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I don't quite think its heinous enough a thing to be forgiven for.
I recently got the game for Switch and I can't beat Valley of Seers, Ganondorf version. When Lana splits into three, I can have two of my characters reach a Lana, but the third always gets away because I can't control three characters at once. What should I do?
Well, there's no Anger Born of Worry or What the Hell, Hero? thing from Impa towards Sheik, or Zelda, for not acknowledging the consequences of not telling her about it, so it makes sense of Easily Forgiven.
Also, Zelda's reasoning of being Sheik which is to protect her allies from the Dark Forces by not telling them who she is, I think that serves as a Deconstruction for Locked Out of the Loop and It's Not You, It's My Enemies, wouldn't you agree?
Edited by SnaxBox on Dec 4th 2018 at 6:45:44 AM
I'm not sure if it qualifies as an example of deconstruction, but this is definitely a time that the tactic didn't pay off.
I'm pretty sure that that's not how Easily Forgiven is used. In order to qualify, Zelda would've had to have done something considered unforgiveable by general standards (like say, killing/betraying a close ally/the army or something), and nothing Zelda did was even close to that. Disguising oneself to protect themselves and/or others (and to confuse the enemy) does not a heinous act make.
The Princess's request for forgiveness is mostly her being polite, and is out of respect towards her guardian/friend, and not something she necessarily needed to ask for. There wasn't a need for Impa to react in anger, as she's both loyal to the princess, and was just relieved that she was actually alive this whole time.
For the second part, that's not a Deconstruction by any standard. Her reasoning is more or less the same as it was when Ocarina Zelda first did it, and there was no real conflict borne out of the princess's absence other than Impa not trusting Sheik at first. Even in the battle where you're fighting the false Zelda, Impa quickly catches on that it's not the real princess, and the most the fake Zelda does is lower morale of your troops during the battle.
For there to be a Deconstruction, there'd have to be some sort of realistic consequences added to the trope being deconstructed. The game just plays everything straight, and doesn't even dwell on any ramifications of Zelda's plan at any length. By and large, there was no real reason for Zelda to maintain the Sheik disguise after she lost the Triforce other than to give us a Zelda fight.
Yeah, the plan was almost utterly unnecessary. It's implied (because she never states one) that the main reason Zelda becomes Sheik in Hyrule Warriors was to hide herself from Cia so she couldn't easily find the Triforce of Wisdom, but that gets stolen from Zelda-as-Sheik anyway. Afterwards, Zelda just maintains the Sheik disguise because the game wanted to continue to homage Ocarina by playing everything straight, even throwing a fake Zelda into the mix to keep some players guessing.
When I first played the game, I was kind of hoping that the fake Zelda was actually a corrupted/possessed Zelda, and beating her revealed that Cia had found her in the confusion of bringing in the other Zelda eras and brainwashed her out of jealousy or something. This would've ended up making Sheik her own character, and put a twist on the expectation Ocarina/Smash players would've had upon seeing Sheik in the first place.
Edited by Customer on Dec 4th 2018 at 2:46:07 PM
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