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The Order of the Sentinels - Sci Fi / Fantasy - Interest Check

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amporiusrex Bark Bark Man from Dunkland, USA Since: Apr, 2014 Relationship Status: Coming soon to theaters
Bark Bark Man
#26: Sep 29th 2014 at 12:04:07 PM

I'm actually almost done with mine

I've been caught up in other things

"Gimme your pants.. and now your other pants"
RedSavant Since: Jan, 2001
#27: Sep 29th 2014 at 1:34:01 PM

I should have my signup done tonight.

It's been fun.
amporiusrex Bark Bark Man from Dunkland, USA Since: Apr, 2014 Relationship Status: Coming soon to theaters
Bark Bark Man
#28: Sep 29th 2014 at 4:47:34 PM

  • Name: Joaquin “Jack” Fonte
  • Age: 54 (Appears to be around late 20s)
  • Gender: Male
  • Callsign: Trajan (found on an Old Script glyph on his Relic, he’s taken it as a callsign)
  • Appearance: Everyone has to learn at some point.
  • Personality: Jack is not a trusting (or particularly trustworthy) person. While his goals are pretty morally positive, he does not believe that anyone but him can achieve them. He is a horrible team player as a result. He softens around his Sylpheed however, and acts pretty paternally to it.
  • Skills and Knowledge: Jack excels in close range combat. While his aim is alright at best, alright doesn’t really cut it for him to become a primarily ranged fighter. He also has several years experience with his relic. His relic is one that takes practice to learn. Jack is also a pretty good cook.
  • Armor: Light Armor, with reinforced plating on the ends of his limbs (forearms, below the knees). The grapplers are located solely on his right arm. It is the standard Sentinel armor, painted dark reddish browns with some tan.
  • Weapons: Jack carries a few knives strapped to his legs, and a foldable single shot rifle. The rifle he only uses for things he can’t grapple onto easily.
  • Sylpheed: Sebu, a sylpheed with an indigo sort of coloration. It can become slightly more blue under certain lighting. Sebu is a naturally curious sort with an often irritating lack of fear. He has to be sharply commanded to leave to actually go on a retreat.
  • Honor Blade: Quinta - A sharp blade that, at a glance, does not appear to be different in any way. However, on closer inspection one would notice that the “blade” is actually two pieces, separated only by an incredibly thin gap. Spanning this gap is an equally thin cable. While the two blade-pieces are as sharp as any sword, the cable in the middle is molecularly sharpened, so that when a small motor is activated in the base of the sword the sharpness of the overall weapon is increased by the cable’s rapid movement.
  • Relic: Nervae - An array of bright red circular protrusions connected by a white plastic-like material. These protrusions are located on certain areas of Jack’s armor. These consume Essence to propel Jack in any direction for short bursts. He can’t really fly, but he can hover somewhat as well as alter the trajectory of his flight. What Nervae can do, however, is keep him steadfast. When Nervae is in use, the protrusions that are activated emit small pink circles of some kind of energy. The central one, on his back, has an Old Speech glyph that reads “Nervae System - Trajan” along with partial instructions on how to use it.
  • Bio: Jack was originally from Oasis, another city state on Vanir. At one point, the leader of Oasis decided that it was high time to start trade routes up with other cities in the hopes of reigniting the spark of the Terran Empire. This was painfully naive. The lengthy trade caravan, equipped with mobile tanks and ancient transportation-relics was quickly wiped off the face of the planet. Jack was one of the few to survive and make it to Haven. He still will occasionally wake up from an all too vivid nightmare about that incident. He has been a Sentinel for 20 years. Being Knighted and experiencing Ascension allowed him to finally try to prevent such a thing from happening again.
  • Other: His Ascension lead to a mutation in his hair, causing it to stay permanently at lower back length. It will not grow longer than that, and will grow back to that length in a few hours if cut. Jack claims to find it annoying. Jack is also left handed.

edited 29th Sep '14 4:47:46 PM by amporiusrex

"Gimme your pants.. and now your other pants"
3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#29: Sep 29th 2014 at 5:03:21 PM

[up]So your guy is a Primary Swordfighter with secondary Gun and mine is the opposite. Instant friends :D?

