Follow TV Tropes
That I'm 100% for. More customization is fine but once that stuff begins to change the game itself I think it needs to be pulled back. Also, keep an eye out next week. ono was out taking a bout how the press will Want to be at Capcom Cup next week, so we might see something like a new character.
Didn't you have to pay for any alternate outfits in Street Fighter 4? What makes you think they'll give them to you for free now? Let alone let you customize characters.
New Hyper Combo's cost extra.
Any details on the plot, pre or post SFIII, or just a continuation of IV?
Ryu's using the Denjin Hadoken, a move he only had in SF 3, so it's implied it takes place either between 4 and 3 or after 3.
Though if it's after 3 it's kinda dumb to have the characters look so not-aged. On the other hand, if it means Alex and Q then I'm all for it.
@ Gavs Evans 123
I would like it if Street Fighter copied the story mode from Mortal Kombat 9, or the idea of it at least. I don't want them to copy what happens though, otherwise we'll get Juri one-shotting most of the good guys, and Dhalsim sacrificing himself to stop her.
Good idea, in fact, I've been having suggestions that this is what should happen once Capcom goes south, and that some old guard within Capcom want to restart the franchise, and that the game in question should have these things:
Gill ends up assassinated by Shadaloo. End of the World as We Know It. Vega/M. Bison/Dictator about to Take Over the World, and that Ingrid called nearly the entire cast, only to have failed and to have gotten themselves killed. It all fell to Ingrid to stop him, only to fail too, and to prevent this from happening, Ingrid takes a page from Raiden and sends visions from the future to her past self to deprive the Psycho Power-armed nutcase of his victory. These changes should be done in its hypothetical story mode:
1. Ingrid having to prevent Juri from being orphaned.
2. Ingrid instead of Charlie/Nash staying behind to blow up the Psycho Drive facility in the Zero/Alpha 3 portion of the story.
I have to say that that sounds ridiculous for a Street Fighter plot, even by Capcom standards. And there's no way they'd copy the story from MK so blatantly.
Then do you have a better idea of an SF reboot plot?
So this is the "4th Strike" people were asking for.
Doing a complete reboot of it for one instead of riping off the whole time travel plot. There's enough material in SF lore to do there own story without wholesale taking it from their most prominent rival. That would do Street Fighter a huge disservice and everyone would take the time to remind them of it. It would be a very poor move. If they were to do a Mortal Kombat/ Dead or Alive 5 / Tekken 6, cinematic story mode, it would have to be uniquely it's own, like each of the games mentioned did. Street Fighter definitely has enough history, enough creative lore, and interesting enough characters not to have to be a rip off of a well liked but less popular franchise.
edited 8th Dec '14 6:37:13 AM by SilentlyHonest
Then how should the reboot plot be done if we can't take a page from MK 9. Besides, I only suggested the idea should Capcom really go bankrupt, and that a bunch of dedicated employees become something similar to Netherrealm Studios and restart the franchise.
Mortal Kombat didn't create reboots, in fact the story of MK 9 was more of a aversion. The very existence of a "Reboot Plot" makes it Story reset not a true reboot. If you were to truly reboot the story of Street Fighter, you would just start from square one. Compare the Batman and Robin, and Batman Begins. New continuity, no bridge between them to make one believe either or happen in the same universe. If you want story details, you need not look any further then what's already been done dozens of times in the Udon comics, Street Fighter Alpha Generations OVA, the Street Fighter Assassins Fist webseries. The story has written itself countless times before, the story wouldn't be the issue in a reboot.
edited 8th Dec '14 7:26:17 AM by SilentlyHonest
French commentator Ken Bogard just put out a video regarding some leaks he heard from a reliable source regarding SFV. Here's a translation courtesy of Smooth Operator of NeoGAF.
16 characters, eh? Well, I guess I'll wait for when the roster is expanded, because I find that a bit too low for me. I hoped for at least 40 characters.
Since I didn't get into SF IV until later, how many characters did it begin with and how many are now in the latest version of the game?
Also, I'd just like to chime in and say that while I liked SF IV's in-game character models (which looked different from their artwork), I'm glad to see that the characters in SF V look more stylized compared to the previous game.
The console version had 25 character, 9 of them being unlockable characters.
And since all of the unlockable console characters barring Seth, Akuma and Gouken were made just for the console version, the amount of characters in the arcade version drops down to 19 (17 without the unplayable Gouken and Seth).
16's a fair roster size for a new game i'd say. It's a bit unreasonable to expect a roster the same size as Ultra since it only got there after 4 revisions.Considering most fighters only start out with a roster of 12 16's pretty good, especially if a good chunk of those are completely new characters.
Personally I'm kind of happy we're pulling it back. It's kind of impossible to try and be a tourney level player if you start with Ultra simply because the game has become so dense you've really no idea where to start. Wiping the slate with V will give new players a fresh start to try and get in.
> Most fighters start with a roster of 12
He's not wrong though. The thing is more niche fighting games do start off with smaller rosters, such as Persona 4 Arena (10), Skullgirls (8), Under Night In-Birth (14), etc. Big difference with Street Fighter is, obviously, it's as far as niche as you can get. Killer Instinct 3 did a similar thing with its roster as the leak proposed (starts off with 6 and added on from there with DLC characters) though, so it's not totally unheard of for big-name fighting games.
Can you really call Killer Instinct big any more? Both the studios that worked on it are are relatively small and inexperienced with fighting games, and it's clear Microsoft wasn't banking much on it with its free download only initial approach.
edited 8th Dec '14 1:22:33 PM by Hashil
"most", not"all". And also, Street Fighter is a considerably more technical game than any of those. There's a much bigger expectation of balance and complexity than there is with MK or Soul Calibur, which are generally less serious fighters.
I dunno. When one of your core cast members literally has 2 special moves, it shouldn't be that hard to fit in more than 16 characters.
Pretty sure most modern fighting games cost a million bucks or more per character, and Capcom doesn't have that much money stored up. That alone would be reason to cut back on characters.
If only Sony was making a lot of profit on the PS 4, and could co-develop the game with Capcom to alleviate the money problem. They could even get the game as a console exclusive!
I think you're drastically underestimating how complex and difficult it is to make new characters.
Community Showcase More