OOC: Holy balls, wishing I wasn't in Oz-land now! I keep missing heaps... I may be a little busy today guys, but I'll try and post whenever possible.
TESLAA takes the 'laser armor upgrade kit', her pass to WNK and any the others left behind then follows SILENCE closely. She was at least 70% she had heard he could drive. She applies the foil to her armor carefully while walking with her team mates and taking note of their treason stars already accumulated.
TESLAA hands INTEG the foil roll and his WNK pass.
“Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?”Brains - Alpha Complex Knowledge. WOLF inspects the sanitary wipes to make sure they are up to Friend Computer's standards. ((2, 5, 4, 5, 3))
Saint LaughterSilence leads the way to a garage containing the Multi-Mode Truck. It's a large, eight wheeled vehicle painted bright red. The eight wheels are larger then average, and the bottom of the vehicle is rounded to make the truck able to float. The body of the vehicle is open, with two seats in the front and two benches in the back, with seating for up to eight people.
Aerial-R-USL-1 is checking the vehicle, making sure it's ready. Aerial is the mechanic assigned with the vehicle and will be going with you on the mission. Aerial has a gold travel pass tucked in one pocket already.
From the garage, there are two ways to WNK sector. If you drive INFORMATION REDACTED it is only about ten minutes away, as the INFORMATION REDACTED flies. Travelling through the cargo corridors, it's about a two hour trip.
edited 14th Feb '15 9:25:42 PM by Nodrog
The Cargo Corridors are massive, rectangular corridors connecting the various sectors. Most of the traffic is automated cargo trucks, but there are a few human driven vehicles. Your route will be first to major sector NOD (Estimated Transit time: 92 minutes, 14 seconds) and then to shut down sector WNK (Estimated Transit Time: 25 minutes, 48 seconds). Most of the Corridors are lit by overhead lighting, but there are passages of the tunnels where the lights don't work. All vehicles are thus equipped with headlights. The floors, walls, and ceiling are gray concrete and considered INFRARED level status.
When boarding the vehicle, please indicate if you are sitting in the DRIVER seat, FRONT PASSENGER seat, LEFT bench, or RIGHT bench.
edited 14th Feb '15 10:22:40 PM by Nodrog
Front seat: Silence | Teslaa
Left bench: Ava, Wolf, Integ
Right bench: Aeriel, Tool Kit, Empty Seat (Since all the seats on the left bench are filled)
Silence attempts to start the truck. ((Computer Die (1) + Mechanical Field (3) + Drive Skill (3) )) ((4, 1, 5, 6, 3, 2, 1
= 2 Successes))
The truck's battery powered engine roars... well, whines to life. The engine spins a large, heavy flywheel built into the bottom of the truck. The controls of the truck are much like that of a stick-shift vehicle of the late 20th century, except the shift lever also has settings for powering a water-jet. When the truck is put in gear, energy is transferred from the flywheel to either the water-jet engine or to the eight massive tires. The flywheel allows for surges of power and improves stability of the high-wheeled vehicle, which is important when traveling Information Redacted .
When Silence puts the truck into gear, it jerks forward awkwardly. Everyone sitting on the benches, make a roll against ANY FIELD + Athletics. On a success of one or more, you stay in place. On a success of zero, you are HURT when you fall to the floor of the truck. Silence and Teslaa are fine.
((Your health status is Healthy -> Hurt - > Injured -> Maimed -> All Dead. Healthy or Hurt, you can function normally. Injured, you roll half your normal dice pool rounded up until you get medical help (You may still be injured, but injured + bandaged up returns your dice pool to normal). Maimed, you are almost completely out of battle until you can get medical help and if still maimed after medical help, you are still at half dice. With all dead, well, with all dead there's usually only one thing you can do. Go through his clothes and look for loose change. ))
On the way to Sector NOD's cargo hub, there are several jerks as Silence has to swerve to avoid other traffic, speed up, or slow down.
About an hour into the trip, the truck reaches an area of the tunnel where the lights are not working. ((Please decide what, if anything, your character does in the dark. You may post your responses in brackets or instant message me.))
edited 15th Feb '15 11:39:20 AM by Nodrog
Roll against Violence+Athletics (7 Dice) (3;5;2;5;2;2;2) - 2 Successes
Link to the Roll
Clinging to his bench to avoid being thrown around in the vehicle, Integ began to see the silver lining of having been called out of the cafeteria. Would he have been given the time to eat it surely would be covering the insides of the vehicle by now.
edited 15th Feb '15 11:57:59 AM by Savato
Chuztpah - Athletics (1, 4, 5) http://invisiblecastle.com/roller/view/4777949/
WOLF praises Friend Computer and Alpha Complex.
Saint Laughter

Silence motions for his fellows to follow him to the vehicle. As he is the only one who can apparently drive.
He takes notice of the star and admits asking for secret knowledge was a bad idea.