"You can reply to this Message!"
RedSavant Since: Jan, 2001
#30: Sep 29th 2014 at 6:23:47 PM

  • Name: Eylah
  • Age: 24 (Ascended two years ago)
  • Gender: Female
  • Callsign: Goshawk
  • Appearance: Eylah is small and slender with well-tanned skin, dirty blonde hair and smatterings of freckles. Her eyes are green and sharp, rather like those of the bird that gives her her callsign. She makes extensive use of the chameleon circuits in her armor and cloak to match her surroundings as closely as she can, from the minute she steps out of the confines of the Wall to the minute she returns and the locks cycle closed. She keeps her hair cut fairly raggedly just above her shoulders.
  • Personality: Despite her quiet attitude, Eylah is intensely curious. A fair part of that is what Eylah herself would never admit is a form of greed – both for the money her salvage brings in and for the exploration each trip beyond the Wall becomes. Despite her wanderlust, she tends to be a little paranoid out in the field, and has the patience required to wait half a day after her last alien sighting to be sure that she’s cleared out an entire campsite before moving in to loot it. While she might disapprove greatly of teammates rushing into battle, she is a professional, and will support whatever plan her leader or teammates come up with to the full extent of her considerable skill.
  • Skills and Knowledge: Eylah’s knowledge is concentrated mostly on salvage and survival beyond the Wall. She’s endlessly curious about Old Empire architecture, circuitry and tech, and enjoys spending time exploring inside the dreadnoughts that make up the Wall as much as she does exploring the wastes outside. While she has little to no ability with computers or programming beyond the circuits and functions of her own armor and weapons systems, she has a solid eye for salvage. She makes a study of old-school survival techniques such as tracking, water finding, and firemaking, as well as methods of stalking and concealment.
  • Armor: Normally, Eylah’s armor is a neutral grey-tan, made up of light steel-ceramic plates; with kneepads, elbow pads and small pauldrons over her shoulders, it’s a suit built for mobility, not for walking out into a firefight. Her grapples fire from launchers just above her hips and on her forearms, and the fingertips, palms, toes and heels of the boots can extrude small ceramic spikes to assist in climbing and clambering up walls and debris to good sniping spots. She wears a helmet with darkened, nonreflective optics that can slave to her targeting system and stabilizers in her shoulders, arms and wrists.
  • Weapons: Eylah usually carries with her a scoped marksman rifle, suitable for mid- and long-range combat. She also carries a pistol for short-range combat, but dislikes using it unless she has to, and it doesn’t have much stopping power.
  • Sylpheed: None.
  • Honor Blade: Eylah’s Honor Blade is a carbon fiber hatchet with two settings that it can switch back and forth between. The first is a small throwing hatchet, extremely well-balanced, that can strike any target within ten yards if she has a clear throw. The second is a larger, melee-focused size that can also be used for cutting firewood, rope, meat, or anything else a Sentinel might need out beyond the Wall.
  • Relic: Eylah’s Relic, Eagle-eye, is an Essence-powered scope that she keeps on her marksman rifle. Sized perfectly for the gun – though in truth, the weapon was crafted for the scope, not the other way around – the Relic is flat gunmetal grey, with darkened lenses that give off no shine at all. Eagle-eye affects the bullets fired by any gun it’s attached to, making them fly faster and farther, and enveloping each bullet in a paper-thin Essence shroud that cuts air resistance and compensates for distance and wind while sniping; if any Essence remains around the bullet when it strikes, the shroud will dissipate into the target’s flesh, causing extra damage.
  • Bio: Born and raised in Haven, Eylah has always struggled between her competing impulses of curiosity for the outside world and paranoia for its dangers. She would sneak out of the city, into the cavernous, rusting dreadnoughts that made up the Wall and even beyond them, once every few months, returning each time with a few Old Empire items, a few scratches, bruises or sprains, and a renewed determination never to go outside again. Still, in another few months, the lesson would fade, and she would prepare for another excursion. This continued for well over ten years, and the money she earned from selling the tidbits and trinkets she found was enough to buy some small-caliber weapons and practice with them, as well as to buy survival gear. On one trip, however, she grew overconfident. With her parents expecting another child, she sought to explore an area just outside the Wall that she had long dismissed as far too dangerous to explore – and for good reason, as she was caught by marauding aliens and forced to make a wild break back to the Wall. While she managed to escape, the aliens discovered her exit path through the Wall and were attempting to enter the City unnoticed when the Sentinels arrived to dispatch them. Eylah was given a severe talking-to on the importance of keeping the Wall secure… and then, due to her proven ability to evade detection, she was offered a job.
  • Other: None.

