TVTropes Now available in the app store!
Open

Follow TV Tropes

Following

No Man's Sky

Go To

SgtRicko Since: Jul, 2009
#501: Aug 25th 2016 at 5:31:50 PM

[up]Wait, that's possible?! Does that mean all I need to do is just scan all the rocks and planets, and that'll complete the fauna list even though the planet isn't inhabited by any?

Eagal Since: Apr, 2012
#502: Aug 25th 2016 at 5:36:09 PM

For the purposes of the Planetary Zoology Milestones, you don't have to scan plants, just animals. And if there are no animals on the planet, you can still upload it for another milestone. You just won't get any money like you would if you uploaded the bestiary from an inhabited planet.

SgtRicko Since: Jul, 2009
#503: Aug 25th 2016 at 5:43:56 PM

Whoa, that makes things a ton easier. Gonna max that sucker out tonight, it's a PITA trying to scan all of the wildlife anyways.

Soble Since: Dec, 2013
#504: Aug 25th 2016 at 6:29:26 PM

In any case, I think that the game suffers from the same problem that Skyrim did; that it's as wide as an ocean but as deep as a puddle. Only, since this game is universe-sized, that means that the puddle is only a few millimeters deep.

I sort of expected this much. The last game that told me there was an entire universe to explore was Spore. Yeah. Got real hyped about that, how you could actually progress through different stages of cell mitosis and what not. They dumbed down the final version and the galaxy wasn't nearly as big as the developers wanted you to believe.

I mean, still pretty freaking big, but I like your puddle analogy.

Games like these won't happen for awhile. With the except of maybe Minecraft, I haven't seen a game that lives up to the promise of "infinitely big and interesting world to explore." Open-worlds often try to sell themselves this way and it always falls a little flat.

I already set my expectations pretty low when the big selling point of this game was "it would take you forever to make any sizable progress and even if you could it would be a drop of sand in an hourglass!" That was the first impression they gave me. Well why on earth would I want to endeavor towards that? If I had 500 friends and all we could was drop a pebble into the ocean of this game's unexplored territory, what, would I pass the game down to my son/daughter for them to finish my journey?

Space exploration is neat, but show me a game that has truly made a ''gigantic, near-impossible to put on a map" kind of world with loads of interesting, unique features and instances. How would the developers reasonably create something so large - this seeding process they mentioned? Again, Minecraft does this, but Minecraft was as barebones as you could get with gameplay design (holds up hypothetical game designer certificate). Reinforcing this, when I watched a friend play this for the better part of an hour, all I saw was the same butt-ugly green alien on 2-3 different planets. I'm told there's maybe 3-4 different models for these vendors/traders.

Even the idea of a "never-ending, impossible-to-finish" space exploration is flawed. Isn't a gamer's objective usually to have fun and complete objectives? To obtain a sense of completion? If the map really is so large and full of life that we can never stop playing it then the game can never truly be beaten - and wouldn't that defeat the purpose of gaming overall?

I have one friend who was hyped about the "stats" the developers put out about how big the game was. Another friend of mine loves games like Disgaea where you can farm the crap out of things, so I knew they were going to be hooked once this game came out. I just shook my head at both of them.

But as I'm not not going to spend the sixty bucks on this, what do I know. :p Maybe it really is just that addicting once you actually sit down and make a badass spacecraft and name a few planets.

edited 25th Aug '16 6:40:14 PM by Soble

I'M MR. MEESEEKS, LOOK AT ME!
Eagal Since: Apr, 2012
#505: Aug 26th 2016 at 1:21:02 AM

You know what's fun? Staying on one planet for 16 hours waiting for the Extreme Survival milestone to reach level 10 because if you leave the planet the timer resets to 0 and you have to start all over.

32 Sols in one go. Give or take half an hour of real time for each Sol.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#506: Aug 26th 2016 at 6:58:46 PM

Apparently your discovery of anything non-planet or system is being wiped chronologically...specifically the name given.

Also man, Sean Murray's twitter has been utterly quiet sing 18 Aug...I wonder what happened.

edited 26th Aug '16 6:59:12 PM by onyhow

Give me cute or give me...something?
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#507: Aug 26th 2016 at 8:14:31 PM

[up] Read the entire post again, the guy went back after re-installing his game and his discovery returned. It was likely a server problem of some sort.

I am amused PC gamer quoted the non-story. And then they wonder why no one takes Videogame "journalism" seriously.

edited 26th Aug '16 8:16:43 PM by Ghilz

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#508: Aug 26th 2016 at 8:30:49 PM

^ Well said edit happened after I posted the thread (and so does the news reporting), so...this is what it looks like before. If said edit happened before I post it I wouldn't have posted the news here.

