Character List
- Saber, Beowulf
- Thespacephantom
- Lancer, Lancelot
- Chariot
- Archer, Atalanta
- Daltar
- Gnaeus Julius Agricola
- Desdendelle
- Berserker, Dietrich von Bern
- Hazzy Haz
- Shielder, Breunor La Noire
- Aela Bright Eyes
- Assassin, Medea
- Auraof Mild Chaos
- Shielder, K'inich Janaab' Pakal
- Amporiusrex
edited 12th Jul '15 11:41:37 PM by nman
Okay, here's the first batch of rolls. Just for reference, the maximum possible value for your parameters is A, the maximum a skill can be is A+, and the maximum strength of an NP is A++. And remember, if you aren't happy with what you got, or can't work with it, you can mulligan. You guys could trade sheets as well, if you have one someone else wants, so that's another possibility. Although, we threw in a 1-in-50 chance for someone to get an EX NP, so just personally speaking, I'd suggest Glado keep his because there is virtually no chance of getting that a second time.
As far as Masters go, relatively speaking, the stats from worst to best are Poor>Average>Adept>Good>Great>Exceptional.
In addition to everyone who posted so far, I got IMed from Sarcy that he wanted a servant, which means it looks like 6 servants and 3 masters so far. Azure, I'm not quite sure what you meant, would you like to play a master, or did you mean that you're on the fence?
Servants:
Sarcy
- STR: C
- END: B
- AGL: E
- MAG: A
- LCK: B
- Class Skills: C, B
- Personal Skills: 3 skills: B, B, D
- Noble Phantasms: 1: A++
Glado
- STR:C
- END:E
- AGL:B
- MAG:A
- LCK:D
- Class Skills: A, E
- Personal Skills: 4: A+, A+, C, D
- Noble Phantasms: 2: EX, C
Hazzy
- STR:B
- END:C
- AGL:A
- MAG:A
- LCK:A
- Class Skills: B, E
- Personal Skills: 3: D, A, C
- Noble Phantasms: 3: C, A, B
Amporiusrex
- STR: A
- END: A
- AGL: C
- MAG: E
- LCK: C
- Class Skills: A+, A+
- Personal Skills: 4: A, D, B, A+
- Noble Phantasms: 1: A+
Krika
- STR: C
- END: D
- AGL: A
- MAG: C
- LCK: B
- Class Skills: A+, E
- Personal Skills: 4: B, B, A, A
- Noble Phantasms: 4: A, D, A, C
Thespacephantom
- STR:B
- END:A
- AGL:B
- MAG:A
- LCK:C
- Class Skills: C, D
- Personal Skills: 4: D, C, A, A
- Noble Phantasms: 1: A+
Masters:
Gladonost
- Magical Circuits: Great
- Magecraft: Poor
- Crest: Poor
- Strength: Good
- Endurance: Great
- Agility: Exceptional
- Guns: Adept
- Melee: Good
- Wealth: Great (Approximately $5 million net worth)
Amporiusrex
- Magical Circuits: Average
- Magecraft: Exceptional
- Crest: Average
- Strength: Average
- Endurance: Exceptional
- Agility: Adept
- Guns: Good
- Melee: Average
- Wealth: Great (Approximately $500,000 net worth)
Foxmccloud4387
- Magical Circuits: Adept
- Magecraft: Poor
- Crest: Great
- Strength: Average
- Endurance: Adept
- Agility: Adept
- Guns: Average
- Melee: Exceptional
- Wealth: Average (Approximately $5,000 net worth)
edited 6th Apr '15 2:00:11 PM by nman
I guess the timing worked in your favor, since you practically won the jackpot, aside from having some poor endurance and melee.
Azure
- Magical Circuits: Good
- Magecraft: Great
- Crest: Good
- Strength: Great
- Endurance: Poor
- Agility: Exceptional
- Guns: Good
- Melee: Poor
- Wealth: Exceptional (Approximately $50 million net worth)
Bam, edited.
