TVTropes Now available in the app store!
Open

Follow TV Tropes

Following

DRAGONS!!...An RP Sign-up

Go To

TheBigBean Wizard of science. from underground. Since: Dec, 2012
Wizard of science.
#26: Sep 5th 2014 at 5:06:47 AM

Only six people? Darn. I was about to come in with my idea: a dragon who desires nothing but knowledge and control, who has studied history and declared that if left to its own accords, this world will march towards self destruction. Not a villain, per say, in that he thinks things like killing humans and destroying their empires is just unnecessary and highly idiotic. He wants to lead the world to an utopia, and he believes he's the only one that can do that. How? By becoming all-powerful and essentially turning the world into his own personal ant farm. Choosing who gets to live, die, work, study, write, procreate, expand, grow, which genes stick, which genes go, and basically dictating the evolution of his entire planet for the rest of existence. And the worst part? He has scientific theories to back every choice, every thought he makes. Of course, why limit yourself to just one planet?...

edited 5th Sep '14 5:07:18 AM by TheBigBean

dungeonguy88 Since: Mar, 2013
#27: Sep 5th 2014 at 6:57:45 AM

[up]It's a flexible limit, and I'm going by submitted/accepted characters, rather than declarations of interest, for who gets in. So you still have time.

desdendelle Hooded Crow from Land of Milk and Honey (Sergeant) Relationship Status: Hiding
Bassetete Since: Jul, 2011
#29: Sep 5th 2014 at 8:21:13 AM

Might as well make an application already then.

Name: Pehi'rahk'shike. Her original name was even longer but pieces of it have been lost to time.
Titles: Among mortals she is known as The Jailer of the Damned or The Shadow of the Earth, depending on race. Among other dragons she is known as the Ageless Whisper.
Age: Ancient, even among dragons. Some speculate she was one of the first dragons born, and while this is exaggeration, she is probably one of the eldest still 'alive'.
Gender: All her mortal forms are female, though her actual draconic body is technically genderless.
Category: Neutral, more specifically True Neutral. Her motivations are inscrutable and seem to swing both ways on the scale of good versus evil, almost on a whim. One day she may cure a village of a plague, the next she may squash it under a horde of the undead. Some say she's a force of nature, simply acting as she will with no regard for morality. Others still say that she's a servant of some forgotten god, enacting a long-reaching plan through her actions. Even more theories are thrown around. Nobody knows for sure, and she's in no habit of explaining herself.
Appearance: Whatever form she once held has long since rotted away through the ages of her existence, leaving only her animate skeleton as the vessel of her soul and mind. She's actually fairly small as far as dragons go, perhaps only three fourths the size of an average fully grown one. Structurally she's a Western dragon. A fairly accurate representation would be Sindragosa from ''WorldOfWarcraft'', sans the blue glower. She could literally play dead as an intact but inert dragon skeleton, because no sign of her betrays life except motion itself. Even her eyesockets are hollow and empty.

Her mortal forms are incredibly varied, and can range from withered crones to gorgeous and radiant maidens.
Personality: One of the curiosities about the Ageless Whisper is how dissonant her personality tends to come off as to those who actually try to speak with her. Provided that she hasn't decided that you must be destroyed for whatever reason she's quite cheerful and talkative (and even when she has decided that she'll often unironically attempt to converse with whatever she's trying to kill). Witnesses liken her to an elderly crone in the midst of delirium, friendly but constantly forgetting the topic at hand, changing it for no discernible reason, and often failing to contextualize (again, her tendency to try to chat up people while trying to brutally murder them). Absent-minded is another way to put it. As if one were talking with their slightly infirm grandmother instead of a behemoth dragon with power over the realm of the dead. She's also somewhat difficult to bargain and reason with as a result, even if she is one of the dragons that does not attack on sight.

Some speculate that the absent-mindedness is an act, as Pehi is far more decisive in her actions than she is with her words. Her sheer intelligence and many millennium of experience are not always apparent in her words (though at times they seem cryptic more than gratuitous, but of course there is no way to be sure) but they are in her ability to get things done. She's great at finding opportunities and being where she needs to be for things to unfold. One could liken her to a vulture, she doesn't actually cause the death but she benefits from it regardless. The question remains, then, of what it is she's actually going through all of the trouble for.

Abilities: Pehi'rahk'shike has extensive necromatic powers, and some legends go so far as to claim that she is the God of the Dead manifest. Of course this isn't actually true, but she's quite potent regardless. She can raise the dead into golems en masse and very quickly have a terrifying army, though slow like regular zombies they are also hardy. She can arrest and control the processes of death and decay, which means she can both cure illnesses and slow and even reverse death itself.

More potent than even this is her power to take the souls of the recently deceased and keep them chained to the Earth forever, hence her title of 'Jailer'. It's speculated she has used this power on her own soul to grant her immortality. These souls can be kept quiet, manifest into specters that either have their own will but are bound to certain places or are outright dominated by Pehi's own. She can even return these souls to empty bodies to animate them once more, fill those bodies with vitality once more. A hero who died millennium past could be returned in a new body by her whims, provided she had the soul. But for most souls Pehi owns life is bleak, as the playthings of an uncaring 'god'.

She also has the ability to transform into a variety of mortal forms, with no loss in her potent magical powers.
Weakness: Her actual physical form is rather delicate, being all bone weathered to brittleness by countless ages, thus she's at risk of (finally) dying fairly easy if she's ever exposed. She can no longer actually fly as her body cannot weather the physical strain, and she's quite slow. Usually a mortal form is easier for her to move in than her own actual body, and hilariously enough, no less vulnerable.
Assets: For Pehi her sole horde is her collection of souls, and while she may be ageless she is still ultimately a dragon, and even if she's not doing anything else vaguely ominous she's constantly looking for worthy souls among mortals and her peers to add to her collection.

Her lair is an incredibly expansive network of underground caverns connected to surface-level caves through rarely traveled tunnels and vents, while it's full expanse is unknown it is believed to occupy a fair portion of the territory mortals have explored and claimed. It is known in whispers as the Underworld, for it is here where the many, many souls Pehi has collected over her eons of existence are doomed to wander until her possibly never-coming death. There are an infinite amount of features in this underworld, even facsimiles of surface world cities in rock pillars and dirt. The one constant thing in this biome is a lack of any living souls, simply the wandering dead bleakly attempting to eke out their unlives free of the promise of peace. A sort of twisted society has emerged, transcending culture and race and even history itself, between the many hundred of ghosts that Pehi keeps chained to the living world. The number used to be far greater, but with the coming of the Age of Mortals even a being as seemingly timeless as Pehi has lost large amounts of what used to be a millions strong spirit world, no longer able to keep them chained to the earth.

Among the ghosts of the damned ancient heroes, scholars, and villains may all possibly be found. Plot potential abound, of course.

Misc.: From a meta perspective this character can easily be used to kick off whatever plot we want with her horde of ancient beings that might have prophecies to deliver or whatever. I will also gladly sacrifice her to the plot gods if it seems prudent, especially since her own origin and purpose is malleable.

History: Pehi'rahk'shike was already flying the skies before most of the well known dragons of this modern era were born, decidedly more mortal and with less unusual powers and personality. She wouldn't have even been a footnote in history, simply a typical dragon with territory and petty horde, possibly would have died before there was even such a thing as recorded history. Nobody is certain what the circumstances of her ascension to master of death were, some speculate that she somehow binded herself to a contract with the true God of Death, others speculate that an ancient and precociously powerful mortal created her as a magical experiment of a magnitude that has not been attempted since. Whatever the cause, Pehi was destined for far greater things than her humble origins suggested.

Since then she has been a frequent subject of legends, and while she has never actually had enough impact on history to have single-handedly changed it through her individual actions she has been a potent influence. Kingdoms have fallen, leaders have been slain, or perhaps king's reigns extended into centuries, plagues stopped and civilizations allowed to be fertile, through her influence. Some events are attributed to her that are not actually in any manner related to her, others that she has played a big role in have not been credited to her. Heroes and villains have used her Underworld as a resource from almost the get go, and usually she doesn't seem to mind. She is a surviving legend, and her influence in this story will most likely reflect that.

edited 5th Sep '14 9:52:42 AM by Bassetete

sgtpendulum Since: Dec, 2012 Relationship Status: Baby don't hurt me!
#30: Sep 5th 2014 at 9:00:16 AM

