My main Skell is at 575. The next one is at 475 (and it'd be higher, but I had to make room for more ether resistances augments, so I was force to remove an Evasion Augment from said character's Skell, even though I've given that character all the Evasion drive augments I could).
The last two are both in the 300's, but I haven't filled out their ground armour with boost augments yet, so they could still go higher.
If you say 550 is good, I may give it a try, but I still want to collect the materials to boost them a bit more before hand. Since my plan to finish all of this before the Switch came out is a bust (though I'm still a ways away from owning that), I'm not in so much of a rush, but I'd like to do it soon.
One Strip! One Strip!See if you can survive with just that amount of Evasion on your lonesome. If not, you can always allocate some of those evasion augments to just your main character (right?) to guarantee your survival. Surviving its attacks is all you need to do to defeat the Telethia via Skell; the Agashura Cannon and Agni Gatling should hopefully take care of the rest. When it comes to evasion, either go big, or go home.
ASAB: All Sponsors Are Bad.Evasion: 612 (Cross) 522, 522, 475.
Those are my numbers for my Skells. I'm gonna raise the last one with one more Evasion drive (I've had to use XV instead of XX due to no longer having enough Panthelion Platinum) and then, I'm gonna take my shot at that damn Telethia.
The Ether Resistance is at 120, so I think I'm good honestly.
One Strip! One Strip!I think the premise is basically- She doesn't like liars and hypocrites, but sincerely kind people are alright in her book.
That said, she mostly doesn't like it when you're nice to her, since she knows she's not exactly nice.
... Man, they're old news by now, but I really love the tiny bits of worldbuilding in the paired victory lines, too.
I sure said that!Then again, Hope really likes if you say religion is a load of bunk, and Elma likes if you let Alex execute some Ma'non, so something tells me the way dialogue choices affect affinity were pretty much decided at random rather than meticulously designed for each character.
You cannot firmly grasp the true form of Squidward's technique!The Alex thing was probably poorly-coded binary factors so that not every option would end up screwing yourself out of affinity, and that not everyone gained affinity on the same decision. Bullshit, says I; no sane person would gain affinity from not stopping Alex.
You won't need any Ether Resistance beyond 120; you'd be fine with 100 had it not been for the Telethia's Ether Resistance down attack.
edited 3rd Mar '17 11:38:53 AM by RainingMetal
ASAB: All Sponsors Are Bad.Alright.
120 Ether Resistance across the board.
612, 522, and 512 X2 for Evasion.
I've burned up all my reward tickets doing this, so it'll be a while before I can try again, but I'm told just getting one Skell up to the right level of evasion is ok.
Now, is there anything else I'm gonna need. Somebody mentioned something about having Yelv and someone else in my party (I got Yelv, but my other two are Elma and Lin, so let me know if I should swap one of them out).
Stay on the branches during the second phase when it's on the ground. So that would mean the red branches all over the area then?
Finally, I think someone mentioned a specific skill I need to have as well.
I'd like to finally kill this thing (the first time mind you) tomorrow, so I'm nearly done.
One Strip! One Strip!Got ya.
I'm not sure if I have any room for something like that. I think I filled up all my slots in that weapon, but I'll check and see.
One Strip! One Strip!Well, even if that's the case, I've slotted augments into all my Skell Weapon slots, so unless these augments are available as ground based augments for your skell, I likely won't be able to use them.
One Strip! One Strip!Oh, that I agree with.
I think he just meant that if I can get it, just use Agni Gattling as much as possible.
One Strip! One Strip!For Skell weapons, no, they simply apply to the weapon they're applied on. However, skell evasion can stack when using skell drive augments on your ground gear. Therefore it's important to combine skell evasion drive and skell frame evasion augments to get to that 600 evasion threshold.
If you do have skell weapon cooldown augments, put them on the Agni Gatling weapon.
edited 4th Mar '17 10:23:35 AM by RainingMetal
ASAB: All Sponsors Are Bad.

...If I can get one more Evasion Boost for Cross, yes.
I'd rather get that particular one material though, but I guess I could go halfway and get XV augments for some of the others instead. We'll see. For now, I'll gather up tickets and make as much as possible. I'd rather get it for everyone, but if getting all my skells up to 600 evasion isn't necessary, then I'll try it without just one doing it.
One Strip! One Strip!