It's been fun.
kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#31: Sep 29th 2014 at 6:53:29 PM

So I forgot to post that I was interested, but whatever have a character sheet.

  • Name: Lucius Tennox
  • Age: 22 (Knighted and Ascended four years ago)
  • Gender: Male
  • Callsign: Flicker
  • Appearance: Flicker has short, messy brown hair and blue eyes. He's a bit pale, and fairly lean, almost to the point of being underweight, but not quite.
  • Personality: Flicker prefers not to stick out. He's quiet, stays back and follows orders so as not to be noticed. If pressed, one finds him to be kind, though terrible at conversation. He tries to open up to people, but is always worried that they won't like him.
  • Skills and Knowledge: Talented at misdirection, Flicker is quick on his feet and sneaky. He can climb fast and jump far, and is talented at pickpocketing, lockpicking, and hiding. He also has skill at card tricks and other sleight-of-hand.
  • Armor: Flicker wears light armor with reinforced plating on his chest and back. His armor is midnight blue, made to match with his Sylpheed. His helmet is specifically crafted to be rounded and blank, giving the illusion of him having no face.
  • Weapons: Twin handguns rest on either of Flicker's hips. A third handgun is usually strapped to his back, just in case, and he carries four grenades on his belt.
  • Sylpheed: Flicker's steed is a smaller, midnight blue female named Astra. She's very shy, and will avoid most humans if she can. Even around her own kind, she's submissive and subservient. She's more comfortable around Sentinels, however, and will often try to hide behind them from other humans. Flicker is quite protective of Astra, as she is his only real family.
  • Honor Blade: The Black Talon – a serrated, retractable blade extending from Flicker's left index finger. It's roughly the size of a butter knife, but makes up for this size with its cutting power, slicing through metal, scale, flesh, or bone with ease.
  • Relic: Treacherous Image – a wire wristband with seven metallic spheres spinning around it. The spheres can be detached and fired off, after which they will stick to a surface or hover in place and project a flickering holographic image of the wristband's wielder. The wristband can also turn the wearer invisible for up to a second, mimicking the flickering effect of the images from which his callsign originates. The spheres can be recalled at will, or when the wristband gets fifty feet away from a sphere, the sphere will automatically return to the band. The band acts as a battery, charging the spheres when attached, so that they can project the image for up to twenty seconds. When they return to the band, they must recharge for one minute.
  • Bio: A somewhat more recent recruit, Flicker is an orphan, who in his youth had to steal to get by. He always wore a faceless mask, fearing that if people saw his face he'd be arrested. His skills as a pickpocket and con artist were such, however, that people began to question where a lanky orphan boy was getting his rather large allowance. Flicker was sniffed out by the Protectors soon after. Instead of the prison or death sentence he feared, because he was a boy he was given the chance to atone for his actions and his sneaking skills were put to use, as he ratted out fellow con men and thieves. Years passed, with Flicker catching more criminals and taking up scouting duties outside the wall, until eventually, upon his eighteenth birthday, he became a Sentinel.
  • Other: Prefers to be called Flicker instead of Lucius, as he doesn't like to reflect upon the time he worked against Haven instead of for it.

edited 30th Sep '14 7:34:50 AM by kagescorpionakki

What is so amusing about this? Why do you take lives? How can you forget?
3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#32: Sep 29th 2014 at 7:01:32 PM

Given that two Snipers are probably a bit overbooked, I'm offering an alternative. This version of Zoe is more meant to be "Combat Rogue"-ish, ie use of stealth and dual wielding weapons.

