Welcome to the Trope Pantheons thread! Please read the rules:
- When writing a profile, take note of the following:
- The very first thing any contributor should do before working on an idea or a profile is to propose and nominate the idea on the Trope Pantheons discussion thread
. In the forums, you must discuss with other users on adding ideas and seek their approval with sound reasoning, a paragraph of reasoning to justify taking a trope should be sufficient. This is done to see if your proposal is the best representative and so, in case your profile is turned down, you do not waste time writing something that others might not find suitable. You can also get some assistance in the forum thread by either asking for help and those interested asking if they can help. Attempting to work on ideas without a nomination and at least one net thumbs-up will not be accepted regardless of how much you have written already. Submissions that are added without discussion are likely to be deleted and those who violate those rules by adding Pantheon content without discussion will get reported to the mods.
- If you feel the need to remove a character for some reason (poor quality, outdated titles, etcetera) and replace him/her with another or outright rework, please see what the other tropers think about this in the discussion thread before doing anything hasty. For reworks in particular, nominate the idea as you would with new characters or profiles. Use good reasoning to see if your idea can easily replace the character present without drawing out your statement or giving too ambiguous claims most do not understand.
- In the same vein, if you adopt a profile from another troper, it is recommended that you make an announcement that you have done so on the discussion thread
. More often than not, a trope that was reserved for something was given away to someone else. Check the Related tab on the top of a page to see if a trope or character has been reserved by a user, either in the Pantheon or the Sandbox sections.
- In the same vein, if you adopt a profile from another troper, it is recommended that you make an announcement that you have done so on the discussion thread
- If, for whatever reason, you are writing about a God who just happens to be a person in real life, just try to be very careful about what you decide to say. Do not try to make the editing seem too meta (self-referential) and use the creativity to create hypothetical scenarios towards fictional characters. Some real-life individuals, including content creators (fictional content created by them is still fair-game, but do not bring up the creators themselves in such cases), may be considered disqualified for profiles due to controversies that would make them concern the Rule of Cautious Editing Judgment. To determine where a current creator would be disqualified:
- Wait for at least a month after the latest significant update for a creator's controversy before any decision can be made. If a confirmation from the questioned creator (or associates) themselves occurs, then wait for a week.
- Immediate disqualification for either a guilty sentence in a significant court case against the creator, or evidence of consistently repeated, deliberate, and/or intentionally provocative hate speech and advocacy of dehumanizing perspectives, with lesser examples warranting caution instead.
- For creators with a clear persona of their character disclosed before any scandal, the persona can have a profile with no mentioning of their real-life information. Ambiguous existence of a persona would have to be discussed further hand for anything more decisive.
- For obvious reasons, gods cannot be followers, high priests, or heralds. The 'gods' have ascended meaning there is no need for said character to be a follower of another if they have ascended.
- No hype profiles, please. 'Hype Profiles' are profiles that have been made out of ongoing events and have not been around for a long time. This creates 'hype' due to popularity and certain elements either through certain scenes, memes, dramatic acting or considered overly awesome. They are not bad tropes but building a portfolio solely for that is a bad idea, as they do not say a thing about representing the trope best (unless it's those trope concepts that they are trying to embody for a long time)
- You can see one if the profile is only showing off how awesome they are or suddenly pushing how 'significant' they are thanks to the just very recent events rather than respecting the longstanding good representations of the trope. And usually having... minimum portfolio or flavor texts and being a bit too generalized or self-contained to events from within their home series instead of interacting with other Pantheon members.
- The very first thing any contributor should do before working on an idea or a profile is to propose and nominate the idea on the Trope Pantheons discussion thread
- When posting in the forum, take note of the following:
- When you suggest a God, please explain why they fit the trope. Not everyone is going to understand just "X should be the God of Y because they exemplify the trope" off the bat, especially if they're unfamiliar with the work.
- You must use the Trope Pantheons discussion thread
in the forums if you wish to add a new deity, story, something else of importance to the Trope Pantheon canon, or reworking an existing deity (be it simply improving their existing profile or changing their title).
- For new and reworked deities, 3
means the profile will have a one-week waiting period.
- For new and reworked deities, 4
is a 3 day waiting period.
- 5
is an automatic ascension for new and reworked deities.
- Speaking of reworks, for anyone that wants to improve such profiles, they have to review the current trope the character(s) has and see if it still holds up or if there is a better rep for their trope.
- For new and reworked deities, 3
- For adding new Treasures to The Great Treasury or new Dominions to the Dominions Expansion, the following rules apply:
- For new Treasures or Dominions, 3
is a 3 day waiting period.
- 4
is an automatic addition to the Great Treasury or Dominions.
- For new Treasures or Dominions, 3
- Do not repost a profile in the forums more than twice a day if noticeable changes have not been made in between. If a profile is posted a third time in a row without noticeable alterations, it will be downvoted. This is so spamming of no-effort profiles is less frequent and to prevent tropers from getting aggravated seeing the same profile over and over. The minimum acceptable change has to be one flavor text.
- The Pantheon is not a mouthpiece for you to voice your opinions on certain characters. You may like certain characters more than others, but do not make the mistake of making profiles for characters you like to look like Character Shilling.
- Every troper new to the Pantheon is barred from approving or downvoting profiles until they have ascended at least two profiles, this means avoiding the usage of "
" or "
".
- Do not include fan reception in any profiles. It has nothing to do with the character themselves and will create unnecessary conflict.
- Write a detailed explanation on why the character is the best candidate for the deity of that trope. If people disagree with you, do not force it on the people.
- Keep in mind that if you still want to try to find a trope for a particular character, you are only given three chances to find a particular trope for them. If a suggestion goes past three possible tropes, then it will come off as shoehorning a character into the Pantheon just for the sake of that character to be there.
- On a related note, even if a character does have a free trope being suggested, there is still a limit of three attempts for suggesting that character for that trope. If no one responds to that certain proposal after being posted three times, then it will get to the point where the idea will be seen as being shoehorned into the Pantheon. In addition, the idea needs to be considered acceptable and approved because they are good, not for the sake of pitying others. After all, no one is responding to their idea.
- You can also adopt a profile or idea to work on from another contributor by messaging a request to them (preferably through private messages). Even if you get their permission, you still have to announce your adoption to the forum. Note that if the idea wasn't nominated in the first place you still have to properly nominate it.
- When posting Pantheon related stuff to the wiki, take note of the following:
- Do not put a link to these Pantheon pages into the main wiki page. The moment you want to note in a trope example that the character is a God of this trope, do not do it. If you see leftovers of this practice, correct the situation by deleting the offending text. This goes for any non-Pantheon page. The only exception to this rule is if a page in the Pantheon could be confused for a page in Main, like Good Colors, Evil Colors and Pantheon.Good And Evil Colors.
- Do not bring things that would incite fights; hot topics and 'urgent' news are not pertinent to the Pantheon's mission. For example, the political scene and some really bad politicians. We are not here to fight each other, so don't suggest things that go in that direction, this is a fictional Pantheon after all.
- To add a Pantheon page for a certain work, 4 or more characters coming from the same series/franchise should be ascended before adding the page. For Creator specific pages, 4 deities coming from the same creator and 2 individual work pages coming from the same creator is the minimum to warrant a page.
- Do not create a trope page for a story until the story is fully completed.
- When writing a profile for a character, here are a few things to note:
- Please refer to Text Formatting Rules when writing a profile, since understanding how to make and edit site pages in general is a necessity for working on profiles or other Pantheon content. Additionally, if you are not experienced with English, refer to this forum page
, as proper English spelling and grammar is expected.
- All deities should be sorted by their divine ranking. Put Overdeities on the top of the page and Quasideities on the bottom. Also, be sure to add them in alphabetical order by their first/given name (can be reversed if it is Eastern ordered). For a group, if there is no official name for them all list down all their names by order of relevance or (if too long to list) title them as Insert Name Here Main Characters or some other identifiable title along the same lines.
- The maximum number of tropes that a god can have is two, but do not try to abuse that fact. If you need to use a second trope to specify a certain thing about their position, that can be excused either because said character represents their trope choice very well alongside the first trope. It is still generally encouraged to only have one trope.
- A trope can only belong to one profile at a time. The only time two profiles can share a trope is if there are explicit variations listed in the trope page proper (e.g. Muscle Angst is held by both Biscuit Krueger and Chihiro Fujisaki as the former represents "Too Much Muscle" and the latter represents "Not Enough Muscle")
- If the character you are about to add to a House already exists in another, make sure to mention that this person has spots in another House as well. Up to 2 places can be made for a deity at most.
- For a character's theme song, try to avoid calling it "Theme of God X" or "Theme of (Show where God X originates from)". If possible, try to find out if the song has an actual name through research. Most importantly, it has to be part of their series' official soundtracks from the media. Do not list songs that are made by fans or outside sources. If they were not specifically used as music for that specific character, then they do not count. Furthermore, it has to be a general theme specifically made for that characters' appearances, not some generic music that plays for many other instances not related to the character in question.
- For images, when adding an image for your chosen character, it is highly recommended to use a stylized image that embodies the character or renders that also highlight a character's behavior (such as cool poses). Most images should be from the main adaptations of the character unless the images from the other media are of a higher quality than the adaptation. Unless it is needed, do not use fanart for images. If you are, please attribute it to the original artist. Due to the website's dark mode, removing white backgrounds from an image is paramount. This website
is suggested to do the background removal. If an image you have takes up too many bytes, it is suggestible to use this site
to reduce the byte size. If the byte is still too big, run the compressed image through other sites (or even the same one) to compress even further. Use wikis to look for better images, as even wikis for the series might not contain good official images.
- Creativity is your friend. While it is not recommended to get too ditzy at your ideas, it is best that when writing a profile for a certain character, do you think of capable scenarios between X and Y. Tip: do not use shallow examples (X wields a sword and Y wields one too) and try to think of relationships that make sense (i.e those characters that are shout-outs for another).
- Please refer to Text Formatting Rules when writing a profile, since understanding how to make and edit site pages in general is a necessity for working on profiles or other Pantheon content. Additionally, if you are not experienced with English, refer to this forum page
- Pantheon Content:
- Some series or genres will eventually have greater representation in the Pantheon than others. This is unavoidable, but a little diversity helps to make you not look like a shill. Try to ensure that if you add a deity from a popular series, make sure that it is because they are a good representative for the trope in question, and not just because they are connected to another deity in their respective canon.
- As far as deities from actual mythologies, there is generally an expectation to build the profiles off interactions from fictional portrays rather than basing it entirely from the actual myth. Therefore, a mythological deity should be more of a Composite Character whose main identity is from the actual myth.
- Occasionally there will be Gods that carry a title without a trope. This is not forbidden, but it is well-advised not to abuse them. The only house where trope-less profiles are wholly allowed is the House of Food. Mainly due to most food items lacking tropes, and adding tropes about said foodstuffs is slightly unnecessary. However, the character being ascended for their choice of food, or food-related thing must be a decently good representative of said item. (i.e their Trademark Favorite Food, or something that they are closely associated with In-Universe, or both).
- For Dominions and Treasures profiles, always consider what made those places/objects popular in the first place. Were they plot-important, identifiable imagery or have a unique aspect of it? Do not just bring regular objects under the basis of following a certain canon.
- Do not write in self-promotion or blatant advertising. Minor references to something are fine but writing that clearly intends to advertise something will not be given toleration.
- Some series or genres will eventually have greater representation in the Pantheon than others. This is unavoidable, but a little diversity helps to make you not look like a shill. Try to ensure that if you add a deity from a popular series, make sure that it is because they are a good representative for the trope in question, and not just because they are connected to another deity in their respective canon.
- For Profile Standards:
- Flavor text is used to describe certain things about a character, place, or object. To avoid short ones, it is recommended to write flavor text with 4-7 sentences that can fill around 2 lines each. Be warned that adding too many sentences does not equal good flavor text as it is not an essay of sorts (unless words are substantial and do add to the overall line).
- Character Profiles of a certain person should have the following:
- A portfolio that contains at least 7 (at the minimum) tropes describing their character.
- Flavor text count for a deity profile should have by minimum, 10 (depending on if the character in question has enough relationships/characterization) to 15 with a maximum of 20-25 for an individual profile.
- On the other hand, group profiles (profiles of a group that has 4 or more members) have their maximum flavor text count to 15 minimum, giving individual lines for the other members of the group (unless the members are not as characterized) up to 30 at max.
- Dominion profiles of a certain place should have the following:
- A portfolio that contains at least 5 (at the minimum) tropes describing the context of the place.
- Flavor text count should range at least 10 to 15.