Initially other people in the thread also reported the issue (the top post in that thread, for example)...good thing it's server only tho.

edited 26th Aug '16 8:35:01 PM by onyhow

Give me cute or give me...something?
SgtRicko Since: Jul, 2009
#509: Aug 28th 2016 at 6:54:42 AM

Some of you may have already heard this news but Steam is allowing owners of the game to fully refund it, even if you've played past the usual 2 hour deadline. And some posters on NeoGAF are reporting successful refunds on Amazon, PSN, and other sites.

I'm wondering just how many folks are taking up the offer, especially for the PC version.

TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#510: Aug 28th 2016 at 12:15:01 PM

Seems that Steam's basically plugged that gap in their policies. That's one of the problems being a trending topic on Reddit - people pay attention, and they're sometimes the kind of people that you don't want to.

Fighteer Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#511: Aug 28th 2016 at 12:16:01 PM

That Steam has extended their refund policy for the game is a really bad sign for its future.

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#512: Aug 28th 2016 at 4:24:09 PM

While true, I'm glad they allow for refunds this late into the purchase windows. I've actually seen fans of the game say you don't deserve a refund if you've played x amount of hours.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#513: Aug 28th 2016 at 10:55:59 PM

BTW, if anyone is interested, people have kind of worked out on planet coordinates and such...oh and there's 255 galaxies mamimum.

edited 28th Aug '16 10:57:19 PM by onyhow

Give me cute or give me...something?
SgtRicko Since: Jul, 2009
#514: Aug 29th 2016 at 1:04:32 AM

[up]So they really never meant for people to stay in one place for long, that's for sure. And that won't help players locate each more easily either, especially since most folks probably won't bother leaving the first galaxy once they realize how much travel is actually involved to reach the galactic core.

Oh, and the approximate amount of jumps you'll need to reach the core is roughly around 425, assuming that you have all three Warp Drive upgrades properly connected to maximize their travel distance per jump. That is a LOT of warp cores and grinding; I haven't even made it past the 100,000 Light year mark yet and I've been playing for probably over 50 hours at this point!

You might want to avoid using the black holes once you've fully upgraded your engines too. Firstly, they'll always damage a module upon exiting, and the last stuff you ever want damaged are the warp drives due to the large amount of rare resources used. Second, it's a coin-toss as to whether they'll truly send you a large distance, or just a middling 500 light years on average. That 100,000 light years they tend to throw you around at isn't going towards the center, it's actually swinging you around to the other side of the galaxy.

At this point, I think I'm gonna throw in the towel. I'm wondering just how the hell did others reach the galactic center so quickly, let alone get the money required to purchase the ships with close to 40 item storage slots. It's madness grinding for that much money.

Zyffyr from Portland, Oregon Since: Apr, 2010 Relationship Status: Complex: I'm real, they are imaginary
#515: Aug 29th 2016 at 2:52:12 AM

The 'fast' way to big ships isn't in buying them. It comes from scouring the planets for wrecks and taking any old thing you find so long as it has more slots that what you currently have. Don't even bother with repairs until you want to leave that particular rock.... Oh, and of course never put more that one unit of fuel in your warp drive.

SgtRicko Since: Jul, 2009
#516: Aug 29th 2016 at 3:23:14 AM

I'm aware of that trick. It's just... ugh, why does the game always spawn those ugly, boxy-looking ships that look like the Orkz assembled them?! Why won't some sweet X-wing or Firefly look-alike spawn instead?!

Eagal Since: Apr, 2012
#517: Aug 29th 2016 at 9:39:20 AM

Soulless machines have no sense of aesthetics.

CobraPrime Sharknado Warning from Canada Since: Dec, 1969 Relationship Status: Robosexual
Sharknado Warning
#518: Aug 29th 2016 at 12:41:30 PM

BTW, if anyone is interested, people have kind of worked out on planet coordinates and such...oh and there's 255 galaxies mamimum.

If what that guy found in the game's code is true, that makes Hello Game look like a bunch of massive dicks.

The TL:DR of that post (besides the # of planets which is more interesting than scandalous):

  1. The day 0 Patch nerfed player speeds to make the game longer. Essentially putting an invisible x4 multiplier on distances between the starting player and the center of the galaxy.
  2. There's no code for multiplayer in the game. All data going through and from the game only relates to discovery. Planets are locally generated on your device based on a Seed (So two players on the same planet get the same seed and see the same planet), but nothing other than discoveries can carry over to the servers. the game straight up does not support it.
  3. Planet rotations were in game, but disabled by the day 0 patch.

Point 2, if true, basically means that every time Sean Murray promised multiplayer, he was knowingly lying. Not a "We're trying for it" or being hopeful. The game is straight up not design to support multiplayer, and there's no way he didn't know it.

Some of you may have already heard this news but Steam is allowing owners of the game to fully refund it, even if you've played past the usual 2 hour deadline. And some posters on Neo GAF are reporting successful refunds on Amazon, PSN, and other sites.