- Name: Beowulf
- Summoning Age: 31 (Disguise)/19 (Real)
- Sex: Female (Disguises as a male)
- Class: Saber
- Master: To Be Determined
- Appearance: Disguise on left, real on right
◊
- Personality Blurb: Beowulf has worn a mask all her life. Inwardly and outwardly, she shares the values of her culture - espousing honor, glory, and victory against whatever foe the next day might bring. Yet, despite that, it is near-impossible to determine her true thoughts and feelings. Her years of disguising herself had lead to a near-impenetrable persona - that of the noble warrior Beowulf, hero-king of the Geats. Because of this, whatever may be beneath that mask of the hero-king cannot easily be determined.
- Brief Background: Beowulf was born the daughter of Ecgtheow, king of the Geats. Knowing that her father had no male heirs to pass the crown to, Beowulf disguised herself as a man - in the hopes that this would be enough to cement the rule of her father’s bloodline. At first, she had used simple disguises to hide her appearance, but such things would eventually be seen through. Instead, she learned the art of seidr - an ancient form of Magecraft practiced by the Old Norse. With this, she crafted an illusion to disguise her appearance. In order to prove her worth in battle, she travelled the land, performing many great feats - including the slaying of Grendel, the warped giant that plagued the mead hall of Heorot. Beowulf became greatly renowned, and her position as the king of the Geats was questioned by none. She ruled wisely and fairly. Yet, as many years passed, she grew weak in her old age. In the end, she was slain by a dragon that she set out to defeat.
- Parameters:
- Strength: B
- Endurance: A
- Agility: B
- Magical Energy: A
- Luck: C
- Class Skill(s):
- Magic Resistance: C
- Riding: D
- Personal Skill(s):
- Eye of the Mind (True): C (Saber's years of combat experience have granted her the capacity to quickly formulate a plan of action under the stress of battle.)
- Sjónhverfing: D (A type of magecraft where the sight is deceived. It is used to craft illusions, making it difficult for the target to ‘see things as they truly are.’ At this rank, the most that can be concealed is her appearance.)
- Bravery: A (Saber has enough strength of will to shrug off most, if not all types of mental influence.)
- Seidr: A (Saber enters a trance, where she works to alter the course of destiny by re-weaving its web. The trance can last for any amount of time, the strength of the effect varying based on length. At its weakest, around a minute, Saber can affect trivial things such as dice rolls. At its peak, a day or so, she effectively boosts her luck to an A rank.)
- Noble Phantasm(s):
- Giant’s Sword - Runic Blade of Damascus (A+): A massive blade used by Beowulf to slay Grendel’s mother after Hrunting failed to kill the beast. The Giant’s Sword has a mystical power that is alternatively attributed to pagan runes and angelic power. As such, it can switch between a holy sword and a demonic sword, the runes inlaid upon it glowing with either holy or demonic light as it shifts attributes. This change in attributes influences Beowulf herself - as the holy blade gives her an impulse to smite that which is unholy, the demonic sword grants her the urge to kill. When invoked by name, the holy and demonic energies coalesce together, granting the Giant’s Sword the strength of both its separate sources of power.
edited 6th Apr '15 11:24:27 PM by thespacephantom
UN JOUR JE SERAI DE RETOUR PRÈS DE TOI- Name: Theseus
- Summoning Age: 20-something
- Sex: M
- Class: Assassin
- Master: To Be Determined
- Appearance: Dark hair, olive skin, and well-muscled. Theseus normally wears old leather armor with bronze plates attached.
- Personality Blurb: Theseus is a pretty nice guy who loves his homeland of Athens. He's also very keen on killing those who would do his allies or homeland harm.
- Parameters:
- Strength: C
- Endurance: B
- Agility: E
- Magical Energy: A
- Luck: B
- Class Skill(s):
- Presence Concealment B - Theseus was able to hide from even his own father. With this rank, he is able to hide that he is a Servant, as well as avoid being noticed by anyone who isn't specifically looking for him. This stops the instant he begins to prepare an attack.
- Independent Action C - Theseus can remain in the world for a day without an established spiritual contract.
- Personal Skill(s):
- Charisma B - Theseus is a worthy king. Allies working alongside him gain a bonus.
- Information Erasure B - Theseus can remain unrecognized even by his own father until he reveals himself. Any evidence to his nature, identity, or abilities is removed from the memories of witnesses, including his opponent, or digital recordings. Physical evidence, however, is not reset.
