Okay, a break in the fighting. Some of the enemies are still alive but they're in worse shape than Melqarth for the most part. Nman, I swear to Ra if you take off again I'm taking out your other arm.
This could also serve as a lull in which to bring Sethos
into the party.
edited 25th Apr '14 10:58:05 PM by StygianEmperor
Flesh is a design flaw.Poor Melqarth.
Those stains from the black Gore are never going to wash out of his nice plain toga.
Although out of curiosity- you mentioned this was inspired by Age of Mythology.
Does this mean Atlantis exists somewhere in this setting?
edited 26th Apr '14 6:30:09 AM by RegularDefender
1.5 imperial gallons of tea were consumed during the writing of this post@ Nman: I figured you didn't actually pull the entire bolt out, since that's really painful and causes a good deal of bleeding. Usually you break the shaft if you're mid-battle so it doesn't get in the way, and take care of the rest afterward.
edited 26th Apr '14 3:50:48 PM by StygianEmperor
Flesh is a design flaw.

Setting Thread
Signup Thread
Roleplay Thread
Here I will elaborate on locations and NPCs, as necessary.
Then the gods vanished, in the event known locally as The Deafening. Maddened warlords became desperate to gain their favor that had suddenly been lost, and so in numbers unheard of, soldiers of several armies landed on the island city almost simultaneously. What was known as The Desecration War raged for three years, and the city burned. The temple, spared for capture, was heroically defended to the last man.
However, it was all for naught. Upon entering the temple, Draclius, the Polemarchos who claimed final victory over the island, found no evidence of the absent gods. The Oracles could not speak on the gods' behalf, and their silence was perceived as defiance toward the warlord, earning them a swift death.
NPCs:
If there is anything else you think this first post should contain, let me know.
edited 8th Jun '14 1:32:14 PM by StygianEmperor
Flesh is a design flaw.