  • Name: Kun Wen Yuen
  • Title: The Young Ventriloquist, as known by the other dragons
  • Age: Young...ish.
  • Gender: Female
  • Category: Neutral
  • Appearance: Her slender, flexible body is the size of 13 story building, excluding tail, not too dissimilar to a giant snake except with a set of mildly lanky limps. Her scales, covering everything on her body except her face, are shiny silver, with her spiky spine which looks like hair colored dull grey that goes from the tip of her tail to her crown, though it is much longer on the latter. Her face is leathery dull silver but her small snout is covered with her scales and several smaller scales of it peppered across her cheeks like freckles. She also has small slitted yellow eyes.
  • Personality: An awkwardly shy dragon. Obsessed of the lesser beings that have rose above her kind, clueless of the culture of her own kind. Socially awkward when it comes to dealing with other dragons, as in, she does not know the proper social expectations to deal with someone of higher authority than her. She is rather playful and imaginative when it comes to her 'work' and always willing to put her puppets through some experiments to see if it works for the sake of it, becoming wilder and more ambitious as she plays with her 'toys'. Other than that, though, she does not have any other malicious intent, in fact she's rather innocuous, somewhat oblivious of the history between dragons and the lesser beings.
  • Abilities:
    • Whisperer: When Wen Yuan 'sing' in the native dragon tongue, a lesser being will fall over her voice. It depends on how she sang it; sang complete nonsense for madness, sang eloquent song to make them act more elegant, so on and so forth. She have found out that it has limitations; the more people there are in the group, the more resistant they will become which prevented her from making the whole town mad. Doesn't stop her from trying to improve this power , though. The power's limit is unknown for now and she's not planning to find out.
    • Indoctrination: If the whispers goes on long enough, Wen Yuan's voice became the victim's id(or subconscious). Pretty soon, it'll tear apart the victim's ego(conscious) and became fully subservient to her whispers. If they wandered outside of her voice range, she will have to 'program' the victim with commands so that they would not be a limp corpse.
    • Clairvoyance: Her proudest, and hardest, achievement of her power. She focus her energy onto her victim with her eyes closed, then after a few moments, she can see through her victim's eyes and hear what they can hear. She can even switch between visions, though she can only managed two at the time but she's rather happy that she can do even that.
    • Stealth/flexibility and agility/getaway: A required secondary power as she is hiding out in the woods from the lesser beings, even if she lived in a deep, heavily forested area, you can never be too careful. Stealth is rather useful for manipulating lesser beings though.
  • Weakness: She's as easy to take down as an average elephant, meaning she's kinda fragile.
  • Assets:
    • Hoard: Wen Yuan does not have anything to her name except for a necklace that has been given to her to by her parents at a young age which supposedly helps her camouflage magically to help her hide from the lesser beings. She haven't found out of its full effectiveness since she hides herself away anyway but she keeps it just in case. Also, she lengthened the necklace's chains herself by using vines. She also possessed a tome written in dragon calligraphy possessing most of the known songs her parents wrote down with draconic musical notations.
    • Lair: Currently residing in the deeply forested area, relying on local wildlife for food and a nearby river for drink
    • Misc items: She has a pet project residing in her lair area. 2 indoctrinated victims; one human, one elf, both of them female, living in a cottage that Wen Yuan made them build and make them act as housewives. And she find them adorable.
  • History:
    • Wen Yuan was the youngest member of a dragon family that lived in the forest for a long period of time.They resided very close to a remote village. Her family was infamous for making the whole town insane with their 'songs' if they so wish and turning men against one another for shits and giggles. The local lesser beings worshipped them as Gods, giving them frivolous tributes just so the lesser beings can just have more time of sanity, though that's ultimately on the whims of her family. But then, something...changed, Wen Yuan was not sure what happened exactly, but they slowly gaining more willpower, the want of a free will has been increased exponentially among them. Eventually, her family members have started to fall. Firstly, her siblings, one by one, then the lesser were finally marching to her parents for the final showdown. But it was not before Wen Yuan's parents made a drastic evacuation plan for her. They have gifted her the magical camouflage necklace and their tome and made her flee from the battlezone as they recognised that they will not win this one and all they were hoping for was to kill as much of the lesser beings as possible while their only child ran from a chaos.
    • After that flee, Wen Yuan wandered aimlessly in the dense part of the woods, now uncertain of what to do now that her only authority figure is gone. She have not being trained in her family's art of madness, she does not even wish to avenge her family by slaying the town; she felt that it is too huge of a task for her to take on, so she just survive, for a long time. Then Wen Yuan mustered enough courage to went back to the forest near the village to watch them from afar to see how they were superior. In time, she was caught in the dazzle of culture that they were radiating; lots of fancy dancing, shows, performances, etc. Wen Yuan was fascinated by all of that. From that day forward, she went to the forest to spy on the lesser beings even if all they were doing were mundane stuff. The other main thing that kept her occupied was singing from her parent's tome, trying to perfect each one of them everyday, some of them she liked due to its elegance, charm, flow and soul while others were a bit too...wild for her.
    • One day, a woman have wondered near Wen Yuan's lair harvesting wild spices while the dragon was practising singing. The woman suddenly had the urge to dance, she put down her basket and just did a twirl on a whim. When Wen Yuan saw what had just happened, she had a clue of what's going on. Over the years, Wen Yuan have practice on many hapless lesser beings, some were less lucky than others, to help herself discover her powers, define it and refine it until it developed into the skills she has today. She still believes she got potential to raise her skill level. Her current long-term goal now is to grow her own 'town' of indoctrinated lesser beings. Instead of making them insane once more just like her parents, she wanted to play with their lives rather mundanely, she's actually content playing it like that, even with the two couples she have created. She may need some help though on that goal...

EDIT: Finished grammar checking as much as I could, hopes it's clearer now.

edited 6th Sep '14 4:09:24 AM by sgtpendulum

http://www.last.fm/user/sgtpendulum Yo, check out what I'm listening, it'll be heat, brah :^)
dungeonguy88 Since: Mar, 2013
#31: Sep 5th 2014 at 9:08:08 AM

Looks pretty good. Necro-Dragon.

My only nitpick, would be to ask you scale back the scope of your lair and hoard abit. A large network of tunnels and caverns is fine, just not world-spanning. Maybe tone it back just stretching across a large stretch of the continent's deep underground. As for your hoard, souls are absolutely cool as far what your dragon covets, just scale back a bit on the numbers. Dragons in general have been on the wane up till now, so maybe you once held millions of souls but perhaps a goodly number have slipped from your grasp and passed on?

Otherwise, it's very cool, well-built idea.

EDIT: Wen Yuan is pretty interesting, if a bit on the lowside of the powerscale. But that's fine, if that's what you were intending. My only suggestion would be to clean up the post itself a bit. It's a bit hard to read at times, and in a play-by-post game it could lead to confusion that could drag the game to a halt. So just neaten things up a bit, and Whisper-Dragon is cool by me.

edited 5th Sep '14 9:12:35 AM by dungeonguy88

daird Since: Jul, 2014
#32: Sep 5th 2014 at 9:23:52 AM

Oh, my. (Feel free to read that in a George Takei voice [lol]) My screen name is taken from my OC dragon. Needless to say, I'm in.

Forward, boys! For God's sake, forward!
Stratofarius huzzaaaaaaaah Since: Aug, 2011
huzzaaaaaaaah
#33: Sep 5th 2014 at 9:53:28 AM

On second thought, retracted interest. I may not have time for one more RP.

Feel free to take any of my ideas if they interest any of you, guys.

Bassetete Since: Jul, 2011
#34: Sep 5th 2014 at 9:54:46 AM

Sounds like a plan, I've scaled back the assets some.

dungeonguy88 Since: Mar, 2013
#35: Sep 5th 2014 at 10:01:44 AM

Necro-Dragon looks good. Accepted-[tup]

For Wen Yuan, the issue is more matter of grammar, than including bullet points. It doesn't need to be perfect, but like I said, I worry about the possibility of people getting confused in the RP. Feel free to keep it simple if that makes it easier. My priority isn't for you to write a full-blown novel or poety, just that it's clear what you mean during the RP to me and the other players.

I do like the idea.

edited 5th Sep '14 10:02:25 AM by dungeonguy88

sgtpendulum Since: Dec, 2012 Relationship Status: Baby don't hurt me!
#36: Sep 5th 2014 at 10:10:30 AM

Then I'll fix it later, I will try to correct some of the grammatical errors in the morning when I have a sharper mind.

http://www.last.fm/user/sgtpendulum Yo, check out what I'm listening, it'll be heat, brah :^)
Vox Since: Dec, 2010
#37: Sep 5th 2014 at 10:12:48 AM

  • Name: Kruach Mòr.
  • Titles: Lord of the Deep and Dark, Master of the Seas, the Storm King, Lord of the Lakes, Beast of the Crags, Leviathan, the Drowned Man, and more recently, the Loch Mòr Monster.
  • Age: Ancient and primordial.
  • Gender: Male.
  • Category: Evil.
  • Appearance: A four legged, two winged whale of a dragon, with scales that were originally the color of shining bronze, now heavily dulled and stained due to lengthy time spent deep underwater. His neck sports prominent gills, and his hide is encrusted with barnacles, shells, weeds, algae, and other aquatic flora and fauna. His chin sports a fringe of spikes similar to a beard, and his eyes glow like yellow foglamps.
  • Personality: Tempestuous. When in a good mood he is calm, serene, tranquil and wise. When angered he switches to wrathful, vengeful and cruel. Inwardly he is manipulative, corrupt, selfish and treacherous. Originally he was benevolent, just and kind, seeking to protect humans and maintain the balance of nature. This would eventually fall away as he became increasingly capricious and callous, caring little for the lives of humans even as he coveted their reverence.
  • Abilities:He possesses the power to manipulate water, storms, and lightning, able to create strong waves and violent storms to bring his fury upon those who anger him. He can also grant people who follow him with great power, at the cost of twisting their minds and bodies, and allowing him to see through their eyes. He can also breathe thick fog, which can render mortal minds sleepy and susceptible to his influence, or be used as a melting weapon against his foes. He can also shift into the shape of humans and animals, but always with some telltale clue such as water-weeds tangled in his hair.
  • Weakness: Out of water he is slow, clumsy and graceless.
  • Assets
    • Hoard: An underground cave, accessible only from his lake, contains his hoard. It consists of the treasures taken from many pirates, and the tributes and gifts from his followers. His particular passion is magical artifacts, especially jewelry. Much has been lost over the years, but some potent items remain.
    • Lair: A large, very deep sea-inlet loch (or “lake” to you dirty foreigners) with several rivers branching off.
  • History: In earlier days, when humanity was little more than tiny tribes he saw himself as a simple preserver of nature, keeping the lands and waters of his ancient highland home free of human interference, tolerating their presence if they weren't causing any harm. In time, the primitive people sought his aid and protection, calling for him to defend them from invaders and pirates. Initially he refused, but their pleas won him over, and he became the guardian of many tribes. Over time, their veneration of him grew into worship and he became corrupt and twisted, demanding tribute and human sacrifice. His cult spread, and many dark, blasphemous rituals took place on the shores of Loch Mòr. But as human civilization grew and expanded, he saw nothing good coming of it, and retreated to the bottom of his lake where he slept for a few centuries, confident that empire-building was just a passing fad. But while he slept his cult became marginalized and feared, and eventually was wiped out, his temples becoming abandoned and forgotten, and he himself becoming little more than a local legend. When he awoke, he was shocked to discover that the tiny village of Mòr on the shore of his lake had grown into a thriving town, and his existence was nothing but folklore...

