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Welcome to the Trope Pantheons thread! Please read the rules:

    Rules 
Rules. The following are not suggestions or tips, but things that have to be followed:
  • When writing a profile, take note of the following:
    • The very first thing any contributor should do before working on an idea or a profile is to propose and nominate the idea on the Trope Pantheons discussion thread. In the forums, you must discuss with other users on adding ideas and seek their approval with sound reasoning, a paragraph of reasoning to justify taking a trope should be sufficient. This is done to see if your proposal is the best representative and so, in case your profile is turned down, you do not waste time writing something that others might not find suitable. You can also get some assistance in the forum thread by either asking for help and those interested asking if they can help. Attempting to work on ideas without a nomination and at least one net thumbs-up will not be accepted regardless of how much you have written already. Submissions that are added without discussion are likely to be deleted and those who violate those rules by adding Pantheon content without discussion will get reported to the mods.
    • If you feel the need to remove a character for some reason (poor quality, outdated titles, etcetera) and replace him/her with another or outright rework, please see what the other tropers think about this in the discussion thread before doing anything hasty. For reworks in particular, nominate the idea as you would with new characters or profiles. Use good reasoning to see if your idea can easily replace the character present without drawing out your statement or giving too ambiguous claims most do not understand.
      • In the same vein, if you adopt a profile from another troper, it is recommended that you make an announcement that you have done so on the discussion thread. More often than not, a trope that was reserved for something was given away to someone else. Check the Related tab on the top of a page to see if a trope or character has been reserved by a user, either in the Pantheon or the Sandbox sections.
    • If, for whatever reason, you are writing about a God who just happens to be a person in real life, just try to be very careful about what you decide to say. Do not try to make the editing seem too meta (self-referential) and use the creativity to create hypothetical scenarios towards fictional characters. Some real-life individuals, including content creators (fictional content created by them is still fair-game, but do not bring up the creators themselves in such cases), may be considered disqualified for profiles due to controversies that would make them concern the Rule of Cautious Editing Judgment. To determine where a current creator would be disqualified:
      • Wait for at least a month after the latest significant update for a creator's controversy before any decision can be made. If a confirmation from the questioned creator (or associates) themselves occurs, then wait for a week.
      • Immediate disqualification for either a guilty sentence in a significant court case against the creator, or evidence of consistently repeated, deliberate, and/or intentionally provocative hate speech and advocacy of dehumanizing perspectives, with lesser examples warranting caution instead.
      • For creators with a clear persona of their character disclosed before any scandal, the persona can have a profile with no mentioning of their real-life information. Ambiguous existence of a persona would have to be discussed further hand for anything more decisive.
    • For obvious reasons, gods cannot be followers, high priests, or heralds. The 'gods' have ascended meaning there is no need for said character to be a follower of another if they have ascended.
    • No hype profiles, please. 'Hype Profiles' are profiles that have been made out of ongoing events and have not been around for a long time. This creates 'hype' due to popularity and certain elements either through certain scenes, memes, dramatic acting or considered overly awesome. They are not bad tropes but building a portfolio solely for that is a bad idea, as they do not say a thing about representing the trope best (unless it's those trope concepts that they are trying to embody for a long time)
      • You can see one if the profile is only showing off how awesome they are or suddenly pushing how 'significant' they are thanks to the just very recent events rather than respecting the longstanding good representations of the trope. And usually having... minimum portfolio or flavor texts and being a bit too generalized or self-contained to events from within their home series instead of interacting with other Pantheon members.
  • When posting in the forum, take note of the following:
    • When you suggest a God, please explain why they fit the trope. Not everyone is going to understand just "X should be the God of Y because they exemplify the trope" off the bat, especially if they're unfamiliar with the work.
    • You must use the Trope Pantheons discussion thread in the forums if you wish to add a new deity, story, something else of importance to the Trope Pantheon canon, or reworking an existing deity (be it simply improving their existing profile or changing their title).
      • For new and reworked deities, 3 [tup] means the profile will have a one-week waiting period.
      • For new and reworked deities, 4 [tup] is a 3 day waiting period.
      • 5 [tup] is an automatic ascension for new and reworked deities.
      • Speaking of reworks, for anyone that wants to improve such profiles, they have to review the current trope the character(s) has and see if it still holds up or if there is a better rep for their trope.
    • For adding new Treasures to The Great Treasury or new Dominions to the Dominions Expansion, the following rules apply:
      • For new Treasures or Dominions, 3 [tup] is a 3 day waiting period.
      • 4 [tup] is an automatic addition to the Great Treasury or Dominions.
    • Do not repost a profile in the forums more than twice a day if noticeable changes have not been made in between. If a profile is posted a third time in a row without noticeable alterations, it will be downvoted. This is so spamming of no-effort profiles is less frequent and to prevent tropers from getting aggravated seeing the same profile over and over. The minimum acceptable change has to be one flavor text.
    • The Pantheon is not a mouthpiece for you to voice your opinions on certain characters. You may like certain characters more than others, but do not make the mistake of making profiles for characters you like to look like Character Shilling.
    • Every troper new to the Pantheon is barred from approving or downvoting profiles until they have ascended at least two profiles, this means avoiding the usage of "[tup]" or "[tdown]".
    • Do not include fan reception in any profiles. It has nothing to do with the character themselves and will create unnecessary conflict.
    • Write a detailed explanation on why the character is the best candidate for the deity of that trope. If people disagree with you, do not force it on the people.
    • Keep in mind that if you still want to try to find a trope for a particular character, you are only given three chances to find a particular trope for them. If a suggestion goes past three possible tropes, then it will come off as shoehorning a character into the Pantheon just for the sake of that character to be there.
      • On a related note, even if a character does have a free trope being suggested, there is still a limit of three attempts for suggesting that character for that trope. If no one responds to that certain proposal after being posted three times, then it will get to the point where the idea will be seen as being shoehorned into the Pantheon. In addition, the idea needs to be considered acceptable and approved because they are good, not for the sake of pitying others. After all, no one is responding to their idea.
    • You can also adopt a profile or idea to work on from another contributor by messaging a request to them (preferably through private messages). Even if you get their permission, you still have to announce your adoption to the forum. Note that if the idea wasn't nominated in the first place you still have to properly nominate it.
  • When posting Pantheon related stuff to the wiki, take note of the following:
    • Do not put a link to these Pantheon pages into the main wiki page. The moment you want to note in a trope example that the character is a God of this trope, do not do it. If you see leftovers of this practice, correct the situation by deleting the offending text. This goes for any non-Pantheon page. The only exception to this rule is if a page in the Pantheon could be confused for a page in Main, like Good Colors, Evil Colors and Pantheon.Good And Evil Colors.
    • Do not bring things that would incite fights; hot topics and 'urgent' news are not pertinent to the Pantheon's mission. For example, the political scene and some really bad politicians. We are not here to fight each other, so don't suggest things that go in that direction, this is a fictional Pantheon after all.
    • To add a Pantheon page for a certain work, 4 or more characters coming from the same series/franchise should be ascended before adding the page. For Creator specific pages, 4 deities coming from the same creator and 2 individual work pages coming from the same creator is the minimum to warrant a page.
    • Do not create a trope page for a story until the story is fully completed.
    Instructions and Tips 
Here are some tips one should keep in mind when editing:
  • When writing a profile for a character, here are a few things to note:
    • Please refer to Text Formatting Rules when writing a profile, since understanding how to make and edit site pages in general is a necessity for working on profiles or other Pantheon content. Additionally, if you are not experienced with English, refer to this forum page, as proper English spelling and grammar is expected.
    • All deities should be sorted by their divine ranking. Put Overdeities on the top of the page and Quasideities on the bottom. Also, be sure to add them in alphabetical order by their first/given name (can be reversed if it is Eastern ordered). For a group, if there is no official name for them all list down all their names by order of relevance or (if too long to list) title them as Insert Name Here Main Characters or some other identifiable title along the same lines.
    • The maximum number of tropes that a god can have is two, but do not try to abuse that fact. If you need to use a second trope to specify a certain thing about their position, that can be excused either because said character represents their trope choice very well alongside the first trope. It is still generally encouraged to only have one trope.
    • A trope can only belong to one profile at a time. The only time two profiles can share a trope is if there are explicit variations listed in the trope page proper (e.g. Muscle Angst is held by both Biscuit Krueger and Chihiro Fujisaki as the former represents "Too Much Muscle" and the latter represents "Not Enough Muscle")
    • If the character you are about to add to a House already exists in another, make sure to mention that this person has spots in another House as well. Up to 2 places can be made for a deity at most.
    • For a character's theme song, try to avoid calling it "Theme of God X" or "Theme of (Show where God X originates from)". If possible, try to find out if the song has an actual name through research. Most importantly, it has to be part of their series' official soundtracks from the media. Do not list songs that are made by fans or outside sources. If they were not specifically used as music for that specific character, then they do not count. Furthermore, it has to be a general theme specifically made for that characters' appearances, not some generic music that plays for many other instances not related to the character in question.
    • For images, when adding an image for your chosen character, it is highly recommended to use a stylized image that embodies the character or renders that also highlight a character's behavior (such as cool poses). Most images should be from the main adaptations of the character unless the images from the other media are of a higher quality than the adaptation. Unless it is needed, do not use fanart for images. If you are, please attribute it to the original artist. Due to the website's dark mode, removing white backgrounds from an image is paramount. This website is suggested to do the background removal. If an image you have takes up too many bytes, it is suggestible to use this site to reduce the byte size. If the byte is still too big, run the compressed image through other sites (or even the same one) to compress even further. Use wikis to look for better images, as even wikis for the series might not contain good official images.
    • Creativity is your friend. While it is not recommended to get too ditzy at your ideas, it is best that when writing a profile for a certain character, do you think of capable scenarios between X and Y. Tip: do not use shallow examples (X wields a sword and Y wields one too) and try to think of relationships that make sense (i.e those characters that are shout-outs for another).
  • Pantheon Content:
    • Some series or genres will eventually have greater representation in the Pantheon than others. This is unavoidable, but a little diversity helps to make you not look like a shill. Try to ensure that if you add a deity from a popular series, make sure that it is because they are a good representative for the trope in question, and not just because they are connected to another deity in their respective canon.
      • As far as deities from actual mythologies, there is generally an expectation to build the profiles off interactions from fictional portrays rather than basing it entirely from the actual myth. Therefore, a mythological deity should be more of a Composite Character whose main identity is from the actual myth.
    • Occasionally there will be Gods that carry a title without a trope. This is not forbidden, but it is well-advised not to abuse them. The only house where trope-less profiles are wholly allowed is the House of Food. Mainly due to most food items lacking tropes, and adding tropes about said foodstuffs is slightly unnecessary. However, the character being ascended for their choice of food, or food-related thing must be a decently good representative of said item. (i.e their Trademark Favorite Food, or something that they are closely associated with In-Universe, or both).
    • For Dominions and Treasures profiles, always consider what made those places/objects popular in the first place. Were they plot-important, identifiable imagery or have a unique aspect of it? Do not just bring regular objects under the basis of following a certain canon.
    • Do not write in self-promotion or blatant advertising. Minor references to something are fine but writing that clearly intends to advertise something will not be given toleration.
  • For Profile Standards:
    • Flavor text is used to describe certain things about a character, place, or object. To avoid short ones, it is recommended to write flavor text with 4-7 sentences that can fill around 2 lines each. Be warned that adding too many sentences does not equal good flavor text as it is not an essay of sorts (unless words are substantial and do add to the overall line).
    • Character Profiles of a certain person should have the following:
      • A portfolio that contains at least 7 (at the minimum) tropes describing their character.
      • Flavor text count for a deity profile should have by minimum, 10 (depending on if the character in question has enough relationships/characterization) to 15 with a maximum of 20-25 for an individual profile.
      • On the other hand, group profiles (profiles of a group that has 4 or more members) have their maximum flavor text count to 15 minimum, giving individual lines for the other members of the group (unless the members are not as characterized) up to 30 at max.
    • Dominion profiles of a certain place should have the following:
      • A portfolio that contains at least 5 (at the minimum) tropes describing the context of the place.
      • Flavor text count should range at least 10 to 15.
    • Treasure profiles (inanimate objects without a trope) should have the following:
      • A portfolio that contains at least 6 (at the minimum) tropes that describes the object itself.
      • Flavor text count should be at least 7 flavor text up to 12 to constitute a treasure profile.
    Divine Ranking System 
  • Overdeity: Omnipotent-level Reality Warper deities capable of manipulating the entire universe (or at least the world) at will. Within their own universe they are believed to be omnipotent, or at least impossible-to-completely-destroy embodiments or concepts.
  • Greater Gods: High-level Reality Warper deities that are extremely powerful (capable of destroying or changing anywhere from a large city to a planet at will) and very strong non-reality warpers capable of doing the same thing.
  • Intermediate Gods: Deities at this level are capable of strong but specialized powers such as hydrokinesis, pyrokinesis, etc. without major drawbacks and low-level Reality Warper beings capable of affecting their immediate area at will.
  • Lesser Gods: Capable of highly specific or little power on their own, or suffer from Power at a Price. However, they may be able to ruthlessly exploit their power or combine it with just being badass enough to make up for it.
  • Demigods: Badass Normal citizens of the pantheon, making up for their lower status with strength, strategy, and/or planning.
  • Quasideities: Any otherwise normal human, human equivalent, or below without any special powers or training will fall here.
    Templates 
Template for adding a new deity: God X, God/Goddess/Deity of (Insert Trope Here) (Alternate names/Nicknames, Fan Nickname)
  • An image, if possible. Please use official art or a screenshot for a picture.
  • Rank: This can range from Quasideity, Demigod, Lesser God, Intermediate God, Greater God, to Overdeity, based on the representation of power mentioned above.
  • Symbol: An image or icon used to represent the deity.
  • Theme Song: Official song (in other words, no fan music, regardless of quality) that usually is used in affiliation with the character. If the deity is a musician this will most likely be their Signature Song. If possible, give a link for reference, preferably on either a website like Soundcloud or YouTube.
  • Alignment: Good, evil, neutral, etc. Forget about The Great Character Alignment Debate here; the Pantheon is one of the few places where you can assign Dungeons & Dragons alignments to characters that don't have an alignment system. After all, the Pantheon is based on D&D and is made for fun.
  • For PokĆ©mon deities only:
    • Gender: Defines the gender of the PokĆ©mon; if genderless, it instead defines what gender they identify as.
    • Ability: Provides the PokĆ©mon's ability. If they can Mega Evolve, the new ability is listed as well.
    • Moves: Defines the four moves used by a PokĆ©mon. A Z-Move may also be listed.
  • Portfolio: Tropes associated with the character.
  • Domains: Things that the character has influence over.
  • Herald: Non-ascended loyal character that is from the same series as the ascended character.
  • High Priest: Non-ascended like heralds, but not from the same series, and can serve as a worthy replacement in case the deity would be unavailable, incapacitated, dead, or otherwise incapable of carrying out their duties. They can be served as part-time workers in case the originals are busy with some jobs. Co-Godhood is accepted depending on the approval of the originals, usually if the co-deity is from the same series.
  • Followers: Non-ascended characters that are not part of the Pantheon, but would probably worship this character by the fact that they share the ascended character's trope.
  • Relationships between ascended characters go here with your chosen character, it goes something like this:
    • Allies: Members of the Pantheon that are allies, those that share the same values as them and would theoretically be friends with them.

