Welcome to the Trope Pantheons thread! Please read the rules:
- When writing a profile, take note of the following:
- The very first thing any contributor should do before working on an idea or a profile is to propose and nominate the idea on the Trope Pantheons discussion thread
. In the forums, you must discuss with other users on adding ideas and seek their approval with sound reasoning, a paragraph of reasoning to justify taking a trope should be sufficient. This is done to see if your proposal is the best representative and so, in case your profile is turned down, you do not waste time writing something that others might not find suitable. You can also get some assistance in the forum thread by either asking for help and those interested asking if they can help. Attempting to work on ideas without a nomination and at least one net thumbs-up will not be accepted regardless of how much you have written already. Submissions that are added without discussion are likely to be deleted and those who violate those rules by adding Pantheon content without discussion will get reported to the mods.
- If you feel the need to remove a character for some reason (poor quality, outdated titles, etcetera) and replace him/her with another or outright rework, please see what the other tropers think about this in the discussion thread before doing anything hasty. For reworks in particular, nominate the idea as you would with new characters or profiles. Use good reasoning to see if your idea can easily replace the character present without drawing out your statement or giving too ambiguous claims most do not understand.
- In the same vein, if you adopt a profile from another troper, it is recommended that you make an announcement that you have done so on the discussion thread
. More often than not, a trope that was reserved for something was given away to someone else. Check the Related tab on the top of a page to see if a trope or character has been reserved by a user, either in the Pantheon or the Sandbox sections.
- In the same vein, if you adopt a profile from another troper, it is recommended that you make an announcement that you have done so on the discussion thread
- If, for whatever reason, you are writing about a God who just happens to be a person in real life, just try to be very careful about what you decide to say. Do not try to make the editing seem too meta (self-referential) and use the creativity to create hypothetical scenarios towards fictional characters. Some real-life individuals, including content creators (fictional content created by them is still fair-game, but do not bring up the creators themselves in such cases), may be considered disqualified for profiles due to controversies that would make them concern the Rule of Cautious Editing Judgment. To determine where a current creator would be disqualified:
- Wait for at least a month after the latest significant update for a creator's controversy before any decision can be made. If a confirmation from the questioned creator (or associates) themselves occurs, then wait for a week.
- Immediate disqualification for either a guilty sentence in a significant court case against the creator, or evidence of consistently repeated, deliberate, and/or intentionally provocative hate speech and advocacy of dehumanizing perspectives, with lesser examples warranting caution instead.
- For creators with a clear persona of their character disclosed before any scandal, the persona can have a profile with no mentioning of their real-life information. Ambiguous existence of a persona would have to be discussed further hand for anything more decisive.
- For obvious reasons, gods cannot be followers, high priests, or heralds. The 'gods' have ascended meaning there is no need for said character to be a follower of another if they have ascended.
- No hype profiles, please. 'Hype Profiles' are profiles that have been made out of ongoing events and have not been around for a long time. This creates 'hype' due to popularity and certain elements either through certain scenes, memes, dramatic acting or considered overly awesome. They are not bad tropes but building a portfolio solely for that is a bad idea, as they do not say a thing about representing the trope best (unless it's those trope concepts that they are trying to embody for a long time)
- You can see one if the profile is only showing off how awesome they are or suddenly pushing how 'significant' they are thanks to the just very recent events rather than respecting the longstanding good representations of the trope. And usually having... minimum portfolio or flavor texts and being a bit too generalized or self-contained to events from within their home series instead of interacting with other Pantheon members.
- The very first thing any contributor should do before working on an idea or a profile is to propose and nominate the idea on the Trope Pantheons discussion thread
- When posting in the forum, take note of the following:
- When you suggest a God, please explain why they fit the trope. Not everyone is going to understand just "X should be the God of Y because they exemplify the trope" off the bat, especially if they're unfamiliar with the work.
- You must use the Trope Pantheons discussion thread
in the forums if you wish to add a new deity, story, something else of importance to the Trope Pantheon canon, or reworking an existing deity (be it simply improving their existing profile or changing their title).
- For new and reworked deities, 3
means the profile will have a one-week waiting period.
- For new and reworked deities, 4
is a 3 day waiting period.
- 5
is an automatic ascension for new and reworked deities.
- Speaking of reworks, for anyone that wants to improve such profiles, they have to review the current trope the character(s) has and see if it still holds up or if there is a better rep for their trope.
- For new and reworked deities, 3
- For adding new Treasures to The Great Treasury or new Dominions to the Dominions Expansion, the following rules apply:
- For new Treasures or Dominions, 3
is a 3 day waiting period.
- 4
is an automatic addition to the Great Treasury or Dominions.
- For new Treasures or Dominions, 3
- Do not repost a profile in the forums more than twice a day if noticeable changes have not been made in between. If a profile is posted a third time in a row without noticeable alterations, it will be downvoted. This is so spamming of no-effort profiles is less frequent and to prevent tropers from getting aggravated seeing the same profile over and over. The minimum acceptable change has to be one flavor text.
- The Pantheon is not a mouthpiece for you to voice your opinions on certain characters. You may like certain characters more than others, but do not make the mistake of making profiles for characters you like to look like Character Shilling.
- Every troper new to the Pantheon is barred from approving or downvoting profiles until they have ascended at least two profiles, this means avoiding the usage of "
" or "
".
- Do not include fan reception in any profiles. It has nothing to do with the character themselves and will create unnecessary conflict.
- Write a detailed explanation on why the character is the best candidate for the deity of that trope. If people disagree with you, do not force it on the people.
- Keep in mind that if you still want to try to find a trope for a particular character, you are only given three chances to find a particular trope for them. If a suggestion goes past three possible tropes, then it will come off as shoehorning a character into the Pantheon just for the sake of that character to be there.
- On a related note, even if a character does have a free trope being suggested, there is still a limit of three attempts for suggesting that character for that trope. If no one responds to that certain proposal after being posted three times, then it will get to the point where the idea will be seen as being shoehorned into the Pantheon. In addition, the idea needs to be considered acceptable and approved because they are good, not for the sake of pitying others. After all, no one is responding to their idea.
- You can also adopt a profile or idea to work on from another contributor by messaging a request to them (preferably through private messages). Even if you get their permission, you still have to announce your adoption to the forum. Note that if the idea wasn't nominated in the first place you still have to properly nominate it.
- When posting Pantheon related stuff to the wiki, take note of the following:
- Do not put a link to these Pantheon pages into the main wiki page. The moment you want to note in a trope example that the character is a God of this trope, do not do it. If you see leftovers of this practice, correct the situation by deleting the offending text. This goes for any non-Pantheon page. The only exception to this rule is if a page in the Pantheon could be confused for a page in Main, like Good Colors, Evil Colors and Pantheon.Good And Evil Colors.
- Do not bring things that would incite fights; hot topics and 'urgent' news are not pertinent to the Pantheon's mission. For example, the political scene and some really bad politicians. We are not here to fight each other, so don't suggest things that go in that direction, this is a fictional Pantheon after all.
- To add a Pantheon page for a certain work, 4 or more characters coming from the same series/franchise should be ascended before adding the page. For Creator specific pages, 4 deities coming from the same creator and 2 individual work pages coming from the same creator is the minimum to warrant a page.
- Do not create a trope page for a story until the story is fully completed.
- When writing a profile for a character, here are a few things to note:
- Please refer to Text Formatting Rules when writing a profile, since understanding how to make and edit site pages in general is a necessity for working on profiles or other Pantheon content. Additionally, if you are not experienced with English, refer to this forum page
, as proper English spelling and grammar is expected.
- All deities should be sorted by their divine ranking. Put Overdeities on the top of the page and Quasideities on the bottom. Also, be sure to add them in alphabetical order by their first/given name (can be reversed if it is Eastern ordered). For a group, if there is no official name for them all list down all their names by order of relevance or (if too long to list) title them as Insert Name Here Main Characters or some other identifiable title along the same lines.
- The maximum number of tropes that a god can have is two, but do not try to abuse that fact. If you need to use a second trope to specify a certain thing about their position, that can be excused either because said character represents their trope choice very well alongside the first trope. It is still generally encouraged to only have one trope.
- A trope can only belong to one profile at a time. The only time two profiles can share a trope is if there are explicit variations listed in the trope page proper (e.g. Muscle Angst is held by both Biscuit Krueger and Chihiro Fujisaki as the former represents "Too Much Muscle" and the latter represents "Not Enough Muscle")
- If the character you are about to add to a House already exists in another, make sure to mention that this person has spots in another House as well. Up to 2 places can be made for a deity at most.
- For a character's theme song, try to avoid calling it "Theme of God X" or "Theme of (Show where God X originates from)". If possible, try to find out if the song has an actual name through research. Most importantly, it has to be part of their series' official soundtracks from the media. Do not list songs that are made by fans or outside sources. If they were not specifically used as music for that specific character, then they do not count. Furthermore, it has to be a general theme specifically made for that characters' appearances, not some generic music that plays for many other instances not related to the character in question.
- For images, when adding an image for your chosen character, it is highly recommended to use a stylized image that embodies the character or renders that also highlight a character's behavior (such as cool poses). Most images should be from the main adaptations of the character unless the images from the other media are of a higher quality than the adaptation. Unless it is needed, do not use fanart for images. If you are, please attribute it to the original artist. Due to the website's dark mode, removing white backgrounds from an image is paramount. This website
is suggested to do the background removal. If an image you have takes up too many bytes, it is suggestible to use this site
to reduce the byte size. If the byte is still too big, run the compressed image through other sites (or even the same one) to compress even further. Use wikis to look for better images, as even wikis for the series might not contain good official images.
- Creativity is your friend. While it is not recommended to get too ditzy at your ideas, it is best that when writing a profile for a certain character, do you think of capable scenarios between X and Y. Tip: do not use shallow examples (X wields a sword and Y wields one too) and try to think of relationships that make sense (i.e those characters that are shout-outs for another).
