Many people won't get it until later on but it almost feels like David Lynch was involved in this game's development...
I also removed one WMG because it turned out to be correct and awfuly spoilery, haha!
edited 24th Mar '15 5:47:59 AM by YoKab
So I can't beat the Cleric Beast whatsoever. I've never even gotten it to half health, and I can't seem to find any actual openings to get some good damage off on it. Using the threaded cane and pistol to fight it, but I seem to do so damn little damage...
Should I level grind? I've wasted all my vials and bullets on this thing, and I'm completely out of insight (although that was because I was trying to summon my friend and it wasn't working).
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Also run towards it and hang around the monster until it brings its arm back to prep for an attack. That’s your cue to step behind the creature and hit it with a strike of your own. In fact, remaining behind is the best possible thing you can do because you won’t be susceptible to its strongest attacks. When your adversary turns around, follow these exact steps and hit it from behind yet again. Standing face-to-face is a bad idea because it will grab your hunter. Second, you may get stuck between the side walls; if this happens dodge like crazy.
Once you’ve inflicted plenty of damage it becomes enraged. You need to back off now: the Beast’s swiping and ground pound attacks both require you to stay at a longer distance – be aware that the Beast can inflict damage while withdrawing its hand from the ground after the slam, so don’t rush in too quickly.
edited 24th Mar '15 10:17:06 AM by YoKab
By Satan's grandmother's hairy bollocks, this game is more fucked up than all the fuckedupness of the Souls games together. Miyazaki wasn't kidding when he said he was building the entire game around the concepts found in the Tower of Latria, but this reaches Drakengard levels of WTF. Needless to say, I love that shite
.
edited 24th Mar '15 6:33:44 PM by TAPETRVE
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Well it's not every day where you can land a critical hit on a monster by fisting.
edited 24th Mar '15 6:41:05 PM by theLibrarian
That's nothing. Plus, fisting giant boars had been around since Dark Souls.
Frankly, I wonder what happened to Miyazaki's much-touted "shit has to be dignified" design philosophy, because this game just revels in gratuitous nastiness at times, not that I'm complaining. Let's just say that it has a love for the Resident Evil 4 kind of body horror (in fact, it downright quotes Resi 4).
edited 24th Mar '15 7:02:29 PM by TAPETRVE
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Dear grief was this worth it. The highlight of my game thus far below via recollected quotes:
"Man, Old Yharnam is even shittier and more dilapidated than regular Yharnam. I thought the aqueduct was bad. At lease there werewolfy things aren't so bad. Though — did the bigger ones cause a poison bar to fill? I think that's poison, yeah. I guess this place is Blightown 3.0? Or Valley of Defilement 4.0... Yeah, especially with the lag spikes.
Though the guy talking at me is new. And — what the FUCK, so's the fucking GATLING GUN, WHAT THE FUCK."
This revelation was, of course, followed by a harrowing heroic sprint, many harrowing heroic fights, and one truly harrowing heroic asskicking. To my ass. Repeatedly.
Goddamn this game is great.
Also, system spoilerish things: I was truly shocked by how... nice the equipment system is, compared to the Souls games. Blood Gems can be slotted on and off weapons as you wish, weight isn't even a thing so you can use and wear whatever you want without worrying about encumbrance... which will surely lead to considerably less stupid lookin' half-naked, encumbrance min-maxed armor sets in co-op and PVP. Y'know, besides the intentionally stupid ones, those are always good.
edited 24th Mar '15 9:51:33 PM by RegisteredUser
What impresses me most about the game is how ridiculously complex the environments are. This game has the open and interconnected world of Dark Souls, but with the architectural density and complexity of Demons Souls. The result is that, unlike in either Dark Souls game, you can actually get lost in some areas of the game and might beg for a map, which hasn't really been a thing since the swamp area in the Valley of Defilement. Now granted, there is a downside to it: The getting lost is also partially due to a rather uniform colour scheme, and a lack of unmissable landmarks to orient yourself by in some places.
Also, over 50% of the game's content seems to be optional, which would explain why some people have finished it in way under 40 hours.
Alright, I'm really beginning to wonder if Miyazaki wanted to pay homage to, or just downright scavenged from the best shit-your-pants moments in the past decade of video games history. Spoilers ahead. There's a section where you fight against peasants who have writhing bundles of snakes burst out of their heads, eerily similar to the Plaga parasite from Resident Evil 4, followed by a boss fight against robed cultists with similar snake powers that are reminiscent of the Los Illuminados zealots from the same game. And remember the super-creepy Mind Rape facility from Bio Shock Infinite? Yup, Bloodborne sort of covers that stuff, too, including apathetic masked homunculi that turn aggressive at the call of an overseer, oddly deformed mooks that get summoned through dimensional rifts, and other such shite. In short, you'll very likely need your brown pants. A whole closet full of'em.
edited 25th Mar '15 11:12:08 AM by TAPETRVE
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.So I'd been thinking of getting into Dark Souls, but from what I saw the gameplay was a bit too slow and methodical for me, which is what turned me off Monster Hunter. I hear Bloodborne is faster-paced and more aggressive than DS. Is this so?
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Well, I'm a hack and slash kind of guy — I like my games fast-paced and flashy. Now, I've never actually played any Souls game, just watched footage, but at least Monster Hunter bothered me a bit with how immobile and relatively squishy the characters were. Timing is the key there, while I prefer reflexes and combo ability and so on. Now, I know Bloodborne is no Devil May Cry, but I've heard very good things about it and thought it might be worth a shot. Once I get my PS 4, anyway.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Oh god, this Church deal. So I can Invite people to this sanctuary to give them safety. But they warn about people who may or may not be worth telling, and I know, I KNOW, that i'm gonna run into a Yurt or a Lautrec sooner or later. And what's worse, I don't know if the person will be like them, being obviously ominous and creepy, or be posing as a harmless and nice person! This priest who channels Soliare? HE could be the Lautrec! AHHHHHHHH!!!
So the game so far, i'm mostly enjoying it, god, my Dark Souls knowledge and skill... It's all useless... Well, not entirely, but Bloodborne is different enough that I have to relearn it, especially when it comes to bosses, where I HAVE to properly learn how to dodge properly. I will say that the Camera REALLY didn't help during the Cleric Beast fight, continuously zooming into it. There's also the load time issues, but I can't add to that anymore than anyone else has.
A corpse should be left well enough alone...Maybe I'm seeing things but I just emerged from battling a bunch of crawling slimy demon things in the sewer only to realize my cloak now has a suspiciously brown and wet tinge -~-
I'm almost tempted to say this game is a little bit easier than Dark Souls but I don't want to give the devs any ideas. ![]()
It is very focused on speed and reflexes, yes, effective dodging is to this game what shields were to Dark Souls.
The world is dense as hell, though, I was running in circles for ages before I found the third lantern (or the shortcut back to the second one, rather).
edited 25th Mar '15 12:56:45 PM by LE0Night

By the way, I was not wrong about the spider.
The boss in question is not Rom, but Amygdala.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.