    • Rivals: Members of the Pantheon that are rivals, people who may look at your character with suspicion or a challenge.
    • Enemies: Members of the Pantheon that are foes, those who would see your chosen character as a threat, either from their perspective or yours.
    • Additional Character Relationships: Members of the Pantheon that do not fit in various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.), allies, rivals, or enemies.
    • Partner: Defines a partnership with an ascended deity and Mon-type. (if any)
    • Feared by/Fears: A deity whom the members of the Pantheon notably fear or are feared by.
    • Respected by/Respects: A deity whom the members of the Pantheon respect or are respected by.
    • Opposed by/Opposes: Not necessarily the same as "Enemies", but this is used for any deity whom the members of the Pantheon directly oppose or are opposed by (basically the opposite of "Respects", "On Good Terms With", and/or "Commonality Connection") in terms of certain viewpoints, regardless of alignment.
    • Pitied by/Pities: A deity whom the members of the Pantheon feel pity for or are found pitiable by.
    • Conflicting Opinion: Sometimes, the Deities argue over specific themes and philosophies.
      • OPTIONAL NOTE FOR CHARACTER RELATIONSHIPS: Should the list for Character relationships (IE. Allies, Enemies, etc.) become too big, categorize a certain number of characters to a specific group putting them on a sublist (One example: Luigi is from the same world as his brother Mario, hence Luigi should be fall under the Super Mario Bros sublist.)
  • Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part, the order is irrelevant:
    • The Ascension Text: This is the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
    • The Bio: A brief synopsis of the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
  • Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
  • And some more trivia/facts.
  • And a couple more.
    • Note: Standard amount of flavor text for Deities/Characters is 10-15 (15-20 for group profiles) at minimum to 20-25 (30 for group profiles) at maximum.
Template for Dominions profiles: Place X, Place of (Insert Trope Here) (Alternate names/Nicknames, Fan Nickname)
  • An image, if possible. Please use official art or a screenshot for a picture.
  • Theme Song (Optional): Not important as compared to Deity and Dominion profiles but a notable mention if there is an accompanying song in use with the object.
  • Alignment: Refers to the dominion's role in their story, be it those used by villains or used by the Player Character.
  • Portfolio: Tropes associated with the dominion.
  • Domains: Things that the place has links to.
  • Relationships (Optional): Unless the location has a connection with a specific deity, relationships are optional and may not be required. However, if there are deities linked to the same series as to where the dominion is linked to, note them using the relationships, this includes deities that theoretically have interest with said dominion, good or evil otherwise.
  • Add the Intro. Here the introduction of the Dominion is added with some tidbits regarding the origins of its' creation and usage in the story. You can also add what made it popular/iconic/important here.
  • Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
  • And some more trivia/facts.
  • And a couple more.
    • Note: Standard amount of flavor text for Dominions is 10 at minimum to 15 at maximum.
Template for Treasure profiles: The name of the item in here (Alternate names/Nicknames, Fan Nickname)
  • An image, if possible. Please use official art or a screenshot for a picture.
  • Appearance: A shortened description of the item's looks with some notable features also mentioned.
  • Class: Refer to the Treasure Classification System in the Great Treasury.
  • Alignment: Refers to the objects' role in their story, be it those used by villains or used by the Player Character.
  • Theme Song (Optional): Not important as compared to Deity and Dominion profiles but a notable mention if there is an accompanying song in use with the object.
  • Museum Check: A note that says whether the item is viewable by the public.
  • Portfolio: Tropes associated with the item.
  • Domains: Things that the item has links to.
  • Relationships (Optional): Unless the item has a connection with a specific deity, relationships are optional and may not be required. However, if there are deities linked to the same series as to where the item is linked to (especially the original owner of the item), note them using the relationships, this includes deities that theoretically have interest with said object, good or evil otherwise.
  • Add the Intro. Here the introduction of the Treasure is added with some tidbits regarding the origins of its' creation and usage in the story. You can also add what made it popular/iconic/important here.
  • Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
  • And some more trivia/facts.
  • And a couple more.
    • Note: Standard amount of flavor text for Treasures is 7 at minimum to 12 at maximum.

Edited by Tabs on Jun 24th 2024 at 7:51:43 AM

nightelf37 The Scrappy and Butt-Monkey of the Pantheon Thread from Hadithi (it's Swahili for 'story') Since: Jul, 2010 Relationship Status: They grew on me like a tumor...
The Scrappy and Butt-Monkey of the Pantheon Thread
#173301: Dec 5th 2020 at 9:43:46 PM

[down]EDIT: Class Portfolios have been concealed in labelnotes.

No-Thumbs Mode

Second draft. I hope I truncated it enough. Probably not to your standards, though. The nature of being not only customizable Player Characters but entire multiple sets of them makes it unfeasible to make a profile pic, just like with the Spore Player Race.

What other big monsters are there for them to hunt? I already included all Monster Hunter monsters.

The Etrian Odyssey Guilds, Divine Organizations of Cartography In Gameplay (Tharsis Guild: Titan Hunters)

  • Individually range between Demi-, Lesser, and Intermediate Deities, capable of felling lower- or even mid-tier Greater Gods (together, or even alone)
  • Symbol: A collection of maps they've graphed
  • Theme Song: Inital Strike (remix) (Etria), The First Campaign (remix) (Lagaard), (The First Campaign (Armoroad), Battlefield - Storm (Tharsis), Battlefield - Activation (Arcania), Battlefield -Exaltation (Maginia)
  • Alignment: All over the place for each individual member, but their goals end up putting them between Lawful Good and Neutral Good (though Etria's do lean a bit more to Lawful Neutral)
  • Portfolio: Adventurer Player Characters, From Being Just Another Guild To Legends In Their Base Cities, Hail From Post-Apocalyptic Settings That Used To Be Earth, Facing Cosmic Horrors Near The End of Their Journeys, Crazy-Prepared Out Of Necessity, Can Sense Impending Danger, Can Map Even While Talking or Fighting, Featureless Protagonists, Gender Neutral Writing, Going Up Yggdrasil (Lagaard and Arcania guilds only), Lazy Backup, Limit Break, Ambiguous Guild Leader, Collecting Organ Drops, Purely Aesthetic Genders, Saving the World (in varying degrees)
  • Domain(s): Exploration, Adventuring, Cartography, Dungeons, Post-Apocalypse
  • Heralds: The Aslarga guild (Etrian Mystery Dungeon), Wufan, Kibigami, and Logre (Tharsis Guild only), Arken (Arcania Guild only)
  • Allies: The Monster Hunters, S.E.E.S., the Investigation Team, Zen and Rei, the Phantom Thieves of Hearts, Aloy, Artyom
  • Frequented Locations: The Ancestor's Darkest Estate, Yomi's Dungeon, King Togwoggle's Catacombs, The Rotten Vale and Coral Highlands, the Abyss, The TV World, the Upside Down, Minecraft, Cid Highwind and Cid Pollendina (for the Tharsis Guild)
  • Enemies: The Five Elders, the Hounds of Tindalos, the Grand United Alliance of Destruction, pirates (especially for the Armoroad guild), Azathoth (especially for Armoroad), The Keeper
  • Every game that has a map mechanic eventually has a Cartography Sidequest, where rewards are earned for filling up that map, or it helps with finding areas yet to be explored. In most games, these are truly minor sidequests with barely a good enough character to represent them. However, for the Etrian Odyssey game series, cartography is a core aspect of the game. If one wishes to be technical though, it's assumed that the main quest of each game is to explore the Yggdrasil Labyrinths, while the "sidequest" (more like secondary quest) is to map out the place for fulfilling other quests and for your own sake.
  • Because of the lack of a main character, it was decided to ascend all of the player guilds that have participated in all the adventures so far (and to discount the Story Mode casts in case tropes can be found for them). If one counts every game as having been participated by one guild each, this counts as six.
    • First off is the one that adventured in the country of Etria to explore the nearby Yggdrasil Labyrinth, which delved deep enough to find the ruins of Shinjuku, Japan. Eventually, they end up dooming Etria into decline after exposing every possible mystery within (despite other reasons for exploring the Labyrinth still existing, especially in regards to Lost Shinjuku) because they defeated the mastermind behind a scheme to kill all explorers before the Labyrinth can be fully explored; Chieftain Visil, who was also a survivor of the old era.
    • Second is the one at the northern Duchy of High Lagaard to… explore the nearby Yggdrasil Labyrinth, and climb upwards to the castle far above, and to save its dying duke with the Grail of Kings reported to be found there. However, what they found was a Heavenly Keep made as an ark for people of the old era, and the Overlord there (a head researcher who transferred his consciousness into a machine) was the culprit behind the powerful monsters in the labyrinth, who all used to be humans, and had used the Grail of Kings for that purpose. The guild that reached him eventually put a stop to that plot, and claimed the grail for the ailing duke's daughter.
    • Third is at the ocean city of Armoroad, where explorers were gathered for a specific purpose; there is something the Senatus hope to claim in the undersea realm beyond the First Stratum of the ruins known as the Yggdrasil Labyrinth. To challenge those depths requires more than a journeyman’s skill, else it would be a suicide run. And they wish to find worthy explorers. As it turns out, Deep City and its Abyssal King are at war with the Deep Ones, and did not want knowledge of the Deep Ones' King to spread enough fear to the surface dwellers to make keeping it at bay harder than it already is, and in case their intentions aren't aligned. However, thanks to the guild's strength, they impressed Abyssal King enough to ask them to handle their problem. They also possess a boat for exploring the oceans (to reconnect Armoroad with the surrounding kingdoms) and aren't strangers to underwater exploration, even though it's likely from advanced underwater architecture keeping the air in…and allowing sea life to "swim" in it just fine.
      • Another thing of note is that their storyline has branching paths midway. The fork in the road comes in the form of the Senatus of Armoroad wishing to take on the Deep Ones together, but the Abyssal King of the Deep City disagrees and wishes for only the guild and themselves to handle this problem. One path sides with Armoroad (gaining access to the Shogun class), and the other with the Deep City (gaining access to the Yggdroids). Due to New Game Plus shenanigans, the Armoroad guild has memories of both paths, though started pro-Armoroad first before then going pro-Deep City and seeing events from the former path in a new context. Coincidentally, the pro-Armoroad side also had a quest involving healing sick royalty just like Lagaard, but the royalty they were healing turns out to be a Deep One as discovered on the Deep City path.
      • That said, there's actually a third path that could be taken, and that's what the Armororad guild "underwent" after taking both prior paths. It ends up with the Deep Ones' master being freed, though the guild managed to put a stop to their invasion by slaying the leader the Eldest One/Progenitor, and then eventually going deeper to put an end to the Abyssal God once and for all (who's technically also reachable in the Armoroad and Deep City paths).
    • Fourth is at the remote city of Tharsis. A legend claims that something sleeping within the Yggdrasil tree in sight calls people to eternal paradise. The Outland Count of Tharsis wanted to ascertain the truth of this legend by issuing a challenge to explorers to reach Yggdrasil and uncover that truth. Many guilds flocked to claim fame and fortune, and theirs was but one of them. They rose as heroes, united with the Vessel and Sentinel races (plus saving the latter from extinction from a plant-transforming plague), re-established contact with the Empire ahead (and even recruiting a few to their cause), and put a stop to the Imperial Prince Baldur's mad plan to restore his Empire at the cost of the non-human races and the Medium, as well as felling the Heavenbringer Titan he had awakened to enact that plan, which turned back into the Yggdrasil tree, which had fallen earlier due to the Empire.
      • They also possess a skyshipnote  that can be equipped with all sorts of gear like Armoroad's boat, starting with a Foodapult that can fire large bait (though it's useless as a weapon) (and a Mk. II for longer range), but eventually gets various lures that net them rarer beasts, dowsing rods for finding treasure, a Windrider Bell that lets them fly against strong currents, a Storm God Icon that lets them fly into tornadoes without getting blown away, an Emergency Pole that sets up… well, an Emergency Pole for quick escapes (in their case, back to their temple), and a Twin Propellor for increased movement speed.
    • Fifth is at Arcania, in the town of Aeolis, whose Yggdrasil Labyrinth was closed for a time due to a man who became known as the Mad King, who waged war on the other nations to attain enough military might to secure the power of the tree. Of course, all those other nations banded together to being his kingdom to rout, and then forbid entry to the labyrinth after setting up Golems to keep out others with the same desire as the Mad King. Eventually, centuries later, exploration of Yggdrasil was reopened, but only to private explorers, and this guild was but one of them. As the guild discover on the Fifth Stratum, and after later context from other Pantheon locals, it turns out that the planet they were on wasn't Earth, but Mars, given life and greenery by the Yggdrasil Tree planted by the Arken race, and it sealed away the Eternal Tyrant that would ruin it and had done so previously. After vanquishing the Eternal Tyrant at the top of the Fifth Stratum, Arken of the Arken race requested the guild escort her to her vessel so she can proceed to her next assigned planet. After vanquishing the Star Devourer that had made Arken the Last of Her Kind, they either saw her off as she departed, or joined her on her journey to Earth.
    • And finally, the guild of the Flying City of Maginia ended up gathering folks from the first four above locations since Arcania isn't even on the same planet (though classes there still make it here)note  to explore the Lost Islands of Lemuria their possible ancestral home, drawn to its legends of lost treasures of an ancient civilization, or whatever other reasons they might have (duty, lust for adventure, seeking riches, escaping their past crimes for a new life in the city, and some guilds even give up exploring for that life), and led by Maginia's Princess Persephone Maginias, who is of Lemurian descent, under the Maginia Expeditionary Force. Among these possible treasures are more advanced skyships, teleporters, and even an elixir of life, but the one most sought out by Persephone is "that which brings everlasting prosperity to whatever nation possesses it", which Lemuria's apparently used all of its resources to create, that it lay at the foot of Yggdrasil.
      • This treasure was a great power/abomination named Jormungandr, the World Serpent, which was made by taking energy from Yggdrasil. Evidently, Lemuria prospered only because it was protected by the World Serpent, which deterred invaders. And then when they misused it, a.k.a. their enemies stopped coming, they lost it and shortly perished under the wrath of a god a.k.a. Jormungandr, which yearned for a target to destroy and turned on its masters, the few survivors fleeing in a flying ship, who are the ancestors of present Maginia. Jormungandr sleeps beneath Yggdrasil to this day after the Lemurian royal family sealed it away. The guild has crossed paths with other parties interested in the treaures as well, like Princess Enrica of the Seafarers, whose ancestors have battled with and lost to the Lemurians due to Jormungandr, and are in dire need of this treasure given her country's larger neighbors. According to Chief Makiri of the native forest folk however, it promises no such prosperity, and is a materialization of man's desire, a calamity which destroys all. There is also Blót, who seems to believe that releasing Jormungandr would bring prosperity to mankind despite the warning of destruction because he is (or rather, he and his twin are) under the belief the calamity it would bring will unite the world against it and usher a new era of peace.
      • Naturally, the guild and Maginia as a whole were opposed to this mad plan even as he successfully reawakened the weapon and struck preemptively to put a stop to Jormungandr once and for all (Blót having died after awakening it and his twin blown off into the depths below). Or so they had thought. As it turns out, according to Yggdrasil's avatar, which has been observing everything thus far, Jormungandr was merely rendered dormant after the battle, kept alive by Yggdrasil itself. In order to defeat it for good, an Yggdrasil Fruit (which has the power to birth another Yggdrasil tree) has to be used right after slaying it (again). Also, Blót's twin had survived and was down there too, now in hopes of finishing what his brother started, though he was eventually convinced otherwise by Enrica. Naturally, the guild accomplished this task, bringing the series to a close.
    • Of course, due to the ambiguous nature of being a set of player characters and the flexible chronology, it is not known how many of these guilds could potentially be one and the same, but it is certain that they cannot all be just one guild for the following reasons:
      • One, the Etria and Lagaard guilds have a chance to be one and the same thanks to Old Save Bonus.
      • Two, the same can go for the Tharsis guild and nearly any other guild because unlike the others where there's a possibility that they stay at their assigned towns, it's explicitly stated that the Tharsis guild plan to leave after everything in there and its neighboring lands has been done.
      • Three, The Lagaard guild's 'involvement' in the immortality project invalidates the possibility of them being involved in other storylines.
      • Four, the Arcania guild is from another world entirely. Mars, to be exact.
      • Five, the Maginia guild are told about the preceding guilds (sans the Mars-borne Arcania guild) by their allies who came from Etria (Shilleka), Lagaard (Artelinde), Armoroad (Edie Napier), and Tharsis (Wiglaf), and of those guilds' successes, thus giving the Maginia guild the courage to follow in their footsteps. Therefore, it's highly unlikely that their guild is a previous one.
      • However, some guilds can be possibly thought of as coming from one another via previous members potentially joining up.
    • And being player-based, their fates after the "post-game" can vary, whether they stay at their city, depart for other lands together, and/or go their separate ways, since what they do after all their adventuring is out of the player's hands. For the sake of their ascension, all the guilds' members are together when the call of the Pantheon comes to them.
      • Despite potentially recruiting them, to maintain consistency and to avoid further complications on this profile, the ascended Tharsis guild will not have the Vessel leader Wufan, the Sentinel leader Kibigami, or the Imperial spy Logre a.k.a. Whirlwind among its members, due to their presumed commitments to their respective territories even when the guild inevitably departs.