- Please refer to Text Formatting Rules when writing a profile, since understanding how to make and edit site pages in general is a necessity for working on profiles or other Pantheon content. Additionally, if you are not experienced with English, refer to this forum page
- Pantheon Content:
- Some series or genres will eventually have greater representation in the Pantheon than others. This is unavoidable, but a little diversity helps to make you not look like a shill. Try to ensure that if you add a deity from a popular series, make sure that it is because they are a good representative for the trope in question, and not just because they are connected to another deity in their respective canon.
- As far as deities from actual mythologies, there is generally an expectation to build the profiles off interactions from fictional portrays rather than basing it entirely from the actual myth. Therefore, a mythological deity should be more of a Composite Character whose main identity is from the actual myth.
- Occasionally there will be Gods that carry a title without a trope. This is not forbidden, but it is well-advised not to abuse them. The only house where trope-less profiles are wholly allowed is the House of Food. Mainly due to most food items lacking tropes, and adding tropes about said foodstuffs is slightly unnecessary. However, the character being ascended for their choice of food, or food-related thing must be a decently good representative of said item. (i.e their Trademark Favorite Food, or something that they are closely associated with In-Universe, or both).
- For Dominions and Treasures profiles, always consider what made those places/objects popular in the first place. Were they plot-important, identifiable imagery or have a unique aspect of it? Do not just bring regular objects under the basis of following a certain canon.
- Do not write in self-promotion or blatant advertising. Minor references to something are fine but writing that clearly intends to advertise something will not be given toleration.
- Some series or genres will eventually have greater representation in the Pantheon than others. This is unavoidable, but a little diversity helps to make you not look like a shill. Try to ensure that if you add a deity from a popular series, make sure that it is because they are a good representative for the trope in question, and not just because they are connected to another deity in their respective canon.
- For Profile Standards:
- Flavor text is used to describe certain things about a character, place, or object. To avoid short ones, it is recommended to write flavor text with 4-7 sentences that can fill around 2 lines each. Be warned that adding too many sentences does not equal good flavor text as it is not an essay of sorts (unless words are substantial and do add to the overall line).
- Character Profiles of a certain person should have the following:
- A portfolio that contains at least 7 (at the minimum) tropes describing their character.
- Flavor text count for a deity profile should have by minimum, 10 (depending on if the character in question has enough relationships/characterization) to 15 with a maximum of 20-25 for an individual profile.
- On the other hand, group profiles (profiles of a group that has 4 or more members) have their maximum flavor text count to 15 minimum, giving individual lines for the other members of the group (unless the members are not as characterized) up to 30 at max.
- Dominion profiles of a certain place should have the following:
- A portfolio that contains at least 5 (at the minimum) tropes describing the context of the place.
- Flavor text count should range at least 10 to 15.
- Treasure profiles (inanimate objects without a trope) should have the following:
- A portfolio that contains at least 6 (at the minimum) tropes that describes the object itself.
- Flavor text count should be at least 7 flavor text up to 12 to constitute a treasure profile.
- Overdeity: Omnipotent-level Reality Warper deities capable of manipulating the entire universe (or at least the world) at will. Within their own universe they are believed to be omnipotent, or at least impossible-to-completely-destroy embodiments or concepts.
- Greater Gods: High-level Reality Warper deities that are extremely powerful (capable of destroying or changing anywhere from a large city to a planet at will) and very strong non-reality warpers capable of doing the same thing.
- Intermediate Gods: Deities at this level are capable of strong but specialized powers such as hydrokinesis, pyrokinesis, etc. without major drawbacks and low-level Reality Warper beings capable of affecting their immediate area at will.
- Lesser Gods: Capable of highly specific or little power on their own, or suffer from Power at a Price. However, they may be able to ruthlessly exploit their power or combine it with just being badass enough to make up for it.
- Demigods: Badass Normal citizens of the pantheon, making up for their lower status with strength, strategy, and/or planning.
- Quasideities: Any otherwise normal human, human equivalent, or below without any special powers or training will fall here.
- An image, if possible. Please use official art or a screenshot for a picture.
- Rank: This can range from Quasideity, Demigod, Lesser God, Intermediate God, Greater God, to Overdeity, based on the representation of power mentioned above.
- Symbol: An image or icon used to represent the deity.
- Theme Song: Official song (in other words, no fan music, regardless of quality) that usually is used in affiliation with the character. If the deity is a musician this will most likely be their Signature Song. If possible, give a link for reference, preferably on either a website like Soundcloud
or YouTube
.
- Alignment: Good, evil, neutral, etc. Forget about The Great Character Alignment Debate here; the Pantheon is one of the few places where you can assign Dungeons & Dragons alignments to characters that don't have an alignment system. After all, the Pantheon is based on D&D and is made for fun.
- For Pokémon deities only:
- Gender: Defines the gender of the Pokémon; if genderless, it instead defines what gender they identify as.
- Ability: Provides the Pokémon's ability. If they can Mega Evolve, the new ability is listed as well.
- Moves: Defines the four moves used by a Pokémon. A Z-Move may also be listed.
- Portfolio: Tropes associated with the character.
- Domains: Things that the character has influence over.
- Herald: Non-ascended loyal character that is from the same series as the ascended character.
- High Priest: Non-ascended like heralds, but not from the same series, and can serve as a worthy replacement in case the deity would be unavailable, incapacitated, dead, or otherwise incapable of carrying out their duties. They can be served as part-time workers in case the originals are busy with some jobs. Co-Godhood is accepted depending on the approval of the originals, usually if the co-deity is from the same series.
- Followers: Non-ascended characters that are not part of the Pantheon, but would probably worship this character by the fact that they share the ascended character's trope.
- Relationships between ascended characters go here with your chosen character, it goes something like this:
- Allies: Members of the Pantheon that are allies, those that share the same values as them and would theoretically be friends with them.
- Rivals: Members of the Pantheon that are rivals, people who may look at your character with suspicion or a challenge.
- Enemies: Members of the Pantheon that are foes, those who would see your chosen character as a threat, either from their perspective or yours.
- Additional Character Relationships: Members of the Pantheon that do not fit in various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.), allies, rivals, or enemies.
- Partner: Defines a partnership with an ascended deity and Mon-type. (if any)
- Feared by/Fears: A deity whom the members of the Pantheon notably fear or are feared by.
- Respected by/Respects: A deity whom the members of the Pantheon respect or are respected by.
- Opposed by/Opposes: Not necessarily the same as "Enemies", but this is used for any deity whom the members of the Pantheon directly oppose or are opposed by (basically the opposite of "Respects", "On Good Terms With", and/or "Commonality Connection") in terms of certain viewpoints, regardless of alignment.
- Pitied by/Pities: A deity whom the members of the Pantheon feel pity for or are found pitiable by.
- Conflicting Opinion: Sometimes, the Deities argue over specific themes and philosophies.
- OPTIONAL NOTE FOR CHARACTER RELATIONSHIPS: Should the list for Character relationships (IE. Allies, Enemies, etc.) become too big, categorize a certain number of characters to a specific group putting them on a sublist (One example: Luigi is from the same world as his brother Mario, hence Luigi should be fall under the Super Mario Bros sublist.)
- Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part, the order is irrelevant:
- The Ascension Text: This is the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
- The Bio: A brief synopsis of the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
- Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
- And some more trivia/facts.
- And a couple more.
- Note: Standard amount of flavor text for Deities/Characters is 10-15 (15-20 for group profiles) at minimum to 20-25 (30 for group profiles) at maximum.
- An image, if possible. Please use official art or a screenshot for a picture.
- Theme Song (Optional): Not important as compared to Deity and Dominion profiles but a notable mention if there is an accompanying song in use with the object.
- Alignment: Refers to the dominion's role in their story, be it those used by villains or used by the Player Character.
- Portfolio: Tropes associated with the dominion.
- Domains: Things that the place has links to.
- Relationships (Optional): Unless the location has a connection with a specific deity, relationships are optional and may not be required. However, if there are deities linked to the same series as to where the dominion is linked to, note them using the relationships, this includes deities that theoretically have interest with said dominion, good or evil otherwise.
- Add the Intro. Here the introduction of the Dominion is added with some tidbits regarding the origins of its' creation and usage in the story. You can also add what made it popular/iconic/important here.
- Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
- And some more trivia/facts.
- And a couple more.
- Note: Standard amount of flavor text for Dominions is 10 at minimum to 15 at maximum.
- An image, if possible. Please use official art or a screenshot for a picture.
- Appearance: A shortened description of the item's looks with some notable features also mentioned.
- Class: Refer to the Treasure Classification System in the Great Treasury.
- Alignment: Refers to the objects' role in their story, be it those used by villains or used by the Player Character.
- Theme Song (Optional): Not important as compared to Deity and Dominion profiles but a notable mention if there is an accompanying song in use with the object.
- Museum Check: A note that says whether the item is viewable by the public.
- Portfolio: Tropes associated with the item.
- Domains: Things that the item has links to.
- Relationships (Optional): Unless the item has a connection with a specific deity, relationships are optional and may not be required. However, if there are deities linked to the same series as to where the item is linked to (especially the original owner of the item), note them using the relationships, this includes deities that theoretically have interest with said object, good or evil otherwise.
- Add the Intro. Here the introduction of the Treasure is added with some tidbits regarding the origins of its' creation and usage in the story. You can also add what made it popular/iconic/important here.
- Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
- And some more trivia/facts.
- And a couple more.
- Note: Standard amount of flavor text for Treasures is 7 at minimum to 12 at maximum.
Edited by Tabs on Jun 24th 2024 at 7:51:43 AM
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First draft of Whispy Woods. He's a giant tree that usually ends up being the first boss of the Kirby games. Due to being the first boss, he's usually very easy to beat, with it being entirely possible to beat him within seconds. That said, he's ultimately portrayed as a neutral figure, never really attacking until provoked and occasionally being friendly with the puffball on his off days.