  • Name: Zoe (Maybe an abbreviation?)
  • Age: 19
  • Gender: Female
  • Callsign: Reaper (Not self-assigned)
  • Appearance: Skinny, white-blonde hair with amber eyes and freckles. Could be described as „hot“. Fit in a „climbs on things and runs a lot“ way, less in a „stems weights“ way.
  • Personality: Calm, matter-of-factly but snarky, if a bit anti-social (Honestly, partly this develops as played tongue )
  • Skills and Knowledge: Zoe is good with blades, as fitting to someone who grew up with them as their main tools of survival. Also coming from her days of growing up a street kid come her skills in sneaking around undetected, as well as killing quietly. During her Sentinel Training, she got additional training in how to kill quiet and quickly, as well as learn to use a firearm, even is she dislikes using them due to their loudness and unarmed combat, which she dislikes due to her unimpressive stature. She was trained as well in how to use essence to enhance her movements, making her a dangerous fighter in close combat. Finally, she was thought how to use explosives as a Sentinel, using her stealth skills to affix it quietly and effectively.
  • Armor: Zoe wears light armor, with plate-reinforced shoulders, gauntlets and boots, all in matted grey tones to blend in and designed to offer maximum motility. Over her armor, she usually wears a long active-camo cloak, with a hood, eschewing a helmet for interfering with her field of vision. Grapplers are affixed on her belt, gauntlets and boots to help her climb and move around in all three dimensions. Finally, wirelessly integrated contact lenses give her a HUD despite lacking a helmet.
  • Weapons: Aside from her Honor Blades, Zoe carries an assortment of throwing knives, backup knifes and a set of small automatic pistols as emergency weapons. She also usually carries a set of small, but very potent explosive devices.
  • Sylpheed: Nothing.
  • Honor Blade: Her Honor Blades are a matched set of twin swords. Double-edged, with a very small guard and slender design, as special feature, the blade itself is size-adjustable, ranging from „combat knife“ size to short sword to full-size longsword without loss of durability. It can notably switch from compact to full sized without first having to go through any intermediate settings. Finally, the blade itself vibrates if used, upping the cutting power considerably.
  • Relic: A long, cloak which always emulates the colors around itself in a camouflage style. When worn it adjusts itself always ‚‘just’’ right to properly hide whoever its wearing without getting in the way or leaving an unnecessary opening. If essence is channeled into it, it can go from active-camouflage into full out invisibility - optically, audible and even for sensors - even maintaining this if something, like blades, stick out of it. If consciously „shut off“ it will take on a black olor and fit itself around its wearer in ways emphasizing their body, no matter what the wearer is doing. It is simply called The Cloak.
  • Bio: Growing up on the streets of Haven, Zoe had to quickly learn how to defend herself from predators of all kinds. A rusty knife she found was her first weapon and by the time she entered adolescence she had a reputation as a „clean killer“ among the scum-level gangs, taking their money to end rival gangmembers. However, being a hired killer for whatever gang would pay her was nothing which Zoe ever wanted to be. And so one day she took up her knives and headed out to find something more…meaningful for her live to be spent on. Zoe considers herself to be reborn after Ascending, referring to her former self in the third person.
  • Other: When the Contact Lense HUD is on, her eyes glow slightly golden.

edited 30th Sep '14 5:49:01 AM by 3of4

"You can reply to this Message!"
RedSavant Since: Jan, 2001
#33: Sep 29th 2014 at 7:10:12 PM

Oh, no, I didn't mean for you to have to change your character, 3.

It's been fun.
3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#34: Sep 29th 2014 at 7:11:31 PM

Eh, no problem. I actually think Zoe II might be more interesting, and your Sniper concept works the universe better than mine.

"You can reply to this Message!"
daltar (4 Score & 7 Years Ago)
#35: Sep 30th 2014 at 12:41:32 AM

Everyone so far approved!

Only points to raise would be Treacherous Image needing cooldowns of some sort and maybe Zoe being such a young killer.

3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#36: Sep 30th 2014 at 1:18:48 AM

I kept her young because its less "professional killer" as career choice and more "blue-collar."-hired murder-knife.

She's worked strictly street level, killing gang members and other street level targets.

The fact that she probably killed people from a young age to simply survive...is a bit intended.

But I can make her older ^^

edited 30th Sep '14 5:55:53 AM by 3of4

"You can reply to this Message!"
kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#37: Sep 30th 2014 at 7:35:42 AM

Added a time limit to the illusions and a cooldown to Treacherous Image.

What is so amusing about this? Why do you take lives? How can you forget?
justanid Since: Jan, 2010
#38: Oct 1st 2014 at 1:07:08 AM

Would a salvaged imperial AI / robot support character be too out of place?

daltar (4 Score & 7 Years Ago)
#39: Oct 1st 2014 at 4:57:42 PM

Perfect kage!

As for android or AI... Hmmmm... that's a though one... AI would probably know too much of the fallen times unless they have a memory wipe or missing data. You would basically be your own relic... Hmmmm, I'm leaning on the no, would prefer a human character.

TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#40: Oct 1st 2014 at 4:58:44 PM

How about a human character with an AI sidekick?