  • The guilds comprise of the following Classes of adventurers, and the ones in Lagaard and Maginia come with Force Boosts and Force Breaks (though these render Force Boosts unusable until the party returns to town):
    • Landsknechts are powerful soldiers who wield massive blades, be they mounted on hilts or handles. They're balanced in offense and defense, though lean more to the former. They also know how to channel the power of fire, electricity, or ice in their blades for the physical-resistant adversary.Force Boosts and Force Breaks 
    • Survivalists are explorers who, as the name implies, specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories with skills in archery.Force Boosts and Force Breaks 
    • Protectors serve as knights with incredible defense who protect their fellow party members via protective magic or their own shields. They also learn a couple of simple healing spells to round out their repertoire, though nowhere as proficient as Medics.Force Boosts and Force Breaks 
    • Dark Hunters are leather-clad masters of whips and blades, and are fantastic at dealing out damage laced with nasty side-effects. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. Force Boosts and Force Breaks 
    • Medics are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some positive effects, like Regenerating Health, elemental resistances, and "overhealing" for a while. Some even have what it takes to fight in the frontlines with a staff or a hammer, though there are only a few of these as it's an understandably dangerous way to battle. Force Boosts and Force Breaks 
    • Alchemists are have refined the very elements into secret formulas that can be mixed into jars and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, and can learn several vital support skills like keeping tabs on horrible FOEs and warping the party away to safety. Their skill Compression also turns any area-wide attack they perform (skill or item use) into a devastating single-target attack. Force Boosts and Force Breaks 
    • Troubadours are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they're not proficient in dealing damage, yet can still effectively cover their allies from the back line. Whether it's adding elemental kicks to their weapons, healing, restoring stamina/mana, strengthening their bodies, or weakening the enemy, the Troubadour is second to none when it comes to helping others. Force Boosts and Force Breaks 
    • Ronin are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time (thankfully, they can do damage in the midst of that), the results are difficult to argue against. Force Boosts and Force Breaks 
    • Hexers craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies… or even destroying themselves. Force Boosts and Force Breaks 
    • Highlanders are spear-wielders who rely on using offensive skills by sacrificing HP. Force Boosts and Force Breaks 
    • Gunners are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, stun an opponent outright, or even heal an ally's ailment. And thanks to their Weapon Of Choice, they can deal all this massive damage from the back lines, well protected by their capable friends, though their accuracy can leave a bit to be desired. Force Boosts and Force Breaks 
    • War Magi combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the various weaknesses their allies have already inflicted upon their enemies. They may also learn how to transfer their own energy to others; combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry. Force Boosts and Force Breaks 
    • Beasts (white saber-toothed tiger, brown bear, wolf, or panda) are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters. That said, given all the other classes so far, they're best utilized as tanks for the party (better than the Protector, even), though the guilds find having both a Beast and Protector in one party redundant. Force Boosts and Force Breaks 
    • Princes/Princesses/Sovereigns are of Royal Blood in some way, shape or form, and this gives them the power to help keep their party's morale high. They are definitely not to be underestimated; their armor may seem gaudy and ornamental, but they've chosen the path of adventurers and explorers, with all that implies. Their Orders can boost offense, boost defense, help endure fatal blows, block oncoming status ailments (but not binds), follow-up on elemental attacks with the same on one or all foes, and they can also purge all (de)buffs on a foe (or ally/allies in exchange for healing and being closer to using Force Boosts). Force Boosts and Force Breaks 
    • Ninjas have handled down the ancient arts of the ninja for generations, and have mastered various techniques (such as shadow clones last ditch bombs, strikes that can petrify or Instant Kill) meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back. Force Boosts and Force Breaks 
    • Buccaneers are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with impressive speed and an arsenal of somewhat less direct tactics, which mainly translates to following up the attacks of their allies.
    • Hoplites are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their Weapon Of Choice, enabling them to fight up close or from the back line.
    • Monks use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades. With the lack of Medics in Armoroad, they are the best stand-ins for the healer role and are far better off there, though at least they aren't frail like the other backline classes.
    • Gladiators have honed their bodies to become combat experts, particularly with the hammer or sword, and are completely focused on attacking in battle, ignoring such things as defense.
    • Zodiacs are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts, even make it so that their allies can use their abilities at zero cost. They stand in for Hexers and Alchemists in Armoroad. Force Boosts and Force Breaks 
    • Arbalists have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them. They're capable of doing heavy damage from either row in battle, but it's extremely risky to do so in the front without someone to shield them.
    • Wildlings, as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle, and even take blows for the team.
    • Farmers are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides (they can also revive fallen party members, and even lead the party back to town without the need for Ariadne Threads, though Maginian ones instead can only take a party out of battle and back to the last stairs or Geomagnetic Pole used and at the cost of some of the party's HP); many have thus set out to find their fortunes, despite the vast dangers of the sea around Armoroad. Some of them do return to agriculture in the Pantheon, but they're all still game to explore or just gather materials. Force Boosts and Force Breaks 
    • Shoguns are skilled commanders hailing from the far east whose tactics can change the tide of battle — and they aren't afraid to dirty their own hands, either. One of their best skills is Warrior Might, where in exchange for lowering their defenses, they follow up on their allies' attacks. And with a little bit of math, their damage output goes through the roof! Force Boosts and Force Breaks 
    • Mechanical humanoids, Yggdroids have a variety of unusual attacks. They use knives or books (which every other class can use) in battle, can summon attack drones, and launch their limbs at foes, and so forth. In desperate situations, like when fully bound (though they can actually make that easier with Core Dump), they can even perform HP Gun, which deals damage proportional to how much health they lost. However, given all the other perks all the other Armoroad classes can do, they're pretty sub-par in comparison.
    • Fortresses are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With their heavy hammers and clubs, they also pack a considerable punch.
    • Runemasters invoke the raw elemental forces found in the atmosphere, channeling them through runic symbology.
    • Nightseekers lurk in the shadows while weakening their targets, sapping their strength with throwing knives before advancing with dual blades drawn. Force Boosts and Force Breaks 
    • Snipers pick off their enemies from a distance using bows. They specialize in doling out critical hits, as well as aiming at vital areas in order to seal off their target's ability to move parts of their bodies.
    • Dancers take up where the Troubadours of old left off, supporting and inspiring their allies with their dazzlingly quick, nimble dances. Along with boosting their strength, certain moves let them relieve their friends' exhaustion, and when the situation demands it, they leap into battle with a whirlwind of blades!
    • Arcanists are part of the Vessel race (created by humans long ago, no less), who live in the wilds of the Second Land, and only join the Guild after the rescue of the Medium of the Vessels from the Hollow Queen with Wufan's help. By setting up special Circle fields, they can inflict various negative effects upon their enemies, and can attack or heal by releasing those fields. They can also cast Tame Ground, which reduces damage from painful terrain during exploration. Force Boosts and Force Breaks 
    • Bushi are the fighting men and women of the Sentinel race (also created by humans long ago) of the Third Land, who resemble great beasts and possess all the strength that implies. They fight by bearing down upon their enemies with blades flashing, the flow of battle filling their bodies with energy. They only signed up after helping retrieve the Titan's Heart, the Empire revealed its presenve, and Kibigami offers to join the guild.
    • Imperials have learned how to handle drive blades, special weapons which can perform powerful special attacks, but are prone to overheating. It's only after it's made evident that Imperial Prince Baldur is going too far to save his people that they join the Guild. Force Boosts and Force Breaks 
    • Arcania has a variety of races, and each have their own classes (which all races can take on via Class Change if one so wishes). They can also take on Legendary Names to further specialize in certain branches of their art.
    • Earthlains/Earthruns are basically standard humans, who come with a wide range of classes and are known for their defenses and agility. Their aptitude for magic is terrible, though.
      • Fencers are Earthlain fighters who skillfully wield pointed swords. While they share similarities to their Landsknecht cousins, they have a stronger focus on evasion. They can take on one of two Legendary Names — Phantom Duelist, which puts a greater focus on evasion and drawing attacks to them, or Chain Duelist, which is more aggressive and well-rounded and specialize on Combos.
      • Dragoons are Earthlain fighters who boast of defense as tough as a dragon and fight with artillery. They can take on one of two Legendary Names — Shield Bearers are more defensive, while Cannon Bearers specialize in greater ordinance. In addition to their shields and cannons, they can also deploy Bunkers and Turrets to Draw Aggro (and while the latter can also attack, they cost more than the former).
      • Pugilists are Earthlain fighters who clear through battles with their tempered fists. They can take on one of two Legendary Names — Barrage Brawlers are highly capable of disabling their opponents and delivering a rapid flurry of blows, while Impact Brawlers take a high-risk high-reward approach with skills that grow stronger at lower health. Force Boosts and Force Breaks 
      • Harbingers are Earthlain fighters who fell enemies with sickles that bring death. They can take on one of two Legendary Names — Deathbringers gets more debilitating ailments to boost their offenses with, while Deathguards uses their miasma to shield their allies. Force Boosts and Force Breaks 
    • Celestrians/Lunarians are an elf-like race that specialize in magic, but are consequently physically frail. They also possess Innate Night Vision.
      • Necromancers are Celestrian summoners who command the spirits of the dead and use coffins to battle (and Necromancers can take a swing deceptively fast with those things). They can take on one of two Legendary Names — Spirit Evokers are focused on support, using a multitude of wraiths for offense and defense, while Spirit Brokers are more aggressive, using deadly attacks to generate high-health wraiths.
      • Warlocks are Celestrian sages skilled in elemental (Fire, Ice, Lightning) attacks. They can take on one of two Legendary Names — Omnimancers gain unique spells that can hit with physical attributes (Wind and Earth), while Elemencers greatly improve their elemental repertoire. While they generally prefer staves, they can also equip cannons if one so desires.
    • Therians are beast-like people that have agility and health comparable to Earthlains, but also have very high physical strength in exchange for being more inept at magic than Earthlains.
      • Rovers are Therian hunters who command falcons and dogs. They can take on one of two Legendary Names — Flying Falcons specialize in commanding hawks to hunt any enemy, while Hunting Hounds utilize their hound companion to support the party.
      • Masurao are Therian heroes who potentially wield can up to four swords. They can take on one of two Legendary Names — Blade Dancers unlock the full offensive potential of the Masurao with multi-blade attacks (at the cost of being a Glass Cannon, and looking like this when quad-wielding), while Blade Masters eschew multiple swords to hone their skills with a single blade.
    • The Brouni/Brownies are a race of smaller humanoids who worship nature. While not exactly the best at combat (with their terrible strength and luck), they are highly valuable due to their supportive skills.
      • Shamans are Brouni who use mysterious powers to help their allies. They can take on one of two Legendary Names — Divine Punishers dispel their buffs to perform powerful attacks, while Divine Heralds access stronger buffs and can even restore health while doing so.
      • Botanists are Brouni masters of healing with herbs, but can also utilize their knowledge of herbs to inflict debilitating ailments. They can take on one of two Legendary Names — Merciful Healers gain stronger healing skills, while Graced Poisoners utilize stronger Smoke skills to wreak havoc on enemy lines.
    • Heroes hail from the floating city of Maginia, and can fill most any role, whether attacking, defending, or supporting. They're also known for spawning afterimages that repeat their last-used skill (and can be targeted by enemies as a distraction). Force Boosts and Force Breaks 
    • The Armoroad guild has equippable Limits in place of individual Boosts by way of Scripts, and these can involve more than one party member at a time.
    • As for the others, the Etria guild merely has the ability to Boost their abilities, the Armoroad Guild has Limits learned through Scripts as mentioned above, the Tharsis guild has Burst Skills that work just about the same as Limits, and the Arcania guild has Union Skills specialized to each race (though other allies regardless of who/what they are can pitch in as long as an Arcania guild member initiates)
    • Also, the "power" of subclasses (only for the Armoroad, Tharsis, and Maginia guilds) allows for the use of the abilities of other classes. Of course, generalization is not recommended, so don't expect the physical types to dabble in spells or vice-versa. Rather…
      • For Armoroad, one can have a Hoplite with Ninja techniques to make a shadow clone of oneself and double on defenses, a Ninja with a Zodiac's Dark Ether can optimize mana use for the party, a Monk could make great use of the Sovereign's Orders, a Farmer might actually be able to Instant Kill/Petrify something with a Ninja jutsu thanks to their great Luck, Gladiators with Shogun skills can really do a lot of wrecking, Arbalists can ramp up the damage with the Gladiator's Berserker Vow, and Yggdroids essentially require a subclass to function as effectively as their fleshy comrades ([Punch] Monk and Hoplite are the best).
      • For Tharsis, Dancers can rack up the attacks-per-turn with Nightseeker's Dual Wield, Nightseekers can maximise the potency of their poisons with some of the Arcanists' passives, and Imperials can make weaknesses with a Runemaster's Elemental Runes to ramp up the obscene damage they can already do by default (at the cost of cooldowns).
      • For Maginia, Harbingers can stack the Miasmas and their attack rate with Ninja skills, Gunners can rack up their chances to bind foes with Pugilist skills and rack up damage with Raging Billows (increases damage the more ailments/binds the target has), Protectors can get even tankier with Highlander skills, and Heroes can maximize the damage output from their Afterimages with Imperial Drives.
    • In addition, Vampires are actually a subclass for the Maginia guild members, accessible only by wearing the Scarlet Evil Eye. Force Boosts and Force Breaks 
      • Speaking of the Scarlet Evil Eye, there's only one available for this Maginia guild, and it's not known which of their number has the Vampire apart from a discomfort for sunlight. And due to Gameplay and Story Segregation, the Eye can be transferred between members without much consequence.

  • With so many locations to traverse and map, the guilds have set their eyes on several dungeons. Even if some of them are the special type that change their architecture after leaving, it's still a good way to keep their cartography skills sharp.
    • The Darkest Estate is one such locale for the guilds, and they do get some profits in selling copies of their maps to other adventurers there, not to mention their Yggdrasil trips mean they get more out of the land than the Heir's hired Adventurers, though the numerous human foes they need to kill do dishearten them considerably (less so for the Etria guild, who had to exterminate the forest folk  in the 4th Stratum of their labyrinth [in actuality, Visir was hoping the forest folk would wipe out the guild, but that plan obviously backfired], though enough did manage to survive to establish a kingdom as the Armoroad guilds can attest to, if the swordsman Lindworm was any indication), and they loot only their belongings (curios and gold all still go to the Heir's funds to maintain his Adventurers). Crimson Court vampires and other formerly-human creatures though are still liable to get their parts harvested. And after the first two parties they sent to the Darkest Dungeon ended up needing to retreat (the first's map ending up being useless to the second), and hearing of the terrors within, they have elected to never again venture to that particular location. There wasn't even any worthwhile loot save for the one Ancestor's Knapsack, but it held items that can be more easily found elsewhere in the estate.
      • Speaking of the Crimson Court, their "temple" is also one of many places the guilds take on and have become one of many of their annoyances, especially to the guilds' Sovereigns.
      • As for The Hag, they're somewhat more distressed when fighting her than the Heir's adventurers whenever she sends one of their own Into The Pot! On the other hand, she's annoyed that whenever they do beat her, they also try to make off with her cauldron, too.
    • Yomi's Dungeon is quite the anomalous case given all the Cute Monster Girls that populate it. Because of their humanoid appearance, it feels wrong to harvest their parts, and so their loot is limited to stolen weapons, some ejected slime, the Abyssal Cow's milk, chocolate from the Chocolate Mimic, the Queen Bee's honey, and mana shards to trade to Charlotte for items. And to keep things from getting way too perverted, the guild's only letting the following guys explore (all females are permitted by default) after testing and confirming these traits without a doubt: the unnaturally chaste, the utterly celibate, the homosexual, the married as long as they can stay faithful to their spouses, those Oblivious to Love, and those Not Distracted by the Sexy.
    • The Abyss is one of the most challenging places yet given the Strains of Ascent once you've gone deep. It doesn't help that there are no Geomagnetic Poles for quick teleportations, and the use of Ariadne Threads is discouraged due to nobody knowing just how the Strains would affect someone warping back through multiple layers. The Armoroad guild is most equipped for this task, as they are more accustomed to camping, not to mention the Yggdroids being mechanical bypasses the Curse of the Abyss, even if Yggdroids aren't the most optimal of them. They (well, their Yggdroids [and with the Yggdroid Plan, they can construct as many as necessary]) intend to delve as deep as they possibly can (which would take a long time since they intend to comb the entire place rather than race down there like most Delvers), probably even reach the bottom, given what they've accomplished thus far.
      • Theoretically, the Maginia guild can also deploy Yggdroids who can take on any class combination, so they're participating in exploring the Abyss as well.
      • Their biggest snag so far is the Great Fault, where finding or forging a reliable way down and up is an arduous task. And given the Fifth Layer's Strains, the Fourth Layer might be the limit for the organic members of the guilds. It will have to be Yggdroids from then on.
      • Which brings them to Bondrewd's domain,
    • King Togwaggle's Catacombs serve as another location worth exploring, and he actually likes them less than other explorers due to how powerful they can be and even run the risk of clearing his catacombs repeatedly.
    • They have even tried making deals with Yu Narukami and Ren Amamiya for permission to explore the TV World and Mementos respectively, even explaining to the latter that they have no plans on seeking out any deities' Shadows (to change their hearts, or kill them to trigger a mental shutdown) or traversing any Palaces without Ren and his crew's express permission.
      • Yu can allow one trip with the Team, and it will be a trip to one of the Guild member's Dungeonsnote . Whether or not they get a Persona out of the ordeal, gaining a Persona Card that is bequeathed after settling matters with and accepting the Shadow should be enough for the Guild to travel in there without the Team. They can then obtain more Persona Cards for more guild members by having them face their Shadows, which should then allow for more trips. However, Yu asks to limit their number of explorers in the TV World to a single party (maximum of 5) at a time. Whether those 5 or less split up to tackle multiple dungeons is their business. More can wait outside, but they aren't allowed entry.
      • Ren however was against their idea for two reasons. One, he cannot trust them or keep having members dedicated to watch over every excursion. Two, it just feels wrong to have Mementos be treated like a resource trove, even if that's what the Phantoms essentially do.
      • Speaking of them, the guilds eventually heard of their (and S.E.E.S., and Zen and Rei's) expeditions in labyrinths. Regardless of the deals they made, they decided that allying with them would still be a good idea. Though apparently their definition for F.O.E., rather than Formido Oppugnatura Exsequens or Field-On Enemy, is Fysis Oikein Eidolon (according to Zen and Rei) or Film ObscuritĆ© Ɖtendeu (according to Hikari).
    • The Keeper's Dungeon is also on their list, and the Keeper was pretty peeved by their presence given they spend more time wiping out his forces and harvesting them for parts than searching for his treasure, are too cautious for his liking thanks to their adventures in their Yggdrasil Labyrinths (multiple "dungeons" in the case of the Tharsis and Maginia guilds), are too quick to retreat when things go sour, and have the sense to map out his dungeon for future ventures (and to sell to other adventurers), forcing him to "reset" his temple. Eventually, it became a low-priority location due to the lack of variety of loot (unless a quest specifies something in the Keeper's Dungeon that isn't the treasure), not to mention the Keeper being able to smite the entire party as soon as they enter whenever he likes (at the cost of gold, though).
    • They've also decided to tackle the Upside Down, and given the post-game bosses they have felled, not to mention their cartography skills, they've proven to be a great asset in mapping out the place. They eventually hope to find the Treasury there.
    • Minecraft is another haven of exploration for the guilds, even if its resources (including the Nether, the End, and The Aether) aren't quite as varied as the Yggdrasil Labyrinths.
    • Another realm they've been banned from exploring is the Spirit World (by Korra and Aang); the former doesn't want it being exploited just as Kuvira once had with Spirit Vine weaponry. Not to mention that some of the flora are sapient, too, in which the Etria guild made the decision to back off; they had been forced to commit genocide before in their Labyrinth, and it would be in everyone's best interest that they don't do it again.
    • Other Dominions they've been blacklisted from include Monster Island (under Mothra's protection), Skull Island (under King Kong's protection), and Helheim Forest (getting in in the first place requires the help of Kouta Kazuraba/Kamen Rider Gaim, Kaito Kumon/Kamen Rider Baron, or Mai Takatsukasa, and they're not spending time to just open Cracks for them).
      • Naturally, most Dominions populated with sapient races (such as the Great Valley) are in this blacklist too, though the Jura Tempest Federation has a labyrinth attraction specifically for adventurers, the Metro occasionally calls for clearing out monsters, Raccoon City is another permitted area to help keep the zombies out, Sugar Rush has a heavy limit so that it doesn't get sucked dry (and harvesting the citizens is obviously not permitted), and the Field of the Ancients are explored by them at their own risk.
    • The Chalkzone was also in consideration, but was shortly removed from their list due to the fact that everything there is susceptible to liquid, and the zone isn't really teeming with dangerous creatures.

