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Oh since it was asked and no, no arcade endings in 6. But yeah It really sucks but don't think threes a high demand for that. I prefer the structure of the first 4 games where everyone had an individual story path.
Random but the game has a Trivia section of written exchanges between characters that weren't in the story. Most are comedic. There's one that suggests that Irene has a connection with Phase 4[[/spoiler
Edited by MacronNotes on Mar 3rd 2019 at 11:35:26 AM
Nah, no diss intended on Ollie. I like the guy.
"Don't be dissing WolfThunder's wishlist. Oliver isn't exactly the worst pick either."
Eh, honestly I'm more gunning for Valkyrie Gundam Hazel as a WTF Guest Fighter. Green Arrow, Black Canary, and Clock King were all more "What-If" ideas I made for fun.
And I completely agree with you on this.
If Helena had said to Nico something like: "What were you thinking, resurrecting a monster like Raidou and helping a madman like Donovan?", then I would have agreed 100% with her.
But what she actually said was something like: "Bringing people back to life is bad and wrong, because 'growing strong' and 'no turning back time', and you're bad and wrong for trying to do that."
It doesn't help that the rational and level-headed Nico suddenly devolves into a childish stuttering mess just so that it's clear who you're supposed to agree with.
Its a very shonen anime mentality which is about sentiment over logic
which is ultimately the problem with Do A's story style is its writers are bog standard.
There's nothing wrong with sentiment, but if you keep using bullshit reasoning to prove it's better than logic, than you're only gonna make people punish sentiment even harder.
well thats kinda the problem Do A has been very basic shonen writing for a while
I mean Ayane literally tries to kill herself over the fact Hayate slaps her for talking shit about Kasumi
This is the melodramatic overemotional mindset the writers have... its very highschool level writing
Its not what is right its what feels right
Granted Ni Co isn't proven wrong due to logic... the fact she went ahead and revived Raidou... even if her goal was to revive someone else the fact she cast her morals aside just to achieve her goal/get the support she needed by Shonen standards makes her wrong... another aspect of Shonen isn't you win, its do you have the right to win and can you win in the right way.
Too be fair Ayane wouldn't exactly be a great example, I get the feeling suicide has probably crossed her mind more than once through the course of her life.
She most certainly an emotional powder keg close to exploding based on her background.
Started the story mode and from the looks of things it is a combination of one main story and situations from different characters points of view.
I will say I do like the fact that her mother is sending letters to Kasumi.
An interview with Shimbori during the release.
Translated highlights from this tweet:
-Diego is popular in NA
-Possibility to add Gen Fu in the future
-Momiji & Rachel aren't here bc they're Ninja Gaiden chars
-We regrettably had to cut voices & about 30 episodes. We had ones for new chars, if this game hits we may add them
-Nyotengu has scenario
"Momiji and Rachel aren't in the game because they're Ninja Gaiden chars"
Bullshit. If so, Ryu Hayabusa should be cut out as well. He's just the franchise's fucking protagonist.
Considering he has been in more than one game which includes him winning the second tournament they wouldn't cut him from the roster anytime soon.
I know, I'm just pointing out a big flaw in that logic.
Hoo boy. Took about a couple week break from the internet last month and I come back to find that Team Ninja basically shot themselves in the foot regarding this game. Almost everything I'm looking at is making me feel a little relieved that I didn't have the spare change to get 6 on release. "A little" because, frankly, I love this series and want it to be more popular than it is right now, so I'm honestly more disappointed with what I've heard than anything else.
The game sounds like it has the Marvel vs Capcom Infinite problem of having stellar gameplay (I've been hearing that 6 has probably the best gameplay in the series) but everything else surrounding it puts it below standard on a lot of levels. Costume unlocks are absurdly tedious and the point system used to get them is annoyingly randomized, the mission mode that gives the most points to unlock costumes seem to be finite (like, you can't get more points by replaying them), the story mode is apparently more "anime" than people were expectingnote I'll be honest, I have no idea what people mean with this aside from using "anime" as a synonym for "bad" or "cliche". I assume that it's because Honoka and Nico get the most focus from what I've heard, but to me that makes sense since they are both new (relatively, in Honoka's case) to the series and have aspects of them that I would say should deserve some focus. On the other hand, I think the initial promotions of the game trying to claim that it would be more realistic led people to believe that it would somehow be gritty or something, like Mortal Kombat and Injustice. So of course, when the final game turns out to be more of the usual "anime/kung-fu film" shlock that DOA has always had, people are taken aback. "3D anime" has always been kind of DOA's thing, even in the Ninja Gaiden games, and I never thought that they'd change up the aesthetic for 6., the game is missing Tag Team (a series staple IMO), the arcade modes lacks an incentive to play it (no endings, and the amount of costume points you get for beating it is so small that you can't even use it as an alternative to grind them)...