edited 7th Sep '14 2:59:22 PM by Vox

dungeonguy88 Since: Mar, 2013
#38: Sep 5th 2014 at 10:18:08 AM

Kruach Mor looks pretty good. I would like you to narrow down what his breath weapon does down from a "variety of effects" but otherwise he looks good.

And take your time sgtpendulum. And I don't really need the character sheet to be perfect, as it's more your future in-game posts I'm concerned with. As long as they are clear and convey your meaning to myself and your fellow players, it's all good.

edited 5th Sep '14 10:20:04 AM by dungeonguy88

Vox Since: Dec, 2010
dungeonguy88 Since: Mar, 2013
#40: Sep 5th 2014 at 10:44:56 AM

Nessie is a go. Kruach Mor -[tup]

edited 5th Sep '14 10:45:08 AM by dungeonguy88

daird Since: Jul, 2014
#41: Sep 5th 2014 at 11:00:34 AM

Name: Daird Shagranoz

Titles: The Mourner of Crazon Roost, The Seeker of Revenge

Age: Somewhat young by dragon standards

Gender: Male

Alignment: On the borderline between Good and Neutral. He doesn't mind humans and will work with them, but he also demands tribute for his aid.

Appearance: About 30 feet long, green and bipedal, with wide wings and two horns on top of his head. Often seen wearing full steel plate armor and carrying a broadsword.

Personality: Very talkative and friendly. Often reminds visitors that he has never eaten a sentient creature, though several have been obnoxious enough to leave him considering it.

Abilities: Lightning breath, extremely agile in flight, extensive knowledge of magic, particularly geomancy. He has used his magic to build rock walls around a village near his lair, as well as to raise large iron deposits to the surface for human miners, though he can't transmute it into anything more valuable.

Weakness: He's pretty small, as dragons go.

Hoard: A decent amount of gold and gems, which he usually uses to buy magical artifacts rather than plunder them. He currently has several items of significant value, such as a powerful scrying glass, a black diamond necklace that enables him to manipulate shadows, and a blessed helm that's just about indestructible.

Lair: A mountain cave overlooking a small iron mining town named Ristari

Miscellaneous: Has cultivated a friendship with Ristari, and protects them in exchange for cattle and a very small share of money from the town's iron sales. He comes down from his mountain every month to be seen among the people, and occasionally is called upon to settle disputes.

History: Daird grew up in Crazon Roost, a small, civilized, purely draconic community high in the mountains. It wasn't an easy life, but it was all he knew. Then, the Adilisans came calling, in the form of a task force led by the powerful witch Gilessa Drath. Most of the dragons were slaughtered, and the rest of the survivors have since perished. Now, Daird is the last living dragon of Crazon Roost. He bears no ill will towards most of those who attacked his home, knowing that they would have been executed had they failed to follow orders. However, he harbors a special hatred for Gilessa, and longs for the day when he impales her on his blade.

As for his relations with other humans, he will always be willing to help them, though he is loathe to do so for free. Most of the stories and legends of Ristari revolve around Daird, from the time when he single-handedly beat back an orc raid (not true) to the time when he took an elven sorceress as an apprentice and she accidentally flattened the town with an earthquake (unfortunately true). Still, the humans and elves of Ristari respect Daird's wisdom and strength, even if they don't quite love him.

edited 5th Sep '14 11:57:54 AM by daird

Forward, boys! For God's sake, forward!
dungeonguy88 Since: Mar, 2013
#42: Sep 5th 2014 at 11:14:06 AM

[up]That's a bit bare-bones for this RP. Not saying you have to change it, but as it stands, other more substantive submissions will probably get preference.

desdendelle Hooded Crow from Land of Milk and Honey (Sergeant) Relationship Status: Hiding
Hooded Crow
#43: Sep 5th 2014 at 11:33:51 AM

I think that Skyrim is influencing my ideas a bit too much right now... I should try to think about something that isn't called "Dov" and can Shout.

On empty crossroads, seek the eclipse -- for when Sol and Lua align, the lost shall find their way home.
goodisgood BWAH-HA-HA! from from a high horse Since: May, 2011 Relationship Status: All is for my lord
BWAH-HA-HA!
#44: Sep 5th 2014 at 11:38:35 AM

  • Name: Graga
  • Titles: His older, more formal titles are 'mountainfather', 'the rock of eons', 'the hillsage', 'the wondering alp', or simply, 'Master Graga'. More casually, he's known as 'old flint-scale', 'cliff-tooth', 'castle-hide', or 'Grandpa Graga' to the younger dragons.
  • Age: A good point of reference is that one of the largest volcanoes in the world used to be a child-sized mound where he'd been incubated alongside his siblings. He's a geezer by dragon standards, alright.
  • Gender: Male, or at least on the masculine side of non-gendered.
  • Category: Good, but not beyond arguably selfish motives. He was an active element of the dragon's past supremacy, and would likely take that role again if the oppurtunity arose, but his attitudes towards humanity and the other younger races in the realm are fairly paternalistic. He believes that the role of dragons is to exist as a benevolent and divine ruler over the rest of creation, guiding them towards peace and prosperity (even at the expense of certain freedoms). That being said, he's currently content in aiding others on a more personal level, whether that be offering advice from his own experiences, or defending people from grave threats (even if that threat were to be, say, a particularly aggressive dragon).
  • Appearance: Graga is one of the few existing turtle-dragons, or at least, one of the few that's chosen to reveal himself to the world. He's just about 100 yards long from the tip of his tail to his beak, and about twenty stories high from the tip of his claws to the top of his shell, which juts out in three mountainous ruts in a manner similar to a snapping turtle. Another set of bony, overlapping plates have grown over the top of his broad head , armoring him from his nostrils to the back of his neck. Rust-colored , leathery scales compose the thinnest of his hide, contrasting with an almost pitch black shell. If he rests for to long in any certain area, however, vegetation native to that area will begin to grow on it, eventually obscuring the shell completely under a portable forest.
  • Personality: Given that it takes him a longer time to do certain things than his fellow dragons, Graga is a very conservative, contemplative being, almost always taking the time to consider the consequences and cost-effectiveness of his actions. Good intentions are fine and dandy, but in Graga's mind, they're better tempered the willingness to observe a situation from all angles before acting. He values his peace and quiet well, holding no shame in retreating into his shell if put in needlessly chaotic and loud environment. IF that does nothing to help, he may get agitated and leave, if he doesn't feel the situation requires his immediate attention. Very rarely will he deliberately pick a fight with someone.
  • Abilities:
    • Living Fortress: Although Graga may be amongst the slower dragons in the world, his sheer physical durability, stability, and stamina are second-to-none. In-between his already thicker than average hide and massive shell, an assault against him would better be described as a prolonged seige. His hearty constitution also accounts for a heightened resistance to debilitating toxins and diseases.
    • Rock Master: Graga is an Earth dragon; this means that he relies primarily on extraordinarily powerful physical attacks and the ability to vomit a hail of boulders to assail his enemies, rather than the more flashy means of attack like lightning breath or sorcery. By the virtue of his species, Graga's bite has become particularly ferocious, his massive beak being able to shear through tens of feet of rock rock and ore as if it were a soft wax. Even if he were unable to shred the hide of a rival dragon, they might risk having most of their bones broken and organs pulverized in an increasingly powerful vice. It would also be wise to watch out for rockslides, fissures, and earthquakes while evoking Graga's ire, for his empathy with the earth itself is strong.
    • Seer: For better or worse, Graga has born witness to a great many wonders of this reality and of it's many denizens. This has given him a special intuition for the true nature of a thing, whether it be good, evil, or merely concealing itself one way or another. Illusions and changed forms are less potent in his gaze.
    • Rest: If gravely injured Graga can recede into his shell and fall into a trance nearly indistinguishable form death for some months, any energy he had before hand going towards the stabilization and healing of the wounds he'd sustained. OF course, he's vulnerable to further injury in this state.
    • Concealment: From time to time, Graga can apply earth magic to have himself blend in with the surrounding environment. The more hilly, heavily forested, and mountainous the area is, the easier it is to cast this glamour over himself. It would be nearly impossible for him to do this convincingly in the middle of plain, for example. Powerful surges of electricity, magical or otherwise, may dispel the illusion, but otherwise, be wary of approaching any cave in areas Graga's been spotted in.
  • Weaknesses: It's hard for him to keep pace with other dragons in the midst of a battle; he may become disoriented if multiple quick opponents evade his focus for too long. The flesh around his throat is effectively his weak-point. His contemplative nature can also be a difficulty at times, with Graga sometimes underestimating the need and value for immediate action over lengthy planning.
  • Assets
    • Hoard: Memories, and wisdom, both of which he absorbs relentlessly. And literally. By etching words of wisdom, a historical account, or even a story/parable upon his shell, Graga can internalize the information or message flawlessly. That being said, he can attract the attention of scholars, holymen, or even nobility, all of whom may seek to preserve an idea or a memory for what they believe to be an eternity. Many thousands of men of knowledge and power have visited him, yet there always seems to be space to chisel down more, and Graga most certainly appreciates the company. There were even times where the old dragon permitted a monastery or library to be built upon his shell. But like any dragon's horde, there come consequences to the dragon's well-being; differing accounts of the same event and contradicting philosophies of the nature of the world have been scrawled onto the dragon-turtle, forcing him into a eternal quest for any genuine truths.
    • Lair: For all intents and purposes, his very own shell. Inbetween his massive size and ability to incorporate himself into whatever environment he rests in, there are times where he's been mistaken for a smaller dragons lair. He prefers to rest in heavily forested, mountainous areas, on account of both his mystical abilities, and his diet, which consists of large swaths of vegetation and mineral deposits. He finds swamplands nearly as pleasant as the forests, as he can easily sink himself amongst the muddy waters and tall trees.
  • History: Graga's past isn't nearly as complex as his frequently contrasting thoughts. In the era that he had hatched, there were not a great many creatures that roamed the earth besides dragon kind, much less animals that had even yet acheieved sapience. Even the adult dragons were much fewer in number than they are in their current state of obscurity. He'd been delivered onto a still-budding earth, without any parents to be seen or any othersuch teacher; but an easily piqued curiosity could be said to be the trademark of his species, as both him and his siblings quickly spread out into the world as to know it's basic features. From ocean to mountaintop, to desert and fertile valley, he crawled and he grew in both size and knowledge. But as he only knew kinship with the passing dragons, some of which refused to regard him as a member of their kind, a nagging sense of emptiness and malaise began to germinate within Graga's soul. Instead of wrapping himself against the tallest mountains to see how high he could climb without, or skidding accross the ocean floor to learn what whale flesh tasted like, he would take more time finding a comfortable place to sleep the millennia away. It got to the point where other dragon's had begun to presume him dead until one of the grassy mounds in their area began to sleep-walk. It was only when he'd been woken up one of the first elven tribes trying to habitate the trees that'd grown on his miighty shell that he'd found a reason to wake up. As it were, he'd missed quite a bit while he'd lounged; small shrubs that he'd not given a second thought to had become continent-spanning forests, and molehills had swollen into inapplicable mountains. Dry patches of dirt at the feet of those mountains had become thirsty deserts, and the opposing greenery was feed by oceans that had once been ponds in his hatching days. So much had changed it's position, he was lucky that a volcano hadn't formed underhim while he wasn't paying attention. But even more captivating than any of that was the clever(....ish) creatures that he now called neighbors. The fae folk knew him centuries before the likes of humanity or giants, but to him they might as well have all jumped onto his back at the same time.
  • He was almost immediately fond of them all, taking much of his time to oversee their conflicts in this new world. What was virtue and what was vice thankfully had not changed while he rested, and he taught many of the more introverted and 'bookish' mortals of morality and how to think more critically. Graga wonders now if he had been a tad too generous with his knowledge, if perhaps he had been at fault for the downfall of draconic authority. It was certainly a surprise to him when, after taking time to rest when most mortal races had discovered iron-working, he woke to a world where the humans ruled themselves!