  • Applies to all the guilds:
    • For the sake of consistency and by virtue of being the Series Mascot, The Face of their collective guilds is this Protector named Shishou, who may or may not have some involvement with the Empire past Tharsis. Alternatively, the Heroes in the Maginia guild would also count.
    • In addition to your standard adventurers, some of the guilds also have teams specialized in gathering resources at points the adventurers have marked and where there's an easy way out for easy harvests. They either comprise of specialized Survivalists or Armoroad/Maginia Farmers (or Ninjas with Farmer as a subclass). No, they're not Yggdroids named Byeah. Not all of them, at least.
    • Their "temple" is comprised of a small town populated by all the guild members (as each guild has a maximum of 30 members each, except Maginia with its maximum of 60, this counts up to 210 people total). One can find several Farmers there too, when they aren't harvesting materials for the guild. Some of them are likely Ninjas too via Armoroad/Maginia subclassing, which helps in their survival at dangerous territories. At least one of them is a mainline explorer, too, though usually not when it's time to take on a boss.
      • In regards to specifics however, there's usually one of each class for each guild, leaving the rest ambiguous as to what they are, so:
      • Etria: 9, plus five Survivalists for "farming", leaving 16 slots.
      • Lagaard: 14, plus five Survivalists for "farming", leaving 11 slots.
      • Armoroad: 12, plus five Farmers, and five Ninjas with the Farmer subclass, leaving 8 slots.
      • Tharsis: 10, leaving 20 slots.
      • Arcania: 10 + 10, two of each class with each Mastery, leaving 10 slots.
      • Maginia: 19 (with at least one with a Vampire-subclass among them), five Survivalists and/or Farmers for "farming", leaving 36 slots.
    • Because of the numerous beasts they kill on a regular basis, the Bestiary has a heavy hunting limit set on the guilds, and that only one party at a time is allowed within the premises. Oh, and hunting PokĆ©mon is off-limits due to the presence of Arceus. SMT!Demons are still fair game, though.
      • And the PokĆ©mon world is off-limits, too, even if they can ignore the PokĆ©mon themselves and settle for Berries, mushrooms, precious stones, etc. because there will always be those few who can't help themselves.
    • They will stop at almost nothing to map the dungeons they travel in, be it a monster, FOE, fellow adventurers, or even (in the case of the Armoroad guilds) a super powerful Yggdroid, no matter their size.
    • Occasionally hunt the same beasts the Monster Hunters do given their experience with FOEs.
    • Any party that ends up in the House of Gaming is always, well, game to hunt down the Reaper, who—as far as they're concerned—is just a high-tiered FOE.
    • Whenever there's a treasure room, the guild members are always on edge, because in the labyrinths they've been to, monsters come their way far more often in such rooms.
    • As explorers of uncharted territory, they're always checking all sorts of things for materials, and even try out all sorts of potential nourishment like fruits, water sources, tree sap, dandelion roots (for coffee), and even moss. Of course, those come with their own hazards, but that's part of what makes exploration a thing.
    • Petaloids are a pain due to inducing sleep, which is really deadly to do while out exploring, and so they have a pathological impulse to prioritize such creatures to take down or at least disable.
    • In addition to taking jobs at the Pantheonic Soldiers of Fortune and other mercenary guilds, they also frequent all sorts of bars, other eateries, and anywhere people discuss matters and all sorts of woes.
    • Besides medicines to heal wounds, recover from status effects, or even bring Back from the Dead, the guilds also order bottles of formaldehyde. When asked why, they claim it helps with getting "conditional drops" too hard to attempt "the old-fashioned way".
    • As someone else from a post-apocalyptic world that used to be Earth, they got along with Aloy after a few hunts together with her. The same has occured with their encounter with Artyom.
      • Naturally, as people from post-apocalyptic world, they don't look forward to seeing worlds destroyed again, and as such are in opposition to the Grand United Alliance of Destruction.
    • Have official partnerships with the Houses of Food and Craft, to where they sell off their findings in exchange for cash that they in turn use to buy weapons, armor, medicine, Escape Rope-type items (which are very important for them, and never go out without them on hand. Preferably several, like a minimum of 3.), and other items useful for exploration.
    • Given how much city guards manage to do in Labyrinth exploration, the guilds don't put much faith into them, though the Arcania guild tries to encourage them whenever they can. That said, given how much funding is needed to sustain them, and how great numbers mean nothing in confined spaces like dungeons, it makes some amount of sense.
    • As explorers dedicated to mapping out the world (well, only the Armoroad and Tharsis guilds have needed to explore more than the labyrinths), the very notion of deliberately leaving something uncharted is unprecedented, and so they rightly oppose the Five Elders of the World Government. The Armoroad guild have it most personal given what Olympia did at the 2nd Stratum for presumably decades, and the Etrian guild moreso given the Radha Chieftain Visil's actions mirror theirs, though his motivations were different; keep the mystery of the Labyrinth to keep Etria's source of income (explorers) flowing in.

  • Applies to more than one but not all of the guilds or some of its classes:
    • Every guild after Etria's distrust squirrels due to the ones in the labyrinths making off with their Ariadne Threads.
    • The Etria and Lagaard guilds possess Grimoire Stones that grant them skills used by other classes or even monsters. That said, the process of making these stones seems to only work in the presence of an Yggdrasil Labyrinth, so no more can be made in the Pantheon.
    • Their Gunners in particular eventually got sold on the more powerful firearms provided by Marcus Kincaid's vending machines, and dealings with Drebin 893. And with the skills they already possess, this has made them that much more effective, even though they stick to single-shot weapons like handguns and rifles.
    • The Armoroad and Etria guilds in particular are often ready to hunt them! thanks to their own experiences with giant ants. And the ants the former knew were living in a lava location, too.
    • At least one Beast in the Lagaard guild has been seen wearing a bikini that halves fire, electric, and ice attacks on it. When asked why the Beasts are wearing them, the guild comments that it not only naturally provides little protection for anyone else, it's likely too revealing even for Dark Hunters. However, should certain FOE battles call for it, as many of the entire participating party as is absolutely necessary will have these Bikini Armors on.
      • The Armoroad guilds also have sets of these too, but they only block 20% of elemental damage, and in exchange boosts one's action speed. This makes it ideal for support classes (such as Monks) or explorer-party Farmers.

  • Exclusive to Etria's guild:
    • Due to their traumatic first impressions of the Ragelopes, the Etria Guild had their weapons ready the second Xerneas ended up in their sights, leading to a brief misunderstanding despite not exactly charging at the great deer.

  • Exclusive to Lagaard's guild:
    • The Lagaard guild has experience with harvesting helping with city development, restaurant advertisement (perhaps they choose a sponsor at the House of Food?), and seeing a hot spring at the 12th floor of the labyrinth they traversed.
    • Having had to contend with a thief who desired a pair of magic flutes that could calm or drive berserk monsters, (whether or not they possessed one of those flutes themselves), they're wary of those with such implements, such as Ember McLain and the Pied Piper.
    • Once had a run-in with the Hounds of Tindalos, but the Hounds here don't seem to have a desire to hunt them for some reason. But given how threatening they are, the guild is on constant watch and has warned the others, too.
    • Due to the last time they've participated in a "Battle Program", virtual simulation battles are a sore spot for them, if not given the option of proper rest time. There was probably one, but they obviously didn't know how to work that out.
    • Knowing where the floor bosses came from in Lagaard's Yggdrasil Labyrinth, they oppose any form of immortality that sacrifices one's humanity or morality, which the Overlord of the Ark was responsible for. As such, they oppose the likes of , and Bondrewd (much more than any of the other guilds).

  • Exclusive to Armoroad's guild:
    • While all of the guilds are willing to accept aid from others or provide aid to others, the Armoroad guild is most accustomed to assembling a party that can support the hired aid thanks to their time doing Sea Quests.
    • The Armoroad guild once remembered seeing an old man wearing a white robe and with lifeless, yellow, muddy eyes standing in the middle of a maelstrom they got caught in. Folks theorize it might've been Poseidon.
    • Ever since having once plundered an elephant graveyard, every pachyderm always feels wrong in the presence of anyone in this guild, though Ganesha is the least bothered by this, not being the type to hold a big grudge over that.
    • Have the biggest beef against Cthulhu and his kin given what the Abyssal God was like. While there were ways to cheese it, defeating it "fair and square" was definitely possible.

  • Exclusive to Tharsis's guild:
    • As owners of a skyship, the Tharsis guild corresponds with the Cids for upgrades and repairs for their craft.
    • Among their inventory is a dagger called Epetam, which is actually a vessel for a giant lightning-controlling bird called the Iwaoropenelep. It will try to fly around in search of blood to shed if grasped by anyone who isn't from the Tharsis guild, so it's better off in their hands.
    • Very strongly oppose genocide, since that's what the Empire close to the Yggdrasil Tree at Tharsis desired to do with the Vessels and Sentinels (as well as the Medium) to return prosperity to their land. This has led to a few contentions with the Etria guild, which partook in such an atrocity on behalf of Visil, who actually hoped the forest folk would exterminate the guild.
    • If there is one quest this guild would rather not take (again), it would be extensive hunting sprees, especially if the targets need to be done in a certain order before it's considered done. That "Investigational Support" quest at the Echoing Library is more than enough.

  • Exclusive to Arcania's guild:
    • Having faced the Star Devourer, this guild is the most prepared for taking on (provided they're weakened enough) planet- or star-consuming entities, and while they're probably not up to taking them on at full power, they're willing to fight the likes of Unicron and Galactus.

  • Exclusive to Maginia's guild:
    • In terms of the kinds of folk their guild has gathered, besides Heroes, they've only got Protectors, Medics, Ronin, Survivalists, and Highlanders from Etria, Gunners and War Magi from High Lagaard, Sovereigns, Ninjas, Zodiacs, Farmers, and Shoguns from Armoroad, Landsknechts, Nightseekers, Arcanists, and Imperials from Tharsis, and Pugilists and Harbingers despite no official representatives from Arcania, unless they're from the Arcania guild that came to Earth with Arken.
    • While the Maginia guild was forced to go through forest folk soldiers in the Barren Wastelands just like the Etria guild, they are distinctly different in that Maginia's only went through them in order to rescue Persephone after Blot abducted her and brainwashed the soldiers, compared to Etria's genocide meant to wipe out the guild.
    • Greatly oppose those who believe conflict is for the betterment of mankind, as Blot desired to release a great enemy to cause a calamity in order for the world to unite against it [[green:The Fate characters end up thinking of Twice H. Pierceman.
    • Due to the nature of Lemuria's treasure Jormungandr, the guild is in heavy opposition to those who use sentient superweapons, since they can turn on their masters should anything go wrong with its instructions.

Edited by nightelf37 on Dec 6th 2020 at 7:01:05 PM

TV Tropes Pantheon Group Members Database
Excessive-Menace Time to SLEEP from the Velvet Cage (Fifth Year at Tropey's) Relationship Status: Dancing with myself
Time to SLEEP
#173302: Dec 5th 2020 at 9:58:34 PM

[up] I still feel like the profile takes too much time explaining each and every one of the classes (both in portfolio and trivia text). Since they're being treated as group entities, it's best to cut down those sections as much as possible so the profile can focus on what applies to the groups in general.

Edited by Excessive-Menace on Dec 5th 2020 at 10:01:07 AM

SING TO ME, LEND ME THE SONG OF BLASPHEMY
VengefulBale Bishie Gijinka Meta Knight from Nowhere Since: Feb, 2016 Relationship Status: It's complicated
Bishie Gijinka Meta Knight
#173303: Dec 5th 2020 at 10:01:50 PM

Reposting this suggestion:

I propose Noa/Nexus to be the God of Light Is Good. The trope is currently held by Ezalor, but I'd like to request taking him out in exchange for Noa, why?:

  • Reasoning for change?: Ezalor's profile is pretty outdated. It has lots of flavor texts, but almost all of them are very short and they really have not much up to date in the Pantheon.

  • Reasoning for Noa/Nexus: The Ultra Series heroes are all known as Giants of Light who use the power of light to protect the Universe. Furthermore, Nexus takes it to the next level as he was born in a supernova of light, is the God of his Universe, his hosts inherit his "light" which manifests in said humans gaining a special device to transform into him that emits a glow when activated. Furthermore, as he grows stronger his light motif gets more prominent until the finale where his god form, Noa is a bright silver/white whose shown surrounded by the daylight of Earth in contrast to his enemies, the Space Beasts, who thrive in the dark.

Edited by VengefulBale on Dec 5th 2020 at 12:02:02 PM

Prettiest Meta Knight Gijinka, ngl
227someguy I hate spoilers Since: Apr, 2017
I hate spoilers
#173304: Dec 5th 2020 at 10:26:11 PM

I'm done with this.

The Luminary, God of the Dangerous 16th Birthday (Eleven, Darkspawn, Partner, Yggdragonspawn, Erdrick: Mightiest of Heroes, Number 72)

https://static.tvtropes.org/pmwiki/pub/images/ssbu_heroxi.png

Everyone look at my sandbox
RJ-19-CLOVIS-93 from New Zealand (4 Score & 7 Years Ago)
#173305: Dec 6th 2020 at 12:10:20 AM

@ Vengeful Bale: I dunno; Ezalor might have too developed a profile to just dunk him

Anything else for these two?

