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Let me clarify a bit for those confused. I would like to see what Street Fighter V does that would expand and evolve the series to make it worth playing. If it will be just the fourth game with better graphics I think it would be a hard sell. If on the other hand it went say the Tekken route and had new gameplay elements, modes, options, characters, then I would definitely be interested.
To me the idea of just having a couple of new or returning characters and calling it a new game was from twenty years ago. Alpha, III and IV sought to move the series forward. Street Fighter II/Championship/Hyper/Super/Turbo/Max/Revolution...HD (I wish I was being smart in saying that, I think that's all the reiterations of the same game) not so much.
Well, you just sort of quelled your own fears. 2 is different than Alpha which is different from 3 which is different than 4. If 5 wasn't doing anything new/different, it would just be another title update for 4.
There's a reason those are title updates rather than legitimate sequels. Street Fighter V already looks like it's putting twists on the formula from the trailer.
Though from what it looks like, they may be introducing guard breaks. And if I'm being perfectly honest here, I loathe guard breaks. My stance on that issue is that you should be able to make the game more offensive by, you know, buffing offense rather than nerfing defense like that.
Oh, I have no doubt that it would be a wholly reworked or retweaked game rather than just an update. What I'd like to know is just how they are going to change it up, what new stuff will be added.
Personally, if they keep the proper tournament then what would be cool to see is if they took a page from the UFC and 2KSports games and have a little video or music package, at least for big fights. I'm not sure if they could have say a Ryu vs Sagat showdown package covering their history in the series for all fighters or combinations (in fact it may be just me but Elena's rival movie seemed to be missing in Ultra) and I certainly wouldn't knock the game back were it not included, just throwing out ideas on what could be worked in with the new technology, what might be nice additions.
Something else to notice in the trailer is how Chun-li activated something and her hands glowed blue, and Ryu's hands sparked with electricity. I should probably know better than to believe the internet, but people are speculating that it might signify a return of the groove system.
It could be their own version of Instinct Mode or Overdrives.
Grooves are one of the best fighting implementations ever, especially for 2-D. I wish more games would use them.
edited 7th Dec '14 1:41:49 AM by Alucard
Luckily, the guy in development who threw off fighting games' grooves all those years ago has been defenestrated.
My immediate thoughts when I saw the inky attack boost thing was that it might be something like the HD system in KOF XIII.
Also, I've always loved the idea of guardbreak. It makes for a faster paced fight where both fighters have to constantly adapt and change up thier fighting or risk putting themselves in a bad spot. It's those kibds of little mechanics in fighters that keep them fun and different for me.
edited 7th Dec '14 11:10:53 AM by goldmonkey
Different strokes for different folks I guess. Guard breaks to me are pretty much a way to force your opponent to reversal or die if they get pressured too much, and they probably don't deserve since if they were actually able to defend that long that means either the defender is really good or the one on offense isn't that good at opening them up.
Yeah, most people argue to me that you're being punished for blocking correctly or defending yourself well. I could see how that might be bullshit.
But what you're really being punished for is your lack of ingenuity. You're being punished for not adapting and trying different approaches to a fight.
It speeds up fights not by just making it unwise to block forever, but also by making you try new things and tactics. It's an incentive for both fighters to get out of thier comfort zones.
I mean most guardbreaks in games replenish fairly quickly, so for you to have it broken means that you've just been allowing the other player to beat on you consistently without making a huge effort to fight back.
some minor news. The move Ryu does in the trailer is a Denjin Hadouken, a move he only had in Street Fighter III, which may mean V takes place after III whereas IV took place before. Hopefully that means we'll see some more III characters like Alex or Q.
My immediate reaction to that is that that depends heavily on the game. In games where rushdowns and pressure is easier, for instance, that would mean the attacking player is being rewarded for being less versatile than the defending player is expected to. Which would actually result in the players adapting less, because it would quickly become evident that X rushing way of attacking is superior (because regular defense is useless against it) and thus Y way of defending is the preferrable option.
That said, my preferred kind of guardbreaks and unblockables is the kind in Soul Calibur, in which they're obvious, slow but very powerful moves which can be easily countered or avoided if the opponent is defending even vaguely well but can be very effective if used intelligently - rather than easily breaking the guard of a blocking opponent, you actually have to work for it. Focus Attacks work that way, for instance.
edited 7th Dec '14 3:18:39 PM by KnownUnknown
For the record, guard breaks have appeared in Street Fighter before. In EX they appeared and took a level of meter to execute. However in the trailer Ryu seems to be using a normal move to guard break so it's more like to have some sort of guard meter or something similar.
Not to mention that Street Fighter Alpha 3 had a Block Gauge, that would force the opponent into a flinch if it ran out. It could very well be that instead.
Alright guys we're all excited for Street Fighter V but before we talk about exclusivity or production stuff, I think we have to ask the hard question: What will the revisions of Street Fighter V be called? We'll probably get a Super Street Fighter V but beyond that, what do you think we can look forward to?
Super Duper Street Fighter V Hyper Turbo.
Whoops I meant guardbreak as in a guard meter. Not unblockable attacks, just a meter that'll run out.
With the exception of the third, I could dig it.
edited 7th Dec '14 5:30:35 PM by FOFD
Perhaps we should try to get Squareenix to bring back Bushido Blade. That's more or less how that game played.
I think 4 is a little too dark for SF. It's such a cartoony game that realistic injuries seems kind of dark for a fairly child friendly game.
I also don't like customization items effecting gameplay because it break the playing field of players. The winner should only be determined by skill.
I don't really like Street Fighter on that level, and I have no love for balance or "tests of player skill". Despite that, I can see items/abilities not really jiving with the essence of the game - Tekken did itbecause Tekken doesn't a give a crap and stopped taking itself seriously after 2 or 3. Mortal Kombat did it, but it wasn't a popular mechanic last I checked.
Street Fighter, ironically enough, doesn't really have a place for weapons or dirty fighting of any sort.
edited 7th Dec '14 5:43:29 PM by FOFD
There's a precedent for it, though.
edited 7th Dec '14 5:38:12 PM by Hashil
They also dropped those immediately in the next entry though, probably because it made the game a little too dark. We've already got mortal kombat.
Not custom moves and abilities perhaps but clothing and edit options where with a little work instead of having, say, Chun Li, you can make her look like a decent Pai Chan or Lei Fang knock off. Still the same moves and abilities, something the custom PC mods but already included in the game.
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