edited 6th Sep '14 4:02:02 AM by goodisgood

To the law and for the good of man. All I need to live by.
daird Since: Jul, 2014
#45: Sep 5th 2014 at 12:03:57 PM

Edited my post. How's it look now, and if not acceptable, what do I need to beef up?

Forward, boys! For God's sake, forward!
dungeonguy88 Since: Mar, 2013
#46: Sep 5th 2014 at 2:15:41 PM

Well, there remain a few issues with Daird that might get him passed over:

  • He's very generic. Not much about him stands out. Personality-wise he can kind of be summed as...a real nice guy, except when he isn't, you know? Very straight-forward physical form and personality, that you can just kind of skim over and know everything you need to know about him.

  • On the hand, he lacks cohesion of concept. Why is he wearing plate-armor and carrying a sword? Is he trying to be a knight amongst dragons? That would be cool, but then we cut to his abilities and he has lightning, flying, and magic. He's kind of going off in every direction. His hoard doesn't particularly add anything to a central idea either. This also kind of contributes to the 'too generic' problem. He could just be a randomly rolled up dragon off of a generation chart. I would recommend looking towards some of the other character submissions for an idea of how to improve. And I'm perfectly happy to discuss ideas with you at length. Working on this might also make him come across as a bit stronger. He's kind of sitting on the low-end of the power range from what I can tell so far.

  • Lastly, while the being kind of friendly-with-a-village idea is fine, this draconic community idea clashes pretty hard with the ideas of the game. Generally, dragons are singularly powerful individuals that do not like being around one another. Even the 'nice' dragons would be happy to kick another dragon out of it's territory, so I'm going to need your help in explaining how this community of dragons could have even come about. Also, dragons, even young dragons, are practically forces of nature in their own right. A country would marshal up a full-blown army to deal with a single dragon, or even ally with it's enemies if it was a strong one. Even half-a-dozen dragons working together would be all but impossible to oust, so just how did anyone ever slaughter this community? I would have to wonder why this Gilessa Drath isn't running the world already, if she's capable of taking on even two dragons. So, yeah, we need to hammer out some details if you want to stick with this part of your backstory. I'm not vetoing it, but I do need some explanations for it, in the context of this world.

Like I said, I see potential in your dragon, but we need to bring it out.

Also, Earth-Tortoise Dragon looks good so far. Finish him up, I'll take a look, and probably O.K. him.

edited 5th Sep '14 2:16:11 PM by dungeonguy88

PhilosopherStones Anyways Here's Darude Sandstorm from The North (lots of planets have them) (Troper Knight) Relationship Status: You can be my wingman any time
Anyways Here's Darude Sandstorm
#47: Sep 5th 2014 at 5:16:32 PM

Name: Topiltzin.

Titles: The Snake of Venus, Embodiment of the Sky, Rain Bringer, Vision Snake, "Feathered Serpent".

Age: Ancient. His worshippers claim that he is the creator of life, though he is actually much much younger than that.

Gender: Genderless but has a male disposition.

Category: Neutral. He only cares about his own gains.

Appearance: Large and serpentine. His scales are mostly faded green accented with red and yellow. His face almost appears to be carved from rock and looks vaguely lion like, borderd by a mane of green feathers that extend down his back. Two massive feathered wings protrude from his back, though it appears he can fly without their aid.

His favoured mortal form is that of Mesoamerican man draped in Aztec regalia.

Personality: Topiltzin is a rather vain individual, only interested in things that he can profit from. Of course 'profit' has different meanings depending on context. He could raize a village and eat all it's livestock, or he could goad the village into making regular sacrifices to him so he can maintain a persistent food supply. As a matter of fact he's more likely to do the latter since he'd consider destroying a mere village to be a horrible waste of his capabilities. As to why he's vain remains a mystery. Is he really just that egotistical, or has he lived for so long that he's overcome with bordom?

Abilities: Many of Topiltzin's abilities seem similar to that of dragons from the Orient. He can generate turbulant winds, bring rain, and turn invisible. His presence can influence the health of crops, either making them grow or wilting them rapidly, and even bring fertility to both the land and it's inhabitants. On top of those he can shapeshift like most other magical dragons. A favourite ability of his is to curse artifacts, trinkets and treasures to ensure no walks away with part of his horde unscathed.

Weaknesses: He's somewhere in the middle when it comes to ancient. Though powerful he is neither overpotent with magic nor is he overly strong physically. His long winding body, while agile, is still a rather large hitbox and his slight frame gives him a 'frail' outlook. Topiltzin is also not fond of the cold, prefering warmer climates.

Assets: Topiltzin's physical horde is also his lair. It is a massive city of gold located in the deepest, densest jungle areas of his home continent, wherein lies vaults filled to the brim with even more gold. The gold used in the city's construction were offerings to him from those he lords over. He invites his mosy loyal subjects to live in this majestic city. However his entire horde extenss much farther than that. He considers every prayer, sacrifice, and story made in his honour by his peoples to be a part of his horde.

Misc: Topiltzin's presence will seem odd amongst the more 'traditional' dragons. Some will speculate on his exact origins and question why he would journey across the ocean away from his supposed kingdom. He'll be an outside factor watching events play out until later on.

History. Topiltzin hails from an exotic land across the ocean, somewhere between the Orient and Europe. Shrouded in myth, even his own people can speculate who exactly he is. Some say he was born from a virgin womb, others say he came from an emerald, and arrow shot from a god, the offspring of two gods, or even from the very stars himself. His image is worshipped across the southern continent as a god and is seen as both benevolent and malevolent. One day he'll raise corn to feed the hungry, the next day he'll swamp villages with a torrent of rain. It's apparent that he simply does whatever he wants. If his people are at war with one another he'll simply watch in amusement. He'll even take the guise of a king to sew the seeds of war himself. Whether he is truly a god or not remains to be seen, however whisperings amongst some of the older dragons say he's False God and actually hails from East Asia. Whatever his true origins are they are only known to him.