Ulysses S. Grant, God of Being Downplayed In The History Books (6th Commanding General of yhe U.S Army, 18th President of the United States of America, "Unconditional Surrender" Grant, Hero of Appomattox, Lyss, Mr Grant, Sam, The Butcher, Ulyss, Uncle Sam, "My Ulysses" (only by his dad Jesse), General of the Armyformerly . Birth name: Hiram Ulysses Grant)

https://static.tvtropes.org/pmwiki/pub/images/ulysses_s_grant_1870_1880_7.jpg

Gaius Octavius Thurinus, God Of Rulers With Simple Titles (Gaius Octavian, Octavian Caesar, Augustus, Augustus Caesar, Imperator Caesar Divi Filius Augustus)

https://static.tvtropes.org/pmwiki/pub/images/i_claudius_ukaugustus.jpg
An elderly Augustus as portrayed in I, Claudius.
https://static.tvtropes.org/pmwiki/pub/images/adult_octavian_portrait_9974.jpg
The young Octavian, as portrayed in Rome.
  • Adopted from: Roku Alhazared
  • Houses: Manners of Authority (House of Leadership), Titles (House of Naming)
  • Intermediate God
  • Symbol: his famous statue
  • Theme Song: Octavian's Triumph from Rome
  • Alignment: Either Neutral Evil or True Neutral as Octavian, before maturing to Lawful Neutral as Augustus
  • Portfolio: Cult of Personality, Great-Nephew And Adopted Son To Julius Caesar, From A Minor Member Of The House Of Julii To First Emperor Of The Julio-Claudian Dynasty, Just the First Citizen, I Did What I Had to Do, Meaningful Rename, Non-Action Guy, The Social Expert, Often Seen As More Ruthless Than He Was, Thought To Have Become A Better Person As Princeps, Sickly Prodigy, Happily Married, Wanted To Enforce Family Values But His Daughter Was Often Adulterous, Succession Crisis
  • Domains: Ancient Rome, Emperors, Conquerors, Ambition, Family Names, Legacies
  • Heralds: Livia (his third and most beloved wife), Marcus Agrippa and Gaius Maecenas (his best friends), Drusus the Elder (his adoptive/step-sonnote ), Tiberius (his adoptive/step-son and successor as emperor)
  • Special relationship with: Julius Caesar (his great-uncle/adoptive father), Emperor Caligula (his great-grandson and the third Roman emperor), Emperor and Empress Nero (his great-great grandchildren and the last Julio-Claudian emperor)
  • Allies: Julius Caesar, Niccolo Machiavelli, The Heroic Protectors of Family, Arthur and Artoria Pendragon, Aegon I, Visenya and Rhaenys Targaryen
  • On good terms with: Takumi Aldini
  • Teeth-Clenched Teamwork with: Bucciarati's gang
  • Rivals: Cersei Lannister and Joffrey Baratheon, Charles Zi Britannia, Sheev Palpatine
  • Enemies: Queen Cleopatra, Marcus Junius Brutus, enemies of Rome in general, Prime Minister Honest, Diavolo, Cioccolata, The Child Abuse Supporters
  • Respects: Most Happily Married deities, Ned Stark
  • Pities: Robb Stark
  • Opposes: Adulterers like Spirit Albarn, Jafar
  • Opposed by: Boudica
  • Gaius Octavius Thurinus. The grandson of the famous Julius Caesar's sister, and shortly before his assassination made his heir. He grew to be one of the most powerful men in the civil war that followed. With Mark Antony and Marcus Lepidus they defeated Brutus and his Liberators, but like the First Triumvirate it would fall apart. Octavian and Antony would fight for control of Rome, and ultimately the ambitious Octavian would rise to become Rome's first emperor. However he chose to be known as princeps, or "first citizen" as a show of humility and avoiding accusations of becoming a king. Barring the Eastern Roman Empire he had the longest reign of any Roman Emperor, and is usually only challenged by Trajan in rankings of "the best emperor".
  • While Caesar was a bit upset over how Augustus treated both Cleopatra and Mark Antony, he is at least grateful that Augustus avenged his death. Augustus can only imagine how awkward it'll be if his arch-rival ever ascends to the pantheon. His and the original Caesar's relationship has been strained upon learning he would have Caesarion, Julius' illegitimate child with Cleopatra, executed in his feud with Cleopatra. While Julius Caesar understands the necessity of the act given the dynamics of power, Caesarion was still his son. He'll stand by him in the pantheon, but won't like him as much as he did before. Augustus is on further edge with the possibility that Mark Antony could one day join the pantheon.
  • Ruthlessly ambitious in his youth, as he grew old the princeps mellowed out. He would be succeeded by his step-son/adoptive son Tiberius, a somber Dirty Old Man who didn't want the job in the first place. While fairly ruthless, a lot of the more negative aspects of his reign comes from his prefect and "friend" Sejanus. Augustus wasn't happy to see this fate befall his heir, and has gained a disliking for Prime Minister Honest and Jafar for representing the Evil Chancellor trope. Primarily Honest, who's vice-fuelled life is in complete opposition to his "family values".
  • On his own ascended family, he is upset at Caligula and Nero's descent to madness, however pities their condition as even in his own lifetime the seeds of the Big, Screwed-Up Family were being planted. The Servant Nero was someone he could be more proud of, however. Augustus believes their madness could've been avoided had Drusus the Elder or his son Germanicus not died at an early age. To help enforce family values and safer households he is an ally of the Heroic Protectors of Family and foe of the Child Abuse Supporters. That said, the former does think he could be a bit nicer, and feel his exiling of his daughter may have been a case of Disproportionate Retribution.
    • He often finds himself relating to the founders of the Targaryen dynasty, as the four of them are conquerors who's legacy has produced great men, terrible leaders and mixed bags.
  • Found a translated copy of The Prince and became interested in its author, one Niccolo Machiavelli. So he invited Machiavelli to his temple, where they had a spirited discussion on politics and life in general. Suffice to say, Augustus and Machiavelli hit it off pretty well.
  • Would like to remind people that he is not a king, however snider deities think the princeps role is fake humility and he's a king in all but name. He does associate himself with the House of Royalty, which doesn't help these accusations. There he talked to Arthur and Artoria Pendragon over their leadership of England, possibly out of hopes of annexing their territory. However he decided it's best for Rome to have a strong ally in the British Isles. Also, he respects the two and their rise to kingship.
  • He isn't all too fond of the Lust sub-houses as his straight-edge personality has him look down on the Roman stereotype of hedonism. They find him somewhat hypocritical given the historical rumors that he had lovers, though even in those rumors they were picked out by Livia so it's not like he ever went behind her back. They're more likely to point out that he and Livia abandoned their first spouses to be together, and she was pregnant with Drusus the Elder at the time. This has led to some historical speculation Augustus was the biological father, though nothing conclusive(though Drusus' son Emperor Claudius encouraged that speculation to have a stronger link to Augustus' bloodline).
  • He's more bothered with adulterers, having labeled it as a crime during his rule. Notably has disdain for Spirit Albarn for not setting a good example for his daughter. He shoots back at Augustus that ignoring her mother and putting her in a loveless marriage with Tiberius didn't set a good example either. Granted Spirit is a cheater, but with the first point he's not off the mark. Augustus would be more annoyed at Joseph Joestar for his adultery as well, but he did stop the Pillar Men who had troubled the Ripple users of 1st century Imperial Rome.
  • While he doesn't like adulterers, Augustus has no hard feelings towards guys like Josuke Higashikata for being the result of adultery. Also while he doesn't care for the Lust sub-houses, he is perfectly fine with Robb Stark for trying to make up for his lustful acts by making an honest woman out of the one he deflowered. He feels bad for how breaking a prior(though not consummated) engagement ended horribly for Robb. Augustus holds some respect for Robb's dad not just for being the ever-honorable and responsible figure, but sullying his own good name with the claim of cheating on his new wife in order to protect his sister's son. However he has given some warning to the Lord of Winterfell
    Augustus: "Honor is a good thing, but pragmatism is the greater virtue".
    • While Augustus respects Ned, Ned criticizes his killing of Caesarion to consolidate power. He gets it has the same reasoning as his buddy Robert Baratheon, but he didn't like it then and doesn't like it now.
  • His Moral Guardians sensibilities lead him to respect those who are Happily Married, and/or have managed to avoid the temptation of an affair. While he feels their marriage needs some work, he congratulates Homer and Marge for having numerous plots where they've been tempted into an affair, but always manage to remain loyalty to each other.
  • The desire for a more virtuous Rome has led to him being frustrated with Diavolo. Him trying to kill his daughter is abhorrent to even the ruthless princeps, as while he's not the most understanding father to his daughter Julia he does try to be a good dad. However Diavolo's Passione spreads narcotic-based societal rot. Worse is Cioccolata, their pet monster, tried to kill everyone in his beloved city For the Evulz. He is aiding Bucciarati's gang to help clean up Rome and get rid of Diavolo's forces, but as they're still a unit of organized crime the emperor doesn't care for them on a personal level and tolerates them only for cleaning things up.
  • Under the suggestion of Dream the elderly Augustus will sometimes disguise himself in the role of the vagrant and explore the Couples sub-houses of Love, to appreciate true love that he and his wife Livia have appreciated. To complete the illusion he sometimes has Chester A. Bum follow him.
  • His position as a moral authority and father of his nation has him often discuss matters of fatherhood with Charles Zi Britannia. Augustus can understand his desire for a world without lies and concern with his offspring, however he believes his goals are too radical. A "world without lies" may seem appealing, but changing the human mindset and removing identity? No thank you. However Augustus does seem to be sympathetic to him growing up in a toxic family, even if he heavily crticizes the man for repeating that toxicity.
  • Does not think highly of Cersei Baratheon and her inbred son, Joffrey due in part to his own experiences with his own daughter. While he admires Tywin Lannister for his leadership abilities, Augustus believes that Tywin's obsession with his family legacy overrode common sense, leading to a senseless war that was orchestrated by Petyr Baelish. Tywin does point out that his own brood can be rather troublesome, as he exiled his daughter for continued adultery and would have problems getting a concrete heir.
  • Augustus respects the Iceni queen Boudica to a degree, but that respect ends when he discovered her war against the Romans. Granted that the Roman governor was a total dick in screwing Boudica over and ordering her and her daughters to be raped, the interests of the Empire exceeds anything and everything else.
  • One of his more light-hearted moments was pointing out that, as emperor of Rome he was in charge of all Italian deities in the pantheon and used that as an excuse to order Takumi Aldini to be his chef. He enjoyed the meal and Takumi being a Nice Guy, admitting this was a set up and sent him on his way. However given he died about 2000 years before Takumi was born, he's still trying to get used to the new palates his Ancient Roman body wasn't aware of.
  • Never bring up the torrid claims he and his sister Octavia had engaged in incest, or that his wife was behind some of his relatives' demise to make Tiberius the heir. Spread word of both and expect to be crucified. Augustus hates the rumor that his wife poisoned him too, and pointed out that he was plagued with health issues throughout his life and finally died at age 75. It's actually somewhat of a miracle that he lived as long as he did.
  • One might think Augustus would be a little miffed at how, among other figures Palpatine takes influence from him and Julius Caesar. Though Palpatine is too tyrannical for his liking, Augustus does see a lot of his ambition in the Galactic Emperor, and has some respect for how he consolidated power and his intellect. However he criticizes Sidious for letting himself get high on his own power, and that his indulgent cruetly was a large factor in his downfall; he should've practiced more self-restraint and not been as apathetic. To his credit, Palpatine acknowledges Octavian/Augustus as cunning however merely muses that "self-control is not the way of the dark side" and insists "more firepower" is more effective than the Boring, but Practical approach.
  • "I found Rome a city of clay but left it a city of marble".

SuperWIKI1 BourbonDiscordia from The Little Red Dot Since: Feb, 2019 Relationship Status: Anime is my true love
BourbonDiscordia
#173306: Dec 6th 2020 at 3:05:34 AM

[up][tup]

Retired effective March 1, 2022
VengefulBale Bishie Gijinka Meta Knight from Nowhere Since: Feb, 2016 Relationship Status: It's complicated
Bishie Gijinka Meta Knight
#173308: Dec 6th 2020 at 8:10:42 AM

[up][up][up][tup]

Edited by VengefulBale on Dec 6th 2020 at 10:11:03 AM

Prettiest Meta Knight Gijinka, ngl
Mew1996 Since: Dec, 2018 Relationship Status: Complex: I'm real, they are imaginary
#173309: Dec 6th 2020 at 8:10:47 AM

Hi, I would like to present a candidate.

Name: Jenova

Trope: Death from Above

Potential House: Manners of Death

Why: She basically personifies the trope; she struck the planet in a meteor and caused massive death. In the Cetra language, her name translates as "Calamity From The Sky".

Prototype profile:

Jenova Divine alien of Death from Above (Calamity From The Sky, Heaven's Dark Harbinger, Mother, Jenova BIRTH, Jenova SYNTHESIS, Jenova DEATH, Jenova LIFE)

CrimsonShark Punk Rocker from The Internet of Loneliness and Beyond Since: Nov, 2018 Relationship Status: One Is The Loneliest Number
#173310: Dec 6th 2020 at 8:15:00 AM

[up] When it comes to suggesting a deity, you only mention why they fit the trope you want to give them. I will reiterate that it's not a good idea to make a profile first before doing a suggestion.

Anyway, here's my current Rock And Metal sandbox at the moment.

Additionally, I've compiled a list of deities to represent the House of Music as a whole via Genres to replace the Master Composers. That will come later as I currently intend to get the Sub-House idea done first.

[down] About time [tup].

Edited by CrimsonShark on Dec 6th 2020 at 5:05:34 PM

WHERE IS KRYPTO, I mean, WHERE IS THE DOG!!!
Muundeis Acheron is SUS from ANYWHEREEEEEEE!!!! AAAAAHHHHH!!! Since: Dec, 2017 Relationship Status: Shipping fictional characters
Acheron is SUS
#173311: Dec 6th 2020 at 8:58:19 AM

@227: [tup] for Eleven.

Aaaaaaand, I'm done with these guys! Are they good to go, or there's some corrections to be made?