- Treasure profiles (inanimate objects without a trope) should have the following:
- A portfolio that contains at least 6 (at the minimum) tropes that describes the object itself.
- Flavor text count should be at least 7 flavor text up to 12 to constitute a treasure profile.
- Overdeity: Omnipotent-level Reality Warper deities capable of manipulating the entire universe (or at least the world) at will. Within their own universe they are believed to be omnipotent, or at least impossible-to-completely-destroy embodiments or concepts.
- Greater Gods: High-level Reality Warper deities that are extremely powerful (capable of destroying or changing anywhere from a large city to a planet at will) and very strong non-reality warpers capable of doing the same thing.
- Intermediate Gods: Deities at this level are capable of strong but specialized powers such as hydrokinesis, pyrokinesis, etc. without major drawbacks and low-level Reality Warper beings capable of affecting their immediate area at will.
- Lesser Gods: Capable of highly specific or little power on their own, or suffer from Power at a Price. However, they may be able to ruthlessly exploit their power or combine it with just being badass enough to make up for it.
- Demigods: Badass Normal citizens of the pantheon, making up for their lower status with strength, strategy, and/or planning.
- Quasideities: Any otherwise normal human, human equivalent, or below without any special powers or training will fall here.
- An image, if possible. Please use official art or a screenshot for a picture.
- Rank: This can range from Quasideity, Demigod, Lesser God, Intermediate God, Greater God, to Overdeity, based on the representation of power mentioned above.
- Symbol: An image or icon used to represent the deity.
- Theme Song: Official song (in other words, no fan music, regardless of quality) that usually is used in affiliation with the character. If the deity is a musician this will most likely be their Signature Song. If possible, give a link for reference, preferably on either a website like Soundcloud
or YouTube
.
- Alignment: Good, evil, neutral, etc. Forget about The Great Character Alignment Debate here; the Pantheon is one of the few places where you can assign Dungeons & Dragons alignments to characters that don't have an alignment system. After all, the Pantheon is based on D&D and is made for fun.
- For Pokémon deities only:
- Gender: Defines the gender of the Pokémon; if genderless, it instead defines what gender they identify as.
- Ability: Provides the Pokémon's ability. If they can Mega Evolve, the new ability is listed as well.
- Moves: Defines the four moves used by a Pokémon. A Z-Move may also be listed.
- Portfolio: Tropes associated with the character.
- Domains: Things that the character has influence over.
- Herald: Non-ascended loyal character that is from the same series as the ascended character.
- High Priest: Non-ascended like heralds, but not from the same series, and can serve as a worthy replacement in case the deity would be unavailable, incapacitated, dead, or otherwise incapable of carrying out their duties. They can be served as part-time workers in case the originals are busy with some jobs. Co-Godhood is accepted depending on the approval of the originals, usually if the co-deity is from the same series.
- Followers: Non-ascended characters that are not part of the Pantheon, but would probably worship this character by the fact that they share the ascended character's trope.
- Relationships between ascended characters go here with your chosen character, it goes something like this:
- Allies: Members of the Pantheon that are allies, those that share the same values as them and would theoretically be friends with them.
- Rivals: Members of the Pantheon that are rivals, people who may look at your character with suspicion or a challenge.
- Enemies: Members of the Pantheon that are foes, those who would see your chosen character as a threat, either from their perspective or yours.
- Additional Character Relationships: Members of the Pantheon that do not fit in various relationships (examples include Enemy Mine, Vitriolic Best Buds, Teeth-Clenched Teamwork, Headbutting Heroes, Friendly Enemy, Friendly Rival, Just Friends, etc.), allies, rivals, or enemies.
- Partner: Defines a partnership with an ascended deity and Mon-type. (if any)
- Feared by/Fears: A deity whom the members of the Pantheon notably fear or are feared by.
- Respected by/Respects: A deity whom the members of the Pantheon respect or are respected by.
- Opposed by/Opposes: Not necessarily the same as "Enemies", but this is used for any deity whom the members of the Pantheon directly oppose or are opposed by (basically the opposite of "Respects", "On Good Terms With", and/or "Commonality Connection") in terms of certain viewpoints, regardless of alignment.
- Pitied by/Pities: A deity whom the members of the Pantheon feel pity for or are found pitiable by.
- Conflicting Opinion: Sometimes, the Deities argue over specific themes and philosophies.
- OPTIONAL NOTE FOR CHARACTER RELATIONSHIPS: Should the list for Character relationships (IE. Allies, Enemies, etc.) become too big, categorize a certain number of characters to a specific group putting them on a sublist (One example: Luigi is from the same world as his brother Mario, hence Luigi should be fall under the Super Mario Bros sublist.)
- Add the Intro. The intro is made up of two trivia, the Ascension Text (or just the Ascension) and The Bio. Both are necessary, but which order you use for them may vary depending on the profile in question. It may be better for one profile to have The Bio first and the Ascension second or vice-versa, although for the most part, the order is irrelevant:
- The Ascension Text: This is the story of how the character got into the Pantheon and/or was ascended. There are many ways for this to happen. They may be tricked into it or have simply wandered into the Pantheon, they may have had an already ascended character bring them in, they may already be in the Pantheon (via being another deity's Herald or sharing a trope) and got "promoted", or some combination of the above. Anything is possible in the Pantheon, so use your imagination, but try to incorporate their trope into the story, if possible.
- The Bio: A brief synopsis of the character's backstory. No need for the character's entire life/production history, but just give enough that those who don't know the character can get an idea of how the character works.
- Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
- And some more trivia/facts.
- And a couple more.
- Note: Standard amount of flavor text for Deities/Characters is 10-15 (15-20 for group profiles) at minimum to 20-25 (30 for group profiles) at maximum.
- An image, if possible. Please use official art or a screenshot for a picture.
- Theme Song (Optional): Not important as compared to Deity and Dominion profiles but a notable mention if there is an accompanying song in use with the object.
- Alignment: Refers to the dominion's role in their story, be it those used by villains or used by the Player Character.
- Portfolio: Tropes associated with the dominion.
- Domains: Things that the place has links to.
- Relationships (Optional): Unless the location has a connection with a specific deity, relationships are optional and may not be required. However, if there are deities linked to the same series as to where the dominion is linked to, note them using the relationships, this includes deities that theoretically have interest with said dominion, good or evil otherwise.
- Add the Intro. Here the introduction of the Dominion is added with some tidbits regarding the origins of its' creation and usage in the story. You can also add what made it popular/iconic/important here.
- Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
- And some more trivia/facts.
- And a couple more.
- Note: Standard amount of flavor text for Dominions is 10 at minimum to 15 at maximum.
- An image, if possible. Please use official art or a screenshot for a picture.
- Appearance: A shortened description of the item's looks with some notable features also mentioned.
- Class: Refer to the Treasure Classification System in the Great Treasury.
- Alignment: Refers to the objects' role in their story, be it those used by villains or used by the Player Character.
- Theme Song (Optional): Not important as compared to Deity and Dominion profiles but a notable mention if there is an accompanying song in use with the object.
- Museum Check: A note that says whether the item is viewable by the public.
- Portfolio: Tropes associated with the item.
- Domains: Things that the item has links to.
- Relationships (Optional): Unless the item has a connection with a specific deity, relationships are optional and may not be required. However, if there are deities linked to the same series as to where the item is linked to (especially the original owner of the item), note them using the relationships, this includes deities that theoretically have interest with said object, good or evil otherwise.
- Add the Intro. Here the introduction of the Treasure is added with some tidbits regarding the origins of its' creation and usage in the story. You can also add what made it popular/iconic/important here.
- Now add some random trivia/facts about events/alignments/moments/fights/friendships/relations etc.
- And some more trivia/facts.
- And a couple more.
- Note: Standard amount of flavor text for Treasures is 7 at minimum to 12 at maximum.
Edited by Tabs on Jun 24th 2024 at 7:51:43 AM
why is Lofwyr being deleted? He still fits what’s required for a profile of our current standards.
Also, for the purpose of Flavor Text, maybe mention how some look at dragons as beings to worship, on the paragraph mentioning dragonslayers and dragon ridders.
@227someguy how does an interaction with other benevolent gods or leaders of Heaven sound? Or interactions with some other Gods of Light, alongside some mentions of Gods of Darkness?
@RJ
for the profiles.
@ForgoLight
for the three proposals.
Edited by AzureLegacy on Dec 24th 2023 at 6:26:57 AM
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What's the point of deleting Lofwyr? There's nothing wrong with his profile.
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Yeah, I would honestly consider Lofwyr to be on the category of "OK but needs improvement" like with Grima for example.
Sufficiently done with the cast of WarioWare but will still accept feedback too.
Evaluation Mode
The WarioWare Incorporated EmployeesMembers , Divine Personnel of Games Made Of Minigames

- Potential Hall: Ambiguous (Place in Gaming)
- Varies from Quasideities to Lesser Gods depending on the member
- Symbol: The WarioWare Inc. logo
- Theme Song: WarioWare, Inc.