- Revelation D - Theseus cannot always determine the easiest path, but he can determine a path that will have the ending he wants in mind (such as taking a harder path that will lead to greater glory if he succeeds).
- Noble Phantasm(s):
- Ariadne's Clue: Exploring the Infinite Labyrinth (A++). The ball of twine that allowed Theseus to navigate the Labyrinth of Crete now allows him to escape any situation a la the Roadrunner, by jumping in to paintings, going in one door and coming out a completely different one, or even just walking around a corner and rounding it into a different area. He can allow up to 6 men and 7 women follow him to wherever he takes them, as well, as well as trap people who follow him in the in-between. This is all a passive effect. When activated, Ariadne's Clue summons the mighty Labyrinth of Crete, complete with anything and anyone Theseus has trapped inside the in-between before. He can rearrange the labyrinth at will, and it is impossible to go above the walls of the labyrinth or break through the walls without an attack that matches the A++ Rank of Ariadne's Clue.
edited 6th Apr '15 9:33:14 PM by SarcasticallyInsane
Hey look!. Yu-Gi-Oh meets wrasslin'!- Name: K'inich Janaab' Pakal
- Summoning Age: Late Twenties
- Sex: Female
- Class: Shielder
- Master: To Be Determined
- Appearance: Contrary to her source myth, Shielder
◊, appears to be a regal looking woman, bearing a golden shield on one arm and a large macuahuitl in the opposite hand. Her armor shows off much of her skin, and is colored in bright blues and greens and edged in gold. She wears heavy gold jewelry as well. When in casual wear, she prefers wearing loose flowing dresses, also in bright colors.
- Personality Blurb: Shielder enjoys making friends, and sees her subordinates as equals. To her, her Master is not “someone who controls her” but rather “someone she works for in exchange for a service”. Should her Master attempt to act superior to her, she will become incredibly irate. To those that she views as equals and friends, however, she will spare no expense to protect them if they so require it.
- Parameters:
- Strength: A
- Endurance: A
- Agility: C
- Magical Energy: E
- Luck: C
- Class Skill(s):
- Guardian Knight - A+
- Raises Defensive Power when this Servant is protecting something or someone. Since “Pakal” literally means shield, this skill is basically the distillation of her very existence.
- Magic Resistance - A+
- This Servant can cancel spells below rank A, and is basically untouchable to most magecraft barring that which steps into the boundaries of True Magic.
- Guardian Knight - A+
- Personal Skill(s):
- Battle Continuation - A
- The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated. Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.
- Riding - D++
- The Servant is capable of riding most modern vehicles with just enough knowledge to use them properly. Though, for some reason, Shielder is also able to pilot spacecraft with ease only attainable through higher ranks of this skill, which is represented by the additional “++”.
- Charisma - B
- The natural talent to command an army. Increases the ability of allies during group battles. It is said that a rank of B in this skill is sufficient to lead a nation as its King.
- Divinity - A+
- A measure of the proportion of a Servant's Divine Spirit. It has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Also, there is less pressure from Gaia on this Servant, making her easier to maintain and use less mana in attacks.
- Battle Continuation - A
- Noble Phantasm(s):
- K’uhul Ahau: Long Live the Kingdom of the Sun - A+
- Kuhul Ahau’s physical, dormant form is that of a richly decorated Mayan war shield with bright feathers hanging down from its edges. Shielder uses it to block both physical and magical attacks in this dormant state, and it works very well in that regard. However, when she calls out its true name, it generates a golden sphere that superficially resembles the Mayan calendar with added inscriptions resembling her sarcophagus lid. This sphere is a few feet across, and creates a damaging field in its immediate surroundings that increases in intensity as an enemy approaches it. Inside the sphere, this damage is negated. Any magic or magecraft that impacts this sphere absorbs the raw prana that created the attack, then submits it to whatever Shielder wishes. This can be converting the prana into her own stores, using it to heal allies, or to reflect the absorbed damage back onto a foe. Like all shields, Kuhul Ahau has its limits. It can only absorb a certain amount of damage before shattering, but Shielder’s stat parameter array makes this unlikely. Contributing to the unlikelyhood of Kuhul Ahau shattering is this Noble Phantasm's existence as an A+ rank. Pakal can absorb prana to strengthen the shield, increasing its ability to absorb prana and it's durability (as well as the intensity of its shield.)