And none of that gets into the things that happened outside of the game itself. I imagine the lack of online lobbies was due to some (misguided) attempt to get the game out for EVO this year, but I've heard that... "something" happened at the promotional event in Japan that may or may not have killed DOA 6's chances as being part of the lineup this timenote From what I've read, they apparently decided to completely undermine themselves on the fanservice thing by putting on show that overly highlights the series' fanservice appeal in such a brazen (for EVO at least) manner that I almost feel like someone within the development team wasn't happy with the way the game was being promoted and "rebelled" so to speak..
There's also the near-$100 "Season Pass". "1". Which... is just going to sour opinions even more, regardless of the intention of the Pass.
Sorry for the semi-rant. I'm just... really disappointed at the moment; I mostly found all this out a couple of days ago when I remembered that the game was out, so my reactions are probably more than a bit delayed.
Ultimately, I'll still buy the game eventually, but now it's a much lower priority (especially since I still have 5 Last Round to play through). I'm probably just going to wait for a sale or Gamefly it to see if it can stick with me first.
Thanks for answering me that Arcade Mode question. Just like I predicted.
"Momiji & Rachel aren't here bc they're Ninja Gaiden chars"
Okay, what the hell? That just feels like needlessly limiting the roster. What, did they want Dead or Alive to stand on it's own and not want people to only check it out because Ninja Gaiden characters were in it? It's Kingdom Hearts III not having Final Fantasy characters all over again!
"I'll be honest, I have no idea what people mean with this aside from using "anime" as a synonym for "bad" or "cliche"."
I'm frankly sick of people taking aspects from Shonen Anime and making jokes/claims that that's all Anime is. So, I like to make jokes about other formats and generalize aspects of them, just to see how it makes those people feel. "They came back to life? Oh, that is so Movie!" "Oh great, it's getting all Book in here because they're falling in love!" "They're trying to make us laugh? LOL, how Sitcom!"
Shred of good news: a mid-March is supposed to take away the total randomness of costume parts: it’ll only be distributed between the costumes of the character you’re playing as.
So like... credit where it’s due, that’s a pretty quick response. Hopefully a similar turn-around can occur for other gripes people have.
You can blame shonen/bizarre/fetishy anime making itself known in the West for that.
Further, people already generalize works. "Rom-coms, chick-flicks, popcorn flicks." Generalizations help and hinder.
When I say something is "anime" I'm usually being satirical toward someone I know doesn't really watch it. It's easier to explain why characters have dramatic nosebleeds whenever a girl pulls up her socks, or why they always wield comically large weapons and charge into battle shouting, or why giant robots and high-minded philosophizing is so prevalent when you just say "it's really anime/Japanese."
Like people that call anything with a serious tone that they dislike "edgy" or "grimdark," anime has somehow become become synonymous with eccentric, odd hair style, peppy, young, and cute - which can just as easily be frowned upon in Western fanbases as it is praised.
Nico and Lucky Chloe are what I'd call the "anime" character of their fighting game because of that. That might not be correct but rarely does anyone cross-examine it.
It's not fair but neither is life I suppose.
Edited by Soble on Mar 4th 2019 at 2:31:27 AM
Honestly the story wasn't all that confusing, but that could be because I play Kingdom Hearts.
Though I do like the fact that you can select who does the final battle. I selected Ayane the first time for it.
Though I am surprised Hitomi got not interaction with Hayate or the rest of the ninja sibling trio.
I do like that Kasumi and Ayane are on good enough terms that Ayane made Kasumi butterfly emergency contact.
Favorite not important detail of the story would be Kasumi getting letter(s) from her mother.
Though I do wonder if the arcade ladder final opponent random, character based or difficulty based because having Hitomi as the final opponent for Kasumi gave me a laugh.
So if I got this right:
This game is basically Raidou gets resurrected the game?
The story wasn't confusing, but it was all over the place. The main focus at the end of the day was Nico IMO, but I like to think DOA 6's story finally meant Ayane burying the hatchet with Kasumi for good.
Indeed the only thing left now is for Kasumi to be able to actually go home.
She didn't. She just teleported away from Ayane and Hayatw after watching some fireflies.
Speaking of Kasumi, what I found baffling was that we have her not hunting Donovan as 5's ending indicated. Instead, she's reading letters that are from her mother Ayame, implying Shiden died and that Kasumi was to visit, which led to Phase-4s ambushing her.
I know that's what happened I finished the game. That is why I said the only thing left is for her to be allowed to go home.
Shiden passed away, when did that happen?
Instead of waiting for an entire expansion pack or new game it would be really nice if there more DLC story mode chapters. I really rather not wait another 7 years to get to point C.
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