Are there going to be particular rules regarding the animatronics' behavior? Like they prioritize going after security guards over other jobs, they only go in particular rooms at a time, etc? Also, given that there's a technician, how will they avoid getting killed? Is there some sort of temporary off switch?
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Hm, I'm thinking that the animatronics should get some other options. This whole time, I've just been thinking it's two rival factions, and that the general goal for the animatronics is to kill the humans, yeah, but that it's not just a single minded mad rush. I'm thinking that we'll have some clever strategy and cat and mouse and so on, so forth. We'll see how it goes.
The amount of players will likely get downsized to try and move things along.
And also, I'm presuming that tech people have a general understanding of how the animatronic's work. I'd say that maybe they can shut them down a certain way temporarily to buy time and other stuff.
Me and Divine will discuss this in greater detail later.
Song of the Week: Find You by ZEDDHey, guys. Wanted to check in. Can't wait for this thing to get rolling.
Few things first, though. First, due to Randy's bio, I doubt he would be on anyone's team, as he doesn't even realize humans are in the area. Quick addition to his bio: He is somewhat scared of the dark, and he screams if, say, the lights go out in the room he's in, which could be used to give the animatronics false info on where the humans are. And, given his curiosity, he can be distracted when he sees the humans, preventing him from screaming. However, you will learn that it is a bad idea to continue any one strategy against him.
Last thing: Think here could be a day phase each now and then for the humans to meet and talk about the night?
However this goes, it goes fun. That's all I need to say.
Didn't consider that, but great idea, both for a daytime period and for Randy's quirks. He's gonna be an interesting opponent.
Anyways, kekeke, I've been working on getting this thing rolling. Expect a start within the week. And also, I'm looking for one more co-GM. Prenumbra already offered. Anyone else considering it?
edited 18th Oct '14 10:28:36 AM by IgnisFuturus
Song of the Week: Find You by ZEDD
x11 As far as I can imagine, the escape from death (assuming the character is not supposed to die) would likely be made up on the spot, but damage would likely occur to the victim. They may have to miss a bit as they recover, for instance. This also means that an animatronic suffering an attack by Warren would be out of commission for maybe a day or not, depending on the severity.
I figured that technicians would be less likely to be during attacked if they are currently trying to fix an animatronic as it's in their best interests... But once in good condition the buggers would likely go back to trying to rip their throats out same as everyone else. That way my character doesn't have an unfair advantage in terms of survival.
That and probably having a better grasp of their capabilities would lend itself to not dying.
“Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?”![]()
I have glanced at it. I'll see if it's approval worthy momentarily.
And yes, I'll do that sometime today, actually.
Okay, here it is. RP begins TOMORROW, but Sign-Up will remain open until we hit 8 for either side. If Atomic Nut is out, this puts the animatronics down a man.
@Prenumbra Res, I'm appointing you co-GM.
Here's the list of characters/players.
- Humans
- Jeff Ramsed (The Gaming Nerd)
- Charles "Chuck" Macon (Don't Look Back)
- Madeline "Mads" Malherbe (Lt.B Gob)
- Richard Porter (1upmushroom)
- Jim Corny (Alexcoene)
- Vincent J. Monroe (Myself)
- Animatronics
- Leah the Lioness (Kayube)
- Cosmo the Crocodile (Gladonost)
- Randy the Raccoon (Prenumbra Res)
Okay, there it is. Quite lopsided at the moment. An individual DID PM me a sheet for an animatronic. They needed some work, but with the minor tweaks I offered, they should get in. Plus I'll be controlling at least 2 of the canon's, so with all 4 of them, it brings us to 6 humans, 8 Animatronics.
We could work with this for the moment.
Anyways, that's the list. Anything else anybody needs to know?
edited 21st Oct '14 11:42:14 AM by IgnisFuturus
Song of the Week: Find You by ZEDDHere it is, everyone! Go ahead and post an intro, and to all our pending approvals: I will review your sheets within the day, so you'll get in too, presumably!
Have fun, my friends! Au revior!
edited 22nd Oct '14 11:25:04 AM by IgnisFuturus
Song of the Week: Find You by ZEDDI had a thought on how Max's movement pattern would be like. He of course would start in the kitchen, the next room would be Pirate's Cove, then the dinning hall, back stage, the restrooms, and then finally the west corridor by the security booth. I am going to be busy so I won't be able to post much. I was thinking about what Max's quirks might be and I realized that his tail has a switch in it that can put him into a standby mode so he tends to keep his back to the wall also kind of like Foxy he doesn't like being watched.
edited 23rd Oct '14 9:15:37 AM by Wolfy-boy
Waffles and pancakes

Hey, hey, everyone!
IT'S ME
Welcome to the discussion thread. For all intents in purposes, this will be the place where we talk shop. Sorry for the boring first post, but I ain't got time right now to make it fancy.
Firstly, any questions about the RP before it begins? I get a feeling me and Divine will start this within the week.
edited 15th Oct '14 8:31:48 AM by IgnisFuturus
Song of the Week: Find You by ZEDD