Yo, Grim, how do you want the info on this Flash Drive to be handled? I was just going to assume some kinda autoplay on the Scroll so you could just Infodump all we had and give us our assignment so we could end the flashback, Ayers could get his appointment with Port, and we could move onto the waterpark in earnest.
Grim Helm: Says "Keep it Pg-13" Proceeds to pants my character.
edited 28th May '14 10:54:13 PM by TroyandHawk
Good to be backKeeping in mind that the movie Anger Management had a kid pantsed at a birthday party with all the kids laughing at him. That movie was PG-13 ;)
The plot of this game gets funny in a black humor sort of way if you imagine that the top-secret "Stella" corporation we're all talking about is the same as this Stella.
◊
So after so long it's time for another Grimm writeup!
- Name:Satan Goat.
◊
- Appearance:Satan Goat
◊ is a large, humanoid goat in black orange-trimmed armor, with orange horns and white fur. He twitches sporadically and with incredible speed, announcing that he cannot be beaten. Most Satan Goats wield one-handed swords with a free hand to allow for grapples and punches, so as to thwart those that would otherwise leave Satan Goat beaten.
- Abilities:Satan Goat
◊ is immune to many techniques that would otherwise lead to him being beaten. The blade of a Satan Goat can punch through Aura, that force which beats so many other Grimm. Furthermore, Satan Goats are just extremely tenacious—even once their armor is dealt with, Satan Goats refuse to run, never beaten until they are incapable of moving.
- Weakness: Satan Goat cannot be beaten.

I'm pretty sure you are only Co-GM in B2, bro.
How about Malphis Tech. By the way?
edited 28th May '14 10:37:27 PM by RomanianInquisitor
"I am nature's weapon. You are unfit to carry on your species, and I shall ensure that you do not do so!" - Charles Darwin, XCOM Sniper