Okay, time to lay down some magics.
First of all, I'll explain what The Void is.
There are two dimensions. The "normal" World, and a dimension full of supernatural energy and eldritch entities called The Void.
The Void is the origin of anything miraculous and magic. Anything that is telling normal physics "hey you there go fuck yourself". So any sort of magic is inherently connected to the void, because it comes from there. Many magical races, like some demons or angels, are also originally from The Void, their lineages tracing back to an entity that came from The Void into the normal world, usually a God or Demonic lord.
Now, there are three ways for people to make magic come from The Void into the normal world:
With Arcane Magic, spellcasters and regular mages focus their willpower on The Void, bringing up a mad lot of concentration to mentally "reach" into the void and pull out whatever sort of magical effect they want to cast, from fireballs to lightning bolts to phantasmal illusions.
If an arcane spellcaster does not concentrate enough, for example because they are also engaged in a swordfight and need to parry and attack while they are trying to cast their spell, their connection to the void becomes unstable and the mage can't really control what he pulls out of the void, usually resulting in a massive, devastating blast of magical energy. Or worse.
Clerics, Paladins, and other Divine casters don't rely on their willpower, but instead on their faith to cast spells. They pray to their deity of choice, and ask it to use its phenomenal cosmical void powers to create the spell they want to cast. Most deities usually comply, although they may decide to deny the request under certain conditions, like when the caster is not faithful enough at the time of casting.
Then there is also Innate magic, with represents a magical being's natural connection to the Void. Like regular mages, they rely on Willpower to cast their spells, but instead of pulling magic from the void, they pull the magical energy directly from their own, magical self. This greatly limits the maximum power and number of the spells the caster can cast, and only a few spells already lead to great exhaustion, but it is almost impossible for Innate casters to fuck up during the casting process, making it way easier for them to cast their innate spells than for Arcane Mages.
The worst that happens is that they turn their own organs inside-out when they don't concentrate enough. :D
Any questions?
Under what circumstances would a non-Void entity be able to enter the Void?
I would have asked "is there any way for a non-Void entity to enter the Void", but the answer's probably going to be "yes", so instead I figure I might ask for clarification on how you'd get in, provided that becomes an important plot point.
edited 20th Dec '14 1:53:47 PM by SpartyMcFly
"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."Yes, is not the same as "you would want to" or "It would be the same each time"
The reason we keep using the term alien, is in the "Not able to be understood" context, once you get inside the void, the laws of physics that work one time, may not work the next time.
You may suddenly grow an extra dimension while your there, or lose one, have you ever tasted purple before? Why is every thing made of Jelly?
The end result is unless your from there you dont do it.
@ Rai : Other then the fact a machine does not have to concentrate but likley only can do a couple spells, you are correct.
edited 20th Dec '14 1:58:58 PM by Imca
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Makes sense.
You'd also probably need their help because, being a realm of pure magical energy, trying to enter the Void without the help of a Void entity would probably result in your vaporization, conversion to magical energy, or otherwise very untimely death.
edited 20th Dec '14 1:57:36 PM by SpartyMcFly
"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."Somehow I didn't notice this thread until now. I don't have much to add to the magic discussion, except that I probably won't be playing a magic user, if that helps the character balance at all. Not sure who I'll use, but I know Mia will not be returning. There's no point if none of the old cast is.
It might be a good idea to link to the magic explanation somewhere in the sign-up sheet, in case someone wants to join that's unaware of the whole problem we had with it.
Also, questions just because I'm curious; do magical races have any advantages to regular humans when it comes to magic-casting? And would it be possible to be a character from a magical race who doesn't use magic at all?
they/them || "Forgive me, regent of queer amphibians" - Lt.BGobAlmost every one who is returning is playing there old cast.
Just some how every one got the idea they needed more magics.
Yes, and Yes.
Magical races tend to have more inate abilities, thats really there advantage, the second varries by race, most of them spell casting is NOT a requirement.
Well, maybe Kitsune if you consider shapeshifting spellcasting but I am not sure if inate is really a casting type, Chuck just said we should list it as one
edited 20th Dec '14 2:30:33 PM by Imca
I guess Marcia doesn't count, right? She's an AU counterpart of her WAOA character, who's an O.C. Stand-in for a Yu-Gi-Oh! Character.
edited 20th Dec '14 2:55:41 PM by josh6243
Well, since we've got the essentials of magic put into place, might as well ask.
Do people prefer having a party that's primarily balanced between mages and non-magic as intended or mostly mages as things originally ended up? I think we've got ideas on how to handle either set-up.
We Are Our Avatars Forever (Now on Discord by invitation, PM)Ok. So should we clarify how "classes" fit info the system.
The Crystal Caverns A bird's gotta sing....Once again, I'm pondering whether or not Victor should have life magic. But I guess that's less of a question and more of a "Damn it, stop being so wishy-washy." (-__-')
LATE EDIT: Also, I'm not sure where "Mad Scientist/Medic" fits class-wise. (-__-')
edited 20th Dec '14 4:47:01 PM by Aquatica1000
A science white mage might be a cleric to the god of SCIENCE
The Crystal Caverns A bird's gotta sing.I am considering droping Aura's being a mage to help with the massive amounts of party mages, and instead making her current technomancy come from a magical artifact instead, but I am not 100% sure....
Especially since I kinda was going to use how mages are regarded in her homeland as a cornerstone of her charecter.
Even if she has the artifact grafted, I don't know if it would be the same so to speak with reveration, and I would like to know what others think, especialy the people I have already talked some about Aura with.
There's so many ways you could go about this that it'd probably be easier to ask how precisely you want it done, honestly.
I mean, you could easily drop her actually using magic and still having such an element be around. Like, maybe her parents happened to be mages but she somehow got the genetic shortstick so has to go with other means. Maybe the technological artifact is something she gained because of her influence. Maybe it's a complementary tool for worrying about her powers weakening or something. Maybe said tool is considered a holy artifact and mages are revered because they were considered "blessed". Or maybe she's just faking her reputation as a mage for the prestige, the personal glory, the money, or any other number of things. Maybe said tool is even to help maintain that illusion.
So yeah. My precise question is what you're looking for out of the character before I start further proposing ideas to help out. >.>
edited 20th Dec '14 9:12:25 PM by Raidouthe21st
We Are Our Avatars Forever (Now on Discord by invitation, PM)Long story short, I was essentially looking to do a woman from a society where mages are about the highest you can get on the top of the social totem pole due to there shere utility in keeping every thing running, dealing with the fact that outside of her society she is not considered special by any means.
Rhyme tried to say in private that this would be interesting in a party of all mages, but I actually am inclined to disagree, a large chunk of the conflict (not intending its bad use by the way, but story telling one) would have been from the fact that people who in her society are normal no more then assistants are suddenly on the same social rung as she is.
When you put that in a party of nearly all magical Charecters it begins to fall apart, because there is no longer any conflict and every one would have been on the same social rung any way.
I guess another way to word it is the exact opposite problem you had with Chalk and her fear of Magus, by making them too comon it made her flaw too omni present, where as with Aura it made her flaw non existant.

That's fair, sure. I'll hold off on posting a sheet until we're sure.
edited 20th Dec '14 9:13:16 AM by NeonMoon