GIVE ME YOUR FACE
maxwellelvis Mad Scientist Wannabe from undisclosed location Since: Oct, 2009 Relationship Status: In my bunk
Mad Scientist Wannabe
#48: Sep 5th 2014 at 5:20:18 PM

Here's what I can think of for my guy:

  • Name Paarnuralan
  • Titles Supreme Arch-Mage, The Great Instructor, He Who Pointed Towards The Light, Runalan (his mortal name)
  • Age 250,000, which seems to be about middle-aged for a dragon in most mythologies
  • Gender Male
  • Category Hero
  • Appearance Begins as a silver dragon, but after the opening arc assumes the form of an old human man.
  • Personality Paarnuralan is one of the few, if not only, dragon who believes that the mortal races have become equal to his kind. He seeks to turn away from the old days of raiding and plundering to become more beneficial to them, in the wake of dark times he has foreseen.
  • Abilities Breath of Cold, flight, draconic natural abilities, master of magic, shapeshifting. The first three of these he effectively will give up in time.
  • Weaknesses His selfless nature makes him a rarity among dragons, who view him as feeble, or at least feeble-minded. He locks away much of his power upon becoming human and is as vulnerable as one of them.
  • Horde Paarnuralan abhors hording gems, seeing them as beautiful, but rather impractical if they aren't being used for something. He did, however, horde artifacts and relics of powerful magic, with the intent of studying them and giving them to the wizards. When the wizards died out, he left them behind in his cave, now they were as useless to him as the gems he condemns the other dragons for hording. When he gives up his power, Paarnuralan gives away much of his gold, leaving just enough to live comfortably in the capitol city. He intends to return to his horde of magic artifacts one day, when he has rebuilt the wizarding order.
  • Lair Paarnuralan used to live atop a great tower in a palace in the high mountains. It too will be abandoned, and he will move to a smaller place inside the capitol where he studies magic and looks for young potential mages.
  • History Paarnuralan is one of the oldest dragons. He remembers the days when he, along with many of his kind, thought only about eating and hording. But as time went on, he started to question things about his world, like why it was only dragons could shoot power from their mouths. In his wanderings and wonderings, he witnessed a god in mortal form shed his guise and return to his home plane. The young dragon, intrigued, went on to master his shapeshifting, to walk among the world as all of it's creatures, studying them intently. Along the way, he witnessed the rise of humans, of elves and dwarves. It was through his doing that these races learned of magic, and he founded the original order of wizards. After eventually faking his death, Paarnuralan watched in secret as the mortal races grew in power, and as they performed feats of magic that impressed even him. He was certain that, as his race had fallen into decline, the wizards and heroes of mortals would be able to protect the world from the evils that live in it, when the time came for dragons to leave. They failed, and he fell into a deep depression. Coming out of his seclusion, Paarnuralan hears that the dragons are gathering one last time. He believes that the mortal races must have the aid of dragons once more, to prevent a bloody war he has foreseen. But the other dragons will not be so easily swayed.

I didn't give him much detail because I don't intend for him to be around very long.

edited 5th Sep '14 8:29:17 PM by maxwellelvis

Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the Great
daltar (4 Score & 7 Years Ago)
#49: Sep 5th 2014 at 6:18:18 PM