Good to be back
justanid Since: Jan, 2010
#41: Oct 1st 2014 at 9:42:32 PM

You mention Destiny and they have Exos, that's where my idea came from. I thought it'd be entertaining to have an AI who used Knighthood as a loophole to get itself assigned as a Relic... to itself. As for a memory wipe, that would make a lot of sense, especially if it had limited storage and had keep making backups which got lost, were stolen, destroyed etc. etc.

As for sidekicks, don't the Witnesses sort of fill that position?

TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#42: Oct 1st 2014 at 9:44:43 PM

I was thinking a character that had an implant in the back of his head which basically had a little ai which could feed him information

Good to be back
TheodoreHastings Since: Jan, 2013
#43: Oct 1st 2014 at 10:00:10 PM

This looks interesting! Though I know next to nothing about Destiny tongue

I'm thinking about making a smart-ass Sentinel who's Honor Blade is his boot. [lol]

TheodoreHastings Since: Jan, 2013
#44: Oct 2nd 2014 at 12:05:20 AM

Name: Attics Burro

Age: Appears 38 (Ascended 42 years ago. Real age: 80)

Gender: MANLY!

Callsign: Long John (Silver)

Appearance: Big (6' 8") and burly (241 lbs). Has relatively long blonde hair for a man, which he usually keeps in a short ponytail, although several strands undoubtedly escape and fall down in his face. A short and gruff beard completes his manly-man appearance.

Personality: Attics is composed of 30% inspirational genius and 70% comic stupidity. He's rarely found without a smile on his face or making some sort of joke, many of which aren't in the best taste. After eighty years of life, it seems like Attics has mentally reverted back to his early twenties: fun-loving—yet often crude—energetic frat boy.

Skills/Knowledge: Attics knows a lot after living two-thirds of a lifetime. Most of them involve killing things. Although he learned a number of farming tricks and techniques in his early years, he has mostly forgotten them in exchange for useful Sentinel traits. Combat wise, his specialty is up close and personal; he's a master kickboxer, and is especially fond of using the grapples to introduce an enemy's face to his boot. Attics is also quite skilled in applying first aid, having done it many times to himself! [lol]

Although he has lots of empirical knowledge, Attics has never been one for books. In fact, he hates them. All of them. Even the Old Script annoys him, and he never bothers with it unless absolutely necessary, and if it comes to that he won't stop complaining.

Armor: This minus the gun is what I have in mind. The plating would be chocolate brown (and the left boot painted crimson) while the under armor would remain forest green. Unlike many Sentinels, Attics prefers heavy armor because it works well with his Relic and Honor Blade. Grapplers are on his wrists and the helmet resembles this one. The armor and helmet were sold separately.

Weapons: Attics brings a standard handgun as a side arm, though in long-range fights he prefers a sturdy grenade launcher. Needless to say, there is precious little ammunition for the grenade launcher, so he only uses it in emergencies or whenever he wants something to go boom. If he's not out on the front lines, he's the one who bombards the enemy to soften them up before a strike.

Sylpheed: Attics' ocean blue Sylpheed is romantically named Debbie. She has served as Attics' steed for almost thirty years now, and he jokes that she is the only consistant woman in his life. Debbie is quite temperamental with other riders, especially women, which has lead Attics to believe Debbie is the jealous type.

Honor Blade: Attics' Honor Blade is one of the strangest weapons available: a boot. The toes, sole, and shins are plated with a diamond-hard metal initially developed for the blades of Honor Blades, but in the boot it creates an incredibly dense surface able to break/crush bones while dispersing much of the force away from Attics' leg.

Relic: Attics uses a relic that generates a gravity-repulsion field somewhere on his body. The small cube was personally salvaged by Attics and his friends from a fallen spacecraft about a dozen miles outside of Haven's walls. Although the relic is integrated into his helmet, the field can be applied on any part of his armor thanks to small wires in his under armor. Attics can also control the amount of energy the relic exerts; a tiny constant pulse is how he keeps his Honor Boot from slowing him down, while a sudden burst could potentially send him high into the air or prevent a fatal fall. Since the relic is only connected to his armor, Attics needs to be in direct contact with an object for it to be significantly affected.

