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AKA: The game that people are hyping up as what SimCity 2013 should've been.
Is anyone else playing? It came out today, and I'm currently downloading it. I hope that it'll run on my laptop, but there's always my brothers'...
Here's the launch trailer. The developer is Colossal Order, with Paradox of Crusader Kings fame publishing it:
I have not been playing, but I watched a lot of streams this past week. Quite a fun game to watch, although I don't have the interest to play myself.
So far, I've reached the point where I can build walkways, including building them as bridges.
I'm having too much fun building walkways across multiple city blocks and freeways. And people actually use them, to boot.
Too bad they're not as easy to build in real life.
I haven't played anything as robust as SimCity 4 since SimCity 4, and the price is agreeable, so...SOLD!
Not yet, but a serious case of want. On my wishlist, waiting for a sale
This looks awesome - there hasn't been a great city builder in years, plus it's made in part by the Cities In Motion people, which is something I've been meaning to check out - plus they added a few things that dealt with the hitchups I had about the prior series.
The apparent lack of a day/night or traffic-by-time system is unfortunate, but I doubt that's something that'll stay gone through DLC and such.
I'm pleasantly surprised that I can find user reviews that are more involved than just "it's not Sim City 5, hooray!" without having to look for a Let's Play.
So many mods....
From what I've seen, it's basically - If Sim City 5 was actually a successor to Sim City 4, and not...bad.
[[quoteblock]]The apparent lack of a day/night or traffic-by-time system is unfortunate, but I doubt that's something that'll stay gone through DLC and such. [[quoteblock]]
I was in a stream in which the CEO of Colossal Order (the developers) touched the subject. If I remember correctly, the main issue is that implementing the day/night cycle is not actually an easy task as the game opperate in two independent time scales. One is how the time is counted, the one that define your budget and etc. The other is how the population navigates through the city. If you take them at face value, a car can take hours, if not days, to travel around the city. So CO is not as sure if they are able to satisfactory implement such system for the game just yet.
If I am not mistaken, Cities In Motions 2 did have a day/night cycle, but I believe that was one of the most criticized parts of the game. Because of the lack of synchrony to the way people move around town and the actual time, defining things like time tables and preventing traffic jams in the rush hours became fairly unintuitive.
Downloaded it yesterday, playing it now.
Yeah, this is definitely a worthy Spiritual Successor to the SimCity series. It feels a lot like I am playing SimCity 2000 again, only modern. Which, I know sounds weird, but it is the best way I can describe the experience. Build roads, roads define where zones can be placed, paint zones to designate residential/commercial/industrial, etc. Expand city buildings and services as you have the money to do so, wait until your budget ticks up before doing it again. The play cycle feels familiar, but it is a good, comforting familiar.
I can also feel a little Anno Domini in it. Citizens are classed depending on education level, higher level industries and residences require a more educated population. Buildings and services are unlocked as your population increases, and the more you unlock the more you can provide, and the more you can provide the more you unlock, etc. It has a nice "just one more population tier" kind of draw going on.
Quite an enjoyable experience so far. I can see myself whiling away many relaxing hours to it.
Sim City IV dealt with this by having the day night system be entirely independent of the date system - which is to say the actual passing of days was more or less irrelevant to how Sims react to traffic and/or go to or home from work as time passed.
That said, one of Sim City IV's biggest weaknesses was its poorly done traffic/pathfinding mechanics, so maybe they have a point about not just jumping into it without working on it a lot.
edited 11th Mar '15 9:02:17 PM by KnownUnknown
If the day/night system is irrelevant for traffic, then it is pretty much irrelevant period. It becomes just a cosmetic thing. Also, if I am not mistaken, Sim City IV didn't deal with traffic and Sims the same way Cities Skylines does. In C:S every single "cim" is simulated independently all the times. Every single car on the street is actually someone going somewhere.
edited 12th Mar '15 2:47:24 AM by Heatth
I'd like this game, but I don't know if I have a computer that can run it.
After the first couple of sessions, where it was unbearable, my 2009 Intel HD Graphics laptop is able to run the game despite being under min specs. It's a miracle.
I do have to set the graphics to low, and I'm not sure how it'll handle larger cities, but it'll suffice until I replace my potato. (Which I'm likely driving to the ground with such games.)
For now, my 2nd city has grown to a good size, but I'm going to start over again with a less congested main road, and less grid-like designs.
Oh, and to clue in to what kind of hype this game has, it reached to more than 60k concurrent players on launch day. That placed it in the league of Team Fortress 2, even if for a short time. I bet it'll ramp up in popularity in the next few months.
edited 12th Mar '15 9:04:38 AM by chihuahua0
The date system was irrelevant to traffic, whereas implementing a day/night system in regards to traffic is kind of the point.
I really want this game. It's been ages since I actually played a City-Sim, but I've grown with the idea of building a town / settlement without having to worry about tanks (I used to love just building farms and towns and windmills in Warrior Kings rather than actually fighting!)
From looking at some reviews, there's apparently an issue with traffic management, and how the road systems function, but so far that seems to be the only real complaint.
And I saw a video of how a guy accidentally flooded his city with a poorly placed dam. FUNSIES!
So may have to nab it for a nice relax. I sometimes forget you don't always need an objective or a story, sometimes you just want an ant farm.
Are you referring to this video? I've been subscribed to Pinstar's channel since he created TS4 legacy challenge, and it was fun seeing this video rack up the views:
That's the one! Brilliant video. Makes me wonder how much terrain editing you can do in the game as well: loved making valleys and canyons in sim city.
You can't edit terrain directly in game. But there is a map creator tool.
Smart placement of dams allow for some cool stuff, though. I've seem some screens of people "reclaiming land", Netherlands style. If you diverge the river somewhere else you can actually place roads and buildings in the former riverbed.
You can also release said water at your will.
~Thnikkafan - just to give you an idea, I'm right now running a Radeon 6870 and a Haswell i5, and I can run it with no real issue other than my box sounding like a vacuum cleaner.
The easiest way to look at it right now is that if you can run any shooter or strategy game from the last couple of years, you should be able to run this easily.
I ended up buying it. Turns out, it can't. But my university's video game archive can.
Is there a good way to de-congest a busy intersection?
Someone remade Los Santos from GTA V.
edited 13th Mar '15 7:56:21 AM by TheLastEveryMan
Cities Skylines is Paradox's biggest seller, with over 250K sales.
I definitely need to check this game out. Is there a demo?
Though I apparently ought to bone up on hydrology first, lest I flood my city.
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