- For Jimmy T.: Body Rock
- For Mona: Mona's Pizza
- For Dribble & Spitz: Tomorrow Hill
- For Penny Crygor: Penny's Song
- For Mike: Mike's Song
- For Ashley: Ashley's Song
- For Jimmy T.: Body Rock
- Alignment: Chaotic Good overall
- Portfolio: Making Collections of Really Short Minigames for Wario, New Neighbours as the Plot Demands, Doesn't Always Tolerate Wario's Greedy Antics But Usually Quick To Let Go, Mundane Made Awesome
- Jimmy T.: Disco Dan, Disco Afro Wigs, Gag Nose, Camp Straight, Childhood Friend of Wario, Has Adoration For Kittens, Gratuitous Disco Sequence, Lovable Jock, Selfie Fiend, Sunglasses at Night
- Mona: Cool Bike, Fiery Redhead, New Job as the Plot Demands, No Accounting for Taste, Unusual Crush On Wario, Teens Love Shopping, Lonely Rich Kid, Aspires To Be A Treasure Hunter
- Dribble & Spitz: Anthropomorphic Dog & Cat Respectively,Funny Animals, Big Guy, Little Guy, Red Oni, Blue Oni, Incredibly Advanced Omni-Terrain Taxi, The Drivers, Have Dealt With Many Supernatural Passengers Before
- 9-Volt: Nintendo Fanboy That Gets To Design WarioWare Games, Nintendo Collector, Cool Helmet, Geek, Can Handle Math With Gamification, Killer Yo-Yo, Mr. Imagination, Tiny Schoolboy
- 18-Volt: Adult-Sized 9-Year Old 4th Grader, Loves Nintendo Games And Anime Soundtracks, New Transfer Student, Limited Wardrobe, Gentle Giant, Battle Rapping
- 5-Volt: Almighty Mom, Benevolent Mother Though Sometimes Scary, Glowing Eyes of Doom, Passionate About Games Even Into Motherhood, Strict Parents Make Sneaky Kids, Muscles Are Meaningless
- Dr. Crygor: Flamboyant Ditzy Genius, Mr. Fixit, Gadgeteer Genius, Cyborg, Cool Old Guy, Cloudcuckoolander, Professor Guinea Pig, Incredibly Unattractive Dancing Skills, Hollywood Tone-Deaf
- Penny Crygor: Badass Bookworm, Mad Scientist, Aspires To Be A Famous Scientist and Singer, Grandfather As Main Parental Figure, The Pollyanna, Labcoat of Science and Medicine
- Mike: Designed Around The DS's Microphone Functions, Funny Robot, Ridiculously Human Robots, Loves Karaoke But Isn't Capable Of Singing With Good Pitch, "Second Law" My Ass!, Servile Snarker
- Orbulon: Amusing Alien, Odd Interest In Human Food And Culture, Big Eater, Cool Shades, The Greys, Sapient Ship, Took a Level in Kindness, Desires World Conquest But Is Lax And Friendly About It, Born On Year 0
- Kat & Ana: Adept Ninja Kindergarteners, Pintsized Kids, Invisible Parents, Friend to All Living Things, Sibling Yin-Yang, Combining Their Names Makes "Katana", Wutai
- Ashley: Aloof Dark-Haired Girl, CreepyYet Cute Witch, Dark Is Not Evil, Hates Small Talk, Iconic Sequel Character, I Just Want to Have Friends, Misunderstood Loner with a Heart of Gold, More Intimidating In American Version, Lives With Only Red In A Haunted Mansion, Nightmare Fetishist
- Red: Ashley's Imp Demon Familiar, Cowardly Sidekick, Performance Anxiety, Sweet Tooth, Voluntary Shapeshifting, Undying Loyalty
- Young Cricket: The Comically Serious, Big Eater, Bishōnen, Clueless Chick-Magnet, Shōnen Hair
- Master Mantis: Eccentric Mentor, Old Master, Miniature Senior Citizens
- Lulu: Cheerful Child, Cute, but Cacophonic, Unrequited Crush on Young Cricket, Free-Range Children, "Hero" of Luxeville, Pint-Sized Powerhouse, Tomboy with a Girly Streak
- Domains: Minigamesnote , Fun, Game Development, Employees
- High Priests: The Rhythm Heaven cast
- Heralds: The Thang Family (Jimmy T.'s family), Joe (Mona's other employer), Mona's pet monkey, pig, and elephant, Fronk (9-Volt's pet), 13-Amp (18-Volt's friend), Doris 1 (Crygor's creation), the Alien Bunnies (Orbulon's minions), Ruffington (Lulu's dog)
- Allies: The Blue Avatar, The Blue Elephant, Game, Kuroto Dan (the latter is on shaky terms)
- For Jimmy T.: The Elite Beat Agents, The Teensies, Lex the Bookworm, Johnny Bravo (surprisingly)
- For Mona: Peppino Spaghetti, The Samurai Pizza Cats, The Kosugis, Lara Croft, Nathan Drake, Indiana Jones
- For Dribble & Spitz: The West Coast Cabbies (leans toward Friendly Rivalry), Johnny Sullivan, Takuto Maruki
- For 9-Volt, 18-Volt, and 5-Volt: Most Nintendo deities in general, Chiaki Nanami, The Runaway Guys, Konata Izumi, The Kamen Rider Ex-Aid protagonists, 『 』
- For Dr. Crygor, Penny Crygor, and Mike: Professor E. Gadd, Dexter, Jimmy Neutron, Agatha Heterodyne, Professor Shinonome/Hakase, The Jetsons (in general), Suzu Naito, 765 Pro, μ's (Muse) (Penny)
- For Orbulon: Jazz, The Keroro Platoon, Ika Musume, Zoidberg, Beerus, The Alliance of Free Stars (kind of)
- For Kat & Ana: Naruto, Kuneko, Ryu Haybusa, Kasumi, and Ayane, The Teenage Mutant Ninja Turtles
- For Ashley & Red: The Addams Family, Kirby, Koume Shirasaka, Marisa Kirisame, Luz Noceda and Amity Blight, Akko Kagari, Rynn Jacobs
- For Young Cricket & Master Mantis: Daniel LaRusso, Nariyoshi Miyagi, Johnny Lawrence (leans toward Friendly Rivalry), Po, Ranma Saotome
- For Lulu: Anna (EBF), The KND
- Special Relationship: Wario (Their main employer and company CEO)
- Conflicted Opinions toward: Waluigi
- Rivals/Enemies: Galeem and Dharkon, Robert Daly, Masamune Dan, Pony Island's Lucifer (in general), Balthazar Bratt, Ember McLain, I-No (Jimmy T.), The Noid, Pizzaface, Rafe Adler (Mona), The Racing Drones, Travis Bickle (Dribble & Spitz), Zim, Zinyak, The Henpire (Orbulon), John Kreese (Young Cricket & Master Mantis)
- The greedy Anti-Hero Wario, on a break from his usual treasure hunting, was just relaxing at his home as usual, when the news broadcasted word about a hit game known as "Pyoro", being really simplistic in design yet fun enough to play that it was making money out of sheer popularity. Of course, Wario wanted nothing more than to emulate such a success and all the money that comes with it, so he attempted to take a shot at making video games for himself, only to find that it was too strenuous for him, so Wario took on the challenge by calling up his friends in Diamond City and beyond to make games for him. Starting up the WarioWare Incorporated business, Wario had his company develop and release hundreds of "microgames", extremely short and simple, yet fun little games that did end up getting the success Wario wanted, only for trouble to arise regarding sharing the money with his employees, something that a man like Wario was really reluctant to do, only to end up losing the money anyway. Despite all of this, WarioWare continued to last, making new microgames and taking advantage of new devices and mechanics to become hit-sellers in Wario's favor. Through all the turmoil and chaos the company has gone through, including a temporary split-up caused by Wario refusing to pay his employees, with some of them moving to Diamond Software for a time, Wario had to enlist the player themselves to make microgames until they eventually came back. The misadventures continued, from making a gaming tournament after Wario stole a golden valuable from Luxeville, getting trapped inside their own video game because of numerous glitches and bugs, and even a vacation that ended up being crazier than expected, Wario's crew is still out and active making microgames for their own pleasure (and for Wario's satisfaction).
- Wario is always interested in maximizing his economic standing, whether by looting for treasure or through his microgame business, so he was of course adamant on bringing his employees to the Pantheon to make him more money. However, the House of Commerce proved to be an uncertain, fluctuating enigma to Wario, going through various economic upturns and downturns, with various reactions in the market and economic trends from the activities of all the deities in the Pantheon. Deities debating over currency conversion, the threat of cookies overwhelming the conventional forms of money, the electric industry struggling against the rise of slime by-products, robot businessmen dropping in as competition out of nowhere, the Pantheon's economy overwhelmed Wario's brain. All Wario was really concerned about was that his business was suffering much higher taxes, and Wario hates losing money to taxes. When visiting the House of Commerce's administrator to ask them what for, they offered a special plan for Wario to lower expenses on his business and even get free supplies and treats. Wario was quick to listen. Because of confusing recent developments, some Pantheon businesses were taxed based on heralds and separate deities involved, Wario's included, constructing this specific plan to benefit ascended business and worker collectives, for various economic and pragmatic purposes. All Wario cared about was getting rid of those taxes, so Wario made a plan to ascend all of his employees under a single trope to get WarioWare under new benefits, and such a fitting trope was already visible right under Wario's nose. Somehow, the trope was literally inside Wario's nose and he picked it right out. Given that Minigame Game is the perfect way to advertise Wario's microgames, there was little issue for all of Wario's employees to be deified as a single group to represent the company, and so WarioWare, Incorporated itself ascended into the Pantheon to expand its microgame horizons, and for Wario, his income.
- The Pantheon has proven to be an exciting opportunity for all of the employees to explore and interact with, on top of providing numerous opportunities for microgame-inspiration. Very frequently, they'll take notable experiences in the Pantheon and find a way to make an interesting microgame out of it. The House of Gaming itself is loaded with so many potential sources for new microgames that it has enabled the employees to easily achieve better production records consistently. Some may criticize said microgames for not being too original in this regard, but the employees' creativity makes up for it, not that Wario prioritizes originality over profit, so he's still very happy with the results. The House of Machinery and Technology has also given the Crygors opportunity to create new devices and mechanics for which to let the others try out more experimental forms of microgames, though they're mainly content with Nintendo consoles. The microgames of WarioWare, Inc. have made the company an icon of the House of Gaming, due to the quantity of microgames packed together becoming a sheer quality in of itself. They've also worked with the Blue Elephant who has not only starred in his own game made of minigames, but also has gotten all sorts of strange achievements that could warrant their own microgames. One of the few video-game characters they all personally despise is Galeem and Dharkon, due to the fact that they were imprisoned by the entities as Spirits, to no one's surprise. And while not ascended themselves, characters from the Rhythm Heaven series have been seen interacting with the employees, whether to help with microgames or just to hang out. Some observant deities have discovered that this has been going on in their original games themselves, some making a hypothesis that the deified employees and their High Priests all happen to somehow co-exist in a shared universe, even if they can't particularly make conclusions on how connected they are.
- Regardless of the company's rampant successes in the Pantheon, the employees have a very complicated relationship with Wario, having gone through plenty of both pleasant and frustrating interactions with Wario, but at the very least, they all find him to be an interesting CEO and boss. Wario himself isn't significantly better than the usual directors, investors, and executives of a big gaming company, driven to chase the latest trends, making questionable investments toward usually frugal activities, and being oblivious towards bugs and glitches, to the point where they all ended up trapped in a game because of how buggy it was. Even after clearing out the glitches, Wario let the final bug, the Mega Bug, live, and turn it into a "feature" as part of his level because he personally liked it. The major criticisms with Wario's management however, is the fact that Wario doesn't really pay his employees to the point where they'd have to get it from Wario by force, and with his greed-driven antics, is his own company's most consistent antagonist. In spite of these issues causing the company to split up one time, Wario is otherwise a decently affable boss to his employees, except when regarding paychecks, and the employees have been fairly forgiving towards Wario, still happy to work for him regardless. That said, some of the more moral businessmen in the Pantheon have collaborated with the members of the House of Jobs and Profession to finally deal with Wario's lack of willingness to pay his employees. After a few attempts that involved Wario trying to literally shove away said businessmen, they got Wario to comply with providing meager pay to employees on account of the much greater profits they made since their ascension, with warnings of more expensive fines in case of non-compliance. Very reluctantly, Wario agreed to give his employees some pay in appreciation of all the work they've done to make the company a success. (Nobody tell them that their pay isn't even much better than minimum wage.)
- Given Waluigi's on-and-off association with Wario, Waluigi would eventually learn about Wario's game development company, and be rather irked that he wasn't involved in it. After arguing with Wario, Waluigi had Wario enroll him into the company to work with him. Waluigi was hoping to get a lofty role like being the manager or supervisor, but instead, Wario chose to have Waluigi as an intern developer. It turned out that Wario was still pretty bitter over mandatory pay for his employees, and when hiring Waluigi, just didn't feel like paying extra to Waluigi for a bigger role, so he went for the "unpaid intern" route, much to Waluigi's dismay. Perhaps Waluigi would make better microgames than the other employees to prove to Wario he was more than worthy of a great paycheck, but that would involve having to treat the other employees as equals in order to develop himself as a worker. Normally, Waluigi wouldn't think twice about treating his co-workers too nicely, but as it turns out, his game development skills and affinity for the job aren't really up to par, and even struggles more than the employed kids at making microgames. Even though Waluigi isn't exactly the kind of worker that takes advice and cooperative work well, the other employees are interested in helping out Waluigi regardless, as much of a piece of work Waluigi is for them.
- Wario's employees would rather prefer to cooperate with other friendlier game developers in the Pantheon, even if Wario would otherwise see them as rivals for customer's money. They've worked with The Blue Avatar, an experienced game designer who's always out looking for the ultimate experience for players, something the employees of WarioWare greatly respect. Even if their approach on games differs drastically, with the Designer focuses on long, built-up, and climactic experiences where the company's microgames focus on short and simple bursts of fun, they find each others' works to be enjoyable, though the Designer laments that they work for such a greedy and selfish boss. They also like Game, who is a sentient work-in-progress game, abandoned by his original creator for economic reasons, and wants to see himself and GiGi become a fully completed and enjoyable game. On their off time, various employees will attempt to help out Game with his development, though the various perspectives and different ideas they bring tend to overwhelm Game. Furthermore, they've intended to assist Game in getting around the presence of Mr. Glitch within Game's code, a much more unpleasant glitch than the Mega Bug they've dealt with, considering the possibility of similarly turning Mr. Glitch into an Ascended Glitch, with overall mixed reception. However, they've opposed both the more sinister and secretly abusive Robert Daly who has tortured clones of his co-workers in his own version of the game he works on, and the Lucifer trying to develop Pony Island to trap souls, because of not only his vile plans and ambitions, but also due to his similarly awful programming skills. And they oppose Masamune Dan for the megalomaniacal reach and control he used his edition of Kamen Rider Chronicle for, and although they distrust his son, Kuroto Dan, given his issues with god-complexes and formerly being a villain himself, they can tolerate him.
- For Jimmy T.:
- Jimmy Thang happens to be the most groovy and funky guy you can meet in Diamond City, and in the Pantheon, he continues to show off his disco-dancing skills, not just at Club Sugar but at the nightclubs within the House of Musicality. His style and love for music seems to be a familial thing, shared with his family, given that his parents and siblings all share very similar attributes overall. Jimmy's love for disco made him well respected by the Teensies who are also capable of breaking out into disco dances when they feel it, usually triggering Jimmy into doing it when nearby as well. He was also surprised to find another disco dancer within Lex the Bookworm, which impressed even him, especially when told he got the skills from literal dance battling. Amusingly, there was an incident where a former girlfriend of Jimmy broke up with him because she believed Jimmy cared more about dancing than her. Given that his response to his ex asking if Jimmy preferred her or the art of the dance was inadvertently dancing, Jimmy hasn't been too keen on getting back into romance with people who aren't as into dancing as him. Didn't stop Johnny Bravo, who found Jimmy to be a cool guy himself, from deciding to ask him for potential advice for picking up girls, with Jimmy's answer being to loosen up his brash womanizing attitude and get a kitten or two, which confused Johnny since he's trying to pick up some "kittens".