  • Name: Adelinde
  • Titles: The Silver Bind, Shapeshifter, Last of the Old Guard, The Silver Streak, Seeker
  • Age: Ancient
  • Gender: Female
  • Category: Hero
  • Appearance: Adelinde's form is hard to pin down with precision, given her nature as an adaptable, shapeshifting dragon. However, there are always tell tale signs and preferences when it comes to Adelinde. Her natural form is a silver/white color, her eyes usually stark blue. She tends to prefer smaller and limber forms, always four legged and usually winged. Her preference of body is sleek and long, though build with packed muscle for quick and precise movements. However, she is also capable of adopting a bigger form though this is more of a last resource. On peaceful and normal days she likes to sport what she considers a lady like appearance, with scales small enough to not be noticeable to the naked eye, soft and smooth with a few gemstone glitter on it. She also grows certain, thin, fin like structures going down her back and tail and on the side of her body as decorations. Otherwise, she keeps harder, bigger scales to protect her body, sort of as a medium armor and sharp claws given her training and nature as a soldier. Despite her advanced age, being young when elvenkind were more tribes instead of a civilized people, Adelinde keeps considering herself young and tends to defer to other dragons, mostly due to her preference to remain humble and liking of smaller and nimbler forms instead of the majestic, great forms adopted by older dragons.
  • Personality: Adelinde is a dutiful, honorable kind of dragon. Living by the edicts of an order long dead, she tries to be an example of decorum and good behaviour... at least with those she hasn't grown as friendly with. At the core of her being, she is much more playful and reckless, loving life and the experiences found within. Flying at full speed, diving to the bottoms of the ocean, facing a grueling enemy, hunting a mighty prey... she relishes and loves the feeling of each of these things just as much as the bitter winter winds on the top of a snow capped mountain or the warm rays of the sun in summer. She is naturally curious and scholarly, wanting to find the truths of the world and interact with new things. However, she holds great esteem for the edicts of her Order and truly believes in their ideals. In the importance of proper behavior, coexistence, nobility and honor and strives to keep such sentiments alive, showing it in her manners and goals. She cares for the state of her fellow dragons, trying to keep in communication roughly with each of them... and as long as they are not the aggressors, she'll always fly to try and defend them. However, while she views her kind as superior to the newer races, she does have a fondness for some of them. That doesn't mean that she has any reservations about fighting or killing mortals, however, if there is no reason to she'll balk at the waste of life and suffering caused by those who would wantonly slaughter in great numbers.
  • Abilities:
    • Shapeshifting: Adelinde's signature ability... one nurtured her whole life and innate to her subkind of dragon. Adelinde has the power to use an innate reservoir of magical energy to manipulate her body for a myriad of purposes. Altering her size, scales, claws, tail and general structure and the like depending on the circumstance. As the mortal species create tools to manipulate the world, Adelinde merely alters her body to produce similar results. She can grow smaller, with more dexterous and delicate paws when in need of dexterity and finesses to deal with small things, a bigger, more sturdy body with more developed and potent muscles when working stone or digging, a sleek quick body with great wings when traveling and a hard scaled, spear tipped tailed, nimble and strong body for fighting. She can also shapeshift into a mortal form, preferring that of a silver haired elven woman when she does so. This ability also allows her to use her shapeshifting skill to heal faster from wounds, actively forcing her body to change around the wound to try and heal it. The more difficult and the more steps away from her current form that the transformation is, the longer it takes and the more energy it requires. Small gradual changes over days are easy and don't expend as much energy, shifting in one second from a peaceful form to a warrior one nearly depletes her reservoir of energy.
    • Extreme Metabolism: Adelinde is somewhat beyond an omnivore. She can easily eat and digest rocks, gemstones and even metals besides meat and plant matter. The saying you are what you eat applies doubly for her as when consuming such materials, she can use them to reinforce her body beyond what she can with only flesh and her shapeshifting ability. Weaving small bits of metal into her scales, teeth and claws can obtain some of their properties, obtaining more dangerous weapons and more resilient armor than usual. When she is done with them, she can eject them from her body by growing a scale of pure metal... however, it will look dull and unappealing for a while unless its left to rest in the ground for some time as Adelinde draws into the energy of such materials when using them. Some stones, gemstones and magical items infused with magical energy can fuel her natural reservoir of shapeshifting magic should she ingest and draw onto their power when doing so.
    • Magical Ability: Adelinde is no master sorcerer, but over the years she has picked up on magic and how to make use of it. However, she tends to prefer taking her time for it, doing rituals and weaving magics with time instead of casting things on the fly. She can do a certain number of simple, low powered spells at will, such as light telekinesis, a bit of willing telepathy, hypnotism for the weak minded, making lights appear, bend light and make minor illusions, create flames, weave magic into writing, make small wards or shooting some arcane bolts, however, more complex things she requires enough time in peace to figure out what she wants, how she can do it, gather enough energy for it and sometimes do the required research for it.
    • Warrior Trained: Dragons are by nature fearsome creatures. Their whole biology is full of weapons, their size, might and magic clearly making them dangerous to lesser foes. Just with this and their instincts, they can fight against most anything that comes their way. Adelinde, however, does not settle at this point. She was trained and practiced in the art of combat in her draconic form... of feints, aggression, ripostes and lunges. How to fully use her claws, tail, breath, wings and fangs to devastating effect, either against mortal creatures or other dragonkind. She was an agent of a greater dragon on her time, serving as what mortals would recognize as a bodyguard, a soldier, a knight an agent. What she lacks in sheer size and strength, she makes up in grace, agility and expertise in battle.
    • Breath Weapon: Adelinde's natural breath weapon is one of cold. She let out a blast of frost from her mouth, capable of freezing enemies and sap the energy and warmth of whatever it hits. With enough focus, she can shift from a cone of frost to a smaller ball of concentrated power which detonates in an icy blast once it hits something. She can also release an icy fog or a sort of 'smokescreen' of tiny ice particles to make it harder to see her. As for peaceful application, she breath out into the air to make a small gentle snowfall of flakes in a small courtyard sized area or make sculptures or things out of ice.
  • Weakness:
    • Adaptability not Stability: Adelinde has a wide repertoire on his disposition and her shapeshifting ability is pretty convenient and useful. However, her flexibility means that she struggles to reach the heights that other dragons naturally attain with their normal unchanged shapes. Even when she adopts her largest size, she will be smaller than what a dragon her age should be and thus lack a bit in what they have of raw strength and resilience. While she can heal up with her shapeshifting and make armor for herself by toughening up her scales, she's naturally less durable and fragile than normal beneath her defenses. She's flexible and mutable which makes her less resilient, enduring and stable than someone who isn't a shapeshifter. She must also consume external metals, spend a lot of time and draw onto a lot of magical energy in order to match other dragons should she wish for a more defensive and solid body and in doing so, she would lose some of her shapeshifting ability and she becomes more 'solid' and less 'malleable'.
  • Assets:
    • Hoard: Adelinde's hoard is modest by draconic standards and indeed, by someone of her age could even be considered pitiful. She has made herself a big pile of silver and platinum chips, with a diamond and some sapphires for color and texture which is where she sleeps at most ease. Aside from that, the rest of her possessions she keeps in a greater degree of order. She has smelted into perfect spheres three big boulders of gold, seven of silver and a good amount of steel, iron, copper and other valuable metals. She keeps a single cannonball sized sphere of adamantium and three of mythril. She keeps numerous diamonds and saphires as her favorite jewels, though she also has a decent collection of rubies, emeralds, jade, pearls and other such jewels. She keeps numerous jewels infused with the kind of magic she can ingest for her inner reserves, having around 28 of them, which she rotates between use, storage and buried under the ground to recover their magic. She also keeps one master jewel of pure sapphire which has enough magic for her to shapeshift into her largest form in a hurry. She doesn't keep many manufactured pieces of arts, jewelry or treasure, preferring to smelt those into their base components and on demand shape them into whatever she may need to use by conventional means. She keeps a small cache of magical items, however, they are more of utility than anything else. Nothing too strong among them and quite a few of them are inventions of her own. She keeps a growing library of scrolls, books, grimoires, papyrus and other sources of knowledge, with a few prized gems of magical books and tomes on magical theory, as well as a couple personal journals. Her reserves tend to take a hit as she usually brings presents when visiting other dragons, though on the flipside, she tends to make little incursions into civilization to steal precious metals and jewels in secret to replenish them.
    • Lair: Adelinde's lair is located far away to the north, away from the outskirts of civilization. The area she delimits as her own comprises a valley among a few snowy mountains and forest, which she over the years has blocked so that there are no natural land based paths into it. Within this valley there is a very small lake and a big forest with a very healthy population of elk, wolves and other fauna. Her lair is built deep into a mountain, accessible by a few, small warded tunnels which open up into the complex that is her home. Adelinde keeps a small community of mortals living on her realm, a little less than individuals most of them elven. Some have been born to the community, others she has rescued from the wilds and given a new home. A few she has met in civilization during her forays into it and convinced to live in her shadow. Some of them pursue her protection, some relished a new comfortable and peaceful life while a few others coveted her knowledge of magic and help with her research and small experimentation. However, she reigns supreme in the valley and has the respect of those living in the community, as they act as her servants. Still, aside from this they enjoy freedom in their day to day life and when they need something, Adelinde goes to civilization to fetch it for them. She has even given leave for some to leave for some time back into civilization for a pursuit in particular. Most of her people live out in homes around her lair, however, a few live in the outermost part of her complex. Then, through a special tunnel starts Adelinde's personal quarters, at a scale where her human form or small draconic one can reside in comfort with numerous chambers for rest, work, storage and the sort. Only a select few of her people come into it, sometimes when they aid her with research or do some housework. Then even deepest level of her complex lays a chamber big enough to accommodate her biggest form, where her treasury lies as well as some deposits of raw metals... a mine in the rough. Adeline cares deeply for her community and does try to keep them safe and sound. In the events of the worst coming to happen, she have created a secret tunnel from her complex which can lead them outside of the trapped valley, with a few caches of foodstuffs and jewels for them to start a new life elsewhere.
  • History: Adelinde was born in a different time... a youth during what would be still the golden age of dragons when elvenkind were barely more than barbaric tribes. Dragon civilization was not like that of mortals... not at all. No big cities, no draconic bakers or anything. However, there was order, there were those who ruled over vast stretches of land, with others of their kind beholden to them in their own lairs. Adelinde was raised into one of those lands, under a powerful and wise dragon. Her youth was one of joy and discovery, safety and play. Full of energy and curiosity which drove her to push herself further she was eventually drawn to become an agent of her Overlord... a soldier, a bodyguard. She was taught of honor, propriety and elegance, a shining representative of her Lord's magnificence to other dragons away from his borders. It was also during this time that Adelinde got to meet mortals for the first time... as even though she didn't even know if they had a language she came befriend and spar with a tribesman elf... though to say the truth she considered him more of a pet than a fellow sentient, though at times he surprised her with his moods and cleverness. However, the time she spent with him did plant the seed of endearment she has to humanoids and pressed her to be able to adopt a mortal form... something that would come useful to her in the future. As the age of dragons came to an end, her Lord was slain by another opportunistic dragon after a hard battle with the increasingly powerful civilizations of humanoids. Adelheid fought for her kind against them and against a select few dragonkind in revenge for her wrongfully slain Lord. However, as time went on she saw the folly of continuing th war... as the blood accumulated and corpses of both sides piled up she realized her people were as responsible for what had happened as the proud humanoids and since then has tried to avoid conflicts between the races. Additionally, she experienced the power of the heroes and great mages of the humanoids and knew that if they continued to wage war, they would eventually lose. She retreated and made her own lair away from the rise of civilization and since then has bid other dragons do the same. She took to the air to aid others of her kind when they were under attack to varying degrees of success. Since the worst of the attacks have ended and many years of relative peace have gone by with dragons in hiding in their lairs and humanoid civilizations going around their business, she has spent her time going about her own pursuits, exploring civilization from time to time and trying to keep the values of her Order from dying. She has tried to keep in contact and assist the rest of her people, flying off to visit them from time to time. Some welcome her openly... others not so much. Those who would accept her company and visits she has gifted an enchanted gemstone that allows them to send her short telepathic messages... a means of keeping up a network of communication or request her aid in times of trouble.