Right off the bat, any Warm Up Bosses he'd get along with? How about other living trees, for fairly obvious reasons?
Whispy Woods, God of Warm Up Bosses (Guardian Of the forest)

- Symbol: An Apple
- Theme: That Stubborn Tree!
- Demigod
- Alignment: Lawful Neutral (Lawful Good in the anime)
- Portfolio: Hostile Trees, Stationary Boss, Recurring Boss Template, A Magnet For Abuse, Tends To Drop Projectiles From His Braches, Shoots Air Puffs, Gets A Bit Trickier With Each Game (Though Is Still Generally Easy), Is Nicer In The Anime
- Domains: Trees, Nature, Bosses, Apples
- Allies: King Dedede, Glass Joe
- Enemies: Kirby And His Friends (Most of the time, anyways)
- One of Kirby's most recurring enemies, Whispy Woods has almost always served one purpose: to serve as a Warm-Up Boss to whatever challenge Kirby shall be facing. A giant, generally aggressive tree, Whispy is capable of two attacks: dropping apples on his enemies and shooting air puffs at foes. As one can tell, they aren't very hard to avoid, and combine this with him being a comically large target, he tends to go down within minutes, or even seconds, of the fight starting. While he's learned some new tricks and is occationally capable of being a threat, he still remains as the easiest boss in the games he appears in.
- Whispy has been in the Pantheon for quite some tine now, having ascended for the title of Warm-Up Boss due to having kept the position for as long as Kirby's been going on adventures. Despite holding a boss title, he never goes out of his way to actively fight anyone, usually only fighting others when provoked or forced to do so otherwise. Unfortunatley, many a warrior or adventurer have found him to be an exellent testing grounds for new abilities, so Whispy often finds himself fighting (and losing to) various gods, to his dismay. Eventually, after enough of these encounters, as well as a few miscellaneous interaction, he decided to use them to touch up his profile, figuring it was about time for an update.
He has attacked Dedede ocasionally and in the anime Dedede tried to chop him down and his forest once, so there's that. As for other warm-up bosses, there's the Pack Hunting Monsters
@Yiptap Just because they were deleted, doesn't mean that they are prohibited from coming back. Of course, you pretty much have to make them and treat them as though they are new entries.
In regards to the cleanup, let's just hope people don't get too carried away by this.
Edited by mariovsonic999 on Dec 16th 2021 at 8:38:59 AM
So for the holidays, I’m reworking one of literature’s most iconic holidays misers. Here is the basic draft for Scrooge and his profile intro and ascension. What I would like to know is how does it hold up as an intro and what additional allies and enemies he would have. Thank you.
Ebenezer Scrooge, The God Who Found the True Meaning of Christmas

- Demigod
- Symbol: His top hat
- Theme Song: Scrooge
- Alignment: Lawful Good, (formerly Lawful Evil)
- Portfolio: A miserly old moneylender, Bad Boss, Learned to be kind to his fellow men, Even Evil Has Standards, Sour Outside, Sad Inside, The Atoner, Lost his chance to be with Belle, Became a better boss, Realized the error of his ways, Good Feels Good, Once obsessed with money and profit, A reflection of Jacob Marley's faults, Died alone and unloved in an alternate future, Disliked Christmas due to past misfortunes, Redemption Earns Life, Villain Protagonist
- Domain: Christmas, Commerce, Greed, Misers, Redemption, Faith, Mortality
- Herald: Bob Cratchit (His business partner), Fred (His nephew)
- Allies: Jacob Marley, The Ghosts of Christmas, Scrooge McDuck, Mickey Mouse, Donald Duck, Bruce Wayne, Alfred Pennyworth, Fred Flintstone, The Muppets, Jean Luc Picard, Charles Xavier, Mario, Sara Crewe, The Professor,
- On good terms with: The Grinch, Wally, Angela Sheehan, Jerrica Benton, Perrine H. Clostermann
- Odd Friendship: Rarity, The Smurfsnote , Wario, Daffy Duck, Dr. Victor Fries/Mr. Freeze
- Enemies: Mr. Burns, Princess Morbucks, Reagan Twins, Lex Luthor
- Victorian London was full of colourful characters all striving to make a living. But there was one man who was hated among all others, one considered a squeezing, wrenching, grasping, scraping, clutching, covetous, old sinner. This was Ebenezer Scrooge, a miserly old moneylender who made his wealth from siphoning money from his debtors and underpaying his employee Bob Cratchit. Simply put, he was a man consumed by greed and thought poorly of his fellow human beings. He also despised the Christmas season, due to it being a season where people were more generous to others and more willing to give to others. But this monetary worldview all changed one Christmas Eve when Scrooge was visited by a most mysterious spectre covered in chains. It was his business partner Jacob Marley, who died seven years on the day. Marley had been condemned to spend an eternity dragging the chains forged in life by his greed and ignorance towards his fellow men. As such, Scrooge was warned that if he didn't change his ways, he would be doomed to suffer the same fate bestowed upon Marley. That night, Scrooge was visited by three spirits, each representing Christmas past, present and yet to come. It was through them that Scrooge relived his Dark and Troubled Past, learned the generosity and kindness the season brought with it, and most importantly, that his actions in the present would have terrible consequences if left unchanged. Scrooge awoke the next morning - Christmas morning - a changed man. He promised to keep Christmas in his heart and remember the lessons the spirits taught him. He made amends to his cruel actions the previous day; giving out donations to the poor, accepting his nephew Fred’s invitation to Christmas dinner and, most important of all, giving Bob Cratchit a much deserved raise and made him his partner. Scrooge kept his word, in fact he was better than his word. He became a second father to Cratchit’s son Tony Tim and became as good a friend, as good a master, and as good a man, as the good old city knew. It was always said of him, that he knew how to keep Christmas well, if any man alive possessed the knowledge. May that be truly said of us, and all of us!
- Scrooge and Cratchit remained a respectable establishment, with Ebenezer continuing to remain true to the lessons he learnt all those years ago. Then, on one Christmas Eve, Scrooge discovered a strange letter on his desk. He opened it and read it. “You have done much, my old friend,” it said in fine handwriting. “Now, I think it is time to spread some more goodwill. You have been chosen, Ebenezer Scrooge.” When he finished reading it, a strange light appeared in front of him. Scrooge, rather cautiously, entered the light. He emerged on the other side in a strange place, full of festive lights, falling snow, children playing games and singing, and people preparing decorations. It was unlike anything Scrooge had ever seen, but he recognized the festive cheer. Then, from amongst the crowd, a familiar face approached, one he thought he wouldn’t see again. Old Jacob Marley was still a ghost, still carrying his chains, but instead of a look of sadness, he was happy. Proud even. Marley explained the land Scrooge had entered was called The Pantheon, and asked his old friend to help spread the joy and goodwill Scrooge discovered to the people living there. Now Scrooge thought on it for a moment… but who was he to deny an offer such as that? He accepted, and he was soon given a special title and position within the Pantheon.
Flintheart Glomgold is someone who Ebenezer wouldn't like as not only does Flintheart exhibit greedy behavior, but tends to disregard the lives of others in dangerous ways while trying to get more money.
Anything more for Frosty or is he good to go?
Happy Birthday!
Frosty the Snowman, God of Life-Giving Artifacts

- Lesser God
- Symbol: His old silk hat
- Theme Music: Frosty the Snowman
- Alignment: Neutral Good
- Portfolio: Snowlems, Big Fun, Nice Hat, Friend to All Children and Animals, Will Melt if Exposed to Hot Conditions Long Enough
- Domains: Snow, Hats, Fun
- Heralds: Crystal (his snow-wife), Chilly & Milly (his snow-children)
- Allies: Rudolph the Red-Nosed Reindeer, Santa Claus, Olaf, Elsa, Anna, Mrs. Claus, Nicholas St. North, Jack Frost (Rise of the Guardians), Miss Bianca & Bernard
- Enemies: Winterbolt, Jadis, Lord Fredrik, Robot Santa Claus, SCP-4666, Father (KND)
- Avoids: villainous fire-based entities
- Sympathetic towards: Ice King, Shoto Todoroki
- Frosty the Snowman was a jolly happy soul; with a corncob pipe and a button nose and two eyes made out of coal. But what makes this snowman stand out was that old silk hat the children building him found, for when they placed it on his head, he began to dance around. Frosty is very much a jolly happy soul who enjoys having fun with the children who bring him to life and is even willing to help them overcome personal problems in their life if said problems are bringing the kids down. There are a few adversaries that have gone after Frosty for one reason or another, most likely due to that hat he’s wearing or the fact that him being well-liked among children for his easygoing attitude was an issue to those envious of him. Despite such problems that head his way, Frosty and his friends are able to persevere in these situations and he even has his own wife and kids, also made out of snow.
- Winter had arrived in the Pantheon once more, bringing with it chilly weather and plenty of snow for many to check out. A group of children heard of a story about a snowman who comes to life via an old silk hat and while it seemed like any sort of hat that fit the description could have done the job, it became apparent that the hat in question wasn’t just an ordinary hat as a hat had blown into the Pantheon one night during a winter storm. The following day, the same children took a look at the hat and, looking at the snowman they built earlier, decided to put the hat on him and sure enough, the snowman came to life. Frosty the Snowman had come to life in the Pantheon and as he would learn from that group of kids, the Pantheon was a big place full of surprises that he would subsequently find out about. Regardless of what the future may hold for him, Frosty spent his first moments in the Pantheon hanging out with that group of children and would meet up again with them much later, with some of those kids being part of different groups at times.