edited 14th Apr '15 2:20:12 AM by amporiusrex
"Gimme your pants.. and now your other pants"Here goes nothing:
- Name: Adrian Harker
- Age: 26
- Sex: Male
- Servant: To Be Determined
- Appearance: [1]
◊
- Personality Blurb: Adrian is, in a word – shortsighted. His work as a freelance magus has earned him a hell of a lot of money, but he always finds a way to quickly spend it on things that never seem to last (on top of the expenses he actually has to pay for his job), leaving him constantly scraping by moneywise. Nevertheless, Adrian is fairly good-hearted and even a little innocent – the bulk of his catches come from capturing wanted men alive, not killing them. At the same time, he’s got some knowledge of how the world works - his wish to restore the Harker family’s glory comes from his knowledge that a “grander wish” (i.e. World Peace) is impossible. Is proud of his mixed Scottish-Irish heritage, and will take any insults to either Scotland or Ireland badly.
- Brief Background: Adrian is the current head (and the only living member) of the Harker family. Once an esteemed vampire hunting family, able to bring shame to even the Nanaya in the effectiveness of their deeds, a financial blunder in the mid-late twentieth century has caused the Harkers to lose their standing. After his mother passed on after giving him the Harker magic crest, Adrian struck out in both a bid to rebuild his family’s legacy, by embarking on a quest to find a good magus to marry and a coven of vampires to send to kingdom come. He ain’t doing so hot on both, so when he heard of the Holy Grail he thought to himself “maybe this could get us Harkers back in the money.”
- Skills/Abilities: External factors aside, Adrian’s grade as a magus is poor, due to having an average number of magic circuits and a lack of formal training in magecraft. His Elemental Affinity is Earth, and he never bothered to have his Origin checked. He makes up for these shortcomings with the Harker family crest engraved on his abdomen, which contains centuries of spells within it. The Crest contains a plethora of “practical spells”, like Reinforcement, low-level hypnosis, alarm-type Bounded Fields, and spells that seek out hidden mana signatures – in essence, nothing flashy and stereotypically magical, nor anything really directly damaging, but rather a lot of spells that a hunter or assassin could use. Adrian has a surprising talent for close quarters combat, and knife fighting in particular – this, compounded with his talent for Reinforcement, make him a terror for Masters to fight up-close.
- Equipment/Stuff: Despite being a firearms expert, Adrian has lost the vast majority of his Kiritsugu Emiya-level armory to expenses, various hits, and airport security. The one firearm he carries with him is called “Leviathan”. An heirloom of the Harker family, Leviathan is an antique revolver and a Mystic Code, enchanted so that every round it fires sets its targets ablaze. Excellent for vampire hunting, but also good for person-roasting. In close-quarters, Adrian’s weapon of choice is a pair of combat knives, their edges sharpened to an impractical degree. Despite normally being bendable to extremes, these thin knives lose this natural disadvantage due to being subject to Reinforcement magic from Adrian every time they are drawn. He carries several backups for those times that he does blunder and break them, however.
- Location: Due to his lack of wealth, Adrian’s settled for a rather seedy inn for the duration of the War. It’s no Hilton, but at least it’s got a solid roof, a solid bed, and Rome’s equivalent of HBO. In addition, he’s also set up one of his alarm Bounded Fields in the room – it won’t make any noise, but will alert only him if an enemy Master or Servant breaks in.
edited 6th Apr '15 7:52:26 PM by foxmccloud4387

Discussion Thread
[standard Fate/ Stay Night RP intro goes here.] Have some bullet points:
So does that sound good? If you are interested, just post saying so, and include whether you want to play a servant, a master, both, or two masters. Then I will roll up some stats for you. If you do not like what you get, then you can mulligan, but you have to keep the second set of stats.
Also, after you are given your results, these are the skeletons for character sheets.
Master Sheet
Servant Sheet
edited 27th Apr '15 8:55:05 PM by nman