nman Since: Mar, 2010
#50: Sep 5th 2014 at 7:31:13 PM

  • Name: Sangorius the Bloodseeker
  • Titles: The Blood God, the Death Lord, the King of Bones, the Crimson Terror, the Sanguine Devastation, the Devourer of Fate, Damalar's Demise, the Seeker of Blood, the Vengeful One, the Son of Blood, the Son of Wrath, the Insatiable One, and all sort of smaller titles picked up over the years from one city or the other to have been on the receiving end of his attacks.
  • Age: Medium-ish. Relatively young, but still old enough to remember the "good old days" when the mortals were still using pointy sticks and rocks.
  • Gender: Male
  • Category: Villain
  • Appearance: He is a blood dragon, possessing a big red-and-black body with four limbs, two wings, and sharp teeth, much like this. He usually has blood continuously dripping off of him and then getting pumped back up, like some sort of fountain.
  • Personality: A rather conflicted individual, he cares about the survival of the world, and hopes that one day mankind and the elves and all others can grow strong. But he has his role to play, and has over the years done unspeakable things responsible for the deaths of millions. But he does what he must, he rationalizes, so that the world may see another sunrise. Sometimes he wonders if he enjoys his act too much. And sometimes, he worries that it's really an act at all.
  • Abilities: In general, Sangorius is a rather average-sized dragon, has wings so he can fly, and while on the slower side he has plenty of vitality.
    • Blood magic: Sangorius's magic allows him to control the blood of himself and others that is in direct contact with him, or indirect contact with his blood or blood he's using. He can control it in many ways, such as shooting it out of his mouth at high pressure like bloody fire, absorb energy from spilled blood or animals to heal his own wounds or strengthen his muscles, grow bloody spikes, fangs, or claws on his body, or turn lesser creatures into warped, mindless abominations under his control. The amount of blood available scales with his power, meaning that he's strongest at the brink of death and weakest when completely healthy. Blood inside another living dragon can't be used, but strikes that draw blood are a bit more effective than normal.
    • Unbound Soul: His soul isn't tied to the strings of fate anymore, as a result of being split all over the different realities, making him tend to sour the visions of prophets, buck the senses of scriers, and generally much up anything involving fate and the future. This has let him keep the goings-on of his lair hidden from the outside world, shrouded by any sort of supernatural means of divination.
  • Weakness: Loneliness. He's got no friends and would really like someone to talk to, but he can't. He has a reputation to uphold, after all. He's also extremely embarrassed by his real name - Sangorius was one he made up after looking at some old tablets - but it's likely no one knows it (I'll leave that for if DG ever needs some minor plot thing we can kill a few posts with).
  • Assets:
    • Hoard: He's one of the dragons that lie upon great piles of dirt. Not just regular dirt, though, but special dirt known as Crupidem that's made from a combination of clay, blood, and magic, that makes it extremely durable when made into bricks, and likewise extremely valuable. He's tried not to make his lair too appealing for kingdoms to try invading, so he has a minimal amount of gold - enough to make it seem like he's trying. Sometimes greedy kingdoms that want to make eternal cities will still try and attack for his dirt. It's used to build most of the nearby barbarian forts, so every time those places are overwhelmed he has to use more than he produces in order to repair the damage.
    • Lair: Mount Blutstein, sometimes referred to as Death Mountain, is a large mountain with Sangorius's lair inside. It's surrounded by various villages of barbarian hobbits who serve him, and are hostile to all outsiders. The barbarians are able to kill or capture the overwhelming majority of invaders, providing a first line of defense for the lair. Inside the mountain, numerous abominations roam the halls. These are creatures that Sangorius has used his magic on to warp them into all manner of monsters, such as the twenty-foot halfling, numerous dire animals, and plenty of giant rats and bats.
      • The Savage Lands: Also known as the Bone Yards and the , the surround swathes of land are home to tribes of enslaved barbarian hobbits. They have numerous small barbarian forts or defenses made out of Crupidem and the bones of large animals, hence the other name for the area. It is located to the far East of the continent, from the ocean in the east and being demarcated by the mountains to the north, desert to the west, and forests to the south.
      • The Blood Forge: A massive furnace where the blood of the damned is used to fuel the flames, their very souls being used as power during their eternal torment. Or at least that's what the rumors from nearby kingdoms say. It's actually more of a box made out of stone, with many compartments in it to hold already-dead bodies, no torture involved. Far more efficient than what Ragnus had been using, it requires hundreds of people per year to operate, and at full capacity can hold a decade's worth of bodies.
        ***Gorabuntur: Sometimes referred to as Dead Man's Roost, it's a circular clearing at the top of the mountain from which Sangorius can lay down, stretch out, and glance out over the surrounding areas.
      • The Red Run: A river of blood that flows down Mount Blutstein, taking the expended blood of Sangorius's countless victim and washing it into the sea. It's actually just mostly water from an underground spring, it's red because of the minerals that get absorbed. Barely any blood is in it. The dust from the bodies in the Blood Forge isn't even red, it's white!
  • Misc.: He and his minions tend to kidnap live humans, elves, and other "wise" races, especially young adult men and virgin maidens, who have far more energy in their blood than a barbarian hobbit or old man could provide. Dead ones are acceptable, and unfortunately more-common, but the fresher the body before he shoves it into the Blood Forge, the more energy he can drain from said body. He tries to make the deaths of his victims as painless as possible, and kills them out of sight of his minions. He puts on a show and makes loud rumbling noises when it's done to put fear back into the barbarians.
    The existence of Elmira is mostly a legend, and no one save Sangorius knows that he is keeping her entry rift sealed. To the rest of the world, Sangorius is just an evil dragon that tends to reside on his mountain in the middle of the Savage Lands, occasionally venturing out with his horde of hobbits to kill and capture people by the hundreds or thousands, and has been terrorizing the surrounding kingdoms for longer than any history book can remember. That he allows kingdoms to be spared his wrath by offering people as tributes to him further perpetuates his violent nature, even though he came up with the idea to try minimizing how many people he would have to kill to keep the barrier in place.
  • History: Sangorius was like any other dragon, flying around by himself with not even the sky as the limit. Then he thought he'd try being a hero, and found a nice little human sacrifice ring going on in the south. Some dragon calling himself Ragnus the Devourer liked to occasionally fly into nearby lands and pick up maidens by the score, then bring them back to her lair, never to be seen again. Not on Sangorius's watch. He charged right up to that dragon's lair and started laying down a beating on her. Oddly, the elder dragon seemed to be holding back, and distracted, trying to keep on killing the maidens on some strange-looking large stone instead of fighting. Then the stone cracked as Elmira the Mistress of Oblivion, Bride of Chaos, Mother of Discord, Daughter of the Void poked one of her many tentacles through a rift at the bottom of the lair. Ragnus quickly - or at least as quickly as she could speak while being thrashed around by an ancient evil being - told him that she had been keeping the rift sealed for thousands of years, and Sangorius's foolhardy heroing-about was going the destroy the world in just one day.
    Using all of the energy she had stored up in the lair over the millennia, Ragnus temporarily forced Elmira back. But regardless of being able to shove her back inside for the moment, there was still the little itsy-bitsy issue of the rift poking a hole through reality. Using her own life and soul to fuel a spell, and borrowing a little bit of Sangorius's too after a quick explanation, she sacrificed herself to reseal the rift and keep the evil one at bay again. Left alone in his new lair, Sangorius knew from what Ragnus had said that unless he could keep the barrier constantly powered, he'd have to witness Elmira breaking through again, and this time he'd be alone to face her. Hardening his heart, he resolved that since he was responsible for the death of Ragnus, it was up to him to take up her burden and do what it took to keep the world safe.
    He first turned his efforts to enslaving a local race of barbarians known as "hobbits". Originally they were quite disorganized, scattered, and timid, but a little show of force here, and a little roar of terror there, and soon enough they were shouting about blood for the Blood God and skulls for the Death Lord and made into a proper horde of barbarous savages. With them, he had a self-sufficient supply chain for acquiring humans, elves, and other passers-by to fuel the barrier. Them, combined with the generally unwelcoming terrain around the barrier, and a side-effect of Elmira's sealing leaving him outside the bounds of traditional fate, meant that prying eyes were kept out too. Over the years he made several newer, more-efficient version of the Blood Forge to reduce the number of people required, but it's still too many for him to acquire by any friendly means. So for the millennia he's been putting on the act of being a savage, heartless, merciless incarnation of death and destruction in order to keep the blood flowing and the barrier closed.
    • Legends:
      • Sangorius and Damalar's Citadel: Perhaps the oldest legend attached to Sangorius, it involves the former City of Damalar, which once resided in what is now the Savage Lands and had a great citadel built directly into the hillside. In the citadel the townspeople would be protected from dragon's fire, their grain stores and underwater spring would keep them alive for months if need be, and it had enough rocks and slings and sticks that they could fend off most conventional attacks at the chokepoints. Sangorius solved this conundrum by ordering hundreds of halflings to head to the top of the hill, where they worked non-stop in digging downwards. To cover up the sounds of their work, he knowingly sent many of the barbarians to their deaths by having them continuously pester the citadel from the front. After a few nights of digging, the hobbits broke through the ceiling of the citadel, the corpses of the first dozen to go down providing cushioning to the rest, and attacked from the inside. With a few thousand dead or captured as a result, the Blood Forge ran contentedly for several years, and the halflings had themselves a nice comfortable fortress.
        Because of how desperately he needed to get those humans to the Blood Forge, as this was early in history and the barrier was weeks, if not days away from breaking, there were almost as many hobbits killed as there were people captured in the race against time. As a result, neighboring cities took it as a sign of Sangorius being a relentless force of evil with tremendous bloodlust and not even the slightest bit of mercy for even his own subjects. It was also here where he was given the name Sangorius, which meant Seeker of the Blood in ancient Damalarian. Or at least Sangorius said that, and there's no Damalarians left to contest him.
      • The Seventh Ritual: A rather short legend, it begins with a powerful sorcerer who had been given a vision that he would slay Sangorius. He painstakingly set up seven ritual sites to form a heptagram, miles in radius, around Mount Blutstein. As the sorcerer began to prepare the seventh, and final, site, Sangorius began to fly down down towards him. With a mighty roar, the sorcerer lit up the altar, only to find nothing happening. Sangorius reached the sorcerer and ate him, breaking the prophecy, and making him the fear of mages everywhere.
        The reality is that while the story could have happened that way, what actually occurred was that in an attempt to find a more peaceful way to acquire energy for the Blood Forge, Sangorius decided to "accidentally" let some prisoners escape after placing them in a small room filled with fake methods on how to kill him. Methods that would require incredibly powerful magicians with plenty of magic in their blood to complete. He never found out exactly, though what the sorcerer said before he died indicated that one of those escapees had been some sort of cousin of his. The only problem was that it worked too well. For the first sorcerer, he was able to capture him and add his blood to fuel the barrier, but after that most magicians were too scared to venture close. It was back to pillaging for the all-too-pleased hobbits.*Name: Sangorius the Bloodseeker