- Given Jimmy's affinity with turning many activities into a radical and groovy experiences, from using his dancing to run a fitness club to lead people to dance for the purpose of calming a volcano (that merged with Wario, no less), Jimmy T. would impress the Elite Beat Agents that use dancing and music for heroic purposes. Jimmy found that pretty snazzy, so he ended up joining them in a few operations. In the process, he's dealt with the kinds of deities who utilize their music for evil, like Ember and I-No, the Music Meister, but especially Balthazar Bratt, who is also passionate about disco but is very intent on being a super-villain and his unhealthy attachment to his childhood glory days. For such reasons, Jimmy opposes Bratt to prevent him from giving disco a bad name, and Bratt tends to see Jimmy as a rival, antagonizing him and taunting him about his afro, which happens to be a sensitive topic for Jimmy, given that his afro is actually a wig.
- For Mona:
- Mona is one of WarioWare's most spirited and outgoing employees, known for her tendency to arrive just on time (due to intense in avoiding being late) as she balances her work life with high school and hobbies, even though her work consists of not only making microgames, but an additional part-time job for making money (especially since Wario does not like paying his employees), usually run by Joe, a dog businessman who happens to own various different businesses. Appropriately, Mona tends to change jobs for the occasion, given that Joe usually happens to be associated with whatever Mona happens to also be participating in, including Diamond Software, which was where some of Wario's employees temporarily switched to on one occasion. Aside from Joe, Mona is usually seen with her various pets, consisting of a monkey, elephant, and a pig (sometimes more) who can also serve as companions for whatever Mona is up to. As for how she can handle such wacky company, Mona happens to be the rich daughter of two parents that aren't really able to hang around with her, with a popular supermodel for a mother and a reclusive artist for a father, and no other siblings to speak of. As such, it was easy for Mona to get along with the likes of Ashley who suffered from similar loneliness.
- One of the most popular businesses in the Pantheon aside from her work with microgames was Mona Pizza, a pizza restaurant owned by Pizza Joe, with a logo that used Mona's likeness to make a reference to the Mona Lisa painting, popular for not only their quality food but an advertising song done by one of Diamond City's pop-stars, Sal Out. That said, even though Pizza Dinosaur nor their related groups are present in the Pantheon, Mona has faced quite some adversity in delivering pizzas. Some of her scooter deliveries have been hindered by the likes of the Noid, who hates all pizza in general, with vicious interest in ruining her deliveries, and having learned the hard way of how the League of Super Evil attempts to sabotage pizza deliveries sent towards them. Additionally, she recalls getting chased by a giant faced pizza on her more urgently timed deliveries, which she found out to be the work of Pizzaface, or really Pizzahead, the mascot of a fallen pizzeria. Her work did get her acquainted with Peppino Spaghetti and the Samurai Pizza Cats, who also run pizzerias on their own. Since Mona had little reason to see their pizzerias as rivals to compete with, she befriended them and keep up to date on potential obstacles done for the purpose of pizza delivery sabotage.
- Mona is also somewhat infamous for how she looks up to Wario of all people, having a strange admiration for him and even considering Wario to be a fashion icon, baffling many. Part of Mona's explanation for why she likes Wario (though not to the extent that she tolerates Wario attempting to get away with not paying employees) is she happens to be into Wario's wacky and wild attitude and aesthetic. Another major reason happens to be her personal aspiration to become a treasure hunter and adventurer like Wario has, given Wario's previous quests for treasure. She looks up to other famous treasure hunters and adventurers like Lara Croft, Nathan Drake, Indiana Jones, and the Kosugis due to their amazing though dangerous adventures. While they're concerned about how over-enthusiastic she is to be in such potentially dangerous treks like theirs, she's no stranger to chaos and mayhem, and they'd prefer to support her and properly brace her for the perils of such work, since the alternative is letting Wario be her sole influence in the matter.
- For Dribble & Spitz:
- Dribble and Spitz are a duo of chauffeurs who are willing to drive even the most exotic passengers to their destination, no matter how weird the trip may be. The denizens of the Pantheon aren't really unfamiliar folks for the two to deal with, and terrain doesn't really bother them since their taxi is capable of travelling through the sky, across the water, and even in space, capable of blasting away any threats, something they'd have to do in their space trips given the presence of the Henpire trying to egg them, or dealing with The Racing Drones, who happen to target Dribble and Spitz although racing isn't really their hobby, not that they're unwilling to participate in one if they happen to drop into one. Given that the passengers are more prone to paying their fare, they get along with the other taxi drivers like Johnny Sullivan, who the two are supportive toward in his struggles with handling his personal life and family life, and Takuto Maruki (even if the duo zone out regarding his talks about his former experience as a Persona wielder and a therapist, Dribble finding the dialogue more difficult to understand than the sci-fi works Spitz talks about), and sometimes get into competitions with the West Coast Cabbies given how their driving styles clash, though they both value a quality drive for the passenger. They stay away from Travis Bickle given his infamy for the violent killing spree he attempted, however, deeming him as not worth engaging with.
- For 9-Volt, 18-Volt, and 5-Volt:
- 9-Volt and 18-Volt are immensely dedicated gamers and Nintendo fanboys, often supervised by 5-Volt, the former's mother, who used to be a Gamer Chick herself until mostly leaving behind such a hobby for the duties of motherhood. Recent developments and opportunities to play games have shown that she still retains some of her amazing skill and passion, however. The Volts, as big Nintendo fans, were thrilled to work for the famous Nintendo character Wario, and make microgames that revolve around games, including Nintendo-themed microgames. They're fans of many a Nintendo deity in the Pantheon, even the unfamiliar ones they haven't made microgames of yet, with 5-Volt and 18-Volt not only eager to make more microgames out of said Nintendo deities, but perhaps get to meet some of them. Of course, 5-Volt comes around to make sure they don't put themselves in danger. They're also accompanied by Fronk, 9-Volt's strange companion (don't call him a pet though), who is a pixelated creature that is somehow sapient, even having his own microgame stage once, and 13-Amp, a newer neighbor who used to try and bully kids until a rap battle between her and 18-Volt got her to lighten up and become a friend.
- The Volts were pleased to find that the House of Gaming also had its share of enthusiastic gamers, and all the new chances to share their passions in games with others. For the most part, they enjoy the company of The Runaway Guys' given that they've covered a good share of Nintendo games themselves. They've also bonded well with Konata Izumi and Chiaki Nanami for their gaming skills, as well as Scott Pilgrim given that his life's bouts of gaming aesthetics are intriguing. Sometimes they play competitively against each other on lighthearted terms, with 9-Volt and 18-Volt being persistent competitors, but even Konata and Chiaki found 5-Volt's gaming prowess to be unexpectedly tough to take on. 9-Volt and 18-Volt also found Emu Hojo and his allies to be wicked cool given how they've made their abilities and style revolve around game elements, idolizing them to an extent. 9-Volt and 18-Volt have also befriended the duo of Sora and Shiro for their nearly unparalleled skill and dedication with games, but given their trope, 5-Volt sees the duo as bad role models for her son, and has made 9-Volt aware that trying to follow in their footsteps too recklessly will cause her to show her scary side, something 9-Volt took very seriously, given the vivid tales he's told other kids about her mom trying to ensure 9-Volt doesn't play games for her bedtime.
- For Dr. Crygor, Penny, and Mike:
- The Crygors are the most eccentric scientists and inventors in Diamond City, they've made plenty of inventions and machines that have been influential in WarioWare's history, like the Gravitator, responsible for not only manipulating gravity but creating buttonless Game Boy Advances that require being tilted to use, and could somehow turn into a mecha. Or the TUNAnote , which could de-age objects and people. Dr. Crygor also created the Super MakerMatic 21 to let others like (Insert Name Here) make microgames. Dr. Crygor has also made Wario's motorcycle, Dribble and Spitz's taxii Kat and Ana's blades, and more. Penny Crygor has her own share of inventions, from a motorcycle that Wario used (and got shrunk himself), to the Jet Tank One, a water-propellant jetpack that impressed Professor E. Gadd due to it reminding him on his own invention, F.L.U.D.D. The Crygors were accepted happily by the benevolent members of the House of Science, and look forward to their next wacky creations. The Crygors are also accompanied by Mike, a robot assistant that loves to sing and do karaoke, although given that Mike isn't exactly built for singing well, he takes some of his frustration out by annoying Dr. Crygor, as well as Doris 1, a quirky Robot Maid.
- Penny Crygor, on top of wanting to be a famous scientist like her grandfather, also has dreams of being a famous singer, and is willing to do what it takes to reach stardom on that front. But she knows well enough not to neglect her learning as a scientist, for some of her inventions and creations may tend to go amok. She even went as far as to create the Tonally Transformative Elixir, to perfect her voice, though her tests on Dr. Crygor didn't show much success. That said, her singing was still good enough to attract people to a nightclub, and even composed her own song regarding her everyday struggles in both science and singing. Even with both Dr. Crygor and Mike being supportive of her dreams of being a popular singer, she understands science-based shortcuts can only get her so far in her progress, and is willing to put the effort in to normally train and develop such potential as well. For that, Penny is looked up by the 765 Pro and μ's groups with interest, as well as Suzu Naito who wants to encourage her to make the most of her own passion for singing.
- For Orbulon:
- Orbulon is a small wacky alien that arrived to Earth to take over the planet on his Oinker ship, but after a problematic arrival to Earth, Orbulon instead went work for Wario at his company. Working with his Alien Bunny minions, he mainly gets into mischief and odd dilemmas whether due to his Oinker suffering various issues or attempting to experience Earth culture. Despite being over 2000 years old and having an IQ of 300, he struggles to display himself as an invasive threat given that he still struggles with English and other human languages, and the most he's done to advance his "conquest" was legally buy some land. There were other bumbling world-invader wannabes in the Pantheon that Orbulon was aware of, and made negotiations to keep himself on good terms with them so their "invasions" don't conflict, like with the Keroro Platoon and Ika Musume, though they still occasionally get competitive over the most mundane of things. However, his attempts to reason with Zim failed miserably, and so Zim would become a more active rival of Orbulon, sometimes trying to sabotage his Oinker in his means of world conquest. The Alliance of Free Stars is currently watching Orbulon, but they're currently on friendly terms with him due to concluding that even in a more active invasion of Earth, Orbulon poses very little threat to the planet nor humanity.
- Orbulon's enthusiasm in understanding and integrating with human life has made deities recognize Orbulon as more of a friend than a foe to Earth and its humans, regardless of what Orbulon has to say himself on the matter. He visits various restaurants and food establishment to order food, and other gifts of food that people gift him. As the likes of other aliens like Zoidberg and even literal gods like Beerus can attest, Orbulon is right on the money when it comes to taste in food. He also happens to love human culture and art with similar passion, collecting such items of culture from various locations he meets, though people have had to stop Orbulon from taking what he shouldn't be having. That said, he still gets along with Jazz due to similar likings to Earth's culture and creations. While Zinyak is another invasive alien who loves some of humanity's more classical forms of culture, his tyrannical and violent demeanor and still trying to bombard Earth with little regard makes Orbulon groan at the mention of Zinyak.
- For Kat & Ana:
- Kat and Ana are two twins in kindergarten (the same kindergarten that Wario was in according to him, even) that easily surprise people with their ninja skills, being the latest descendants of the Iga clan, a whole family of ninjas. They've already gotten quite the interesting career despite being kindergarteners, and when they're not scribbling up drawings or admiring nature, they're out fighting various monsters and spirits as ninja apprentices, and making microgames for Wario. They made a strong impression on Naruto and Ryu Hayabusa and all their allies, being willing to help them train and perfect their ninja techniques on top of learning new ones. They especially get along with Naruto given their tendencies to be Big Eaters. They also love visiting the House of Plants, as well as the House of Beasts and Fauna, to admire the cute looking animals and flowers there. Unsurprisingly, it's why the two's microgames tend to be themed on nature. The animal ninjas in the Pantheon, like the Teenage Mutant Ninja Turtles or Kuneko, ended up wowing them, and also consider the latter to be more adorable than cool or anything else to Kuneko's embarrassment.
- For Ashley & Red:
- Ashley is a young witch who lives alone in a haunted mansion with Red, her imp familiar and assistant. Where Ashley is known for being quiet and intimidating, keeping to herself while she either makes microgames or spells (that more often than not fail on her), Red is known for being anxious yet loyal to Ashley, not only doing her chores for her but even speaking to other people or creatures in her stead. When it comes to other witches in the Pantheon, Ashley gradually befriended Akko Kagari given her own similar struggles as a witch trying to learn magic and failing rather often, but not giving up despite the hardships. From there, Akko got Ashley to open up to other witches like Luz and Amity, the former gradually learning to master magics and spells despite lacking innate magic potential on her own, and the latter having to learn to open up to other people, with the both of them willing to help her grow as a witch and as a person. They're also motivated to help Ashley to balance out one of Ashley's other friendships, Marisa Kirisame, another magical witch known for living alone, and became a helpful and outgoing friend to Ashley, but in the process had influenced her with some of Marisa's own problematic habits.
