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Iíve beat him countless times and I donít think Iíve ever deadmans volleyíd him. Or even had him trigger the first one to begin with.
So for the volley are you just supposed to do a regular attack to reflect the attack because that sounds like itíd be amazingly annoying to do with a lot of a characters.
It really, really is. And that's when he actually manages to aim at you. Or doesn't use the alternative attack that winds up exactly like his deadman's volley, but then launches multiple shots that you can't swat back.
Seriously, I'd like to give a not-too-painful noogie to whoever designed this boss.
EDIT: Also, when he's overleveled compared to you, you can beat on him all day and he won't topple. That's just the worst.
edited 3rd Jun '18 11:33:30 PM by Durazno
I refuse to accept Dead Man's Volley as its name. To me it is, and always will be, Ganonball.
Also, fuck rupee grinding.
I've got about three decently-leveled characters (Link at level 93, Linkle at 42, and Skull Kid at 41), and had to splurge a ton of rupees into getting Toon Link up to 50 to get his Sand Wand. EXP Grinding is a chore, rupee grinding is just as bad. But at least now I have all characters and weapon styles unlocked.
What are some good low-level Adventure Mode maps to grind on? I'm talking Great Sea or vanilla AM. Link can go through the harder maps without a problem, but everyone else is between 15-30, but with the aforementioned outliers.
Can I just say fuck Manhandla. Seriously, I did the Great Sea Map level that represents the Forbidden Woods, started fighting Manhandla 9 minutes in, finished the battle at around 17 minutes (thus losing the A rank.) All because of the goddamned AI Roulette.
How would you want bosses to be different in a hypothetical future Hyrule Warriors 2?
Make every attack leave some kind of vulnerability, or if they stay the same, at least massively increase the scratch damage like the Dark giant bosses.
Bosses should be more like actual boss fights: longer, more complicated, and more involved than just standing around waiting for them to expose their weak spots.
And as a result, only show up in Story Mode and maybe once each in Adventure Mode, rather than hounding you on almost every map.
At least you can build up magic on maps with multiple heroes this time around.
Although that is absent on the more annoying ones.
I think I'd like it if there was a second invisible meter which once crossed forced the next attack to be the vulnerability one.
I recall once missing an A-rank on the Wii U version because King Dodongo stomped his right foot against the ground about twenty times in a row.
That isn't hyperbole by the way.
I had a thought similar to NaraNumas, where every boss attack would leave a short window of vulnerability - but not necessarily their weak-point gauge - that you would be able to deal some damage in if you weren't caught by the attack. Like when King Dodongo rears into the air, you'd have a chance to dart in or shoot an arrow into his belly before he slams down. You'd be circling them as close as you dared, taking frequent chances to strike, rather than impatiently waiting at a safe distance for them to do the thing you're waiting for.
I know it's very Zelda, but the whole "flop over and give the player forty seconds to wale on me" thing has got to go, outside of exceptional circumstances. If Argorok sprawls senselessly on the ground and I run up and start slashing, I'd better be carving him up like a turkey. Like even if you're a fearsome armored beast, lying down for a nap on the battlefield is death.
Also, also, allies need to chill. I've been kill-stealed by one of my other playable characters twice so far, and it's incredibly grating. Almost as much as having the morons swat Manhandla's heads before I can get a boomerang in there. Isn't it irritating that the one time that the characters are relentlessly, furiously aggressive is the one time that it's useless or even a liability to you?
edited 4th Jun '18 10:35:01 PM by Durazno
My "boss fucks around too long to let me get an A-rank" is naturally Manhandla - that fucker kept doing his version of the spin attack and wouldn't do any of his weak point-opening attacks at all for 3 straight minutes, with occasional "go underground to screw me over" moves. Argorok and Gohma generally like to spam their moves that open their weak points for me, and Dodongo fortunately can be hurt even when he doesn't open up, but Manhandla? Fuck that noise. I've lost more A-ranks to Manhandla than every other giant boss combined.