Bio: Attics was born into a poor farmer family on the outskirts of Haven, quite close to the Watchtower. Like many Haven children, Attics grew up dreaming of becoming a Knight, and ultimately becoming a Sentinel. He grew up literally in the Order's shadow, so he had plenty of motivation to keep finding ways to prove himself. When Attics was in his mid-twenties, he and his friends decided to sneak through Haven's walls and find a relic on their own; coming back with a piece of the Empire's technology was a straight shot to the Sentinels. So Attics and his friends snuck out of Haven through an old water line and ventured off to find a needle in a very deadly haystack. Against all odds, they found one. A Terran spaceship had crashed a dozen miles northwest of Haven's walls. Although all of his friends made it to the ship, the trek back was when their luck ran out. Twelve young men and women left the city to find a relic; only 3/4 of one came back. Attics never liked to talk about how he lost his leg; the medics who treated him noticed his mid-thigh stump was charred, which he apparently did himself to avoid bleeding to death. Getting a replacement leg was difficult, and getting used to it was worse, but as the years went by Attics limped less and less, until few could notice that this respected Protector of the Wall was crippled. Attics' relic went to the Watchtower as soon as he was found, and he didn't see it again for almost twelve years when a special commendation promoted him to the Sentinels. During the Ascension Attics refused to remove his artificial limb, afraid that he'd look bad leaning on others for support or hopping around like an idiot. Of course, Attics never considered how quickly limbs heal in ascension, and before he knew what was happening a new fleshy leg began growing around the metallic limb. It took a number of surgeries to remove parts for a knee joint to grow, but in the end Attics was happy to keep most of his "adopted" limb. He ordered a boot to be made from the same material as Honor Blades and began training as a kickboxer. For the past forty two years, Attics has served the Sentinels as one of their more seasoned warriors.

edited 9th Oct '14 9:44:46 PM by TheodoreHastings

clawthewolf from Sweden Since: May, 2011 Relationship Status: They can't hide forever. We've got satellites.
#45: Oct 2nd 2014 at 3:58:47 AM

  • Name: Roland
  • Age: 43
  • Gender: Male
  • Callsign: Paladin (Assigned)
  • Appearance: Short cut hair that looks like it has begun graying despite him not having reached his fifties and being ascended. Strong jaw and a muscular body covered in scars.
  • Personality: Roland is a strict man, used to the burdens of command and discipline, at least that's on the field. Off-duty he can be as relaxed as any other soldier, drinking, eating and betting away like any other.
  • Skills and Knowledge: What personal skills do you possess? What did you focus on in your training? What are you specially capable off in your role as a Sentinel that sets you apart? What skills did you develop before you were a Sentinel?
  • Armor: Heavy. The grapplers are placed on his hips. It looks kinda like this with heavier plates on his chest, thighs and arms.
  • Weapons:
    • AR-145, an older full-auto battlerifle that sacrifices rate of fire and ammo capacity for more powerful shots. It does have a sniper mode but it is not often used
    • "Hawk", A shotgun more adequately named "Handcannon" due to being built like a pistol, it has a small ammo capacity of only 5 shots and short range but like the AR-145 is compensates for it via power. It is capable of loading a wide variety of shots, all from standard buckshot, to slugs, to exploding and flame.
    • Detonation-Lance, in essence a long, collapsible metal rod with an explosive and sharp point at one end.
  • Sylpheed: Ironically enough Roland have not bonded with a Sylpheed yet, preferring instead to walk or ride in other vehicles.
  • Honor Blade: Uriel, an exquisite broadsword capable of heating it's edge up to such degree that lesser metals melt on contact without sacrificing it's structural integrity and cutting edge, atleast for a while. The blade can only be heated up for a short while before needing to be cooled off.
  • Relic: Aegis, a collapsible shield mounted on Rolands arm, leaving his hand free. When fully deployed it covers him from neck to knee and can, by using Essence, produce a circular force field one meter in radius from the center of the shield
  • Bio: Roland was once a Keeper patrolling the walls and taking potshots at beasts that managed to come too close. That is, until a giant flying monster came from nowhere, took out the garrison on the section where Roland was stationed and placed itself between the survivor and the anti-air turret. Roland was not dissuaded however and started firing with his rifle and throwing grenades, hoping to drive the beast away, or at least take off into the air. Irritated at the attacker the monster flew up, allowing Roland to sprint to the turret, man it and shoot the beast down as it flew back towards him.

edited 24th Oct '14 4:31:26 AM by clawthewolf

justanid Since: Jan, 2010
#46: Oct 2nd 2014 at 3:12:38 PM

Might as well put what I have up, even it doesn't end up fitting in.