- Ashley is notably difficult to befriend given her lack of social skills and generally not being an expressive person, and that's on top of how scary she can be in her subtle moments of anger. Despite not looking like the kind of person to want friends, seemingly being more interested in hexing people than befriending people, people close to her know that deep down she genuinely wants to have more friendships. Even Wario knows that there's a lonely girl behind her creepy mannerisms. Given Ashley's preference of the traditionally scary and creepy scenery, Koume Shirasaka was quick to attempt to befriend her, though it almost went terribly due to Ashley mistaking her greetings for believing Koume saw Ashley herself as the creepy one in general, barely saved by Red's communications, but since then have solidified their friendship. Ashley has found herself more attuned to creepy yet friendly folks, like Gomez and Morticia Addams and their family, as well as Erma, who has attempted to scare Ashley on multiple occasions, but with little success, unless you count success as scaring Red to death via Collateral Damage. Rynn Jacobs also managed to get past her initial cold demeanor and slowly got along with the lonely witch, likely due to Rynn also living alone and understanding Ashley's circumstances better. Despite generally disliking cute things and candies, she still found a great friend in Kirby due to their love for other foods and their overseas reputations.
- For Young Cricket & Master Mantis:
- Young Cricket and Master Mantis are two martial artists, student and master, who have mastered the art of the We-Ken and We-Yu-Ken styles, currently training in the Quick Switch style. Their training methods are rather unconventional, since they can be found at places like an amusement park or a cafe training, and some of the tasks are extensive ways for Cricket to get Mantis food, for one. That said, they both happen to eat heavily in order to get the energy they need to train and hone in their skills. They got along with Mr. Miyagi and his student Daniel LaRusso, who eventually became a dojo trainer of his own, with a similar if more serious dynamic. They're on good terms with Johnny Lawrence who trained under the more ruthless and merciless Cobra Kai, but he's toned down his hostility so they get along with the occasional friendly spars to see whose method of training is better. They also befriended Po for their mutual enjoyment of kung-fu and gorging on dumplings, training together. They eventually befriended Ranma, having met him in his initial male form, and somehow mistook his female form as another rival of theirs, Cicada, somehow setting up another disguise somehow, but the misunderstanding eventually got cleared up.
- For Lulu:
- Lulu is a small but energetic girl who wants to establish herself as the hero of her home village, Luxeville. Her first act of heroism would start with attempting to take back Luxeville's treasure from Wario, who stole it from the village for the purpose of getting rich as usual. Despite the treasure somehow activating powers in Wario to turn him into Wario Deluxe, Lulu managed to take it back and defeat Wario with the help of the player and a watergun, she took back Luxeville's treasure, the village toilet, from Wario. Not that it really mattered since the people of Luxeville got a much more advanced toilet while she was gone. After that, Lulu eventually joined the company in spite of her previous adversarial relationship with Wario, settling their differences and making microgames, perhaps with the opportunity to impress her folks back in Luxeville. That's her stated reason but people have figured out that her motives were mainly to get closer to Young Cricket. Lulu happened to get along with Anna, a nature-attuned archer who also wanted to help out her home of Greenwood Village when it had its share of crises, as well as the Kids Next Door, experienced with using kid-built technology to take on evil adults, deeming their help as useful for when Wario would become a big problem again.
Made the final additions, I'd like to personally finish the Draconic Beings sandbox to get rid of the Dragons page being mixed with other similarly named pages.
I swear Loid, you can't draw worth shit!Worf, God of Announcing One's Parentage who is in the Titles needs a slight rework because he has flavour texts that are one or two sentences rather than paragraphs. Unfortunately I don't know enough about Worf to do anything about it.
Edited by neoamon on Dec 24th 2023 at 6:36:28 PM
"May your heart be your guiding key"@Necro
for the WarioWare cast.
@Hamana
for the Draconic Beings Hall.
Thanks for the five votes. I'll get along to ascending them for Christmas
I will propose this again by it's own. It is more a "I'm not certain what approach I should take" idea and I want to know if you guys like the idea, whether I should just do it as is or take the IT/IT and the SCP-5000 timeline's Foundation approach
- Pietro Wilson and IT, Divine Heralds of Dramatically Justified OOC: was suggested by Ferot Dreadnaught here
. They're from timeline where the SCP Foundation underwent a revelation so shocking they chose to exterminate humanity. Pietro is the protagonist of SCP-5000, the story about this timeline and his attempt to solve the mystery of why the Foundation would do this. Wilson is the one who reset the timeline in a Heroic Sacrifice to solve their OOC, and IT is the reason for their OOC. IT is an eldritch being residing in humanity's collective psyche, responsible for for pain, empathy, and presumably fundamental sources. It is a Hidden Agenda Villain who's goal is so bad was the Foundation decided to Mercy Kill humanity. IT then influenced influenced Pietro to reset the timeline preventing it's discovery and so it's still out there...If you guys like this idea, do you think it should just belong to IT, or maybe IT and the alternate Foundation instead. Or is the idea Ferot suggested as it is good enough?
- Pietro Wilson and IT, Divine Heralds of Dramatically Justified OOC: was suggested by Ferot Dreadnaught here
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Perhaps Aristotle but tbh I think he would be better in GUAL Judgement Magistrate
tbh I doubts about idea so will abstain
"E-E-E-EXCELLENT!"
New Job as the Plot Demands, Fanboy, and Bragging Theme Tune have been freed up.
KILL CONSUME MULTIPLY CONQUERSo I know I only just ascended Lumity, but looking over their profile I'm dissatisfied cause I feel like it could be much better, and less overly crammed with interactions. Is it okay if I do a bit (okay a lot) of scrubbing of their profile? It isn't a full rework, it's just making it less messy, and since I haven't made any edits to their profile since they got approved back in July, I thought it wouldn't sound like I'm trying to make things all about me. Would this be okay? Would I need to show their cleaned up profile after I am done with it, if I don't get yelled at for wanting to polish it?
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I will abstain since I don't know if others would fit the trope better, and the Pantheon is already flooded with examples from the SCP Foundation...
It's completely allowed to edit a profile of yours after you finish it without asking for permission here, so feel free to tidy it up. You also don't need to post the edited profile onto this thread (not necessary, and it would likely just clog it up).
Okay, it's just I was gonna make a fair bit of changes (more than what I did with Fecto Forgo) so I was just trying to cover my bases and make sure that everyone was cool with the changes I make.
Making some smaller corrective edits to any ascended profile is fine and doesn't require permission
KILL CONSUME MULTIPLY CONQUERJust in time for Christmas Eve; here's the Wet Bandits again, now updated enough and with approvals open for them. Anything for them to add, or are they good to go?
BTW, I watched Home Alone 2 on cable television, so nice coincidence, I guess...
Christmas Special Feedback/Election Mode
Harry Lime and Marv Merchants, Co-Divine Duo of Amusing Injuries (The Wet Bandits, The Sticky Bandits)

- Quasideities
- Symbol: Harry's beanie hat
- Theme Song: Wet Bandits Theme Suite
(Scammed by a Kindergaartner, Man of the House, The Attack on the House, We Wish You A Merry Christmas)
- Alignment: Neutral Evil with heavy Chaotic Stupid moments
- Portfolio: Villainous Duo who are Erratic and Rather Cuckoo, Karmic Iron Butt-Monkey, Fat and Skinny, Bully and Wimp Pairing, Can Take On a Crap-Ton of Hits and Injuries, Injuries that Elicit Humor, Laughably Evil, Not All Too Bright in their Heads, Villainous Friendship, Vitriolic Best Buds, Always Getting Arrested after being Defeated
- Harry: Incredibly Temperamental, Angrily Screaming Gibberish, Boisterous Weakling, Bald of Evil, The Napoleon, Perpetual Frowner
- Marv: Beard of Evil, The Weird One in Comparison to Harry, The Ditz, Large Ham, Incredibly Immature for his Age, Screams Like a Little Girl, Can Make a Genuinely Good Point at Times
- Domains: Duos, Partnerships, Injuries, Thieves, Comedy, Invasion
- Allies: The Team Rocket Trio, Rocksteady, Bebop
- Arch-Enemy: Kevin McCallister
- Enemies: Kids Next Door Sector V, The Grinch, Susy Hendrix, Edgar and Ellen, Woody, The Three Stooges, Swiper
- Opposed By: Eve Santaclaus, Hijiri Mochizuki, Clarice, Angela Sheehan, Rudolph, George Bailey
- Annoyed By: Baby Bink
- Disappoints: Santa Claus
- Fears: Robot Santa Claus, SCP-4666
- Additional Relationships: The Cabot Crew
- Harry Lime and Marv Merchants are a duo of rascally criminals from Chicago, Illinois, who call themselves the “Wet Bandits”. Both men complement each other with one being the planner and the other being more quick and agile, and both of them being strong enough to impose on others, which helps in their occupation as bandits. On one particular December, the bandits were eager to pick out a house to rub during Christmas, eventually settling for a large house partly because it was then only occupied by a little boy and because they wanted to prove themselves ambitious. However, said kid, Kevin McCallister proved himself to be far craftier and more prepared than anyone his age would be, constantly overwhelming, bruising, and humiliating Harry and Marv with the numerous tricks he laid out in the household. They would almost catch Kevin, only to be knocked out by Kevin’s neighbor, Old Man Marley, and later arrested. They would eventually return to target Kevin again in New York City, now seeing him as their arch-nemesis, only to be met with the same circumstances and results, once again upstaged, mocked, and beaten by Kevin before being arrested for the second time.
- Though they were defeated by a kid, the Wet Bandits were able to achieve some degree of notoriety in the sense that even with all the abuse and humiliation they went through, they were eventually able to catch up with the kid and almost win, had it not been for the intervention of a third party. It was enough for them to get noticed by the Pantheon and although they had to spend some time in jail, they became eligible to become representatives upon release. Amusingly, neither of the two was interested in becoming "gods", that is until they realized Kevin was considered one in the divine realms for the tale and events that they shared. This riled Harry and Marv considerably to the point where they immediately changed their minds to wanting to become Pantheon representatives just so they could find a way to get an equal standing to their arch-enemy. And thus, their wish was granted... only for the Wet Bandits to realize there was much more than they bargained for. And then they whined and complained to one another, screaming that they wanted to match up with a little boy who was messing with them, not to get entangled with literal dragons, monsters, superheroes, and other literal fantasy stuff, not to mention even more powerful cops and unscrupulous vigilantes who could be willing to kill them for harassing a kid. Though eventually, Harry and Marv would get accustomed to the Pantheon and plan to get back at Kevin at some point... but not before getting themselves into other minor forms of robberies and theft first to pass the time, though Harry would claim them to be "practice tests".
- Harry and Marv are two of the Pantheon's most infamous burglars. Even before meeting Kevin, they had a reputation for being pretty successful in their work and usually, they do accomplish their tasks, making them a pretty credible threat in the eyes of many. Unfortunately for them, Kevin has been such a black spot that their reputation has been tarnished by their loss to the boy becoming the main defining factor and this is the main reason why Harry and Marv's enmity against Kevin is personal. Individually, both are quite comical and bumbling loons who react to things in an exaggerated tone, though the two are quite different in their core personalities. Marv is more lucid and tends to be the planner of their operations, but has an explosive temper and flies into a babbling rage anytime things don't go his way. Marv is not just dumber, but his head and thoughts end up being in other places, much to Harry's annoyance and he's hyperactive to the point of screaming like a girl anytime he's beaten, scared, or humiliated. Despite their vices, they're both incredibly determined and are not willing to give up easily. If they can rob a place, be it a home, charity, or shop, Harry and Marv will make a move, and as demonstrated by their relationship with Kevin, they remember things all too well to the point where they will take notes on what to do for their next encounter, regardless of whether they misjudge or miscalculate their expectations. Simply put, Harry and Marv are rather scary and effective burglars despite their lack of success in robbing Kevin and they're pretty eager to demonstrate their infamy.