- One aspect of the Pantheon that Frosty was quick to notice was the differing climates across various areas in contrast to the normally cold areas he normally resided in. Similar to what happened when he once visited a circus in a warmer location while he and his family were given amulets to prevent them from melting, Frosty and his family had a magic spell cast on them where they wouldn't melt in relatively normal, but still warm areas, with the only stipulation being that they would still turn into puddles if they end up in areas that have temperatures too high for normal humans to survive in. Frosty generally appreciated the gesture since the drawback related to melting wasn’t nearly as fatal as what happened back at the circus, though he’s still content with living in snowy areas and would only go to these warm, but not fatal to humans, locations if asked by someone he’s friends with. Naturally, those who are skilled with snow are willing to accompany him during such travels and make sure he and his family don’t melt.
- Olaf took an immediate liking towards Frosty and even saw him as a big brother when it came to living snowmen. In addition to planning abridged one-man re-enactments of Frosty’s stories, Olaf decided to arrange a meeting between Frosty and Olaf’s closest friends, Elsa and Anna. Elsa not only had a brand of ice magic that brought Olaf to life, but she had to get a better handle of her powers after plunging Arendelle into an endless winter, with her sister Anna helping Elsa improve as a person. Similar to how Elsa gave Olaf a spell that would prevent him from melting, she was the one that gave Frosty the spell that would ensure that he can better survive in slightly hotter conditions. Anna and Elsa saw some similarities to Olaf in Frosty as far as being a friendly snowman is concerned, and Frosty admired how the sisters were able to support each other throughout plenty of hardships and grew to become more-than-capable even when the sisters are independent from each other.
- He is very well-acquainted with Santa Claus, who helped him get to the North Pole and given how Rudolph the Red-Nosed Reindeer is another of Santa’s friends who helps Santa with his delivery during poor weather conditions, the three alongside Mrs. Claus tend to hang out with each other on a regular basis. Frosty was surprised to learn about others who have the Santa Claus moniker (or at least appear and dress up like the figure) and it turned into unease after learning that some of these Santa lookalikes had a far more antagonistic attitude than the real deal. Robot Santa Claus was one notable Santa copycat that displeased Frosty quite a bit since Robot Santa will gun down anyone he deems naughty and has extremely high, if not outright impossible, standards for what he sees as nice. Since many of the people that Frosty helps will more likely than not be seen as naughty by Robot Santa, the most Frosty can do if he ends up in Robot Santa’s crosshairs is to try and escape him with the help of anyone genuinely innocent that Robot Santa thinks of naughty. Frosty was more than horrified to learn of SCP-4666, who was more like a serial killer that kidnaps children to became slaves in a factory that makes presents made of human body parts than someone who can even be seen as an analogue to Santa Claus, and has done what he can to make sure people don’t fall victim to The Yule Man.
- It was through meeting another version of Santa known as Nicholas St. North that Frosty managed to learn about a group of heroes that he took a strong liking towards. That version of Santa was part of a team that fought against Pitch Black (aka The Boogeyman) and the members of said team consist of various figures that children know about from stories said kids were told about. One of its members happened to be a version of Jack Frost who was very different from the one Frosty and his family were familiar with. All of those Guardians make it their duty to make children happy, with Jack Frost, a fun-loving entity who had to deal with some emotional baggage of his own related to loneliness, having a prominent fondness towards children. Whenever Jack Frost isn’t busy fighting against Pitch Black alongside the other Guardians, he hangs out with Frosty and they often play with children together.
- Frosty is very much a benevolent entity even against the adult bullies that threaten his well-being, but he is at least aware of those that have a worse demeanor than them, with Winterbolt being one such villain that targeted him and Rudolph. He isn’t happy that Winterbolt is back and would rather not get near him in any capacity, but the snowman was more dismayed to learn that there were people similar to Winterbolt in terms of having selfish and destructive ambitions. Jadis was someone similar to Winterbolt when it came to conquest and endless winters that benefit no one but themselves and what she did was potentially even worse than what Winterbolt attempted back then. Other dangerous conquerors known for their cold habitat and their power over that element that Frosty had to be careful of included Lord Fredrik, who attempted to take over Donkey Kong Island with the use of a magic horn that can bring about endless winter. From Frosty’s perspective, winter and snow should be synonymous with being able to have fun and learning to make the most of bad situations instead of aggravating problems for others. While he is able to navigate terrible winters without much problem, it’s mainly up to his friends such as Elsa to keep Frosty out of serious trouble from such powerful adversaries.
- While there were plenty of cryomancers good and evil that Frosty became aware of, there were those associated with the element of cold that were much more conflicted in terms of morality that Frosty was curious about. The Ice King was one of those cryomancers that the snowman visited and despite some eccentricities present from the Ice King, Frosty would learn that there was a very tragic reason behind the Ice King’s eccentricities. Once a normal man named Simon Petrikov, he discovered a crown that bestowed him powers at the cost of his sanity and his “Simon” personality became heavily buried inside the unstable Ice King. Frosty was unnerved at the fact that headwear, let alone regular items, could hold some corruptive influence towards others and he really doesn’t want something like that to happen towards any other snowmen that could be built in the Pantheon for Frosty to hang out with. He’s very much saddened by what Simon had to go through and is hoping that his road to recovery will work out in the long run, even if the Pantheon’s various quirks make it harder to ensure a smooth recovery.
- Not only did the Pantheon have varying areas of differing temperature that Frosty had to be aware of, there were also individuals that were able to harness the power of fire or ice. While he is already aware of those that can use ice, those who could weaponize the heat was something he had to be careful of. While he had the assurance that friendly deities that could control fire wouldn’t harm him, those who use fire for malevolent means ended up being a risk for Frosty’s well-being. What ended up being the biggest concern for him was those such as The Firebird who were able to cause widespread fiery destruction just by moving long distances and no amount of magic can protect Frosty from such harm. Winterbolt was bad enough for Frosty, but the potential for someone to essentially be an fire-based equivalent for Winterbolt (even without the need to build an army) in addition to dangerous entities that can burn things just by moving made the snowman nervous.
- Shoto Todoroki ended up perplexing Frosty after hearing about someone who can use both fire and ice, partially since Frosty didn’t think it was possible for both elements to coexist without the need for magic. During his conversation with Frosty, Shoto said that there was no magic involved in how he got his powers and that the story behind them was unpleasant for a lack of a better term. The story that Shoto told Frosty surprised the snowman given that not only was Shoto dealing with issues much more severe than what the snowman was used to, but that Shoto was grappling with the fact that his father (who can harness fire) who formerly abused him is trying to become a better person and while Shoto knows about Enji’s intentions, he isn’t fully ready to forgive him. Shoto also had a group of friends in his class that have helped him improve as a person and while the aforementioned issues haven’t been fully resolved, Frosty is relieved to know that someone who has had a difficult life is taking the necessary steps needed to become better. Although Frosty can’t really take on a more active role in keeping people safe the same way Shoto does with being a Hero, Shoto said that Frosty can at least make the lives of others better with what the snowman can do.
- While Frosty has been friendly towards animals whenever they meet (provided that they don’t try to harm him), it’s his amiability towards children that’s made him a favorite among that particular age group. The Pantheon had plenty of kids and even a few specialized spots for them alongside places that kids enjoy being at for Frosty to visit during wintertime. While he has enjoyed his time hanging out with innocent children and having fun with them in addition to helping some of them overcome personal problems, there were some kids whose behavior was nothing like those he had befriended and often for the worse. Hearing about problematic children and those who actively want to cause issues for others troubled the snowman as it meant that there were children who were victims of abuse by those in the same age group and that’s not getting into children who are willing to commit far deadlier actions against others. Frosty was then told that not only do some children not want to meet him, but that there are worse kids who are willing to take advantage of Frosty and that he shouldn’t meet those kinds of people for the sake of his well-being. He has taken those words to heart, though Frosty can’t help but wonder if there’s anyone who is willing to soften up such cold-hearted children that he shouldn’t be with.
- Not only were there different kinds of children, but there were those in the Pantheon that had their own opinions of kids, both good and bad. While disturbed by the fact that there were children that exhibited lethally bad behavior, Frosty was more distressed by the fact that there were entities in the Pantheon such as Father who not only hated children, but had performed actions to make kids actively suffer. Even more horrifying was the fact that some denizens in the Pantheon have actively targeted children for murder and while some of the kids Frosty has encountered are able to defend themselves against such enemies, many others don’t have the resources or abilities needed to survive encounters against them. This would lead Frosty to learn about those in the Pantheon that not only have a fondness for children similar to himself, but have also actively defended them from danger. Miss Bianca and Bernard were two such entities that have regularly taken on missions to rescue children in danger and given that Frosty already has good kinship with animals such as Hocus Pocus the rabbit, he was able to strike an easy friendship with the two mice. Whenever the two have a mission related to finding children in snowy weather, they can count on Frosty being there and helping each other out in getting that child to safety.
- The story of Frosty the Snowman has been a popular tradition that’s often retold during the Christmas season and with it came some parodies of such a tale, often with things going in a different and often rough direction for those involved. Patrick Star was someone who took up the role of Frosty one time when Jimmy Neutron and his friends decided to bring a snowman to life, only for the kids to learn that Patrick was very annoying (or even scared them off in a shorter version of said parody). From what people know about him, Patrick enjoys having fun, but is rather dumb and sometimes said instances of fun can end up being a detriment towards others, sometimes exceeding the mere annoying actions he inflicted on Jimmy Neutron and his friends. Frosty is one to like having fun with others, but he would prefer to make sure that the fun they’re having doesn’t end up becoming dangerous or have life-altering consequences for those involved.
The Scrappy of the Trope Pantheon, God of Thumps
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Im looking at what was deleted off Megaten and I dont even know if what I proposed is even considered by anyone lol. Not particular bummed out, if anyone's getting the wrong idea
Edited by M1gamiTensei on Dec 16th 2021 at 12:11:24 PM
Pantheon server for all who click here. Lost too much money and time, this coaster ain’t stopping.Is there anything more I should add to Colonel Noodle or is he good to go?
