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So it is sin city. Also how can I talk to Joule if she's not there?
Another thing, anyone else thought the Blue guy redux level was kind of annoying? The same miniboss 3 times after you just beat him the level before, one of the most annoying bosses in the game, and kind of feeling dragged out overall? Definitely not my favorite level. The flower level, dark level, train level and Sin City were cool though.
Merak is pretty easy, actually.
Also, as a note
Blue = Merak
Green = Jota
Red = Viper
Pink = Zonda
Orange = Carrera
Purple = Elise
Yellow = Stratos
Now tell me if the names are easier to remember than the colors. The names are pretty weird even by JP standards.
Merak is relatively easy. The bottomless pits on both sides of the screen he repeatedly tries to knock you in are not. And the same thing happens with the final boss. He took me around 8+ tries while just about everyone else took me no more than 3, with 2 being the average.
edited 28th Oct '14 2:41:36 PM by Vertigo_High
Well, the first time I played the game I had a hard time remembering them. Mainly because there's no datalog in-game about the characters nor a name next to their life bar.
I hear the vocal album is now coming out. Haven't found it online yet.
Also, has anyone tried playing the game with the broken pendant? After you get the true ending, it's added to gunvolt's inventory, and for every new game you start the broken pendant will be in their inventory too.
It limits GV to level 1's HP and no pre-evasion. I can't remember what else they restrict on you as well.
(And lastly, has anyone found a good fanfiction of Gunvolt? It's a great setting IMO, I really want to see more of this world of Cyber Punk, Noir, and psychics.)
I don't think this game is terribly well-known. I mean, there are only thirty-one posts on this board.
There's no fanfiction section for it on FF.net, either.
Bah, you're probably right. *sighs*
Still, doesn't keep one from dreaming. Hopefully, this becomes one of the ones that does have a big fanbase. I'd say it's got potential.
edited 11th Nov '14 11:04:28 PM by Nicktendonick
It was a fine game, but it needs to fix a number of things for the sequel.
1. Better pacing. Things happened waaaay too fast in this game. I mean, Stage 1 happens and then all of a sudden there's a massive shift in time. We barely get to see how Joule and Gunvolt react to each other upon their meeting and then suddenly they've been staying together for six months, robbing us of a chance to see their relationship grow. Not to mention the fact that we barely have any time to get to know Asimov before he pulls a Magneto, despite the game attempting to make us feel sad about it.
2. Actually expanding on the world. Do we ever even get a name of the city that Gunvolt lives in. Yeah, he's apparently not too far from the Sinner's Row district that Zonda shows up in, but that tells me nothing. For that matter, everyone's talking about how Adepts will burn the world down, but we never see any sign of Adept attacks aside from Sumeragi's nor get any REASON for Adepts to just destroy the world aside from out of revenge for Sumeragi putting them into concentration camps.
3. Make me care about the characters. From what I understand, the game had dialogue in the stages that was meant to help in this regard, but it was intrusive to Japanese players and was ultimately cut. Why cut it entirely? Why not add in what was said to datalogs? And, for that matter, having a character based datalog would help remember the characters more and learn more information about them. I don't think the bosses even have their names on their HP bars, which made it hard to recall the names of the Sumeragi bosses the first time around, especially given they only say their names once.
4. Item Synthesis and the Reward Screen. Probably the most annoying feature in the game. It's annoying enough that, out the gate, you start at Level 1 with low HP and then can't even buy equipment to help you because you need to synthesize it. But then getting materials is random, you might not get enough of it, and then you have to redo stage after stage after stage to MAYBE get what you need, only to find out that haha, you're out of money, too. Make it so that initial equipment can be bought while Equipment + only needs to be synthesized. At the very least, if it needs to be synthesized and paid for, make it less annoying to get materials and money. There are only so many challenges and a number of materials go to more than one item.
5. Expand on what Gunvolt can do. So, to get S+ on stages, the game doesn't expect you to get hit, use a checkpoint, or use your special skills. And yet, despite that, all Gunvolt can do is shoot his gun and then zap things. Even though the Zero series encouraged a similar style of play, though not as extremely, Zero would at least have more weapons to cycle through. Sure, Gunvolt has different guns, but most of them are far too gimmicky to effectively use with any consistency. I'm fine with new guns, but at least throw in some new weapon types, too.
6. An option to turn off cutscenes during stages that you've already cleared. Self-explanatory.
On-going official Gunvolt side story.
Translated Joule dialogue from the Japanese version.
Freaking cut content!
It's so cute, too. Well, mostly.
The Joule stuff is cute. It's still odd that her psychic singer ghost comes on to everyone so much, though.
edited 28th Feb '15 4:16:24 PM by GM_3826
So, sorry if you have a problem with doubleposting. I tried to delete my older post and create a new one, to update this thread without doing so, but apparently I can't.
A new Gunvolt game has been announced. Besides character art◊ of a new character with a Cool Mask, we know nothing about this game besides that it's in development. Hoping that this game will fix the flaws found in the first.
Unfortunately, finding this information is a bit harder than you would think: This is mainly coming from journalists. Why? Inti Creates server crashed. We have two conflicting sources at the moment for why this is: Hype overload, or D Do S attacks. The latter is seeming more likely. Sad. There was going to be some more Gunvolt stuff announced, along with presumably some stuff on other Inti Creates games. I heard that there's already something for Gal Gun, but what about Mighty No. 9?
Apparently, there are images in the stages that give you 1000 Kudos when you shoot them five times with Mizuchi and then pick them up.
...Are those available in the new Boss Rush as part of the 1.2 update? I want to hear the English version of Beyond the Blue.
No. The Boss Rush takes place in Firmament and is literally just a string of boss fights as you move right.
The boss order is Merak, Stratos, Jota, Carrera, Viper, Elise, Copen, Nova I, Nova II, and Asimov. And in the latter fight, you don't have Joule empowering you.
edited 10th Mar '15 12:24:15 PM by Hobgoblin
Some helpful fellow in Gamefaqs is also translating the removed japanese dialogue that goes in the background during the stages. The first and two last stages already done, with Viper's stage finished recently.
From it you get some nice details:
The sidestory Fleeting Memories in the Inti Creates website explain why the power of adepts is called septima, why Nova wanted them in control that much and all but says it outright that the events of the game happen in Japan.
I'm interested in that sequel(?), as the ending left me wanting to see more.
...OK, all this information provided by this cut content is telling me something. People talk about how this is a score attack run-and-gun game. Clearly Inti-Creates thought that, because they cut out all THIS.
I wasn't upset before, but I am now.
I knew the we're talking from their asses when they said the cut content didn't affect the story but..Jesus.
Oh, that's just the tip of the iceberg. They also cut several of the chat between Joule and GV between missions. Those revealed some surely irrelevant facts like how both of them are in middle school, how Gunvolt wear contacts on the job and glasses when offduty (he doesn't actually need the latter), how Joule actaully made friends offscreen and is actually socializing and stuff... Yeah, watahel.
They hired 8-4 for translating 10% of the actual game?!
I've been trying to add what I can to the trope pages, if it's any consolation.
I've linked the translated stage dialogue to the quotes page, too.
"At the base of Babel, a figure enters the elevator after Moniqa and Zeno left. Copen, the boy clad in white armor, pushes his wounded body and finds the object he was looking for lying on the floor of the elevator that had just returned to Earth. It's a revolver, a memento from the father that was taken from him. He curses his own weakness, and apologizes to his father in heaven. The gun is stained with a dark red liquid: the blood of the accursed man who attacked Copen and stole his gun. Blood that carries the genes of the ultimate septima, the Azure Striker."◊
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