- Kevin being in the Pantheon elicited mixed feelings for the duo. On one hand, they were furious… because Kevin ascended first and the Wet Bandits felt that they deserved to be in the divine realms ahead of him, but on the other, they were content with this as it meant that Harry and Marv could properly plan their revenge and antagonize the young boy at another time. Kevin was a bit surprised by their arrival, but quickly asserted his confidence and prepared himself to confront and thwart his arch-enemies when the time comes, though Kevin is not above taking potshots at their hilariously drawn out and embarrassing attempts to catch and steal from him, only to get nabbed and whacked hard. Naturally, this led to one of the most intense enmities in the Pantheon and things between the two can get very chaotic during Christmas time as the Wet Bandits often try breaking into the House of Childhood and Adolescence where Kevin usually resides, only for the duo to get intimidated by lots of other deities who are not happy with their attempted intrusions. Kevin himself has staved off Harry and Marv multiple times even outside of the Yuletide holidays, but they aren’t going to back down at all, regardless of their many failures and moments of embarrassment.
- One day, Harry came up with a plan to one-up Kevin, namely by taking him to court and getting him and his parents convicted, the former for going beyond violence in self-defense and the latter for being negligent of Kevin and being responsible for his destructive tendencies as well as Kevin being a massive jerk. It somehow worked as Kevin and his parents were taken to trial and a rather interesting court battle took place. Marv also played the role of victim, claiming that Kevin’s antics resulted in brain damage and Marv has since had trouble mentally adjusting himself, which ended up gaining a few sympathy points for some as a few of the claims the duo made were legitimate and get Kevin and his family worried. Suffice it to say, the "Lime vs McCallister Case" became one of the most famous in the Pantheon, with lots of arguments in favor of both and though Kevin won due to the Wet Bandits’ already notorious reputation, the duo was able to take solace in that they have some supporters on their side and they’ve made Kevin look bad to some degree. That said, the rumors of Kevin being a "mini-Jigsaw" did leave them a bit unnerved and they felt it was best not to think about it too much.
- To the duo’s dismay, some children were similar to Kevin, his herald Alex Pruitt included. When Harry and Marv learned about the Kids Next Door organization, Harry thought it was a silly rumor given the absurdity of their concept and existence, but when Marv tried to get into Sector V's domain, they were in for a rude awakening when five kids suddenly burst out of nowhere and smacked, pounded, and blasted the Wet Bandits with extreme prejudice. Needless to say, Harry and Marv weren't expecting such kids to be very chaotic and certainly not advanced weaponry that they were no match for. Twins Edgar and Ellen also pissed the Wet Bandits off, but mainly because it was the twins who attacked first without provocation, pranking and humiliating the duo without any notice, even if the twins also suffered from their pranks backfiring on them a few times. Their enmity towards Kevin remains unchanged though, but Harry and Marv are not happy about having to deal with another bunch of kids just like him, regardless of whether they're stealing or not.
- Befitting of their occupation, Harry and Marv were very much at home in the House of Crime and Transgressions, content that they at least have a place to relax in without authorities gunning for them. That said, while making friendships was hard, the ones they did make were quite bizarre, such as the Team Rocket Trio and the mutant duo of Rocksteady and Bebop, all of whom share similar habits of wanting to steal and being inseparable from their partner(s). Furthermore, Harry and Marv got to learn about Pokémon from the former and wacky mutant hybrids from the latter, with the duo openly calling their quirks rather “freaky whacks”. Despite their differences, all three parties get along well and intend on doing a big Christmas theft in the future, though no killing is allowed as that's against their standards, even if Harry and Marv remain murderously angry at Kevin. The Cabot Crew was another gang of robbers with horribly inept results, though this was because of a police mole sabotaging the heist as well as each member working poorly with each other and their struggles were not as amusing. The Wet Bandits saw the Cabot Crew as fellow gangs, but not much else despite their similarities whereas the latter found the former to be funny for the most part and they believe they’re tough enough to take on Kevin and succeed where the Wet Bandits failed at, though the duo digress.
- They don't have the best relationship with the House of Craft, given their reputation as burglary, although the duo don't have much interest there, especially as it's offshoot, the House of Items and Objects simply displayed greater rewards for them. While most members are apathetic to the Wet Bandits, Susy Hendrix proved an exception and took notes from Kevin in regards to fending off the duo if they ever decided on breaking into her domain. Though a blind woman, Susy proved to be rather determined and cunning in her efforts to defend her home and even managed to drive Harry and Marv away on one occasion, though this was mainly because they ended up underestimating Susy for her disability. And of course, there were numerous deities who not only fiercely defended their homes from people like Harry and Marv, but may have inflicted much worse injuries and misfortunes than what either Kevin or Susy could do. This is what caused the Wet Bandits to seriously consider who they could rob and to be a bit smarter in their ideas, even if both of them, especially Marv, remain bumbling and somewhat whimsical.
- They aren't well-liked by figures who have strong ties to the Yuletide holidays and feel that they deliberately try to ruin what many see as the happiest moments they could invest in. Not helping is the one time they tried to steal money meant to be donated to charity, which led to the two being condemned by figures like Eve Santaclaus, Hijiri Mochizuki, and Claris as the former two tend to plan Christmas events to make others happy and hopeful and the latter desires to make use of her singing career as a way to raise awareness and donations for charities to help others. Those who believe in the spirit of Christmas like Rudolph, Angela Sheehan, and George Bailey tend to keep their distance and don't like the Wet Bandits for many reasons, most of all being an unpleasant pair who want to make others miserable, regardless of whether they committed their crimes on Christmas or not. Buddy Hobbs proved an awkward experience as he was willing to befriend Harry and Marv, hoping that their friendship could improve the two and stop them from being thieves. Even the Wet Bandits were stunned at Buddy’s childish naivety and ranted at how he was missing the point. Buddy would eventually realize that the duo is not willing to give up their life of crime and stopped pursuing them, especially after Santa would come on time to verbally wreck them for daring to harm Harry and Marv for threatening his surrogate son.
- Santa Claus doesn’t like them for fairly obvious reasons, though the Wet Bandits were pretty surprised that Saint Nicholas was real in the Pantheon. While Santa isn’t fond of Harry and Marv, he keeps his affable demeanor projected at them, happily gifting them coal for their efforts in ruining Christmas, which annoys the hell out of the duo as they feel that if they were bad people, Santa should be taking them seriously and not treat them as a joke, not aware of just how powerful he truly is. On Santa’s end, he thinks that Harry and Marv are capable of being good people, he’s just disappointed at their career choice and their decision to ruin other people’s efforts to have a joyful time at Christmas. The Wet Bandits are also aware of two “versions” of Santa Claus, namely his seemingly robotic version and SCP-4666. While it’s clear they would avoid them due to their extreme antagonism, Harry and Marv do enjoy the idea of “Robot Santa Claus” attacking Kevin and every other child for “being” on the Naughty List whereas the reputation and actions of SCP-4666 creep the two out to the point where Marv has freaked out at the possibility of the eldritch Santa stalking them on several occasions.
- They have a very interesting dynamic, to say the least. Normally, Harry is the smart and rational one whereas Marv is the weird “cuckoo” who is having his thoughts elsewhere, even when they’re robbing homes. In reality, both are thick-headed and are prone to getting angry quickly, Harry more so, proving that he’s only the “smarter” one in comparison. The two have an odd reputation regarding other villains thanks to their comical nature, with many criminals finding their experiences funny and others finding the Wet Bandits to be an embarrassment. Both stances drive them nuts as Harry, at least, wants to be taken seriously, and their failed exploits being seen as comedy only further drives them nuts. That said, their determination and loyalty to one another is one thing they’re given credit for and most criminals admit that they could take a note from that, but it isn’t enough for the duo to be seen as respected enough. As a result, Harry and Marv make it a point to try to better their reputation from here on out.
- Even on the subject of durability, Harry and Marv are ‘’tough’’; they’ve survived being crushed, hit face-first multiple times, scorched, electrocuted, caught in explosions, falling from great heights, you name it. Marv himself has been convinced that he’s been blessed with the powers of “toon force”, much to Harry’s bewilderment, thinking that his partner has been getting more deluded since their ascension in the divine realms. Their insane durability and their relationship with Kevin has been compared to the likes of Tom Cat and Wile E. Coyote, with the Wet Bandits being mixed on this; they’re quite happy at the idea of being nigh-indestructible (at least on Marv’s mind), but they’re not happy at being compared to who they see as "eternal losers" either. Marv once mused that if they were in the Pantheon during its warfare period, they’d have survived thanks to their durability no matter what destructive event and attack they stumbled across. These thoughts have been annoying Harry to no end and he’s shouted that being "indestructible" doesn’t change the fact that they still get hurt and scream from whatever hits them.
Edited by CrimsonShark on Dec 24th 2023 at 11:56:11 AM
WHERE IS KRYPTO, I mean, WHERE IS THE DOG!!!I hope everyone has a Merry Christmas. I'll be posting my drafts as part of the celebration for tomorrow. Any suggestions or corrections I need to work on will be greatly appreciated.
- Currently looking for enemies for Haoyu and Bruce. In Bruce's case, litterbugs kept throwing trash in the park for him to clean up and made him feel like he's getting left behind as an old man, figuratively making him invisible. Anybody that could serve as someone that Bruce would dislike?
The Inhabitants of Wonderworldmembers , Co-Gods of Daily Victims (Jose: Aliases ; Fiona: Aliases ; Yuri: Aliases ; Haoyu: Aliases ; Sana: Aliases ; Cass: Aliases ; Cal: Aliases ; Iben: Aliases ; Atillio: Aliases ; Lucy: Aliases ; Eis: Aliases ; Bruce: Aliases )


Left to right, Top to Bottom:
Barktholomew, Angjellica, Wormsworth, Worville Wright, Cukcoo, Purlla, Forstopher IV, The Grim Creeper, Princess Marey, Inkabelle, The Hydrac, and Hooverton
- Quasideities, Intermediate Gods as Nega Bosses
- Symbol: Their respective Costumes (Tornado Wolf, Dynamic Dolphin, Dusk Butterfly, Aero Acrobat, Guardian Bird, Air Cat, Quad Cannon, Frost Fairy, Happy Blaster, Inky Blaster, Water Blaster, and Invisible Man)
- Theme Music: Wonder World (Final Dance)
- Jose: Corn for Days
, The Man Who Rages at the Storm
, Barktholomew
, A Heart Unbroken
- Fiona: Submerged Ruins
, The Dolphin and the Diver
, Anjellica
, Friends for Eternity
- Yuri: Teeny tiny World
, The Girl Who's Gaga for Bugs
, Wormsworth
, Spread Your Wings
- Haoyu: Windswept Plains
, The Boy Who Would Be One with the Wind
, Worville Wright
, Soar the Open Skies
- Sana: The Tree House and the Forest's Lullaby
, The Lady Filled with Avian Adoration
, Cuckoo
, New Life
- Cass: Clock Tower of Regret
, The Girl and the Kitten
, Purrla
, Reunited
- Cal: Chess Travels
, The Former Champion Who's Stuck in the Past
, Forstopher IV
, A Memory Long Forgotten
- Iben: Bells of Ice
, The Lady Too Scared to Love
, The Grim Creeper
, Let Love In
- Attilio: Amusement Park in the Dark
, The Man Who Fell for a Princess
, Princess Marey
, Confident Clown
- Lucy: Inkblot Maze
, The Artist with Painter's Block
, Inkabelle
, Colourful Canvas
- Eis: Subterranean Heat
, The Firefighter with Heroic Aspirations
, The Hydrac
, Hero at Last
- Bruce: Hollow Castle
, The Man Seen By No One
, Hooverton
, Seen Again
- Jose: Corn for Days
- Alignment: Neutral Good overall, with Sana being Chaotic Good; Their Nega Boss forms are technically True Neutral
- Profile: Victims of each Chapter, Some inhabitants get more backstory in the book, Endings vary from bittersweet to happy, Despair-induced corruption, Seek Solace in Wonderworld
- Jose: Grows crops only for them to be destroyed by a tornado
- Fiona: Almost drowned because a dolphin either accidentally knocked her air tank off in the game or pulled the regulator out wanting to play in the novel
- Yuri: Friend to Bugs (even if they aren't insects), which lead to people avoiding her
- Haoyu: Deconstructed Bungling Inventor, Call of the Wild Blue Yonder, Almost got killed in a failed test flight in the novel
- Sana: Loves nature and bird watching, leading her to believe that humans are horrible after they destroyed the lazuli birds' home in the novel
- Cass: The youngest inhabitant in Wonderworld, Kindhearted owner of a cat, Shes All Grown Up, Gets married to Attilio in her adulthood
- Cal: Once a Champion Chess player who lost to a young player and couldn't accept it, His obsession with regaining his title led him to ignore his terminally ill until it was too late
- Iben: Literally and metaphorically defrosting, Tragic Ice Character, Lost her parents in an accident, leading her to refuse to love again
- Attilio: Becomes more important in the novel, Non-Ironic Clown (Except when he's turned into Princess Marey), Gets married to an adult Cass
- Lucy: Artist's Block, which was the result of trying to meet the public's expectations in the novel, Art Attacker
- Eis: A firefighter afraid of fire, Has some Ship Tease with Sana
- Bruce: The Generation Gap
- Domains: Victimhood, Happy Places, Despair
- Jose: Farmers, Tornados
- Fiona: Swimmers, Dolphins, Trauma
- Yuri: Insects, Loneliness
- Haoyu: Flying machines, Inventor, Frustration
- Sana: Birds, Misanthropy
- Cass: Cats, Time, Actresses
- Cal: Chess, Guilt, Widowers
- Iben: Grief, Love, Ice
- Attilio: Love, Clowns, Fear
- Lucy: Painters, Artist's Block
- Eis: Firefighters, Fear
- Bruce: Litter, Invisibility
- Allies: Balan, Leo, and Emma, The Planeteers, Captain Planet
- Jose: The Farmer, Ventuswill, Aden and Sonja, Applejack, benevolent members of the House of Weather
- Fiona: Ecco, ABZU Diver, Korra
- Yuri: Benevolent deities in the Houses of Insects and Arthropods, Sig, Agitha
- Haoyu: Suguha Kirigaya/Leafa, Flint Lockwood, Anabelle, Salamence, Tails
- Sana: Benevolent deities in the House of Birds, Ahiru
- Cass: Benevolent deities in the House of Felines, Jinbanyan
- Cal: Benevolent deities in the House of Gaming and Food, Elizabeth Harmon, Komugi, Leon
- Iben: Elsa, Ponette, Gris
- Attilio: Ronald McDonald, Benevolent deities in the House of Love and Affection, Isuzu Sento
- Lucy: Benevolent deities in the House of Craft, Yusuke Kitagawa
- Eis: Galo Thymos and Lio Fotia, The Burning Rangers
- Bruce: Madame Foster, Joseph Bucket
- Enemies: Wizeman, Reala, Hexxus, Lysandre
- Jose: Eustace Bagge, Al'akir
- Fiona: Evil deities in the House of Aquatic Life
- Yuri: Evil Deities in the House of Insects and Arthropods
- Haoyu:
- Sana: Hunter J, Shinobu Shinsui
- Cass: Cruella De Vil
- Cal: Keith Howard
- Iben: Prince Hans
- Attilio: Pennywise
- Lucy: Ernesto de la Cruz
- Eis: Garfield Lynns/Firefly
- Bruce:
- Complicated Relationship: Lance, Viridi
- Fears: SCP-457, Tulzscha and Aphoom-Zhah (Eis)
- Good Counterpart: Seto Kaiba (Cal)
- Wonderworld is a special place where people with unbalanced hearts (basically inner problems such as despair, trauma, or strife in life) go to resolve their problems. The Balan Theater picks up people from different points in time and space until they have resolved their issues. Twelve specific people have found the Balan Theater when their hearts became unbalanced, but Lance has been keeping them in their happy place to ignore their troubles in reality and has given them the power to protect their happy place by transforming them into Nega Bosses. Balan has Leo and Emma travel through each happy place in order to save each inhabitant from their torment, allowing them to resolve their issues in the real world.