Colonel Noodle, God of Noodles (Baby, Burger Shop's Son)

- Demigod
- Symbol: A noodle burger. Alternatively, Colonel Noodle's afro and shades.
- Theme Song: Noodles Can't Be Beat
- Alignment: Chaotic Neutral
- Portfolio: Badass Longcoat, Battle Rapping, Big Bad, Catchphrase Borrower, Cool Shades, Freudian Excuse, Hates Burgers, Noodle Obsessed, Seemingly minor character was important all along
- Domains: Noodles, Afros, Rapping
- Allies: Lisa Simpson, DJ Grooves, The Colonel, Naruto Uzumaki, Po and Mr. Ping
- Enemies: Ronald McDonald and most other fast food-related gods
- Admired By: Maya Fey
- Opposed By: Min Min
- Friendly Rivals: PaRappa
- Afraid Of: Sanji
- Worships: The Flying Spaghetti Monster
- Colonel Noodle is eccentric, to say the least. Back in PaRappa Town, he started the Noodle Syndicate and attempted to turn every food in the world into noodles. His reason for doing so being that his father, the Beard Burger Master, forced him to eat burgers his entire life. Not only did Colonel Noodle lose friends because of it, but his mother ate so many burgers that she became a burger herself. Enraged, Colonel Noodle then formed the Noodle Syndicate and took it upon himself to show everyone how it feels to eat the same food your entire life. It was up to PaRappa to stop the colonel and show him that other foods can be good too. Colonel Noodle then underwent a Heel–Face Turn and even changed his outfit! Things stayed that way for a while, but didn't last forever...
- Colonel Noodle was ascended by none other than PaRappa himself. PaRappa was excited to show Colonel Noodle all the cool foods in the Pantheon. Things went as planned... Until Colonel Noodle found out he was ascended as the god of noodles. Colonel Noodle had a Face–Heel Turn and took up the mantle as the leader of the Noodle Syndicate again. PaRappa wasn't pleased one bit. Colonel Noodle fell in even deeper when he found out that his temple is a giant noodle bowl with every single noodle in the multiverse being there. There is also a small island in the middle of the bowl with a the necessities for living (A bed, a bathroom, etc). Colonel Noodle was very pleased.
- At the beginning of his stay at the Pantheon, Colonel Noodle didn't interact much with others. However, one thing Colonel Noodle did would boost his notoriety by a long shot. Colonel Noodle achieved his goal: He turned every food in the Pantheon into noodles (Though it only lasted for half a day). Most were not pleased by his "prank". Actually, most opposed him. Most notably Ronald McDonald, whose business slowed considerably that day due to the noodles, causing him to warn the Hamburglar to stay away from Colonel Noodle, and Min Min, whose business slowed down a ton after the noodle incident. Colonel Noodle was warned by the head gods that if he did that again, they would ascend the Beard Burger Master in some way. Although it seemed like everyone had a distaste for Colonel Noodle due to his prank, not everyone opposed him. Lisa Simpson was glad that Colonel Noodle turned food such as burgers and chicken into noodles, a vegan alternative. They then became friends, and when Colonel Noodle is bored, he visits Lisa's saxophone sessions. Naruto Uzumaki was also overjoyed at all the noodles, and began to make frequent trips to Colonel Noodle's temple (Specifically the ramen section of the bowl). One time, Colonel Noodle asked Naruto to teach him his ninja techniques, and Naruto said he would think about it. In reality, he just forgot. Maya Fey grew an admiration for Colonel Noodle, realizing that noodle burgers (A mix of her two favorite foods) were possible. The Colonel was actually amused by Colonel Noodle's prank and grew friendly with him, from one colonel to another. Colonel Noodle has tried to get the Colonel to add a fried noodle bucket to his menu, but the Colonel isn't a big fan of the idea.
- Colonel Noodle was able to befriend DJ Grooves, as they are both afro-trotting deities. They met at a club in the Pantheon, and after hanging out together for a while, they became so chummy that DJ Grooves even hired Colonel Noodle to prank the Conductor by filling his temple with noodles. Deities who were nearby the Conductor's temple at the time state that they heard him screaming that he will find those afro-trotting "peck-necks" and tie them to his train tracks. Colonel Noodle still consistently pranked the Conductor, even after the threat. Things got so bad that the Conductor hired several bodyguards to protect his temple. Colonel Noodle found this out the hard way.
- Colonel Noodle was also able to befriend Po and Mr. Ping, seeing that they run a noodle shop (Colonel Noodle even helps out in the shop sometimes). Although they get along, Mr. Ping gets a bit nervous that Colonel Noodle will drive customers away, Po has convinced him to let him stay. This paid off greatly, as Colonel Noodle's experience with noodles allowed him to give advice to the Panda-Goose duo. These tips actually made the noodles taste better than they already did, and more customers came than ever. Colonel Noodle had finally earned the trust of Mr. Ping, and him and Po are allies of the colonel. Po has even proposed making Colonel Noodle the mascot of their shop, but Mr. Ping says that that's pushing it.
- Although Colonel Noodle tries to act tough, there's one person that absolutely terrifies the leader of the Noodle Syndicate: Sanji. After hearing about his fight with Wanze, Colonel Noodle sees Sanji as an enemy to noodles. Sanji, on the other hand, only knows Colonel Noodle as the guy who turned every food in the Pantheon into noodles. Eventually, Colonel Noodle decided to face his fears and challenged Saiji to a cooking fight to prove that noodles are the king of all foods. Sanji accepted, and defeated Colonel Noodle in a Curb-Stomp cooking battle judged by none other than Gordon Ramsey. Sanji doesn't think badly of Colonel Noodle, but now, after being embarrassed in the cooking battle, Colonel Noodle just sees the Thousad Sunny's chef as a threat and refuses to get near him.
- Upon finding out about the Flying Spaghetti Monster, Colonel Noodle has converted to pastafarianism. He frequently makes trips to the Flying Spaghetti Monster's temple and prays, offers noodles, reads the Gospel of the Flying Spaghetti Monster, and many other things. The Flying Spaghetti Monster appreciates Colonel Noodle, as he is one of the few people who believe in his religion. Colonel Noodle became very religious and refuses to believe that that the Flying Spaghetti Monster is the God of Religious Parodies. Any time he is reminded of this fact by another deity, he runs to the FMS's temple and tells him about what they said and how they need to be punished. Fortunately, the FMS is always able to calm him down. Now, instead of getting angry at being told about the FMS's title, Colonel Noodle just laughs it off while thinking to himself that they will regret not believing in the Flying Spaghetti Monster when the "day of reckoning" comes. It is unknown what this "day of reckoning" is.
- Colonel Noodle and PaRappa still get along, but are pretty distant. In an attempt to close the rift between them, PaRappa invited Colonel Noodle for a picnic, only for him to bring noodles, causing PaRappa to cut their picnic short. PaRappa even paid George and Harold to hypnotize Colonel Noodle to being the humble owner of Beard Burgers again. This worked temporarily, but it wore off once Colonel Noodle made it back to his temple and remembered that he is the god of noodles. Besides that, Colonel Noodle and PaRappa are still friends, albeit more like rivals.
Edited by Yiptap on Dec 17th 2021 at 2:14:37 AM
Looks good now
@Doodslayer
Whispy wouldn't like Applejack as she kicks apple trees to harvest their apples, so he wouldn't like being kicked as well.
SING TO ME, LEND ME THE SONG OF BLASPHEMY
Noodle
Standard repost time
The Factory, Unholy Organization Of Horrific Factories (Bright's Proposal for SCP-001, possibly formerly The Anderson Factory)

- Votes: 3(Crimson Shark, Excessive-Menace, Vengeful Bale)
- Date of ascension: 23 December(repost 17 and 20 December)
- Hall: Architecture (House of Craft)
- Greater Deity-level organization
- Symbol: A simple stamp that says "A Product Of The Factory"
- Alignment: Neutral Evil
- Portfolio: Sociopathic Predatory Business, Nightmarish Factory To Extreme Degrees, May Contain Evil, Capitalism Is Bad, The Only GOI With No Sympathetic Qualities WHATSOEVER, Extreme Animosity With Dr Wondertainment (and possibly the SCP Foundation, who they contrast), The Group, The Dreaded, Horror Hunger, Source Of Many Dangerous Anomalies, Thinks They Are Owed By The Rest Of The World, believing Humans Are Bastards
- Domains: Factories, Anomalies, Cruelty, Industrialization, Greed, Gluttony, Evil
- Interests: Dr Weil, The Grox
- Interested in: Phazon, The Chimeras, The Xenomorph Drone and its Facehugger sibling
- Respects: The Grandmas
- Respected by: Molag Bal, Darkseid, Dr Fetus
- Allies
- Financial supporters: Melkor, The Grand United Alliance of Evil, the Hounds Of War (especially Sundowner), Hexxus, Killer BOB, The Batman Who Laughs
- Business partners: Alex Wesker, William Birkin and Ozwell E Spencer, Vought-American, Conal Cochran, Mag'ladroth the Void Dragon, SHOCKER
- Other notable customers: The 456 Ambassador, Calvin J Candie, The Four Libertines, The Fraternity
- Teeth-Clenched Teamwork with: The Grand United Alliance of Destruction, Ultimate Reed Richards/the Maker
- Rivals: Buy n Large, the rest of the Hall of Businesses and Corporations
- Enemies: The SCP Foundation, The Global Occult Coalition, Agent K and Agent J, the Grand United Alliance of Good, heroes opposing Umbrella Corporation, Theodore Roosevelt, Charles Dickens, Zamasu, The Emperor of Mankind, Finn (Star Wars), Iroque, the Phantom Thieves of Heart, Scrooge McDuck, Pepsiman, the Angry Video Game Nerd, The Boys, Captain Planet and the Planeteers, the Hall of Nature Preservers (especially Gaea), Lysandre, Abraham Lincoln and deities who fought/were involved in the American Civil War, Magneto, the Hall of Fairies, Santa Claus (classic, Nicholas St North and Robot), Meat Boy
- Many dangerous anomalies have been sold as consumer products, usually identified with the stamp "A Product Of The Factory". Founded in 1835 before the founding of unions, they milked that fact for all its worth and make their products through hellish factories. 16 hour work days are tame compared to the slave labor, forced breeding to create more workers, horrific mish-mashing, Blood Magic and other horrible practices. All of this is done to create, at best, products which have collateral damage. Imagine every negative trait of factories and capitalism during The Gilded Age, put it on steroids and give it access to the anomalous. And they don't care what happens to you at all.