  • Titles: The Blood God, the Death Lord, the King of Bones, the Crimson Terror, the Sanguine Devastation, the Devourer of Fate, Damalar's Demise, the Seeker of Blood, the Vengeful One, the Son of Blood, the Son of Wrath, the Insatiable One, and all sort of smaller titles picked up over the years from one city or the other to have been on the receiving end of his attacks.
  • Age: Medium-ish. Relatively young, but still old enough to remember the "good old days" when the mortals were still using pointy sticks and rocks.
  • Gender: Male
  • Category: Villain
  • Appearance: He is a blood dragon, possessing a big red-and-black body with four limbs, two wings, and sharp teeth, much like this. He usually has blood continuously dripping off of him and then getting pumped back up, like some sort of fountain.
  • Personality: A rather conflicted individual, he cares about the survival of the world, and hopes that one day mankind and the elves and all others can grow strong. But he has his role to play, and has over the years done unspeakable things responsible for the deaths of millions. But he does what he must, he rationalizes, so that the world may see another sunrise. Sometimes he wonders if he enjoys his act too much. And sometimes, he worries that it's really an act at all.
  • Abilities: In general, Sangorius is a rather average-sized dragon, has wings so he can fly, and while on the slower side he has plenty of vitality.
    • Blood magic: Sangorius's magic allows him to control the blood of himself and others that is in direct contact with him, or indirect contact with his blood or blood he's using. He can control it in many ways, such as shooting it out of his mouth at high pressure like bloody fire, absorb energy from spilled blood or animals to heal his own wounds or strengthen his muscles, grow bloody spikes, fangs, or claws on his body, or turn lesser creatures into warped, mindless abominations under his control. The amount of blood available scales with his power, meaning that he's strongest at the brink of death and weakest when completely healthy. Blood inside another living dragon can't be used, but strikes that draw blood are a bit more effective than normal.
    • Unbound Soul: His soul isn't tied to the strings of fate anymore, as a result of being split all over the different realities, making him tend to sour the visions of prophets, buck the senses of scriers, and generally much up anything involving fate and the future. This has let him keep the goings-on of his lair hidden from the outside world, shrouded by any sort of supernatural means of divination.
  • Weakness: Loneliness. He's got no friends and would really like someone to talk to, but he can't. He has a reputation to uphold, after all. He's also extremely embarrassed by his real name - Sangorius was one he made up after looking at some old tablets - but it's likely no one knows it (I'll leave that for if DG ever needs some minor plot thing we can kill a few posts with).
  • Assets:
    • Hoard: He's one of the dragons that lie upon great piles of dirt. Not just regular dirt, though, but special dirt known as Crupidem that's made from a combination of clay, blood, and magic, that makes it extremely durable when made into bricks, and likewise extremely valuable. He's tried not to make his lair too appealing for kingdoms to try invading, so he has a minimal amount of gold - enough to make it seem like he's trying. Sometimes greedy kingdoms that want to make eternal cities will still try and attack for his dirt. It's used to build most of the nearby barbarian forts, so every time those places are overwhelmed he has to use more than he produces in order to repair the damage.
    • Lair: Mount Blutstein, sometimes referred to as Death Mountain, is a large mountain with Sangorius's lair inside. It's surrounded by various villages of barbarian hobbits who serve him, and are hostile to all outsiders. The barbarians are able to kill or capture the overwhelming majority of invaders, providing a first line of defense for the lair. Inside the mountain, numerous abominations roam the halls. These are creatures that Sangorius has used his magic on to warp them into all manner of monsters, such as the twenty-foot halfling, numerous dire animals, and plenty of giant rats and bats.
      • The Savage Lands: Also known as the Bone Yards and the , the surround swathes of land are home to tribes of enslaved barbarian hobbits. They have numerous small barbarian forts or defenses made out of Crupidem and the bones of large animals, hence the other name for the area. It is located to the far East of the continent, from the ocean in the east and being demarcated by the mountains to the north, desert to the west, and forests to the south.
      • The Blood Forge: A massive furnace where the blood of the damned is used to fuel the flames, their very souls being used as power during their eternal torment. Or at least that's what the rumors from nearby kingdoms say. It's actually more of a box made out of stone, with many compartments in it to hold already-dead bodies, no torture involved. Far more efficient than what Ragnus had been using, it requires hundreds of people per year to operate, and at full capacity can hold a decade's worth of bodies.
        ***Gorabuntur: Sometimes referred to as Dead Man's Roost, it's a circular clearing at the top of the mountain from which Sangorius can lay down, stretch out, and glance out over the surrounding areas.
      • The Red Run: A river of blood that flows down Mount Blutstein, taking the expended blood of Sangorius's countless victim and washing it into the sea. It's actually just mostly water from an underground spring, it's red because of the minerals that get absorbed. Barely any blood is in it. The dust from the bodies in the Blood Forge isn't even red, it's white!
  • Misc.: He and his minions tend to kidnap live humans, elves, and other "wise" races, especially young adult men and virgin maidens, who have far more energy in their blood than a barbarian hobbit or old man could provide. Dead ones are acceptable, and unfortunately more-common, but the fresher the body before he shoves it into the Blood Forge, the more energy he can drain from said body. He tries to make the deaths of his victims as painless as possible, and kills them out of sight of his minions. He puts on a show and makes loud rumbling noises when it's done to put fear back into the barbarians.
    The existence of Elmira is mostly a legend, and no one save Sangorius knows that he is keeping her entry rift sealed. To the rest of the world, Sangorius is just an evil dragon that tends to reside on his mountain in the middle of the Savage Lands, occasionally venturing out with his horde of hobbits to kill and capture people by the hundreds or thousands, and has been terrorizing the surrounding kingdoms for longer than any history book can remember. That he allows kingdoms to be spared his wrath by offering people as tributes to him further perpetuates his violent nature, even though he came up with the idea to try minimizing how many people he would have to kill to keep the barrier in place.
  • History: Sangorius was like any other dragon, flying around by himself with not even the sky as the limit. Then he thought he'd try being a hero, and found a nice little human sacrifice ring going on in the south. Some dragon calling himself Ragnus the Devourer liked to occasionally fly into nearby lands and pick up maidens by the score, then bring them back to her lair, never to be seen again. Not on Sangorius's watch. He charged right up to that dragon's lair and started laying down a beating on her. Oddly, the elder dragon seemed to be holding back, and distracted, trying to keep on killing the maidens on some strange-looking large stone instead of fighting. Then the stone cracked as Elmira the Mistress of Oblivion, Bride of Chaos, Mother of Discord, Daughter of the Void poked one of her many tentacles through a rift at the bottom of the lair. Ragnus quickly - or at least as quickly as she could speak while being thrashed around by an ancient evil being - told him that she had been keeping the rift sealed for thousands of years, and Sangorius's foolhardy heroing-about was going the destroy the world in just one day.
    Using all of the energy she had stored up in the lair over the millennia, Ragnus temporarily forced Elmira back. But regardless of being able to shove her back inside for the moment, there was still the little itsy-bitsy issue of the rift poking a hole through reality. Using her own life and soul to fuel a spell, and borrowing a little bit of Sangorius's too after a quick explanation, she sacrificed herself to reseal the rift and keep the evil one at bay again. Left alone in his new lair, Sangorius knew from what Ragnus had said that unless he could keep the barrier constantly powered, he'd have to witness Elmira breaking through again, and this time he'd be alone to face her. Hardening his heart, he resolved that since he was responsible for the death of Ragnus, it was up to him to take up her burden and do what it took to keep the world safe.
    He first turned his efforts to enslaving a local race of barbarians known as "hobbits". Originally they were quite disorganized, scattered, and timid, but a little show of force here, and a little roar of terror there, and soon enough they were shouting about blood for the Blood God and skulls for the Death Lord and made into a proper horde of barbarous savages. With them, he had a self-sufficient supply chain for acquiring humans, elves, and other passers-by to fuel the barrier. Them, combined with the generally unwelcoming terrain around the barrier, and a side-effect of Elmira's sealing leaving him outside the bounds of traditional fate, meant that prying eyes were kept out too. Over the years he made several newer, more-efficient version of the Blood Forge to reduce the number of people required, but it's still too many for him to acquire by any friendly means. So for the millennia he's been putting on the act of being a savage, heartless, merciless incarnation of death and destruction in order to keep the blood flowing and the barrier closed.
    • Legends:
      • Sangorius and Damalar's Citadel: Perhaps the oldest legend attached to Sangorius, it involves the former City of Damalar, which once resided in what is now the Savage Lands and had a great citadel built directly into the hillside. In the citadel the townspeople would be protected from dragon's fire, their grain stores and underwater spring would keep them alive for months if need be, and it had enough rocks and slings and sticks that they could fend off most conventional attacks at the chokepoints. Sangorius solved this conundrum by ordering hundreds of halflings to head to the top of the hill, where they worked non-stop in digging downwards. To cover up the sounds of their work, he knowingly sent many of the barbarians to their deaths by having them continuously pester the citadel from the front. After a few nights of digging, the hobbits broke through the ceiling of the citadel, the corpses of the first dozen to go down providing cushioning to the rest, and attacked from the inside. With a few thousand dead or captured as a result, the Blood Forge ran contentedly for several years, and the halflings had themselves a nice comfortable fortress.
        Because of how desperately he needed to get those humans to the Blood Forge, as this was early in history and the barrier was weeks, if not days away from breaking, there were almost as many hobbits killed as there were people captured in the race against time. As a result, neighboring cities took it as a sign of Sangorius being a relentless force of evil with tremendous bloodlust and not even the slightest bit of mercy for even his own subjects. It was also here where he was given the name Sangorius, which meant Seeker of the Blood in ancient Damalarian. Or at least Sangorius said that, and there's no Damalarians left to contest him.
      • The Seventh Ritual: A rather short legend, it begins with a powerful sorcerer who had been given a vision that he would slay Sangorius. He painstakingly set up seven ritual sites to form a heptagram, miles in radius, around Mount Blutstein. As the sorcerer began to prepare the seventh, and final, site, Sangorius began to fly down down towards him. With a mighty roar, the sorcerer lit up the altar, only to find nothing happening. Sangorius reached the sorcerer and ate him, breaking the prophecy, and making him the fear of mages everywhere.
        The reality is that while the story could have happened that way, what actually occurred was that in an attempt to find a more peaceful way to acquire energy for the Blood Forge, Sangorius decided to "accidentally" let some prisoners escape after placing them in a small room filled with fake methods on how to kill him. Methods that would require incredibly powerful magicians with plenty of magic in their blood to complete. He never found out exactly, though what the sorcerer said before he died indicated that one of those escapees had been some sort of cousin of his. The only problem was that it worked too well. For the first sorcerer, he was able to capture him and add his blood to fuel the barrier, but after that most magicians were too scared to venture close. It was back to pillaging for the all-to-pleased hobbits.

edited 5th Sep '14 7:33:31 PM by nman


Total posts: 112
Top