Huge launch numbers but the games are wildly different from each other and that'll be reflected in the various ways. This is one of them. A single-player game with little post-game content and no NG+ or side-features like multiplayer is inevitably just not going to keep attention for long once people finish it. There's no reason for streamers to keep playing it.
Especially when big tickets like RE 4 are on the horizon. People move onto the next big thing.
The point made is that a game with a narrative focus tends to just be played once and that's it, while games that focus on stuff like multiplayer or being efficient gameplay-wise (speedrunning, getting the best combos or scores, etc) tend to have more longevity. I doubt many people played The Last of Us more than once or for over a month, but that doesn't mean the game failed for it. Success for Hogwarts Legacy will not look the same as success for Elden Ring.
I get what the comparison was between indie and big name films (different measures of success) but it was not the best because it's apples to oranges (comparing money/box office to game engagement).
![]()
Like I said, Triple A games like Hogwarts Legacy come and go.
There's more interesting stuff on the horizon anyway.
I personally haven't even touched this game beyond the videos since there are more interesting games for me, like Octopath Traveler 2 and Fire Emblem Engage.
Seriously, Octopath Traveler 2 is so fun.
"The Black Rage makes us strong, because we must resist its temptations every day of our lives or be forever damned!"There's no replay value because your choices don't matter.
Games like Fallout: New Vegas and The Elder Scrolls V: Skyrim are still going strong a decade later because even without mods you can still replay the game in very different ways if you use a bit of imagination when you roleplay. New Vegas and Fallout 4 take it a step further by having faction specific ending to the main questlines, allowing your choice of faction to be important to replay value as well.
But Hogwarts Legacy can't even manage that. The most obvious chance to have replay value in this game, joining one of the 4 houses, doesn't matter because you can do everything in the game and get to know every NPC in every house in the exact same way no matter what house you join. You'd think having house exclusive questlines and endings would be a no-brainer in a Hogwarts student simulator but nope.
The Ravenclaw student is less relevant than the Hufflepuff.
They don't even have a faction specific story.
It's Slytherin that has the most love from what I see. And it still has Sebastian as the evil student who practices forbidden magic.
Edited by RedHunter543 on Mar 20th 2023 at 10:31:53 PM
"The Black Rage makes us strong, because we must resist its temptations every day of our lives or be forever damned!"Yeah if we got a Harry Potter game that's like Fallout New Vegas with factions, multiple endings and questlines you can approach in multiple ways, that would be cool.
But Hogwarts Legacy is not that.
"The Black Rage makes us strong, because we must resist its temptations every day of our lives or be forever damned!"I think it's a problem of how small the Harry Potter world is. The iconic things are so small in scope (a single school) and it feels like every IP creator involved is afraid to branch out and create new things? Or maybe not allowed to...
I think that's part of the problem HL faced; they created the school and then didn't know what to do there. So they built out the surrounding areas which seems to be where the bulk of the game takes place. It seems to feel too confined to stay in Hogwarts, but isn't sure how to develop things beyond it.
Even the creatures seem kinda stuck that way. We have spiders in the Forbidden Forrest still. They're not Acumantulas like Aragog, but still... Why not show something that existed in the forest before the spiders that isn't more spiders???
Or how I kinda got annoyed when an Auror letter mentioned "Borgin and Burke's". Why??? Has everything everywhere and always been the same in this world even 100 year earlier? It's only different in rather superficial ways.
Everything has to be a canon reference to the brand and the thing you know even when expanding beyond what we know has far more potential to be interesting.
Hate to bring up the old games, but I do think there's one advantage they had here; they weren't open world. The interiors didn't need to match up in any way. So you could have these massive sprawling dungeons with bizarchitecture without compromising the logistics of the actual building. But HL had a matched exterior to interior and I think that's kinda confining to developing the castle itself as a location to do things within?
Also, I will say this... In my 500-600+ hours with Cyberpunk 2077 in the first year of its release, that game crashed maybe 3-4 times. In sub 30 hours with HL, it has crashed 5 times. JFC this game is the most unstable thing I've played in awhile.
Edited by InkDagger on Mar 20th 2023 at 3:51:56 AM
![]()
Yeah this isn't something like Star Wars where despite starting out as a narrative focused on one boy growing into his calling, the wizarding world of HP is pretty frigging limited and can't support something like open world.
Doesn't help the story and cast from what I saw aren't interesting much. Out of all of them Sebastian has my interest but his story is just so badly handled.
While I'm not in this game's corner at all, I still hope you can find SOME joy out of it, considering the circumstances in how you got the game.
"The Black Rage makes us strong, because we must resist its temptations every day of our lives or be forever damned!"I'm enjoying my time with it, much as I can given the circumstances. I'm critical of some parts and finding others surprisingly enjoyable. There's a lot of polish in the presentation and love put into the details that I wish games like Dragon Age could find this kind of care.
It's kinda just passing my time more than anything as open worlds are want to do.
I appreciate the thoughts though. :/
Beyond a few side quests, the house doesn't really affect much.
I imagined that you would have a closer relationship with each companion, depending on your house
For example if you are Slytherin your best friend would be Sebastian, but if you are Hufflepuff it would be Poppy.
Edited by LucienRen on Mar 20th 2023 at 10:28:13 AM
To be fair that the Ravenclaw character is little relevant is loyal to the original books.
Edited by LucienRen on Mar 20th 2023 at 10:34:02 AM
Playing the game, I realize that in this game appears one of the most fearsome and ruthless beings that the magical world has ever known.
Of course, I'm talking about the protagonist.
Honestly, my headcanon for why no one complains about the protagonist stealing them, is because they're totally terrified.

Never thought someone would compare a triple A game from a big publisher based on a popular franchise to indie films.
Edited by M84 on Mar 20th 2023 at 2:58:18 AM
Disgusted, but not surprised