- There are dozens of Groups of Interestnote , however the Factory stand out in having absolutely no redeeming qualities. Even openly selfish groups like Marshall, Carter and Dark can be charming or have standards, but the Factory is evil from top to bottom. Their systematic and structured cruelty were applauded by both Darkseid and Molag Bal, especially the former as anyone who's been to Apokolips has a good idea on what living in the Factory is like.
- They are one of the proposals for SCP-001; a designation where none/multiple/all entries are falsified to hide the true SCP-001. It tells that it was once the Anderson Factory, founded by an absolutely monstrous Corrupt Corporate Executive called Jesse Anderson. During the Grant administration the Foundation raided the Factory and killed the founder, but he still lived and they were forced to get his help against The Fair Folk in exchange for giving them people. And they still make dangerous SCPs. Whether this is SCP-001, just a story or something else the Hall of Fairies were rightful disgusted by the Factory and wish to shut them down. Killer BOB opposed this however, since he wants to feast on the suffering the Factory creates.
- Whether or not they are an SCP, 001 or not, a number of SCPs can be traced to them. Here's some of them just to get an idea on what they're producing.
- SCP-528: they're little plastic containers containing silly putty that copies whatever image of a person is pressed onto it. Like a voodoo doll, whatever you do to those copies happens to the person their image is copied from. The GUAE Malum Magia has ordered these in bulk so they can be used as putty voodoo dolls for both their enemies and whoever they want to torment.
- SCP-750: a pair of contact lenses that let you see things as "they really are" and by that they mean disturbing visions and perspectives. Eg; food becoming piles of limbs and gore, walls being covered with biofilm. Fuminori Sakisaka believes that they would cancel out his madness vision, but the SCP Foundation refuses to let him wear them.
- SCP-1096: A variety of silicon breast implants. You don't feel pain, so it can't be too bad? Well only if you have no problem becoming a silicon plastic-based organism. The Nestene Consciousness decided to pay in bulk so it can sell them incognito and turn fleshy humans into Autons.
- If one takes Bright's SCP-001 proposal as canon, it would make the Factory the SCP Foundation's Arch-Enemy. If not, then the Foundation still hates them since they stand for almost everything the Foundation opposes. Though the GUAG and the Foundation will sometimes bicker due to conflicting ethics, they're all in an agreement that the Factory should be neutered. Naturally Melkor wants the Factory to run as long as possible, mainly because he wants the GUAE to be their primary customers. While he's supporting them in the pantheon so they may continue to be karma houdinis in a lighter setting, they don't give a damn who they sell their unholy products to so long as they stay wealthy. They'll even sell things to the GUAD to slake an unending hunger for revenue, though just because they're one of the few businesses willing to deal with them doesn't mean they're going to allow them to completely succeed in their end goal.
- They are also on the Global Occult Coalition's "kill on sight list and are dreaded by the Serpent's Hand. If the latter is to be trusted, they're an industrialized cancer that spreads across the multiverse.They're defined by sheer gluttony and constant hunger for more resources in order to continue making anomalies; they ascended to pillage the Trope Pantheon and nothing else. In many ways they're similar to the Umbrella Corporation, except with a broader business model and they make zero attempts to hide what bastards they are. The many enemies of said corporation wonder who's worse. Magneto personally hates them because what goes on in their factories reminds him of the utter horror that he witnessed in Nazi concentration camps.
- If the Factory has a philosophy, it's that humanity is inherently selfish. While this is certainly true of them, the main reason the GUAG irks them is how their existence refutes them and their avarice. Zamasu actually agrees with the Factory, and he naturally considers them the living embodiment of human evil. Though he's no better, even members of the GUAG agree about how he feels about the Factory and have little reservations to him trying to tear them apart. Even for the poor souls enslaved in the Factory, death by Zamasu seems like a preferable option. Tezcatlipoca, for all his flaws, is utterly livid at what they do to their workers and wants to tear them apart as well.
- One SCP, SCP-2271, is an attempt to gaslight the outside world that Humans Are the Real Monsters and thus justify themselves, but it only goes to show their refusal to reflect and accept their own awful nature. They have the distorted desires to form a Palace for the Phantom Thieves to steal hearts, and they are aching to do so. Unfortunately, the Factory isn't a singular entity and no-one even knows who's in charge, assuming anyone is, thus they cannot find one. The Indigo Tribe has had similar problems in trying to forcibly reform the Factory. Interestingly in spite of being an evil businessman with omnicidal ambitions, Lysandre joins the Thieves in being disgusted by the Factory. As his M.O is trying to preserve the world's beauty and resources, just with terrible methods, he considers the Factor a personification of the societal rot and unending want that led him on his dark path.
- It should come as no surprise the environmentally conscious look at the Factory with contempt; they don't actively pollute for the hell of it like a Captain Planet villain, but their abject gluttony for resources and scourging the Earth for base material has blacklisted them among the Hall of Nature Preservers. The base loathing and contempt for common decency and whatever poor soul is forced to work in their factory left Captain Planet curled in the fetal position. Hexxus was absolutely jubilant and has been funding them so they may empower him in the destruction of the environment. Dr Weil could be heard laughing at this as he likes the cut of their jib, even if he doesn't find them useful, and the Grox felt the same.
- Being the living embodiments of cruel robber barons, they're the exact kind of evil Charles Dickens loathes with a fiery passion, and the worst case scenario Theodore Roosevelt believes would've been spawned had he and his fellow Progressives not helped the unions and ensured a clean food and drugs act. If the tales of Lord Blackwood are to be believed a young T.R once fought SCP-682, so he's not out of the dark when it comes to the anomalous. Almost any business is either helping him and the Foundation shut down the Factory, and/or regarded as competition. For at their core the Factory is a Predatory Business, who will continue even if there's nothing but dust and ash to grind down.
- Hyper-consumerist sociopaths that they are, they believe they are owed by the rest of the world for their products. The GUAE sees no reason to abuse them of that notion, nor do the Hounds of War; their willingness to sell to any side lets them prolong war, and the Hounds find this beautiful. Sundowner found himself a high-ranking position in their newly founded Factory-Pantheon Weapons Division. According to the Ace and Eights canon they prolonged the American Civil War by selling to both the Union and the Confederacy. Those involved in the conflict were disturbed by this, Benjamin Cameron included.
- Besides Umbrella Corp, the Factory are business partners with Vought-American, what with them being another predatory and sociopathic corporation with no empathy to who might get caught up in their OSHA violations and disastrous products. The Boys were horrified at this considering the Factory's influence has made Vought ten times deadlier. SHOCKER was another business partner, and the Factory gleefully accepted the monsters they were willing to sell. Broadening out their scope has attracted more regular customers, be it the 456 Ambassador and the Libertines who want Human Resources, Calvin Candie who wanted a product to mentally enslave black people and slaves in general, or the Fraternity who simply want toys to holster their power of their Villain World.
- They are interested in a lot of hostile anomalies and substances in the Trope Pantheon. They're one of many who want to weaponize Phazon and the Xenomorphs, and while Evil Is Not a Toy there's a fear that their own evil outclasses what they'd do to him. They're also interested in collecting the Chimeras, as they remind them of the half-beast monsters they've bred and stitched together. Not even children are safe as girls as young as eight have been subjected to breeding pits and other monstrous acts. After discovering the House of Celebration they've extended their morose activities to the Christmas season, sending all Santas into a rage they may pervert the holiday. Robot Santa Claus found them outrageous; yeah he's bloodthirsty towards most people but he's transparent in what he's doing and the Factory's, well, factories make his own almost nice.
- Pepsiman holds contempt towards them; he's a living brand icon, and the Factory represent every negative attribute a company can. The Angry Video Game Nerd is disgusted by both their crimes despite how much of an asshole he can be, but he and Pepsiman are convinced the Omnicidal Maniac, Pepsi-obsessed Pepsiman of the AVGN universe is actually an anomalous version the Factory created; it'd certainly be in their wheelbarrow. He also fears that Polybius and potentially dangerousnote video games were made by them. The Factory hasn't claimed credit yet, but instead have tried to pattern some of the Void Dragons' creations. It annoys the C'Tan, but Mag'ladroth realizes the benefit working with them could bring. And like the C'Tan, the Factory are dominated by their greed and gluttony. All of this further confirms how the Emperor of Mankind feel about them; a cancer in the body of humanity that must be removed before proving fatal.
- The Factory has a morbid appreciation of the Grandmas of all deities as they work for a player who has thrown aside so many ethics and morals and on a multiversal scale, and all just for cookie production. They simply responded with an annoyed scoff as they can't imagine how their dangerous products make a decent product. Dr Fetus felt the Grandmas were turning down a great deal since he respects the Factory; like them they have contempt for all life and are capable of making gigantic machines and scientific abominations. Meat Boy considers his alliance with the Factory low even for him and has sworn to destroy the vile GOI. They were also able to get the sponsorship of the Batman Who Laughs who can find a use and sense of pride in the darkest representation of capitalism. The Maker has begrudgingly become a customer so he can use their products to better the world; a damning indictment of his character.
SCP-914 (The Clockworks)


- Votes: 3(Crimson Shark, Excessive-Menace, Vengeful Bale)
- Date of ascension: 23 December(repost 17 and 20 December)
- House: Artifacts Library
- Appearance: A large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork.