Phantom Ganon, Manhandla, occasionally King Dodongo, and motherfucking Ganon. They never expose their weak point and just dick around for a whole five minutes.
They've cost me several A-ranks in several missions. Plus The Imprisoned, who always takes too long to kill.
Though it's not too much of a problem anymore since I got Sheik's 4+ Harp and have been blitzing through several maps now.
I've actually never had issues with Manhandla in regard to time (though I have sometimes lost A-ranks to getting caught off-guard by its bullet seeds).
It's King Dodongo and Gohma that often screwed me over with their RNG bullshit.
Okay, so there's this thing that happens sometimes when I'm surrounded by enemies, where I will instantly snap down to 1 heart from being mostly full. Who's doing that to me? Is it a matter of "if you get hit by a massive attack that would one-shot you from more than X hearts, you get a mercy heart to stay alive"?
You always survive a lethal hit with a fraction of a heart, yes.
Okay, so now I just have to find out what's doing 10 hearts of damage to me in one shot.
I honestly wonder how you're supposed to do the giant boss mission with a good time. These things are meant to be fought 1 on 1, or evaded. Not fought all at the same fricking time.
Because they WILL cover each other's exposed time by not giving you a free moment to strike at a downed comrade, spamming attacks like no tomorrow.
Speaking of bosses, can I get any tips for A-ranking the boss rush on the Rewards map? I'm having trouble avoiding damage, especially thanks to Ganon and Manhandla's goddamned bullet seed attack.
I usually go all the way east and kill Ganon and Argorok first. Then I move south and try to take care of either King Dodongo or Manhandla without the other one noticing me. I'm rocking a level-124 Link with the Master Sword, Evil's Bane unlocked.
As for bosses I'd like to see in a hypothetical sequel, the Helmasaur King would be cool. Maybe Odolwa or Goht, too.
The worst mission I have had to do so far is the Master Quest mission for Link's L3 Spinner. All hits critical on you, none on the enemy. And you need to finish with an A-ranking for said spinner.
Fuck that mission. No matter how many hearts I have, I keep getting dropped to 1, and there's a fucking Gold Cucco running around who eventually starts following me. FUCK. THAT. MISSION.
That mission is brutal. I did manage to unlock that spinner but I honestly don't remember how. The spinner is such a close-range weapon it's so easy to get tagged with a random blow, and the boss being Sheik of all people who has some of the fastest attacks in the game. It's like it was specifically designed to frustrate you.
I literally skipped that one, and just unlocked his level 4 spinner from one of the DLC maps. The PH/ST one, I think?
I skipped all of Sheik's weapons and went straight from 2 to 4+. Even at level 50, mission was easy AF, for reasons I'm not sure of. Maybe it's because I was able to pick up the Game-Breaker that is Shiek without a problem, but either way, Sheek's mechanics made that level so much easier, and now that I'm using Sheieieieieiek a lot more regularly, her (have we decided on whether or not Shack is a guy or girl yet? Her design in HW suggests girl, so I'm going with that) levels have gone through the roof and are getting close to passing Link's.
Shonk may be my first character to hit 255.
After all this time I decided to buy Hyrule Warriors Legends for my New 2DS XL (I don't have a Switch for Definitive Edition yet)! Really enjoying it so far and I've already found my favorite character in Linkle . Just a couple of questions:
In Story Mode, whatever they called it (Legend Mode? I don't remember and can't be bothered to look it up), you have a limited selection of units you can play as on a stage. Characters you don't choose, will often show up as friendly AI commanders, and if you play as one of those when they're playable, any major scripted role they have in a stage will be given to a non-playable character for that stage (for example, play as Zelda or Shiek in the "second half", and her "role" is usually given to Ruto).
Free mode ignores all that, and always uses the "default" AI characters, even if you're playing as them.
What do you think of this trope I added about Sheik?
It's also a heartwarming moment to add.
Edited by SnaxBox on Oct 4th 2018 at 8:17:42 AM
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