in the nape, causing the ace pilot of the Star Fox team to drop dead.
Zelda looks around. She is visibly distressed by Falco's sudden wounding, and crouches down to look at Falco's head. The point of view shifts again, from Zelda to the mysterious attacker. The attacker slowly walks towards the heroes, growling and apparently salivating, and as soon as Zelda sees him she is visibly angered.
This obscure foe, forgotten to history, has risen once more to fight against both forces of dark and light. This foe's hunger is unyielding, and the camera soon reveals that...
Omfak Devours the Competition!
Stats: For a shapeshifting demonic spirit that normally takes the form of a wolfman and can be killed in one hit, Omfak's Smash incarnation is quite strong, with an especially powerful ground game and a competent aerial game. However, most of Omfak's melee attacks are poor in range, he's rather slow, and the damage dealt to him depends on his current form (that is, his Dairy Lips form is much more fragile than either Wolf or Lion).
Omfak himself is a medium-sized character, only slightly taller than Wolf O'Donnell. He is decidedly on the heavy side.
Entrance: In a reverse of Omfak's death sequence in the original, a flock of black birds swoops down on an empty suit, transforming into Omfak who cracks his knuckles.
Edited by arcada188 on Nov 4th 2018 at 9:01:24 PM
Since my previous new fighter was from a franchise that isn't represented in Smash outside of its current AT, I decided to include some franchise details. I added a victory theme, franchise icon, stage, item, and replacement Assist Trophy to my post up there.
Feedback is appreciated.
Well, I might as well try my hand at this. Before I do anything super big though, I'm going to test the waters with...
Yuki escapes the fandom!
Edited by DefRevenge24601 on Nov 5th 2018 at 12:22:16 PM
Edited by Anomalocaris20 on Nov 8th 2018 at 2:04:55 PM
Based on this post. If Nintendo won't put them in Smash, then I'll make movesets for them myself! :P
Morty Maxwell is next!
And here he is!
I feel a sense of completion now that I've finished my movesets for the characters I saw in that dream.
And so, I have attempted to make a list of every character on this thread so far. I'm glad to have added to the roster! XD
Edited by DrNoPuma on Dec 17th 2018 at 9:49:00 AM
So, I guess I'll go slightly outside the box for this one.
REVENGE DIVES IN!
Edited by DefRevenge24601 on Dec 19th 2018 at 9:20:09 AM
Generic Stickman should totally take inspiration from the Animator Vs. Animation series
I've had Chip's Challenge on my mind for the past while, so I think I'll start here:
CHIP ACCEPTS THE CHALLENGE
I'll probably come up with Chip's Palutena's Guidance and Snake Codec sequences later.
Taco Cornelius Badger stumbles into the fray!
brushed up on some proper Smash knowledge just to give this a try
Tiny is a dorky inventor type armed with a wondrous laser of many functions called the Tool. In his own game he’s pretty set on avoiding violent solutions as long as he can, which made me look at his build from an Adaptational Badass / Badass Bookworm kind of perspective. As for the character logic behind him joining the fray, considering that Isabelle is out there kicking ass despite her own reservations I don’t think it’s too much of a stretch to see him going “eh, I am a video game character, soooooo...”
He’s a bit more nimble here than in his original incarnation, but he’s still not the greatest at tanking hits (being just a step up from his damn near One-Hit KO nature in Grandpa’s Leftovers for gameplay reasons). Attacks with brute force aren’t really something he excels at, which is why his best options make use of the Tool and its functions as a laser, grappling hook and propulsion rocket launcher. He works best with opponents at mid- to long-ranges, and he’s meant to be a solid choice for players of intermediate skill levels.
Snake’s Codec Conversations
Edited by Tre on Dec 21st 2018 at 11:10:01 AM
His moveset is mostly based around attacking with drumsticks, with some attacks inspired by special notes in the game.
(Still a work in progress, might tweak a few things and also add more details later. Also, Guidance/Codec)
Edited by Zanreo on Dec 20th 2018 at 11:22:02 AM
Gonna make the Heavy for this one.
Final Smash: Heavy equips the Boxing Gloves and rams quickly into any opponent in front of him, he then calls for Medic and his team, all 9 mercs get ubercharged and unleash their weapons on the opponents before de-Ubering, dealing 50% of damage to all opponents caught up maximum.
1.- Heavy shows off his muscles with Medic behind congratulating him.
2.- Heavy grabs his minigun and kisses it, saying: "You did well!"
3.- Heavy throws some punches into the air and screams.
Entering Animation: Heavy comes out of a teleporter in the ground.
I'll add the Guidance and Codec later
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