- Class Level: 4 (Object Class: Safe)
- Museum Check: Granted (requires authorization by the SCP Foundation first)
- Alignment: True Neutral
- Portfolio: Clock Punk, Black Box, Has Five Settings; Rough, Coarse, 1:1, Fine And Very Fine, Snarky Inanimate Object, Troll, can be a Wild Card, Very Fine Objects Can Be Unstable, Mundane Utility
- Domains: The Anomalous, Clockworks, Machines, Conversion, Alterations
- Under ownership of: The SCP Foundation
- Source of interest: The Grand United Alliance of Machines, Sauron, deities in the Houses of Gaming, Machinery and Technology, Nature and Weapons
- Restricted testing: Anything that could compromise SCP-914, explosive or biological materials (currently banned from testing under any circumstances), any artifact that ranks Class 3 or higher on the Treasure Classification System, non-organic deities (only permitted under express approval of the O5 Council)
- SCP-914. Object Class: Safe. The Clockworks, as it's known, is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork. It is incredibly complex, consisting of over eight million moving parts comprised mostly of tin and copper, with some wooden and cloth items observed. It has the anomalous ability to modify any material under five quality settings: "Rough", "Coarse", "1:1", "Fine" and "Very Fine". Though it still follows internal rules (eg: it cannot alter the atomic structure of items) the lack of energy lost in the process among other things makes it anomalous. SCP-914 is kept in research cell 109-B.
- The SCP Foundation was reluctant at first to add any artifact in their custody to the Great Treasury, but they were persuaded following an argument with the Court of the Gods that the wide array of material at the Trope Pantheon's disposal could be used in SCP-914. If one wants to utilize the Clockworks, their request must be approved of by at least Dr Gears or someone with Level 4 clearance. Basic tests with mundane and pantheonic items were done to showcase the five settings.
- Rough: Breaks apart an item into varying/different parts. For example, a steel ingot was cut via laser into a variety of steel chunks. A 1 kilogram ingot of adamantium was given from Charles Xavier for a test, and despite its near-indestructibility SCP-914 was able to break it into a variety of pieces. They were later returned to him and smelted back together after testing the pieces under an electron microscope.
- Coarse: A more sophisticated deconstruction of items. The same type of steel ingot was cut into steel screws. Due to a freak accident involving Bender's shiny metal ass, said ass plate was put on coarse. The result was multiple ash trays useful for putting cigarette butts in. Recursive testing on one of the unused Bender-based ash trays resulted in different elemental lumps; 30% iron, 40% zinc, 40% titanium, 40% lead, and the remaining 40% material that makes up dolomite. No-one can figure out how they got more material than was present and the resulting material has been classified as SCP-914-A55.
- 1:1: Swaps an item with something of equal value. Eugene Krabs was eventually convinced to give a photocopy of the Krabby Patty Secret Formula in exchange the SCP Foundation would never allow information of the formula to escape, and plenty of money. His reasoning? He wanted to make a back-up meal in case Plankton ever succeeds at stealing the formula. The result? A recipe for delicious crab meat. Mr Krabs proceeded to incinerate the crab meat formula and requests amnestics.
- Fine: Improves the item. Professor X got permission to put in a copy of the instructions for how to make adamantium. The result was the instructions to make proto-adamantium, which for security reasons he's kept close to his chest. After seeing the 1:1 test Plankton decided to use a copy of the chum formula the Chum Bucket uses. The result? The chemical composition of cyanide. A second test was a bunch of expletives at Plankton's expense. Most people agreed they were both improvements to the Chum Bucket secret formula.
- Very Fine: Fine Up To Eleven. However Very Fine can make the item unstable so unless you're willing to risk losing the item it's advised not to use this setting. When a spare Pokeball was put under the Very Fine setting the result was a Master Ball. When said Master Ball was put under the Very Fine setting it started shaking for ten seconds and captured the the D-Class made to test it. Attempts to open the Very Fine Master Ball have failed and anyone who touches it suffers from third degree burns. Research is in progress in hopes of using this anomalous item to capture SCP-682.
- Anything that could compromise SCP-914, and explosives aren't even considered for test drive. Another ban on testing is biological material due to its inherently chaotic results. A D-Class that was tested on the Very Fine setting became a violent and unstable superhuman. As Death Is Cheap they're mortified at the idea of some of the stronger deities using it to upgrade themselves and using said rule to retain their upgrades; even suggesting an overdeity should be put on the Very Fine setting risks demotion to D-Class. Already homicidal and immortal gods like Voldemort are trying to put themselves in the Very Fine setting to become Keter class gods.
- Other artifacts, both in the Treasury and outside of it, are a strict "NO" when it comes to experimenting. If someone is stupid enough to try and, say, request the Chaos Heart be tested they will be immediately thrown to SCP-682's containment chamber, forced to look at SCP-096's face in its cell, or both. Sauron believes the Clockworks will allow the One Ring to give him power equal to Sauron. Surprisingly Darkseid doesn't want to test the Anti-Life Equation even if he gained private control of SCP-914. His reason was simple: it could become too unstable and dangerous for even him to wield. One of his avatars paid dearly for messing with the Equation.
- Though not biological it is currently ruled no version of the Philosopher's Stone permitted. This is to avoid invoking the wrath of Truth and the stone being made of human souls. That said, it's possible the Coarse setting might be allowed one day as a means of freeing said souls from their torment. Any item that directly alters any biological organism like the Stone Mask or the Stand Arrow is currently banned from experimentation too. Diavolo has been trying to get the latter on Fine so he may gain a Requiem Arrow for himself, and the Pillar Men believe they can turn any Stone Mask into a Red Stone of Aja mask.
- Despite what's been mentioned some artifacts in Maximum Security have been considered by the O5 Council for testing. They're currently stuck deciding whether SCP-914 can be trusted to improve the Pure Hearts, the Golden Throne or the Omnitrix. Big E calculates that if the Golden Throne was put in the Fine setting it could cure him of his pain, no longer malfunction and require far less psykers sacrificed to it. Since he still needs to be attached to not immediately die and is a biological organism, this hasn't materialized. Azmuth is more accepting of the idea of using the Fine setting on the Ultimatrix, itself basically the Fine setting of the Omnitrix.
- Usage on artifacts, whether they are part of the Great Treasury or not, are permitted for testing so long as they have a Class Level of 4 or lower, and according to pantheonic rules there are multiple items available. The O5 Council alone decide if a Level 3 or higher artifact can be used, and while an agreement is very rare they have done this. Here are some artifacts approved for experimentation by the SCP Foundation
- Two spares of Death Notes were used for experimentation. One was done under 1:1. Result; a "Death Laptop". It follows almost all the same rules as a Death Note, but is adapted into being a laptop and having a few rules altered to adapt to this. After this experiment a new rule was made "Anyone who experiments with a Death Note will die in 40 seconds". When someone used a D-Class personnel to put the other Death Note under Fine, the result was they died but a "Super Death Note" now gave someone Shinigami Eyes without consequence, being allowed to affect anyone regardless of age and write down the name of any Shinigami except the Shinigami King himself. However it came with a terrible side effect that had any further experimentation end. "The owner of a modified Death Note will die in 23 days. This cannot be circumventing with anomalous means".
- The Metal Blade on Very Fine. The result was a gaseous metal that spread rapidly and was sharp enough that the unfortunate researchers had cuts on a molecular level. They coaxed Dr Wily into giving them Metal Man's blueprints in order to find some way of weaponizing this, and after much trial and error managed to succeed. They inevitably used the Very Fine Metal Blade Gas to try and kill SCP-682. After suffering severe lacerations 682 altered its shape and outer body to be similar to Air Man in order to counter-act it and blew the Very Fine Metal Blade Gas on its attackers.
- Spare Batmobiles on the 1:1. The results were a Joker-Mobile, Two Face-Mobile and Scarecrow-Mobile. Batman has refused to allow Fine or Very Fine Testing; The Batman Who Laughs believes it'd give him an appropriate mobile. The only test done with any of the Batmobiles afterwards was one on the Coarse setting, which gave out the Batmobile from Batman & Robin. The boot had a bunch of Bat Credit cards with a memetic hazard that increases the Nostalgia Critic's anger if observed.
Dr Bright: "For God's sake the joke is dead!" - It isn't advised that any non-organic deity should test themselves in SCP-914, but so long as the O5 Council approves of it they will carry through with it. The possibility of robots being updated by SCP-914 is why it's among the most attractive items towards the GUAM, who were inevitably banned from any in-person tests even with the SCP Foundation's members watching them. Sigma and Ultron wish to create an ultimate battle body through the Clockwork's Fine setting, and along with SKYNET they wish to infect it with a virus to take full control. If SCP-914 is compromised in any way by their ilk, its object class is to be updated to Keter and a yet undisclosed means of containment will be used to minimize the damage until it can be cured.
- It should always be remembered that while the Clockworks are not considered sentient by human measures, it has an attitude. One example of this was when Dr Hertz put a recording of songs he'd sung and written, he got "Learn to Sing", "Teach Yourself to Play Guitar", and "Songwriting for Dummies". Squidward once put two spare clarinets on 1:1 and Fine; what he got back was an anomalous music box that only plays ear-piercing screams, and the same clarinet with a restraining order against him. Whenever they put a picture of the aforementioned Sigma, Ultron ect through SCP-914 on Fine they usually get a middle finger, a line of obscenities, a middle finger made out of obscenities.
- Despite being somewhat unreliable, people still like to tests weapons, technology, raw minerals and weapons from different houses in it. The Angry Video Game Nerd has been promoting video game tests, in large part to find something in the shitty games that suck ass. Here's his test log
- Testing with 1:1 on terrible games he owned resulted in a roadkill skunk with beer filled in its rectum and buffalo diarrhea. Further tests involved scatalogical samples of various different animals, including samples containing DNA that doesn't match any known species.
