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There are local battles, but no online battles. Those didn't come until 2. For obvious reasons I have no idea what the competitive Yokai community is like.
There's a competitive Yo-Kai community?
I thought the reason Yo-Kai Watch(i) is so big in Japan is because there aren't a bunch of "creepy older fans" for it.
it's more that they see Pokémon as a series for 'old fogeys' (read: people who grew up with it) and are turned away from it, whereas Yo-kai Watch is something new that the older generation doesn't have a past with and thus isn't as into. It's something 'for them'.
I have no idea. I just assume there's one since there is a multiplayer mode. Maybe it's just a distraction for everyone. Maybe in 2 there's a group of fans who just rush through the main story so that they can build the strongest Yokai team and crush everyone else. I've never got the impression that there's any sort of community like what Pokemon has, but presumably something exists.
As much as customizable monsters are a fun concept, Pokémon sure makes it incredibly tedious.
If it takes off well with older-teen (and young adult) audiences, I can see a competitive scene grow quickly, especially if there is none of that tedious IV and EV bullshit.
Eh, while I'm sure something will form it'll never come close to what Pokemon has. There's more depth than what appears on the surface, but it's still leagues below what Pokemon has. More importantly, you don't have fine control over the combat. You can influence what your Yokai are inclined to do by adjusting their attitudes, but it's ultimately up to chance as to whether they attack, inspirit, guard, or just loaf around for awhile. That alone will probably kill any chance of a big scene appearing.
Once I get it myself I will be able to figure it out for sure.
Amazing how people still act like I Vs and E Vs are necessary parts of the game. You can enjoy pokemon without worrying about any of that madness.
I'm guessing the wiki has bios on each of the Yokai? The designs are what will ultimately sell me on the game, although there was one that looked a bit stereotypical.
So I just picked up this game and not very far into it, but I have a question: When would you be able to get the Yokai needed to unlock the first locked page of the Medallium? I figured Happiere would be a plot-related unlock, but I haven't heard of the others you need.
You should be able to do it after a couple of chapters. Happiere won't be part of the plot though. You have to find it like any other Yokai. Which I just did. That was a massive pain. Befriending is easily the worst part of the game seeing how it's mostly just left up to chance.
Yeah, it's kind of annoying. Especially since (as far as I know) there's no way to tell what a Yokai's favorite food is.
The main plot is pretty shot. Dr. Maddiman was intense. He was inspiriting me so that I couldn't use Soultimate moves faster than I could purify my Yokai. The bosses in general are really good. I think I'm almost at the end. This isn't a bad thing since there are plenty of side quests, and they've been more varied than I thought they would be. I hear there's a pretty good amount of post-game as well, and of course I'll need to actually get all the Yokai if I have the stomach for that.
edited 8th Nov '15 8:35:34 PM by Sterok
Another question, what happens if I use Jibanyan with something else? I'd be locked out of the other Jibanyan fusions, right, since there's only one of him? And like what ARE the fusions with Jibanyan?
I think you can get more Jibanyans post-game. And you should be able to save scum to see what the fusions are like. I'm holding off on fusing him until post-game personally.
If you don't mind slight Yo-Kai spoilers, I found a list that tells what a yo-kai's favorite food is.
Is that Don?!
I just managed to beat and befriend Snartle, netting me my first S-rank youkai. Took a while to get him to join up, but I managed!
Pro-tip: If you plan to get Snartle by improperly crossing crosswalks, try to do it as soon as possible. He gets stronger as the story progresses.
I have the game, but I haven't really gotten into it yet.
Beat the main game. Team was Jibanyan, Appak, Rattelle, Chansin, Blandon, and Hungorge. Fuck, the final boss was tough. Used up most of my medicines, and I was still almost completely dead when Rattelle delivered the final blow. My team really needs to be powered up.
Overall, good game. It's not without its fair share of flaws, but the Yokai are numerous in their variety and greatness, there's plenty to do, and the it's just fun in general. Not sure if I'll be able to 100% it, but I'll see how far I can get.
After playing the game for quite some time, I really enjoy it. There are, however, a few things I'm not happy with.
The first is the bug-catching and fishing minigame. Catching rares are a bit too reliant on luck, especially when one never knows if the marker will land exactly where you stop it, a few spaces back, or a few spaces forward.
The second is the Crank-a-kai. I'll admit, I'm a little salty because the RNG did not favor me at all with any coins I put in, but I don't like how what you get is determined the moment you start a new save file. I know it's to stop people from save-scumming and getting all the exclusive Rank-S youkai, but I feel like they should've cut down on the junk drops (like the more common item drops). As of right now, getting the exclusive Rank-S youkai feels more tedious than Fiend hunting.
Oh, and getting Pandanoko is going to be a huge pain in the ass since getting Yo-Kai Watch Streetpasses where I live is hard.
However, despite my complaints, I still love the game. I love the designs of the youkai, and I love how much little details they put into the world such as using crosswalk buttons and the railroad barriers coming down whenever a train passes by, though I find myself wondering if the people behind localization intended "Springdale" to be a place founded by Japanese immigrants.
OK, I got the game today and helped Nate reconcile with his friend Casey (i.e. the Tattletell scenario).
Anyway, some questions.
1. Yokai can attack, technique guard, or inspirit. Is there anyway to choose between these or is it entirely up to the Yokai?
2. How do I refill the soul meter in battle? Or without talking to Eyepo outside of battle?
3. How should I handle or prevent loafing Yokai?
4. How does the capsule machine (or Crank-a-Kai) work? I know its predetermined, but is there a limit on the coins you put in, like a finite amount of green coins or something? Also, I know you can get coins from the bank by scanning QR codes, but I've never used them, so I'm not entirely sure what to do.
5. Catching Yokai criminals, what happens if I don't catch them or give the post office the passwords by the deadline?
6. How do I determine which Yokai are good? Right now, I'm only planning on keeping Cadin and maybe Dimmy.
7. I accepted sidequests from 2 classmates, the "invisible" girl ignored by her friends and the girl eating at the convenience store. I keep scanning them and the immediate area, but no Yokai.
I'll try to answer your questions as best as I can.
edited 24th Nov '15 4:10:46 PM by dragonfire5000
1,3. You can't directly control their behavior in battle.
2. The soul meter slowly recharges over time and gets a big boost when they land some of their attacks.
4. There are unlimited coins. Treasure chests respawn after awhile.
5. I don't think there's a deadline to catching them or anything. Edit: Ignore me here. I know nothing on this.
6. You'll have to guess what is good or not. Using their ranks is probably the best indicator. Some evolve by level, so keep that in mind.
7. Check the quests section to see where you're supposed to go. If you're in the right area, they may not be on the same screen. The convenience store one should be close though.
edited 24th Nov '15 4:13:30 PM by Sterok
Really? I could've sworn that Criminal Yokai only stick around for a couple of days before a new one pops up. The guy wearing the police light on his head will mention the last day a particular criminal sticks around, after all...
OK, cool, thanks guys.
And I forgot to ask, what activates Terror Time (so I can NOT activate it or be prepared)?
Here's what I know:
1. I have to avoid the big red oni and his oni minions.
2. The chests have awesome items but going after them is borderline suicide.
3. Getting to the exit is the main goal.
4. The red oni can wipe out my entire team, but he's not invincible. Also, beating him will bring about the blue and black onis.
Anything else I need to know about Terror Time?
What level should my Yokai be? I tried to fight him twice with level 5-6 Yokai and he beat me. After some minor grinding, My Yokai are at level 7, except for Tattletell who's level 6.
edited 24th Nov '15 9:41:45 PM by MetalMichelangelo
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