- The inhabitants would find themselves in the Pantheon one night while they were asleep. While they originally believed they ended up in Wonderworld again, they quickly found out that wasn't the case. The Court of the Gods took notice of their case after hearing about their story from Balan, Leo, and Emma. Seeing how Leo and Emma managed to help them, the Court decided they would best represent Victim of the Week. The inhabitants were allowed to visit the Pantheon every time they fell asleep in the mortal world, but they still got to enjoy the Pantheon's wonders.
- The inhabitants were happy to see Balan, Leo, and Emma, since they helped them to overcome their issues in Wonderworld. Lance, on the other hand is a complicated case, since while he did keep them in Wonderworld, it was out of a misguided attempt to help them escape their troubles. Lance doesn't begrudge them for their choices, admitting that he still wanted to help them. All the same, hearing that Balan is destined to be the next Lance is something they want to prevent and ensure that Balan will find happiness himself.
- Exclusive to Jose:
- Jose is a farmer who was planting crops only for it to be ruined by a tornado. All that hard work being for nothing was what led to his despair, as the crops were meant to help him earn the money needed to send his son off to college. When his son tried to reassure he didn't have to go to college, that only made things worse. Once his heart is healed, Jose decides to start over and not let this loss get to him, and he's thrilled to find that one of his crops survived. It took two years, but eventually, he was able to harvest all the crops to pay back his loan from the bank and send his son off to college.
- Jose fears Al'akir since he can create tornados, the natural disaster that ruined his crops. Ironically, Jose's Nega Boss form, Barktholomew, can also call upon tornados to fight enemies, though that was only because the form represents what Jose dislikes and fears more than anything. Jose doesn't want anything to do with Al'akir nor does he want him on his farm.
- Jose gets along well with fellow farmers in the Pantheon. He found the Farmer's dedication to his farm admirable, and hearing about the Harvest Goddess made him to want to see other deities who could benefit harvesting season. He did however hear about how Holo didn't help him during the winter to teach that not all things are meant to prosper, which reminds him of how the twister ruined his crops. Jose has already learned not to let his hard work being ruined define him. Aden and Sonja have set up crops on different islands, including the island they live on, and Jose is rather surprised by their skill. Applejack runs a apple farm, but she also has experience with her crops being destroyed by vampire bats, so she understands Jose's plight very well. Jose sympathizes with Applejack's frustration of wanting to keep animals considered pests from destroying crops, though he notes Fluttershy's solution of letting them take half the land wouldn't really work for him as it would for Applejack.
- If there is one farmer Jose doesn't like, it's Eustace Bagge. Jose dislikes him for his obnoxiousness, laziness, and his incompetence as a farmer, all of which Eustace projects onto Courage. Jose even questions why Muriel would be married to someone like him despite all of his serious character flaws.
- Exclusive to Fiona:
- Fiona was a diver who loved to swim with dolphins. However, a tragedy ensued when Fiona nearly drowned after a dolphin knocked her air tank off or pulled out the regulator, traumatizing her. When Leo and Emma helped to heal her heart, Fiona is able to recover from this trauma, either from discovering that the dolphin knocking her air tank off was an accident or by taking steps to recover from the experience. Fiona's relationship with the dolphin that almost drowned her is inconsistent. One account she's instantly forgiven once she learned it was an accident, while another says that she's not ready to forgive the dolphin just yet despite knowing the dolphin wasn't trying to harm her, though she is able to start swimming with other dolphins again.
- Although Fiona has been saved from her inner darkness and is able to swim again with other dolphins, she has complicated relationship with the dolphin that nearly drowned her. One account says she forgives that dolphin instantly due to now knowing that knocking off her air tank was an accident, while another says that she isn't ready to forgive yet, despite knowing that dolphin didn't mean any harm. Fiona tends to visit therapy for several days before she goes out for a swim.
- Found a kindred spirit in Korra, as they both suffered from a traumatic Near-Death Experience (Fiona almost being drowned by a dolphin and Korra almost dying from poison) and had to take a lot of time to recover from the experience. But whereas the dolphin that almost drowned Fiona wasn't really trying to harm her, Zaheer and the Red Lotus were trying to kill Korra. In a sense, they both had to go back to those who traumatized them in order to overcome the trauma (Fiona by swimming with dolphins and Korra meeting Zaheer and receiving his help). Because of this, Korra and Fiona tend to meet together in order to hang out and talk about their pasts.
- The Diver became a great friend to Fiona, a fellow diver. They both enjoy exploring the sea, though Fiona was traumatized badly by a dolphin almost drowning her. The Diver sympathizes with Fiona and decides to help her recover from her trauma by swimming alongside her. They also keep the Orca from harming Fiona and trigger any lingering pain she has. Fiona eventually found a dolphin friend in Ecco, who reminded her of some of the dolphins she swam with. Ecco is surprisingly considerate of Fiona, keeping a respectful distance to make sure he doesn't upset her.
- Exclusive to Yuri:
- Yuri was a student at school who was passionate about insects, arachnids, or any creature considered a bug, but this drove other people away and kept her from making friends. One time she brought in caterpillars for her class to take care of while they were studying butterflies; while she did get help initially, she was left take care of them by herself. Complicating matters further was that one of the caterpillars required a special food that didn't grown anywhere close to her home, forcing her to get up at dawn just to find. The other kids started picking on her for being so devoted to taking care of the caterpillars, disheartening her and leading her to Wonderworld. Once her heart is healed, Yuri is able to show her fellow students the beauty of butterflies.
- (Sympathetic to Outcasts)
- Gets along with the likes of Sig and Agitha, who are friendly to bugs. The three have often been seen hanging out looking for bugs together. Yuri is happy to find people who share her passion for insects, and they've even help her find the right food for the caterpillars she's taking care of so they can mature into healthy butterflies.
- Yuri tends to visit the Houses of Insects and Arthopods in order to study the many bugs the Pantheon has to offer. She's shown admiring Mothra and Mothra Leo for their beauty as butterflies and their benevolence. She finds friends in Team Snakemouth, all of whom are anthropomorphic insects that explore the land of Bugaria. They admire her dream to create a paradise for bugs, and Yuri finds their world her ideal world for bugs.
- Exclusive to Haoyu:
- Haoyu was a young boy with a dream for flying, so he invented several flying machines to help him soar the skies. However, each attempt failed, leading him to grow increasingly frustrated. One test went horribly wrong and put him in the hospital, where his doctor tells him he could have died. This led him to give up on his dream and led him into Wonderworld. After Leo and Emma heal his heart, Haoyu decides to try again with a more simple and practical design, finally succeeding in soaring the skies.
- Gets along with Flint Lockwood for being a Bungling Inventor like him. They both had created Awesome, but Impractical inventions, though whereas Haoyu eventually decided to use a Simple, yet Awesome design for his plane, Flint eventually figured how to make his inventions work for the better. Flint understands what it's like when inventions don't work the way you want them to, though Haoyu notes that they affected him solely rather than anyone.
- Found a kindred spirit in Miles "Tails" Prowler, who also build his plane and uses it for travel. Tails compliments his design and shows sympathy for him after hearing of how he grew frustrasted with his failures and near-death experience. Haoyu was impressed by the design of the Tornado and also showed interest in Tails' ability fly by using his two tails as helicopter blades.
- Suguha, Anabelle, and Salamence all wished for self-flight, and got it in some way. Haoyu gets along with the former two for their kindness, though Salamence is a more complicated case due to how obnoxious he is. Salamence is rather docile around Anabelle due to their Odd Friendship, so he behaves around Haoyu, though that doesn't stop the latter from getting annoyed by Salamence's behavior.
- Exclusive to Sana:
- Sana was an activist who loved nature and bird watching. However, humans eventually cut down the forest to make room for apartments, and even worse, among those including the endangered Lazuli bird's nest. The eggs were ruined, and the parents refused to move on to a new nest, eventually freezing to death in the winter. This gave her severe misanthropy towards humans and led her to Wonderworld. After Leo and Emma help her out, she eventually reaches a compromise with the construction workers to build bird houses and has a nature reserve build for the Lazuli birds.
- As a bird watcher, Sana developed severe misanthropy when humans started bulldozing down trees and destroying bird habitats, especially when it caused Lazulibirds to freeze to death in the winter because they refused to leave what remains of their nest and eggs, and this led her to Wonderworld. Although Leo and Emma were able to help her through her issues and she helped to make a compromise with construction workers to build bird houses, she still holds some resentment for humanity and can relapse with the trigger. Shinobu is a fellow misanthropist that Sana actually fears becoming after seeing how he is capable of so much destruction. Sana is also strongly against Lysandre's methods, since his genocidal plans would affect both humans and Pokémon.
- Sana, being a bird watcher, tends to visit the House of Birds to see the wide varieties of species. She is marveled by the likes of Lugia and Ho-Oh, shows astonishment with Iago and Paulie for their intelligence, finds the antics of the Penguins amusing, and also finds allies in Sgt. Byrd and Chanticleer. However, there are some birds she finds distasteful, such as the Duke of Owls and Bradford Buzzard, as they both give birds a bad name. The swarm of aggressive birds also scare her.
- Sana found a friendship in Odette, finding her swan form rather fascinating and graceful. She has requested Odette at times to turn into a swan so she can study her movements. Sana also finds Ahiru's true duck form rather adorable and tends to visit her for the same reasons she visits Odette.