- When he tested two Dr Jekyll And Mr Hyde on Rough and Coarse respectively it resulted in being torn apart on the sub-Planck length level and fine, brown ash in something resembling a chamber pot. Dumping it on SCP-682 came incredibly close to terminating it and the lizard only survived by adapting to have no sense of taste. 682 eventually escaped and found the Nerd, forcing him to replay Dr Jekyll and Mr Hyde; the Nerd begged the lizard to terminate him.
- Testing the same game on "Fine" finally gave the Nerd something viable; the original The Strange Case of Dr. Jekyll and Mr. Hyde. However it was written on an anomalous material that caused it to disintegrate unless there wasn't any light to read it. Not wanting to give up, he got another copy and put it on the Very Fine setting. The result was not only a good game, but a really great game that the AVGN loved playing. It was so good in fact he only stopped playing due to starving to death. "The Very Fine Dr Jekyll and Mr Hyde" was later classed as a cognitohazard and is awaiting SCP classification.
- Has produced pornographic imagery and texts involving "Clockwork-chan" entirely without prompting. On 1:1 setting. Yes, it came up with an anthropomorphic female version of itself and wrote/drew lewd fanfiction and fanart of itself. Zone-Tan got ahold of these lewds as a basis for her own porn video of SCP-914, then put it through Very Fine. The result was an anomalous video that caused anyone to watch it to suffer a lethal overdose of dopamine. The video was immediately taken down, but not before Slaanesh managed to get a copy. Dr Clef is notably immune to the video's effect and he blames Dr Bright for letting ZONE have access to 914's self-lewds.
- Monika doesn't like the Clockworks because of an incident where it was used to make her real only to end up being killed upon breaching the walls of 914's containment. It's generally advised that any metafictional narrative like a Deadpool comic not be put on the Fine or Very Fine settings. They did allow a 1:1 on a Deadpool comic, and ended up getting an issue of Ambush Bug. Superman wanted to know what went wrong and used his X-ray vision to learn the exact process which 914 uses...only to learn that 914's exterior had enough lead in it to thwart his efforts.
- The RED Team were given the opportunity to get more weapons through SCP-914, however they preferred using it to put hats on the Very Fine setting. While they were amazing hats, they often had anomalous properties like making even rounded people fight to the death over "the precious hat!!". Beatrix LeBeau was also permitted to put slime ports in SCP-914. She's noticed that SCP-999 gets irate when she puts them in Very Fine, and asked the Foundation what's the deal. Apparently they used a sample of its slime on the Very Fine setting, resulting in a hostile but ineffectual blue slime that made the Tickle Monster so mad it struck and consumed it.
Godzilla vs Power Rangers is going to be official
. Add another check in Pantheon is canon.
Edited by WhirlRX on Dec 16th 2021 at 6:09:50 AM
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The Trope Pantheon is basically a better written The League of Extraordinary Gentlemen at this point
I'm surprised there aren't as many Christmas-theme suggestions this month
Edited by RJ-19-CLOVIS-93 on Dec 17th 2021 at 2:09:15 AM
@Yiptap:
The Shin Megami Tensei purge of bad profiles has been finished.
Prettiest Meta Knight Gijinka, ngl@SCP-914: Remove the bit on Monika. She and the rest of the DDLC girls are established flesh-and-blood humans in the Pantheon now. Also, I think "The RED Team" should be called "The Mann Co. Mecenaries", "the Teufort Nine", or Team Fortress.
TV Tropes Pantheon Group Members Database

Finally done with the Battlehawks, and accepting thumbs ups for real this time.
"September 1st, 1939. Germany invaded Poland. This was the start of the Nazi Blitz in Europe. It engulfed the world in a war that caused great social and political turmoil. What follows is an accounting of evidence recently uncovered about the secret war the Allies fought against the German Reich and Japanese Empire during World War II. By May of 1940, the Allied Leaders of Great Britain and the United States had witnessed the awesome power of Germany's resurrected war machine. They were shocked by the deadly efficiency of Germany's air force, the Luftwaffe. Except for England, all of Western Europe had fallen in quick succession to the enemy blitzkrieg. Undermanned and underequipped, the Allies moved quickly to slow the Nazi military juggernaut. For this task, Prime Minister Winston Churchill authorized the creation of a secret organization called the SOE, the Special Operations Executive. It's mission was to undermine the German war effort and in Churchill's words: "To set Europe ablaze." To accomplish their difficult task, the SOE created a unique fighter squadron dubbed "The Battlehawks". It's mandate was to search out and destroy the terrifying secret weapons of the Luftwaffe. Pilots from war-ravaged Europe, and even the United States, came to England to volunteer their services. It was from this broad spectrum of aviators that the Battlehawks would find its strength. In the coming years, the skill, dedication, and courage of these brave pilots would be tested to the fullest. This is their story..."
The Battlehawks, Divine Eagle Squadron of the Pantheon
- Unknown to the Battlehawks, Nemesis and its leader Krieger had escaped their universe entirely following their Final Battle over the skies of Normandy. The squadron as a whole had been brought into the Pantheon through the machinations of high-ranking Nazis Johann Schmidt, Wilhelm "Deathshead" Strasse, General Heinz Bohm, and Rudolf von Sturmgeist. Through HYDRA's and later Milleneum's funding of their operations plus the help of deities such as the White Witch Sophie, Nemesis has begun wreaking havoc on both the Allied Forces in the Pantheon as well as various non-aligned areas. With their resumption of the Vengeance Weapons Program, it's only a matter of time before the Forever War between the Allies and Axis concludes in a potential Axis Victory, or at least end with possibly millions of Allied and non-aligned casualties.
- With Nemesis and their wonderweapons becoming a genuine threat in the Pantheon, many deities in the Pantheon who had been fighting the Nazis and HYDRA unanimously decided to bring in the one group that had vanquished the threat they and their new weapons posed...the entire Battlehawks squadron. With help from none other than George Lucas, who had had a hand in the creation of Nemesis' own universe and who felt partially responsible for the mess that they had unleashed, the Battlehawks, in their respective universe, had received a request from none other than the Pantheon's incarnation of President Franklin D. Roosevelt himself. In a letter addressed to James Chase and the other Battlehawks, Roosevelt told them about Nemesis' activities within the Pantheon, and how they needed the Battlehawks to once again neutralize their operations. Without any second thought, the Battlehawks unanimously agreed to track down and eliminate Nemesis in this new dimension, knowing that Krieger, with his now unlimited funds and resources, could and would use his squadron to potentially win the war in the Nazis' favor.
- And so it was, with Chase, Trevor, Rork, Armstrong, and several unnamed or unlisted Battlehawks members all ascending together. Once in the Pantheon, they ended up meeting up with Cedrick and the White Rose, who were revealed to have not only survived, but were revealed to have been captured by the Nazis after the Peenemunde Raid. As it turned out, they had managed to stage a breakout at the prison camp they were held in, and were rescued by OSS operative Lt. Mike Powell, who promptly led them into the Pantheon not long afterward. With the Battlehawks once again at complete strength, they are officially instated into the Pantheon as Divine Eagle Squadron of the Pantheon. With their official establishment as a fighting unit in the Pantheon's list of Allied Forces, they soon set up temples all throughout, with airbases in England, North Africa, the Soviet Union, and even in Southeast Asia and the South Pacific.
- During the Battlehawks' first combat mission in the skies of the Pantheon, they end up rescuing Eylstadt's White Witch Izetta from a combined ambush by "HYDRA's New Champion" Sophie and Nemesis, with Oberst Krieger with a squadron of newly-acquired Ho 229 fighters being amongst the ones leading this attack in an attempt to take down the Witch for good. Before either the German officer or the evil Witch can finish Izetta off in a finishing blow, James Chase, in a Gloster Meteor jet fighter, manages to catch both parties off guard and give Izetta a window to escape and counterattack. In an epic dogfight over the skies of the Principality of Eylstadt, the Battlehawks and Izetta duel to the death against Nemesis and Sophie, with jet contrails and streaks of magical energy littering the sky. Ultimately, the Battlehawks and Izetta manage to force their Axis opponents into a retreat, with Krieger's and his men's jets forced to return to base due to low fuel, and Sophie subsequently forced to fall back alone, having learned to retreat following her last incarnation's death over Thermydor.
- Following this Allied victory, the Battlehawks begin launching systematic raids against Nemesis, Nazi German, HYDRA, and Imperial Japanese bases throughout the Pantheon, particularly those housing Hexenium as well as Nova-6-based weaponry. The effect is immediate, with hundreds Imperial Japanese and German jet aircraft and wonderweapons destroyed, preventing any effective offensives and counteroffensives from being launched, and delaying Axis plans for months on end. Often, these missions would be coordinated alongside other deities such as Steve Rogers and Bucky Barnes. Having been an SOE agent himself, Lt. Karl Fairburne often tasks the Battlehawks as his personal air support during his missions in North Africa and Italy, with them helping neutralize several of General Franz Vahlen's tanks and General Heinz Bohm's planes in the process.
- Aside from raids against wonderweapons, the Battlehawks also engage in conventional air support and air superioty missions over Europe and the Pacific, doing things such as rescuing under siege American Airborne troops and Rangers from German tank and infantry assaults over Normandy, to aiding the Black Cats in sinking Japanese warships and merchant shipping off the coast of Southeast Asia. On occasion the squadron would also end up teaming with and aiding the 501st JFW in fighting off Neuroi attacks.
"With the D-Day invasion's success, the Allied crusade in Europe had finally begun. The Battlehawks had fought throughout the greatest war in history, playing a vital but untold role the Allied victories. Their daring efforts ended Hitler's atomic weapons project, and prevented his terror weapons from ever being used. But they knew the Third Reich would now grow more desperate, pouring resources into its program like never before. In one sense, for these weary pilots, the war was just beginning..." "We are gonna sit here and take it! You hear me!? We're gonna take it!"