  • Serial Number: XI_5911D
  • Age: unknown
  • Gender: none
  • Callsign: Squid (assigned)
  • Appearance: Appears through holograms as an androgynous human, wearing a medic's uniform; with everything stylized in Cel Shading, to both avoid the Uncanny Valley and allow easy identification as a synthetic. It lacks active camouflage and needs a full scan of someone to visualize them, usually for diagnostic and demonstrative purposes. Its underlying form is a shiny metallic ovoid with thin retractable limbs that can extend from hundreds of ports.
  • Personality: Easy-going yet jaded by centuries of conflict, Squid has learned not to become attached to anything or anyone. Created more or less First Law Compliant, it puts the survival of humans & humanity as a whole over all other goals. Being otherwise self-aware, this compulsive behavior disturbs Squid like a gambling addict forced to work in a casino.
  • Skills and Knowledge: Squid has extensive medical databases, superhuman motor skills, and assorted tools; allowing it to perform nearly any surgical procedure with minimal impact. Due the the prevalence of cybernetic prosthetics, it also has a specialized understanding of related fields, such as mechanics, electronics, essence, optics, etc. When it joined The Order of the Sentinels, it was augmented with whatever they had on animal & alien physiology, enabling it to identify weak points or apply first-aid to various nonhuman creatures, including sylpheeds.
  • Armor: Heavy equivalent. Its shell is made from a durable alloy designed to survive nearly any impact; and while it lacks an active shield to conserve energy, the surface reflects energy types known to damage its internal components. This is an intentional design flaw, to prevent interference with an ally's active shield when applying medical services. Unfortunately, the knowledge of how to make the material has been lost. When open, its limb ports increase its vulnerability and the extended limbs can be destroyed with sufficient force, having been designed for dexterity and not strength.
  • Weapons: Cutting lasers, scalpels, syringes, and various other medical-oriented tools.
  • Honor Blade: A monomolecular whip that was indefinitely shelved in the Sentinel aresenal after one-too-many accidents. Even Squid lost a limb when first learning how to use it.
  • Relic: As it itself is considered a Relic, allowing it access to "two" has been deemed excessive.
  • Abio: During the countless wars between the Terran Empire and other alien species, need for deep-cover operatives increased constantly. XI_5911D was part of an early batch of experimental Xeno-Infiltration units that were sent to various alien civilizations across the galaxy. They were so effective that the entire project was the target of a foreign espionage operation, one that successfully altered their field-test results, and resulted in all the units being recalled.
    Eventually, the military beaurocracy got around to repurpose the units for medical roles, as their holographic technology helped put patients at ease better than the other models at the time, which were focused on utility. The units were an enormous success in their new roles, to the point that there was even alien demand for later models... many of which were secretly rerepurposed to include the original infiltration programming.
    XI_5911D was stationed on Vanir in a military hospital for centuries. As the Empire eventually collapsed, the hospital traded hands among various colonial authorities, and eventually the Haven government after it was established. By this time XI_5911D was beyond bored of the endless hospital shifts and sought a change of pace. It discovered a loophole that would allow entry into the Order of the Sentinels a Relic and after serving as "squire" to several different Knights, Squid (as it became known) was eventually granted the opportunity to become Knighted.
  • Other: Does not have any espionage stuff, despite being designed for it.

EDIT: heavy armor, grammar

edited 3rd Oct '14 4:54:08 PM by justanid

daltar (4 Score & 7 Years Ago)
#47: Oct 3rd 2014 at 12:39:35 AM

AI sidekick works.

Theodore: Oh boy... Hmmm well, I don't mind at all a merry manly guy, just don't make him too much of a joke, alright? Also got to change a bit his Honor Blade. Mostly the same works, just rework it so it reads less silly. A pair of enhanced greaves like boots with a kicking fighting style can work. Also will await his bio for final go ahead.

Roland: Hmmm either decrease the heating up of his Honor Blade or you'll need to put a cooldown (pun unintended) on it. Skills and Bio pending for approval.

Squid: Hmmmm... alright it works. I'll put up his armor type as Heavy for all intends and purposes. Field medic with a sharp whip, should be fun!

clawthewolf from Sweden Since: May, 2011 Relationship Status: They can't hide forever. We've got satellites.
justanid Since: Jan, 2010
#49: Oct 3rd 2014 at 4:54:15 PM

Updated armor description, added heavy-equivalent.

daltar (4 Score & 7 Years Ago)
#50: Oct 4th 2014 at 7:29:59 PM

Alright, so far so good. Only waiting for the missing bios.


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