Election Mode

Pacifica Elise Northwest, Goddess of Reformed Bullies

https://static.tvtropes.org/pmwiki/pub/images/0344400f74222126e109d0c6d94a34d7.png
  • Returning to: Character Changes
  • Quasideity
  • Symbol: A llama... don't ask.
  • Alignment: Neutral Good (was pressured to be Neutral Evil)
  • Portfolio: A haughty girl of wealth until she became otherwise, Breakout Character, Has really bad parents who care little about what she actually thinks and her ancestors are no better, Forced to obey at a ring of the bell giving her insecurity issues, Redeems her family's honour by letting the common folk in, Associated with llamas, Defrosting Ice Queen, There is more to her than on the surface, Name is a pun of the Pacific Northwest region
  • Domains: Wealth, Pride, Family, Youth
  • Heralds: Preston and Priscilla Northwest (her parents)
  • High Priestess: Diamond Tiara
  • Followers: Gus Matthews, Gideon Grey, Groose, Harley Keiner
  • Allies: Dipper and Mabel Pines, Stan Pines, Naruto and Boruto Uzumaki, Hinata Hyuga, Seto Kaiba, Bruce Wayne/Batman, Zuko, Jin Kazama, Hayate Ayasaki, Uncle Howee, Jimmy Hopkins, Miles Edgeworth, Charlotte LaBouff, Stella Hoshii, Sara Crewe, Candy White, Johnny Lawrence, Flash Thompson, Shouya Ishida and Shouko Nishimiya, Carl Wheezer, Colonel Sanders, Thunder, The Mane Six, Trixie Lulamoon, Fuyuhiko Kuzuryuu, Peko Pekoyama
  • Enemies: Bill Cypher, .GIFfany, Eliza and Neil Reagan, Princess Morbucks, Manfred von Karma, Fire Lord Ozai and the Child Abuse Supporters, Relius Clover, Ghetsis Harmonia, John Kreese, Libby Chesler, Biff Tannen, Gary Smith
  • Pities: Azula
  • Confused by: Numbuh Two, Bart Simpson
  • Pacifica Northwest was initially what she obviously was: a snobby rich gal who uses her ancestry from the supposed founder of Gravity Falls, Nathaniel Northwest so that she can get what she wants and is the designated rival to Mabel Pines, being there against her when Mabel wanted to have fun. And she remained that way until when Dipper and Mabel dueled against her in mini-golf with the help of the Liliputtians who tried to straight up kill her until the twins changed their mind and saved her. After the disastrous duel and learning how to share when grabbing tacos, Pacifica finally admitted she had fun even if it turned out bad.
    • Later, when the ghost of a lumberjack haunts a party her parents threw for the rich people of Gravity Falls, Pacifica's rough childhood was revealed: she was once a child much like Mabel until her parents Preston and Priscilla put her under Pavlovian conditioning in order to keep her from disobeying and maintain the family image, regardless if it was built on lies. As the ghost punished everyone at the party by slowly turning them into wood, Pacifica ultimately defies her parents' conditioning and pulled the lever to the gate to let the common folk of Gravity Falls in, finally convincing the ghost that she had upheld her ancestors' promise to them as he leaves the mortal realm. When Weirdmageddon happened, Pacifica joined the Resistance against Bill Cypher and contributed in Ford Pines' plan against him; despite it not working and resulting in her capture, she is freed once Bill is defeated. After Weirdmageddon was averted, the Northwest family wealth was lost and Pacifica and her parents must live elsewhere, but even if she could only keep one pony she had finally seen the Pines twins as friends, not enemies as they left the town.
  • As they're surrounded by mostly people older than them, Dipper and Mabel decided it's time to help ascend a friend their age; sure, there's Candy and Grenda as Heralds but Dipper wants a friend that he and Mabel can hang out together and he's definitely not looking to endure another sleepover from them. The twins propose to the Court of the Gods that Pacifica had come a long way since being a bully to Mabel, as the incident in Northwest Mansion proves that she is better than her entire family and that she's in better behaviour, even downplaying her haughty act after Weirdmageddon. The Court evaluated their reasoning and decided she was worthy of her change; Pacifica Northwest is now the Goddess of Reformed Bullies. When she first arrived here through a limosuine asking her and her parents to this place called "the Trope Pantheons", she had a little exchange with the twins and it's clear she's delighted to see them again.
    Pacifica: You dweebs better not be setting me up for a prank...
    (pause)
    Pacifica: Just kidding! Hey, you guys! Now... what is this place?
    • When told she can have those closest to her as Heralds, Pacifica was hesitant at first but ultimately decided to make her parents Preston and Priscilla as the Heralds. Due to what they have done to her and her mental health, Preston and Priscilla are forbidden to ring their bell towards her as she deserves to be herself away from their upbringing; while Priscilla slowly accepts submissively, Preston was reluctant due to habits but ultimately accepts the limitation. Nowadays, you do see the parents and child together but not always because of the upbringing. Pacifica still find them to be horrible, but they're still her parents and they will come around whether they'll like it or not.
  • As noted, she's finally friends with Dipper and Mabel even after their previous clashes before their disastrous mini golf game and Pacifica finally worked up the courage to declare them as such despite coming back to her haughty demeanour. Some deities and mortals think that she is attracted to one twin or the other and vice versa and in response while tired of pointless and even alarming discourse, the three kids have merely stated the words of their trollish creator, Alex Hirsch: "We're 12 year olds. We shouldn't focus on romance, we should focus on pop tarts and Pokémon." As for their Grunkle Stan, he thinks it's overkill she puts on too much makeup for a young girl but she still insist that it is fitting for a rich girl like her; other than that, they're okay with each other and more so after Bill's Weirdmageddon.
    • Speak of the devil, Bill Cipher refuses to let her live down the fact that her father sell his fellow humans out for preservation... when he has nothing to offer to Bill who already achieved all he wanted to do during the incident; Pacifica refuses to let someone like Bill run free, even if her father is a scumbag and she's still powerless to stop him. Dipper and Mabel also warn her of .GIFfany's threat which Pacifica accepts, only hearing about the news of the disaster she caused at the Suck E. Cheese's and now she knows the program is behind it.
  • One of the first deities besides those she knows to welcome her is Bruce Wayne AKA Batman. Bruce Wayne sympathized with her, feeling that her abused childhood was just as bad as his orphaned one so he ended up teaching her what it actually meant to hold that kind of financial power, and all the kindness and philanthropist actions that went with it; moved, Pacifica decided to keep them to heart should she be able to inherit her family's wealth all by herself when she's older. After she told him of her family’s horrible deeds, he decided that Batman would pay them a visit. Once there he attempted to find the evidence, only to discover it had been moved. He sternly confronted Preston and Priscilla in full costume (which scares the living daylights out of them), and told them the following.
    • Safe to say, the abusive parents are now less likely to use the conditioning on Pacifica again, if not never again. Because if they do, Batman will be there to put them away for good in a jail possibly even worse than Arkham Asylum and no one, not even them would want that.
  • There are others who sympathized a lot with Pacifica as well due to similar upbringings. Seto Kaiba in a rare display of kindness felt empathetic to her as well, having gone through an awful childhood because of his adoptive father Gozaburo and he has told her that she is free to enter any of his parks without pay, making sure to let his employees of said parks know, something she's happy about and thought of inviting Dipper and Mabel to join her soon. Hearing of Batman’s plans to reveal her parent's nasty deeds, he has secretly planned ways to trick them out of their money and businesses and give them to Pacifica, just in case the Dark Knight isn’t successful. Zuko too, having an abusive father of his own and he admires that she was able to learn that her destiny was her own, and at a far younger age than he was. Being a child, she was already friends with Hayate even before they knew about each other and the experiences of Parental Neglect they share simply helped them get along even faster; she's even glad that he's able to pay of the absurdly high amount of debt he was burdened with and she wishes she has that same amount of diligence in hard work which Hayate encourages to develop more. Miles Edgeworth surprisingly also got along with Pacifica, as both of them know the life with a parent abusing them using conditioning. Jin Kazama also offered her protection of the Heroic Protectors of Family who dedicate themselves to protecting defenseless children from dire threats, and she accepts. She does wish Jin would let go of his family's woes but he somberly says he can't because of the Devil Gene he was given from birth, which still makes him tied to his family anyway that'll strip him of any chance of a normal life, which saddens Pacifica.
    Pacifica: Man, talk about a family superpower that you don't want...
    • Naruto and Hinata have taken quite a liking to her, and have invited her over many, many times to spend the day with them and their family. She’s often stated that they are the best days she’s had along the ones she spends with the twins, even when Naruto is swamped by work. Even Boruto is okay with her, as long as he doesn't get worked up by her haughty attitude. Though she hasn’t accepted any adoption requests, most of the Pantheon believes they are the likeliest candidates for a potential foster family should Preston and Priscilla became permanently unavailable.
    • Uncle Howee went off to do his usual bit, tricking her parents into a bet they couldn’t win, turning them into marionettes in the process. However, Pacifica herself came to ask him to turn them back, determined not to be as cruel as they were. Howee respected her request; though he does do puppet shows for her every now and the, giving her a bit of a childhood she never had. Being a proud father that loves his son, Bowser swore to make the Northwest family pay for what they did to Pacifica (if Batman and Kaiba fail in their own respective revenge schemes) and Bowser Jr. was suitably horrified as well, so he and Pacifica occasionally go on playdates with Jr. even letting her try out the Jr. Clown Car.
    • Of course, it's pretty obvious that she would hate other Abusive Parents who have no remorse in their actions against their children. She hates Manfred von Karma to be like her father Preston, only more worse and it doesn't help that he offered them to be their lawyer should their trial comes. She also hates Fire Lord Ozai for his abuse against Zuko, and his plans for domination is no better than Bill taking over the world through Weirdmageddon. Relius Clover and Ghetsis Harmonia too, with Ghetsis being worse over the fact that N wasn't even his own child.
    • Pacifica has felt pity for Azula for also being under the thumb of an abusive father in Ozai since even if she fulfilled what he cares about in his children, he wouldn't even want them to share his seat of power. Unfortunately, Azula is not willing to take the pity from her as she's still of the mindset that she must gain the approval of her father as that she is all she had lived for; Pacifica could only sigh at Azula's impending self-destruction as she could do nothing to change her mind.
  • Pacifica have mingled with girls from rich families (and one adopted into one) as they heard of her situation and sympathized with her experience through it. Charlotte is great friends with her, being an actual fellow nice rich girl; they often go on shopping trips together and don't worry, Pacifica hasn’t lost her sense of fashion. On one trip, Charlotte invited Sara Crewe and Candy White along, who actually hit it off with Pacifica and were glad that she turned around for the better; in turn, Pacifica gets to hear and imagine what it's like to be poor from them and takes their advice to heart now that she and her parents lost their mansion, stored riches and ponies.
    • Stella Hoshii may be a bit prideful and high-strung (particularly if it involves her robotic eye) she's still ultimately nice in the end, kinda like Pacifica minus the robotic eye. Unlike the Northwests who are snobby, greedy and unfair to the common folk, Stella is more generous as evidenced by the parties she and her family threw where she lets the staff take home any leftover food and even buys gifts for the staff's children; plus, Stella's closest friend Sei Asagiri is of a lower class than her. Stella is glad that Pacifica reformed and had make up for her family's terrible crimes and the latter in turn sees Stella as a cool adult to look up to. After all of these meetings, Pacifica had realized just how being a good person will honestly take one far.
    • Of course, where there are good reminders there are also bad reminders. The Reagan heirs, Eliza and Neil are just as snobbish as what Candy had described, and Pacifica was glad to not have befriended people like them fully. Pacifica also does not like Princess Morbucks, considering the Powerpuff wannabe's role is the exact opposite of hers: being completely pampered by her father while she is the villainous one; Morbucks think she's a whiny baby who might as well stay out of her power fantasy, which mind you can't be brushed off as childish when she has proven a threat against the Powerpuff Girls a number of times.
  • Make no mistake, even if Pacifica turns around for the better she'll still act haughty like before and will take potshots at anyone even if she's allies with them. Of course for some, they can't really do that much anymore and such is the case of Fuyuhiko Kuzuryuu, a yakuza heir who was involved with the Despair Incident in his world and had to face losing his bodyguard Peko Pekoyama in the Future Foundation's rehabilitation simulation that kickstarted his resolve to be cooperative with his fellow remaining classmates. Kuzuryuu was angered that her parents rarely give a crap or two about her mental health, only their reputation and image and Peko had to restrain him so that he can cool off; instead of giving in to his anger, he instead decided to protect her instead should she needs it and everybody else who befriended her were unavailable. Peko felt pretty much the same way and discounting her and her young master's brainwashing by Junko Enoshima, she couldn't imagine being conditioned into obeying by her yakuza employers but tries be there for her.
  • As she is now a Reformed Bully once she have largely stopped trampling on Mabel's fun, Pacifica found herself under Jimmy Hopkins' radar but instead of him about to beat her up for picking on Mabel, he instead pats her shoulder and commends her for changing her ways and plus, he usually doesn't directly beat up female bullies which is why he only use indirect methods; he'll make sure she's on her best behaviour from now on, not that Pacifica is under peer pressure to bully others anyway. Flash Thompson also related to her on that front, and became angered when he heard about the abuse; it's because he himself was under abuse by his own parents which led him to take it out on Peter Parker. Pacifica is only glad that being a superhero made him a better person overall, even if he's got some temper that might hinder his allies' efficiency.
    • Shouya Ishida is a also a former bully as he once bullied Shouko Nishimiya when they were in elementary, all because he didn't want to be bored. Soon after she transferred did he become a scapegoat for it, and this combined with realizing the stuff Shouko did for him did he come to seriously atone for this past of his in the present; Pacifica is glad that he did atone for his actions before it was too late and in turn, Shouya was pissed that she had gone through a hellish ordeal from her parents. Shouko also warmed up to Pacifica after they both relate to each other over their insecurities about what people think of them, and Pacifica tries her best in reassuring her that she's better than what people have said to her scathingly.
    • Johnny Lawrence was a vicious bully and karate student who undergoes a downward spiral in life after losing the All Valley Tournament to Daniel LaRusso and years later, wants to make amends. Pacifica had a lot of criticism for him since his bullying was more malicious than hers but she toned it down when she heard from him that he had a very rough upbringing, having a mother being a Gold Digger just to support her and him and having an evil sensei in John Kreese who taught him to win whatever it takes or else he'll face punishment; she realizes that she's Not So Different from him, right down to actively making amends in spite of still being a jerk and actively condemning lying and cheating. After agreeing that her parents suck like everybody else did, Johnny offered her lessons in his newly-reformed Cobra Kai karate school to give her some semblance of self-defense and while she would turn him down as she's usually not interested in karate, Pacifica accepts anyway as she knows that there are worse bad guys out there than Bill Cypher and the abusers she recently encountered.
    • The resident bullies of the Pantheons, such as Gary Smith, Libby Chesler and Biff Tannen are met with disapproval from Pacifica, as they are what would happen if she becomes just as worse than her parents and who she was back then. They all scoff at her, though they wouldn't mind bullying her if they feel like it. Through Johnny's warning, Pacifica stays away from John Kreese lest she gets beaten up by him or worse, being forced to learn his dirty fighting style.
  • Pacifica is associated with llamas, due to her hair somewhat resembling one as well as a bell, and she fits the symbol on Bill's wheel when she wore one of Mabel's sweatshirts, which is something that embarrassed her to no end. Yet it still got her to meet Carl Wheezer one day after a shared class in Elysium Academy. Carl is reminded of his classmate Cindy Vortex only more snobbier but seeing as she turned over a new leaf, he offered to bring her to a llama farm; feeling a little bored by the week, Pacifica accepts. She ended up having a good time, even if they don't give her much joy as riding ponies and so, she made an unlikely friend in the wheezing nerd.
    • Speaking of ponies, Pacifica have never expressed so much joy and happiness when she saw the Mane Six hanging out one day, even if it's a little strange to hear them talk like a human but hey, she witnessed weirder stuff in Gravity Falls. Once she catches her breath and stopped hugging Fluttershy tightly, both parties exchange their tales and sympathies over each other's hardships with the ponies being horrified over her conditioning. Rainbow Dash was reminded of Gilda who was really mean to her until a few conflicts made her reform and mend her relationship with RD, and Twilight was reminded of Trixie Lulamoon who was haughty and a bully to her and the others until she was eventually humbled. Curious about Trixie, Pacifica goes to meet her at one of her shows she was performing; she liked it, though she thinks Trixie can pull off her theatrics better if she practiced. After the show, they meet and Trixie became a little bit jealous that Pacifica handled her envious feelings better before it comes to a threatening level, but otherwise is speechless at her childhood. Since then, the aforementioned ponies (as well as the CMC) often take the time to play with her, as long as Pacifica isn't going to go "I'm Taking Her Home with Me!" on them.
  • She is actually skilled at mini-golf, and sometimes goes to the House of Sports to play a round. This gotten her mingled with Numbuh 2 and Bart Simpson who had experience in playing the game as well, albeit as beginners. Numbuh 2 goes against extreme enthusiast of miniature golf Rupert Puttkin and actually prevailed over him through sheer beginner's luck despite not having played a single game up until that point. This, combined with not taking it seriously causes Rupert to force a rematch by shrinking Numbuh 2 alongside the world's various monuments for another game, and it escalates with Rupert wanting to shrink the entire Earth and play miniature golf across the universe but is once again ultimately defeated by Numbuh 2 insisting it's just a stupid game where Rupert screws up his shot yet again. As for Bart, he was roped by his father Homer into playing mini-golf against Ned Flanders' son Todd and he gets trained by Lisa to be up to par against Todd, but come the game they're both under the crushing pressure of both of their fathers' cheering as a result of a bet and ultimately just decide to tie. Pacifica was dumbfounded at both of their experiences and Numbuh 2's even more so; she decided to take notes just in case she played against them soon. She did became worried about Bart, but he reassures her that Homer doesn't always act like that even if he has little respect for him.
  • "Now, who wants to hear more about me?"