- Exclusive to Cass:
- Cass was a young girl who adopted a kitten she cherished deeply. One day the kitten ran into traffic in front of a clock tower, and she feared that her kitten died, making her wish to go back in time to change it. When she found herself in Wonderworld, Leo and Emma helped her overcome her sadness, and Cass steeled herself and returned to the last place she saw her kitten, where it turns out she's still alive and well. For the next 10 years, Cass got voice lessons, studied acting, and auditioned for the role of princess at the park that her friend from Wonderworld, Attilio, would work at. Her cat would eventually grow up to be a grandmother.
- Cruella De Vil is the one person that Cass dislikes more than anybody else. Hearing that she makes leather coats from dog skin and was planning to do so with dalmatian pups sickens her so much. Even though she's more of a cat lover, Cass is utterly disgusted by Cruella's plans and actions towards dogs.
- (Those who wanted to go back in time to stop someone's death)
- Cass found a good friend in Jinbanyan, who was originally a cat who got ran over by a truck. Jinbanyan sympathizes with the girl for almost losing her cat, and he has been trying to fight oncoming trucks to no avail. Cass enjoys the company of Jinbanyan, reminding her of the times she played with her kitten, and it allows her to find another cat to befriend.
- Exclusive to Cal:
- Cal was a champion chess player quite proud of his status, until his winning streak was broken by a young chess player. He became obsessed with reclaiming his title, losing over and over again, that it led him to neglecting his terminally ill wife until it was too late. Crushed by the guilt, he threw away all of his chess sets and trophies, but it still left him empty inside. His happy place in Wonderworld was having his wife at his side as his queen. Once Leo and Emma get through to him, he finally manages to come to terms with what he lost and has become a better sport when it comes to losing and has even opened up a chess shop to teach young players and has even a second hobby in cooking.
- Cal's greatest failure in life was letting his obsession with being the number one chess player again led him to neglect his wife until it was too late. Because of this, Cal sees Seto Kaiba as a Shadow Archetype with his obsession with surpassing Yami Yugi as the King of Games. While Cal saw the error of his ways and found a better way to channel his passion for chess, Kaiba let his rivalry with the Pharoah define him to the point he tried to follow him to the afterlife just to have a rematch. Cal refuses to be anything like Kaiba, while Kaiba tells him that he has no pride as a chess player.
- Formed an intense respect with Elizabeth Harmon, a fellow Chess player who took pride in her status, hated losing, and also lost someone dear to her. Unlike him though, she eventually picked up where she lost and became one of her world's best chess players. Seeing her aggressive tactics made Cal nervous, but he still made sure to be a challenging opponent to Beth, if he didn't come out the victor. Beth admits that she saw a part of herself in Cal, but she does find it admirable that he actually managed to overcome his flaws while she's still making progress.
- Leon was also a champion whose winning streak came to an end after losing to a young player, though Leon took his defeat his stride, only sad with himself for letting his team down. Leon notes that Cal let his status as champion go to his head and blind to what's important, just like he did regarding the energy crisis. They both were glad the other was able to outgrow this mindset and find a better path for them to take.
- Cal took an interest in Komugi and her game of Gungi and asked her to teach him how to play. However, he found her mindset of Losing Is Worse Than Death rather disturbing, especially after learning of the circumstances behind it. He is unable to make her let go of this mindset, so he decides to avoid playing Gungi with her and hopes that one day she would learn the same lesson that she did when it comes to losing.
- Immediately disliked Bandit Keith after hearing of his reputation as a dirty cheater and an even bigger sore loser than he ever was. Keith just made fun of his former reputation and laughed about his current profession, but Cal doesn't care one bit about that. He already saw how dangerous obsession with being the best is, and he is currently content with teaching younger players about chess and enjoying his new hobby of cooking.
- Exclusive to Iben:
- Iben was a young lady who had loving parents and was engaged to be married. But when her parents died in an accident, Iben became too afraid to love and shut herself in. In Wonderworld, Leo and Emma would thaw out Iben's literal and metaphorical icy heart, allowing her to love again and finally get married and become a parent herself. Her eldest son would work with Bruce Stone to clean up the park of litter, with Bruce becoming an honorary grandfather to the boy.
- She found a kinship with Elsa, since they both shut other people out due to personal issues, which involved the death of their parents. Iben's loss made her too afraid to love anyone until Leo and Emma thawed her icy heart, while Elsa's fear of her powers, with her parents' well-meaning but misguided advice and their deaths, lead the poor girl to shut out anyone out of fear of hurting them. Iben also expressed contempt for Prince Hans after finding out how he took advantage of Anna and tried to murder both her and Elsa to seize the throne of Arendelle, seeing him as utterly deplorable.
- Ponette and Gris formed a kinship with Iben since they also lost their parents and eventually had to accept this. Iben showed a lot of sympathy for Ponette, since she lost her mother as a little girl and has gone through a lot of trauma, which led her to become a supporting aunt figure. Gris' struggle with Darkness also reminds Iben of how she was shut in by Lance under the misguided attempt to help her, though Darkness represents Gris' grief over losing her mother and only disappears after she comes to terms with the loss.
- Exclusive to Attilio:
- Attilio was a clown that had a crush on a girl who played the role of princess at the park he works at, but he's too afraid to confess his feelings. In Wonderworld, Attilio would shut himself in his happy place where his Nega Boss form represented his fear of rejection and his misplaced resentment of the princess for his inability to confess. After Leo and Emma help him come to his senses, Attilio would return and finally admit his feelings, with the princess reciprocating and revealing herself to be Cass, a girl that Attilio befriended in Wonderworld.
- Attilio is utterly terrified of Pennywise, seeing how monstrous he is as a clown who eats children and preys on their fears. Attilio has been tormented by Pennywise over how Cass would possibly abandon him, but Attilio has already undergone enough growth to reject his taunts. Because of this, he's able to resist his taunts and fight back, forcing Pennywise to retreat.
- Izuzu Sento works at the Amagi Brilliant Park as the Royal Guard for its princess. Despite her poor social skills as a result of her upbringing, she was actually quite happy to hear of Attilio finally gathering the courage to confess to his park's princess, seeing them as a good couple. She offers to visit their park, though Attilio is a little nervous by the fact that she uses to musket to solve all her problem even if it doesn't really kill people.
- (People too afraid of rejection to confess)
- Exclusive to Lucy:
- Lucy is a painter that started to suffer from artist's block, mainly because she's become so popular that it made her more obsessed with how the public would perceive her works and stressed her out when it came to making a masterpiece. In Wonderworld, Leo and Emma defeat her Nega Boss form, allowing her to return to the real world and just paint what she really wants. A clear blue sky with clouds became one of her famous paintings, and she's even painted twelve paintings based on her friends from Wonderworld and the scenery of their stages.
- Marianne and Yusuke were also painters with their own struggles. Marianne fell in love with the woman she was supposed to make a portrait for, while Yusuke had his art exploited by his teacher and guardian. Both sympathized with Lucy over her artist's block but were glad she decided to go with what she wanted instead. They were also in awe when she painted her adventures in Wonderworld. Lucy was saddened over hearing what both painters went through, noting that what they went through was worse than her plight.
- Exclusive to Eis:
- Eis is a firefighter with an Ironic Fear of fire. His fear held him back from doing his job to save people from infernos, and when a chemical fire spilled out at a plant, he was the only one who didn't go charging in. When Leo and Emma help him balance his heart again, Eis would return to the real world and find out that his colleague got reprimanded for recklessly charging into the fire while he was not punished. Although Eis is still afraid of fire, he's now able to do his job firefighter without letting his fear get in the way, allowing him save a person from a house fire and also save Lazuli birds from a forest fire.
- Although now an accomplished firefighter in his own right, Eis is still afraid of fire. Living fire especially tends to unnerve, so the likes of Tulzscha, Aphoom-Zhah, and SCP-457 set Eis on edge. Of course, it should be noted fear is necessary when confronting danger. His colleague got lectured for recklessly charging into the fire while his superiors believed that Eis was actually being smart. Eis has already learned not to let his fear get in the way of doing what needs to be done, but at the same time also knows there is a fine line between bravery and life-threatening recklessness.
- Eis naturally dislikes pyromaniacs, since they are intentional fire-starters and a firefighter's worse enemy. Because of this, he dislikes Firefly for his acts of arson, having collaborated with Batman to save lives from Firefly's tendency to burn things. SCP-457 is a natural enemy, being living fire that burns and spreads to everything, so Eis tends bring the best fire-extinguishing solutions.
- Exclusive to Bruce:
- Brue is an elderly man who picked up litter in the park, only for people to keep throwing trash on the ground and ignore his efforts. This made Bruce believe he was getting left behind as an old man to the point he was becoming figuratively invisible. Once Leo and Emma help him through his issues, Bruce's hard work eventually pays off when people start joining in cleanup duty, especially Iben's son.
- Bruce has found a kinship with other elderly people in the Pantheon. Madame Foster has introduced him to soccer like she has with the elderly at the retirement home, while Joe Bucket's relationship with Charlie reminds Bruce of his friendship with his honorary grandson. Bruce's time in the real world help him see that there are people who acknowledge him and his efforts, and being in the Pantheon has helped him to find friends who can relate to him.
- (Litterbugs)
Cyrus Gold, God of Supervillain Shuffles (Solomon Gruncy, Marshland Monster)

- Intermediate God
- Symbol: The Slaughter Swamp
- Theme music: Wake the Dead
, Solomon Grundy Part II
, Waster and Wonder
- Alignment: Varies between Chaotic and Neutral, but usually evil
- Portfolio: The Undead, Swamp Monster, Strong as They Need to Be, Resurrective Immortality, Revenant Zombie
- Domains: Undead, Villains, Swamps, Rogue's Gallery
- Allies: Springtrap, Darth Sion
- Enemies: Alan Scott/GreenLantern, Batman, Superman, Swamp Thing, Rick Grimes, Chris Redfield, Claire Redfield, and Leon Kennedy, Saeko Busujima, Lee Everett and Clementine, The Green Flu Survivors
- Special Relationship: Shiera Sanders/Hawkwoman
- Cyrus Gold is an undead supervillain with Resurrective Immortality that has an inconsistent backstory, but what can be confirmed is that Cyrus was murdered, and his corpse was dumped into the Slaughter Swamp in the late 1800s. For decades, his decaying body with the other flotsam and debris rotting in the swamp until he emerged on a Monday in 1944. The only thing he could recall was being "born on a Monday", so he heard about the nursery rhyme character Solomon Grundy, he adopted that as his moniker. While Grundy can be killed, it's very difficult due to Nigh-Invulnerability and Healing Factor, and even then, he won't stay dead since he'll just rise again from the Slaughter Swamp on the next Monday.
- Grundy would find himself summoned to the Court of the Gods one day after they took interest in his origin story and finding out that he was originally Alan Scott's enemy. Since he's also become an enemy to Batman, the Court decided to give him the title of Supervillain Shuffles. Grundy usually spends his days working as hired muscle, while also seeking something to fill an emotional void, whether it's gold or his original soul.
- Shows a surprising friendship to Hawkwoman, who reminds Grundy of his friend "Birdnose". They worked together once to stop Icthultu before Grundy dies, with Hawkgirl comforting him about reuniting with his soul. Sadly, he was accidentally reanimated into a mindless berserker that Shayera Hol had to put down. Because of this friendship, Hawkwoman is one of the few people Grundy won't harm.
- Solomon Grundy tends to go to the House of Zombies, being one of the undead with special powers. One particular zombie called Springtrap was noted to be quite similar to him, since they were both criminals (at least in some of Grundy's backstories as a living human) who were eventually killed and came back in an undead state through unnatural methods. Darth Sion was a Revenant Zombie who is able to keep himself from dying through the Power Of Hate, but he does sympathize with Grundy over what he has lost.
- Zombie hunters see Grundy as one of the biggest threats to worry about due to his Resurrective Immortality and his superhuman strength and durability. Rick Grimes, Lee Everett, and Clementine have always been able to take on zombies, but none as strong as Grundy himself. Leon, Chris, and Claire compare him to the Tyrants due to being nigh-unstoppable to them. The Green Flu Survivors dread Grundy just as much as normal zombies and Saeko admits she could never take on someone as big and strong as Grundy.
BK and Mira (former is a raccoon) have access to an app used to create a Portable Hole for the purpose of collecting trash, made because the Trash King raccoon and his lackeys wanted to collect trash to study it. BK used said app to collect everything like it was garbage all for a quadcopter.
As for Solomon Grundy, there's Bruce Banner/The Hulk, a contrasting hero who also fused with Solomon Grundy in the Amalgam timeline I believe
KILL CONSUME MULTIPLY CONQUER

Final repost for the Draconic Beings sandbox. I think I'm done and it is ready for approvals.
I swear Loid, you can't draw worth shit!