Jeanne d'Arc Alter, Goddess of Villainous Fakes (Ruler Alter, Avenger, Lancer, Berserker, Jeanne Alter, Jalter, d'Arcness, The Dragon Witch, Holy Maiden of Vengeance, The (Summer) Dragon Witch, Santa Alter Lily, Jailter, Christmas Maiden of Orleans, Joan of Arc Alter, Joan Alter, Mad Dog)

https://static.tvtropes.org/pmwiki/pub/images/106_jeanne_darc_alter_avenger_2.png
Jeanne d'Arc (Santa Alter Lily) 
In a Swimsuit 
  • Returning to: Villainous Counterparts
  • Greater Goddess
  • Symbol: Her sword, La Pucelle
  • Alignment: Chaotic Evil, Chaotic Neutral under the Master of Chaldea. Chaotic Good as Santa Alter Lily
  • Portfolio: An evil knockoff, Knight Templar, Extremely popular in game, Highest attack in the game and has the defense of wet toilet paper, Seeks a harem of cute and edgy boys, Tsundere, Main antagonist of Orleans and the Da Vinci Event, Summons dragons and empowers them, Insecure about her being in the original's shadow, Secretly wants people to care about her, Ineffectual villainous schemes, Not-so-nice grins, Playing with Fire
  • Domains: Anger, Fire, Evil, Vengeance, Authenticity
  • Herald: The separate Jeanne d'Arc Alter Santa Lily (much to the grown-up one's dismay)
  • High Priest: Dark Zagi
  • Allies: The Master of Chaldea, Gilles de Rais, Issei Hyodo, Brynhild, Kuroto Dan/Kamen Rider Genm, Dark Pit, Natsu Dragneel, Shana
  • Rivals: Saber Alter, Professor James Moriarty, Celestia Ludenberg
  • Enemies: YHVH, Goetia, Jean Pierre Polnareff, Judge Frollo, Ornstein and Smough, Mileena, Copy X, Metal Sonic, Vanitas, Kage, Nyarlathotep, The Yandere Squad, Yapool, The Psycho Rangers, The Dark Knights, Fafnir, Raynare
  • Teeth-Clenched Teamwork: B.B., Kiara Sesshouin, Atalanta
  • Opposes: Kyogre, Makoto Itou, Darkness (Konosuba), Girag
  • Opposed by: Sara Pezzini
  • Respected by: Ashirogi Muto, Rohan Kishibe
  • Source of Interest for: Lucifer, Ragnaros The Firelord
  • Disappointed in: Avenger (F/HA)
  • Special Relationships with: Jeanne d'Arc (her original and not-sister)
  • Born of the Caster Servant Gilles de Rais' wish for a vengeful Jeanne d'Arc as retribution for burning the original Jeanne at the stake, Jeanne d'Arc Alter is a darkened version of the Saint of Orleans' legend where she avenges her own punishment at the stake by subjecting others to the same fate. Once she was created, she began to lay waste on France, summoning dragons, wyverns and Servants to do her bidding and empowered the latter with Madness Enhancement to keep them under control. It was only through the effort of the Master of Chaldea as well as the world summoning the original Jeanne in response to her assault does Jeanne Alter fail and Gilles de Rais defeated, ending the Singularity and history is restored.
    • But her existence did not stop there. Aside from minor summons against Jeanne and attempting to ruin Santa Saber Alter's first Christmas run, Jeanne Alter came back to create counterfeit Heroic Spirits to fulfill a new dream: creating a harem of handsome men in order to feel loved. Even after the plan failed, she had gained newfound respect towards the Master of Chaldea and was allowed to the Throne of Heroes soon afterwards. Once she was summoned under him as an Avenger, one of the first things she had done is to defeat the lingering resentment in the citizens of France before it becomes a new Singularity; the proof of her willing to own up to her crimes despite not regretting them makes her more qualified to be a Heroic Spirit and fully cements her position in the Throne. Later in an attempt to foil Santa Alter once again, she carelessly drank a bottle of Child Gilgamesh's Lily potion thinking it was different one, turning her not only into a Lily, but a Santa. In the form now referred to as Jeanne d'Arc Alter Santa Lily, she becomes that year's Santa but she doesn't really understand human joy & happiness, because such things weren't relevant to what she used to be as a wraith of resentment and the way she brings out presents is based on need instead of want, so the Master concocts an elaborate plan with the rest of his Servants to bring out her innermost desire: seeing the ocean, a sentiment the original Jeanne knows best; with a true link to Jeanne's legend, this resolution fully cements Jeanne Alter's existence. Jeanne Alter also contributed in the fight against Goetia and the Demon Pillars, aiding in the downfall of the Demon Pillar Andromalius.
    • Jeanne Alter later aided the Master in the Shinjuku Pseudo-Singularity as a major ally, bantering with Saber Alter along the way. Later into the mission, she sacrificed herself to defeat the Avenger of Shinjuku and was presumed dead until after the final battle, where she demands a dance with the Master since she was jealous of Saber Alter dancing with him first. Later, a Singularity appears in Hawaii and Jeanne Alter was once again a major ally aiding the Master in figuring out its true cause as they must create Doujinshi for the first time; Jeanne Alter accepted as she wants to one-up the author of a doujin who aggravated her enough to take up drawing. When the culprit was revealed to be B.B. instead of the suspicious Foreigner Servant was only trying to seek the other Foreigner that's causing the Singularity, the Master and his Servants eventually defeated her; in the aftermath it turns out that the very doujin Jeanne Alter was one-upping is authored by herself, sent to the past to make her draw in the first place, a fact the then-Berserker was embarrassed at.
  • Jeanne Alter was ascended before the Master of Chaldea had his foothold on the Pantheon called in by her original (much to the fake's chagrin), having the trope of Mirror Self as her part of her position. But as she takes a good look at it, she came to the realization that it's a lot better to have a title that accurately represents her existence, no matter how much she hates the reason why; she then makes her case to the Court of the Gods to renew her title. She reasoned that she is a fake copy of Jeanne d'Arc who supposedly embodies the evil in her heart as Gilles intended, but the real Jeanne never had any evil in her regardless of the atrocities she had committed. The Judges evaluated her old title and decided to approve her title change; she is now the Goddess of Villainous Fakes.
  • Not many people would say it in front of her face, but when her Master had finally ascended into the Pantheons, she was acting excitedly during the party thrown by Pinkie Pie. He was one of the only people (probably the only one) who truly understands her true intentions: she wanted to be loved and accepted and she wanted to be her own person separate from the original Jeanne d'Arc and Fujimaru gives her both, no matter how much the Tsundere act failed to convince anyone otherwise. Speaking of Jeanne, she was glad that Alter is here as she wanted to play "big sister" since she had become the little one for far too long; in more serious circumstances, should Alter go back to being evil, Jeanne can exorcise her if possible since Alter is an evil spirit. Jeanne Alter herself again wanted nothing to do with her since she wants to stand out as herself, yet she can't help but getting roped in with her original's comical shenanigans; they do put aside their rivalry to aid their Master should he need their call in a dire time, since without him they both wouldn't have been able to materialize anyways.
    • To rub in the metaphorical salt wound even further, the separate Jeanne Alter Santa Lily was made her Herald. Jeanne Alter hated seeing a younger version of herself, finding her to be a brat who should be acting like an actual child (which she isn't wrong about) and Santa Lily likewise feels ashamed by looking at the peevishness of the adult Jeanne Alter. Like with the original Jeanne, Jeanne Alter swallows her pride and reluctantly cooperates with her if only to ensure the Master's safety.
      Jeanne d'Arc Santa Alter Lily: It seems like she is still embarrassed about becoming a Servant herself and doesn’t know how to deal with her Master. Good grief, she really cannot be helped!
    • She was a little apprehended when she saw that Gilles ascended along with his Master, Ryunnosuke Uryuu because on one hand, his hammy antics, worshipping of her and creepy tentacle attacks are irritating but on the other, she finds his presence a breath of fresh air from seeing too many a goody-two-shoes in Chaldea and plus, without him she wouldn't be here appreciating Master's faith in her. Most people have a fondness for seeing Jeanne Alter with Saber Alter for being much alike, backstories notwithstanding but the thing is, they have a fierce rivalry towards each other, as in "they would rather kill each other in cold blood than become true allies" fierce with their bitter opinions not helping to calm them down. They do agree on a few things, such as defending their Master and humanity in general and their own merits being worthy of each other's respect, but you'll mostly catch them fighting if you see them around.
      Saber Alter: ...Mad dog.
      Jeanne Alter: Ice bitch queen.
      Saber Alter: It seems our rivalry didn't end in Chaldea. I fully expect you to start it again, no?
      Jeanne Alter: Heh, of course I am! These days, you and I will settle this to the death real soon.
      Saber Alter: I cannot wait to pummel you into a puddle myself.
    • Brynhild and Siegfried find it amusing that Jeanne Alter had made counterfeits of them that are just as real as them... just to fill in archetypes of a harem story. They have no problems allying with her of course since the original is there to keep her in check; Jeanne Alter was at least a bit glad that she's not amongst the 'Brynhild's Beloved' list, not because she's afraid Brynhild would kill her but it's going to be annoying to take her sweet time for defense. Sieg finds her existence a bit weird and even more confused when Jeanne introduced her as her sister; regardless he tries to befriend her but like with other people, she pushed him away. Atalante finds her to be hard to work with, not just because she's a dark version of Jeanne but also she had undergone Madness Enhancement under her control back in Orleans and she refused to stand by that; not that Jeanne Alter cared much about it but she does look out for her Berserker Alter variation since she's more violent in that form.
    • She hates Moriarty, due to the fact that he tried to destroy the entire world with a meteor during the Shinjuku Pesudo-Singularity, though she already recognizes she probably shouldn't criticize him because she tried to destroy France with dragons herself. Shakespeare got a kick out of finding an evil version of Jeanne D'Arc to exist and if he does another production of Henry VI Part 1, she will play the part of Jeanne D'Arc; Jeanne Alter herself wants nothing to do with the playwright since his penchant for cheap and extravagant drama made her understand why the original Jeanne dislikes what he did to hernote . She got pretty disappointed with her "senpai" in the Avenger class being very weak so she's not gonna expect much of him sooner or later and Angra could care less about her, although he's fascinated that there's more Servants under his class which delights him that his influence towards the Greater Grail is working.
      Jeanne Alter: That's the original Avenger? Huh, is that supposed to be a joke? Wait a second. The same class as me? No way... My senpai is too weak...
    • She had experience in fighting the dire threats of the Beasts, Goetia, Tiamat and Kiara Sesshouin, who have been detrimental to her world's history with their sheer power and misplaced love for humanity and she has no problem in joining in fending them off again. Goetia in particular sees her as part of Gilles' failed plan to ruin Orleans, France through history but otherwise, he mostly rebuffs her as another of the Master's living weapon. Ever since the ServaFes debacle and hearing the news of the SE.RA.PH. incident, Jeanne Alter is rocky with B.B. since her definition of "helping" the Master of Chaldea involves less than savoury methods of keeping them safe, which is expected of her being an A.I. from the residual feelings of the Sakura Matou AI on the Moon Cell; she nowadays is helping the Master normally but that doesn't make the Avenger Servant quell her understandable concern of her.
  • Being an Evil Knockoff, Jeanne Alter has a lot of noteworthy interactions with those like her but to her dismay most of them are batshit insane even for her. Like for instance, Copy X and Metal Sonic who are evil copies of Mega Man X and Sonic the Hedgehog respectively. Copy X wants to defend humanity much like his predecessors but his extreme methods borders into near-villainy which most of the heroes he faced disagrees with very heavily, a sentiment Jeanne Alter agrees and shares. Metal Sonic shares her angst in being second best but while Jalter's woes and attempts are ineffectual at worst, Metal Sonic's are destructive and now lives to replace Sonic and nothing else which honestly turns her off from making an ally in him.
    • She's not an outright clone, but she's got the angst which Rau Le Creuset tries to convince her with to his side as he sees destructive value in her powers. She didn't bought anything he said, because even if the original outclasses her regardless, she still wants to stand on her own without her while she goes on her own alive as well, and if he hurts her or their Master she'll give him a burning so bad he can't pilot his mobile suit for months; Rau clenches his teeth and relents, missing his chance to have a vindictive witch at his side. And then there's Mileena, a Tarkatan clone of the Edenian princess Kitana created by Shang Tsung as a sister to her, but Kitana finds her to be an abomination that shouldn't exist instead. Mileena thinks Jalter should be getting along with her "sister" the original Jeanne, but while she's standoffish about that relationship, Alter makes it clear that she wouldn't want her dead as badly as Mileena would after she was rejected, even if both of them also have teen-like behaviours that came way after their conceptions.
      Mileena: You should be bonding with your "sister"!
      Jeanne Alter: First of all, she's not. Secondly, she might as well ignore me instead.
      Mileena: Yet, she does not give up on you. Will you ignore that...?
    • Yapool specializes in creating Evil Knockoffs of the Ultras in the form of Ace Killer (which he can possess, too) which is a far cry from her making counterfeits of Servants during her harem shenanigans. He prefers her Ruler Alter self as the her right now is loyal to the Master and he finds it to be a big loss of a potential ally; Jeanne Alter likewise can see that hatred has defined him even after coming back from the dead with it since she is also a being of hatred but should he pose a threat to her Master, she'll make sure his burning would be painful in spite of her size against him. Like Darquesse, Jeanne Alter also likes the idea of the Dark Knights' existence as she is also an evil version of a hero but unlike her, she finds them to be batshit insane (no pun intended) especially the Batman Who Laughs, the most insane version of Batman that makes Angra Mainyu look like a street thug. The same somewhat goes for the Psycho Rangers who are capable of impersonating the heroic Sentai teams to near unrecognizable levels which is something Jeanne Alter finds as annoying as fighting against the Assassin of Shinjuku.
    • She may not be an Enemy Within of Ryu like him, but Jeanne Alter still isn't very fond of Kage even if her (former) goal of destroying France would say otherwise, because she feels her reasons aren't as petty as the demonic fighter and like Saber Alter, would also prefer to kick his ass than actually work with him. Vanitas has proven too crazy for Jeanne Alter to ally with as well, even beating her in the whole "destroying everything with lots of Mooks" part; like Rau, Vanitas missed out on a powerful ally but he's considering torturing her Master so that she can give in...
    • The Avenger Servant actually relates a lot with Dark Pit, who like her is also an evil duplicate of a hero's supposed eviler traits, but came out as not that different from their nicer counterparts. In her case, she's only different in that she's standoffish and able to use La Pucelle without dying while in his case, he's cynical and scathingly honest and at the very worst just neutral and fights for himself; both of them do warm-up to people later on. The two have become Friendly Rivals in a way, and when they find the time they spar just to challenge each other's might. Due to his Rider form being a dark counterpart to Emu Hojo, Kuroto Dan is often seen being associates with her and Saber Alter, as he act himself as a buffer between the two all thanks to their opposite personalities; Jeanne Alter thinks his hammy tendencies makes him a bigger idiot than threatening, but after a he fended off a Bugster because it hindered his business she realized he's more threatening than what his behaviour implies.
  • True to her name of The Dragon Witch, Jeanne Alter can summon, empower and control dragons, wyverns and anyone with the blood of a dragon, which is believed to be an inverse phenomenon from saints possessing anecdotes of dispersing the dragon kind, such as Saint Martha or maybe Saint George. This eventually came back to bite her in the ass when Smough and Ornstein kept hounding her about it, seeing her as an enemy that needs to be vanquished; she sent them packing after summoning her world's Fafnir. Speaking of Fafnir, the dwarf turned dragon refuses to let himself be controlled by her for her gain which doesn't fazed her in the slightest since he's not from her world anyways and Fafnir there is more of a concept of monstrous greed than a singular being.
  • As she is another version of Jeanne d'Arc who in another universe is a chosen wielder of a magical artifact called the Witchblade, Sara Pezzini doesn't want to let it fall into her hands as her evil nature makes her a dangerous wielder and it's worse if it's actually compatible with her. Jeanne Alter currently has no plans to obtain the Witchblade even if it piques her curiosity, but she does finds Sara's fear to be understandable.
  • Jeanne Alter's Noble Phantasm, La Grondement du Haine represents the burning of Jeanne d'Arc at the stake for leading France's army to war against Britain and a woman leading an army was considered blasphemy and unthinkable back then. As she represents the idea of the vengeful maid of Orleans, she can freely use La Pucelle unlike the original who must use her entire lifeforce to activate it because of her legend. This led Jeanne Alter to meet the fire users Shana and Natsu Dragneel, during a stop at the sub-House of Fire and Heat. Shana is a Flame Haze, and she knew fighting all her life until meeting Yuji Sakai and falling in love with him, kinda like Jalter being angsty about her existence after her failed tenures as a villain until meeting Fujimaru and developing feelings for him. Shana finds the copy rather underwhelming and a loser at first until their first sparring when she nows finds her to be no slouch while Alter sees her as a deadpan and serious Servant Oda Nobunaga, right down to the shared voices; they both still relate for sharing skin-deep denials about their feelings for their crushes though Jalter is a little jealous Shana finally hooked up with Yuji for real. As for Natsu, who is known for befriending enemies, after one fight with her he realized that she had changed so much since her attack on France and was relieved she's less likely to harm others needlessly since her Master wouldn't ask her to. As he extends his hand to her, Jeanne Alter reluctantly shakes it as she learns that he's just as head-strong and determined as her Master minus the fire powers.
    • She doesn't dwell too much on Jeanne's burning as she's too preoccupied with one-upping her but she can understand the dangerous threat of Ragnaros the Firelord and it doesn't help that he's too reminiscent of Surtr who also wants to purge the world in fire yet both have different reasons to do so (Surtr because he's fated to and Ragnaros because he's doing what fire is doing). Like he is with other fire users, Ragnaros expresses interest in Jeanne Alter and how she utillizes said legend of the burning as her ultimate weapon.
  • Most French deities in the Pantheon other than those involved with Chaldea are apprehensive of Jeanne Alter's countrywide assault on historical France despite her owning up to it because had she succeeded, they wouldn't have existed long enough for their stories to be heard. A noteworthy one is Jean Pierre Polnareff, who can't forgive her in spite of her good looks because no one dares to soil his homeland; they duked it out and while he held out against La Pucelle, he nearly got himself staked by La Grondement Du Haine. That's because the Primal Kyogre was in the vicinity, negating her fiery Noble Phantasm and Polnareff took advantage of it by knocking La Pucelle and her flag out of her hands, finally allowing him to put her out of commission with Silver Chariot; since that fight, Alter swears to take revenge on Polnareff and Kyogre for completely humiliating her.
  • Jeanne Alter finds belief to be evil since to her, it leads others into a false sense of comfort which is why she likes telling other pious Christians that she defies God just for kicks. YHVH obviously doesn't like the blasphemy she's doing to His followers despite raising good points, which is why He locked her up for the transgression. It's only when Siegfried came to free her and let her out long enough to break it to the original Jeanne that she worshipped the wrong God before fully escaping His grasp; after that, Jeanne's faith in YHVH dwindled, further increased His ire against her. As for Judge Claude Frollo, Jeanne Alter is disgustingly reminded of Bishop Pierre Cauchon who burned Jeanne at the stake and her own first victim after conception; the feeling is mutual as Frollo has a special disdain for her since to him, she's a perversion of the Saint of Orleans with an extremely titillating appearance. Aside from understanding why Esmeralda hates him, Jeanne Alter plans on burning him like she did with the bishop that condemned Jeanne.
    • Because she dared to defy YHVH, Lucifer sees value in her strength as a Servant and Jeanne Alter Santa Lily can cause liability issues with Melkor, while it doesn't affect Lucifer in any shape or form. After some decision making, she instead refuses seeing that her Master already rejects him and his philosophy, not to mention that after her assault on historical Orleans, the worst she can do in her schemes are ineffectual and less malicious anyway. Lucifer concedes, beating himself up that he should have goaded her when the Master was not around yet.
  • Previously, Jeanne Alter wants to have a harem of edgy and cute boys for her to love and hate while crusading against France. Currently, she hasn't gone back to indulging it again since the Master has given her the affection and attention she wanted but it does got her mingled with unlikely people. When he heard about it, Issei Hyodo got a good laugh about it which embarrassed her a bit, but he understands the need for love when no one else is willing to love them, as he explains to her that the reason why he keeps putting himself down even if he got the harem who loved him dearly is that his ex-girlfriend Raynare killed him once. Hearing about it, Jeanne Alter offered to join in on defeating her, hoping that she'll pay for disregarding suitors like terrible clothes and probably as another to torture unabashedly; plus, he's got a draconic form so what's not to like about it? (Other than its name...) Another person who had similar aspirations than her is Celestia Ludenberg whose dream is to be in a European castle with handsome butlers styled as vampires at her beck and call; Jeanne Alter finds it farfetched to be achievable, and then she learned that she only wanted it just to escape her boring life which she finds laughable yet understandable since it's just like living in someone else's shadow. Angered that someone like her had found out about her true, boring past, Celes remained hostile towards Jeanne Alter even if she somewhat agrees being in someone's shadow is no different than being unknown.
    • She's also one of the pnly people to call out on Kiyohime's over-attraction and intolerance to dishonesty. This got her worked up against the GUAC's Yandere Squad who banded together in order to protect their beloved, no matter the methods and if they even wanted the "help"; save for the reasonable members like Yuno, Yubel and Anna, the Squad are offended that whatever it takes for them to keep their beloved around is depraved and have declared her an enemy for the one slight. The boyfriend of two of its members Kotonoha and Sekai, Makoto Itou isn't any better in Jeanne Alter's eyes as he did a lot of stupid decisions that warranted his death at the hands of both of them; Makoto himself finds her scary due to her reputation and would rather not provoke her further lest he himself get burned at the stake as well.
  • She's extremely wary of any masochists, due to the fact when she wished for a "true female friend" in the fake Brynhild, she instead got a lesbian masochist that annoyed her to no end. It's why she began to hate the knight Darkness on one afternoon when both of them got into a fight out of an argument over... something. As Jeanne Alter got the upper hand and gave her heavy damage, she began to uh... enjoy it as if it's a pleasurable experience. Disgusted, Jeanne Alter has vowed to not approach her ever, not even in a fight.
  • Jeanne Alter has picked up various hobbies to push herself to be more than Jeanne d'Arc's evil version, and one of those is drawing manga and doujinshi even if the doujin she tried to surpassed was actually authored by herself, something that she wouldn't want anyone to bring up again out of embarrassment. Still she does tries to get pointers from the duo Ashirogi Muto and the artist Rohan Kishibe anyways, should B.B. pulled her stunt again or she's invited to a convention and she needs some quick money. The duo were impressed with her work during the course of the loops and agrees that Crossvikki Magician Girl and the Monster have proven to be her best entry, something that Rohan also agrees but finds her other previous work before that to be lacking which she already noted during the loops. The Barian Emperor Gilag has also seen her works was super impressed, so much so that he tries to show his own art to her, which is... not that good. She ended up insulting it so bad that he got sad and left; she instantly felt bad but assures herself that he seems tough and can tell he's got the tenacity and passion to keep drawing even if no progress will be made to improve.
  • "If there is a God, surely I will be punished for this."

Hey you, what's up man? Give me money, please!
DoodSlayer136 It's Him from SAGE (Snick Amateur Game Expo) (Experienced, Not Yet Jaded) Relationship Status: Shipping fictional characters
It's Him
#173312: Dec 6th 2020 at 10:01:24 AM

I think I'm nearly done. Anything else I should add?

Kaos, God of Doom Related Phrases

https://static.tvtropes.org/pmwiki/pub/images/5ba0d44744d37f02b7517903.png
  • Possible House: Words And Phrases
  • Intermediate God, though his constant One-Winged Angel powerups bring him to Greater God.
  • Symbol: The glowing markings on his forehead.
  • Chaotic Evil
  • Portifolio: DOOOOOM!, Comedic Villainy, Not Even Trying To Hide His Evil, Terrible Bosses, Genuinely Competent Despite His Bumbling, Almost Always the Final Boss, The Evil Portal Master to Eon's Good, Hams It Up 24/7
  • Allies: Ripto, Gnasty Gnorc, The Sorceress, Zim, Dr. Cortex, Bowser
  • Enemies: The Skylanders, including Spyro, Crash Bandicoot, and Donkey Kong, Pinocchio
  • Annoys: Malefor
  • Opposes: Any Omnicidal Maniac
  • Yes, that's Skyland's biggest threat. Kaos is the evil Portal Master responsible for a majority of Skylands woes. However, armed with an army of trolls, access to powerful magic, knowledge of ancient weaponry, and some surprisingly well thought-out plans show that even a little guy like him can be a threat with the right equipment. When he's not making an ass of himself, of corse.
    • Originally, Lucifer the Doom proudly held this trope. However, recent investigations have discovered that he actually left with telling anyone for some reason. When brainstorming ideas for someone to take the trope in his place, they noticed that the Skylanders were battling Kaos, who's been invading the Pantheon for quite some time now. Figuring that he was just gonna come back, not to mention the fact that he screams "DOOOOOM" every five seconds, the gods just gave him the title of Doom Related Phrases, much to the Skylanders annoyance, and to Kaos's utter glee.
  • While he really doesn't care about the Skylanders individually, more focusing on hating them as a group, he fully acknowledges Spyro as one of the bigger pains in the army, seeing how the dragon already had experience before joining them. This had the effect of him teaming up with Ripto and Gnasty Gnorc, the former due to his hatred of the purple menace, and the latter because he reminded Kaos of his old troll army he used to have.
    • His hatred of the Skylanders has also landed him enemies with Crash Bandicoot and Donkey Kong, since they too were part of them for a bit. Either way, the idea that anyone can join the Skylanders has Kaos genuinely worried.
    • That said, he managed to land an alliance with Bowser and Dr. Cortex, both of whom were former members as well, having been persuaded by the team to do so. Naturally, he likes to gloat how he "stole" the Skylanders former teammates, not knowing (Or caring) that they were expecting them to defect from them.
  • Speaking of Spyro's old enemies, he's also made an alliance with the sorceress, mostly with the promise of letting her kill the dragon herself. However, it should be noted that he's critical of her decision to kill all dragons, even when she doesn't have to. Not that he cares about the dragons, mind you, he just thinks its unnecessary motive fodder.
  • It should be noted that the amount of times he's had a One-Winged Angel Power-Up is ridiculous. These range from a robotic fist turning him into a giant robot king, using crystalized evil to grow huge, turning himself into a Reality Warper to attack the Portal Master, and a super form that looks oddly similar to Super Sayian. This continues with the Pantheon, at one point getting a hold of Majora's Mask and using it to try and crush the Skylanders with the Moon.
  • He's repeatedly tried to gain the alliance of Malefor, the demonic dragon who vastly outmatches Kaos in evil. Unsurprisingly, he's rather annoyed with the portal master, dismissing him as nothing more than a annoying pest. To be fair, it was obvious Kaos was gonna try to backstab him, but even then, he's not stopping his goals.
  • Opposes any Omnicidal Maniac, as he believes that he should rule the Pantheon, not destroy it. The fact that the last time he teamed up with one, he promptly betrayed it and helped the Skylanders defeat it, doesn't earn much respect from them either. This means the GUAD is on his shit list.
  • Believe it or not, Kaos was actually in the Pantheon before. To be specific, his clone was. Y'see, one time Kaos tried to clone himself in order to double his evil. However, his clone was too stubborn, and decided to aid the Skylanders in order to overthrow his clone as the evilest Kaos, in the process becoming a surprisingly valuable ally. And no, Kaos doesn't want to talk about it.
  • Upon hearing fellow god talk about how similar he is to Zim, he decided to sought out the irkian invader. Naturally, the two formed a quick alliance, with the two agreeing to split the Pantheon: Zim gets the ground, Kaos gets the sky. While the two do occasionally get into Ham-to-Ham Combat, overall they do seem to get along fine. They will deny how similar they are when compared, though.
  • Kaos first discovered his power through bringing his toys to life so that he could have friends. The results were the Willikin, a race of sentient puppets that pretend to be inanimate just to mess with people. While they're friendly, they are also completely loyal to Kaos, and while most of them live in a village, a few of them are still at his castle, happily doing his bidding. Seeing how he's a puppet himself, this understandably creeped out Pinocchio, who usually stays out of his way. He's happy to chat with the Willikin, though, if given the chance.

Edited by DoodSlayer136 on Dec 6th 2020 at 10:32:52 AM

Donnietu from Stockton, CA Since: Mar, 2014 Relationship Status: [TOP SECRET]
#173313: Dec 6th 2020 at 10:12:39 AM

@Muundeis: For Pacifica, maybe some interaction with Helga Pataki? Perhaps she’d take pity on her due to her being a bullying girl who was raised by parents who hardly care for her.

Edited by Donnietu on Dec 6th 2020 at 10:14:23 AM

Hello, my baby. Hello, my honey. Hello, my ragtime gal.
Gehayadren Bad Movie Binge Collector from A Garbage Fire Since: Jun, 2016 Relationship Status: YOU'RE TEARING ME APART LISA
VengefulBale Bishie Gijinka Meta Knight from Nowhere Since: Feb, 2016 Relationship Status: It's complicated
Bishie Gijinka Meta Knight
#173316: Dec 6th 2020 at 10:40:20 AM

[up] Just ignore him.

@Muundeis: [tup] to both profiles. You won't die ignored on my watch!

Prettiest Meta Knight Gijinka, ngl
Excessive-Menace Time to SLEEP from the Velvet Cage (Fifth Year at Tropey's) Relationship Status: Dancing with myself
Time to SLEEP
#173317: Dec 6th 2020 at 12:30:58 PM

[tup] for Muundeis' and RJ's profiles

@227

Gehayadren is referencing that the Kimetsu no Yaiba characters will have their own event in mobile game Granblue Fantasy. Neither characters from either series are in the Pantheon yet, but profiles are in development/dormant.

@Doodslayer

Words And Phrases has been split into Phrases and Words.

Edited by Excessive-Menace on Dec 6th 2020 at 12:33:34 PM

SING TO ME, LEND ME THE SONG OF BLASPHEMY
CrownlessMimic N Corp. E.G.O::Contempt, Awe from The City (4 Score & 7 Years Ago) Relationship Status: Shipping fictional characters
N Corp. E.G.O::Contempt, Awe
#173318: Dec 6th 2020 at 1:08:14 PM

@ Muundeis: [tup] for both. Maybe add something about Punishing Bird for Jalter trying to punish her for the stuff she pulled against France despite her not really doing that anymore and it being completely unable to understand nuance. Luckily, his pecks are at worst just annoying so long as no one retaliates against it.

Be awed. Or be awestruck. This is the difference between the ordinary and the extraordinary.
227someguy I hate spoilers Since: Apr, 2017
I hate spoilers
#173319: Dec 6th 2020 at 1:18:18 PM

[up][up] Oh, that's right. I learned about that earlier.

Everyone look at my sandbox
SailorVenus372 Since: Nov, 2019 Relationship Status: You cannot grasp the true form
#173320: Dec 6th 2020 at 1:34:14 PM

I like the idea of Jenova having Death from Above but I’m not sure if the trope is free.

Edited by SailorVenus372 on Dec 6th 2020 at 1:35:37 AM

ā€œGet Snuck-Up On.ā€
CrimsonShark Punk Rocker from The Internet of Loneliness and Beyond Since: Nov, 2018 Relationship Status: One Is The Loneliest Number
#173321: Dec 6th 2020 at 1:51:49 PM

At last, the Mon Partnerships Sandbox is finally complete. It took a long time, but here we are.

I'm open to refinements if there's any that can be done, but for now, it's safe to say that approvals for replacing the Pokemon Partnerships are now open. Also, just a little note that once approved, keep the latter undeleted for some time so that we could use it as a reference on which deities had their partners replaced.


[down] Alright, that isn't how you nominate for a potential deity. All you have to do is mention the character, the trope you want them to represent and why they are a good example of the trope. That's really it.

Edited by CrimsonShark on Dec 6th 2020 at 10:04:48 AM

WHERE IS KRYPTO, I mean, WHERE IS THE DOG!!!
MatLShini Since: Jul, 2014
#173322: Dec 6th 2020 at 2:00:29 PM

Doomguy should warrant at least a mention in Kaos' entry. Probably would have been his enemy.

Given his name, Dixie Kong should at least be reminded of a boss she faced with the same name (though in ALL CAPS)

I have drafts to suggest and leave them open for anyone to expand:

Knights of the Round, Patron Saints of Extensive Attack Animations

Potential House: Theatre and Spectacle
Rank: Intermediate Gods
Symbol: Themselves, standing side to side
Alignment: Lawful Good or Neutral Good

Rash, Zits and Pimple, Holy Representatives of Absurdly Difficult Games (Battlejerks, Snotskins [by the Dark Queen], Combat Amphibians, Fighting Frogs)

Potential House: Gaming
Rank: Lesser Gods
Symbol: The Battletoads logo: a silhouette of a frog inside a circle with three spikes
Alignment: Chaotic Good

RJ-19-CLOVIS-93 from New Zealand (4 Score & 7 Years Ago)
227someguy I hate spoilers Since: Apr, 2017
I hate spoilers
#173324: Dec 6th 2020 at 2:11:14 PM

[up][up] Did you get these approved? Or are you proposing? It looks like the latter since there's not much, but if it's the former, this is unacceptable.

Everyone look at my sandbox
MatLShini Since: Jul, 2014
#173325: Dec 6th 2020 at 2:14:38 PM

[up][up] Well, let's see...

FF 7 is one of the most popular games ever and applied the trope much more often than previous games. I'd say it is still one of the most famous exponents of the OLFA.

Many summons are guilty of it, and KOTR has the lenghtiest animation of them all. As such, I argue it's fair for them to represent the trope.

As for the Battletoads, they are the heroes of one of the notoriously hardest games ever. Plus, several other Nintendo Hard gaming protagonists have already ascended (Arthur, Mega Man, Ryu Hayabusa...), leaving the spot open for the Toads.


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