I'm wondering just how many folks are taking up the offer, especially for the PC version

Steam has put this up on the official steam page of the game. they claim the refunds issued were issued due to a problem with their refund tool

The standard Steam refund policy applies to No Man's Sky. There are no special exemptions available. Click here for more detail on the Steam refund policy.

edited 29th Aug '16 12:50:38 PM by CobraPrime

JerekLaz Since: Jun, 2014
#519: Aug 31st 2016 at 2:52:38 AM

Well so far I'm finding a LOT more buildings clustered together - small outposts, landing pads next to transmission towers and bunk houses.

And some ruins with buildings near them, implying some sort of archaealogical dig site.

Also, there is a theme in the game, pushing you to "break" the pattern of things.

Wonder what happens if you try to move AWAY from the centre instead? Probably nothing. But the meta narrative you get from Nada and Polo is yet another weird avenue of ideas that don't seem to fit the structure -like Amalur saying you're fighting fate whilst following a completely linear pre-written story, the game says "Fight the Atlas" whilst only giving you options to go to the centre and systems to support driving that narrative.

Even with all the side stories about how the Atlas is clearly malevolent in some way; dangerous.

SgtRicko Since: Jul, 2009
#520: Aug 31st 2016 at 5:15:59 AM

Found another interesting interpretation of the story on Game FA Qs, of all places. (slight) spoilers ahead, for those of you who don't know anything about the game:

The Galaxy is dying to some sort of parasite (or maybe corruption of it's underlying "coding"). Whether it's a remnant of the wars mentioned in the game is unknown to me. We travelers are clones like in Oblivion the movie. Clones of code, not flesh and blood.

We are sent to collect data in a sim of the remnants of a dying Galaxy. We are like Flynn inside a computer simulation in TRON the movie. The spaceport is a huge indicator along with the fact the memories we access at "Monoliths" are really just I/O ports for information retrieval.

The Sentinels are the code itself dictating the preservation of all data that is essential. Much like the MCP, and the recognizers in TRON. Polo and Nada are the only real people alive that we come in contact with. Any aliens we meet are just half constructed remnants. They go about a function simply as a service to travelers trying to secure data.

Polo is dying, like the rest of the Galaxy. Not sure about Nada as she may be how the data is saved for the rebirth. They are trying to save what they can before its all over. Nada says something to the extent that all things must come to an end, but the data must survive.

I also believe the things guarded by Sentinels the most are souls/data remnants of people in various alien races. So the orbs and pearls you collect that cause the Sentinels to go nuts, they do so because the code dictates that data as the most worthy of being left unmolested. Like you are permanently removing a DNA string from the whole Galaxy code with each looting.

The Hilbert space reference when you go to the second Galaxy is pretty much just saying that the game is based on the Multiverse theory. Meaning that this same thing is happening in some of the other universes so a Galaxy in each of those universes is afflicted similarly. So when you start another Galaxy, you are simply carrying on. I don't even think you are the same traveler, the game just gives you your stuff because it's a game, and you earned it.

edited 31st Aug '16 5:17:39 AM by SgtRicko

JerekLaz Since: Jun, 2014
#521: Aug 31st 2016 at 5:27:40 AM

[up] That's quite an interesting interpretation.

Also interesting is that Nada mentions that the korvax want to retrieve it. Which it finds amusing and futile. Maybe because the Korvax, being "Machines" as well, are sort of aware of the reality, but in denial and they see Nada as a "rogue".

Also, the fact that the weird gooey corruption you find is the after effect of someone trying to autopsy a SENTINEL. Clearly breaking the code causes these things to go wrong? My main problem with this whole deep meta narrative is that it's not really recognised in game, or really made that clear. I mean, the history of the people you research at the monoliths is amazing and terrifying - the old versions of the Gek are horrific - all metal beaks and skesis type creatures.

And the attitude of the Vy'keen - to keep the sentinels at bay, to ensure you, the traveller, can keep going unimpeded. Great backstory, but doesn't translate into gameplay. I just wanted to see more intertwining between lore and game on more than just a meta-commentary level.

SgtRicko Since: Jul, 2009
#522: Aug 31st 2016 at 5:54:37 AM

Well one thing's for sure: Polo and Nada are aware their galaxy (and by extension, their very own existences) are artificial. The question is to what extent, if an actual, "original" universe once existed, and if they themselves are scripted simulations - which, given that they exist in every timeline, probably means yes.

edited 31st Aug '16 5:55:41 AM by SgtRicko

ch00beh ??? from Who Knows Where Since: Jul, 2010
???
#523: Sep 9th 2016 at 7:51:29 AM

I spent three hours shooting rocks on different planets this game is everything I wanted for chilling out after work

"Never let the truth get in the way of a good story." Twitter
JerekLaz Since: Jun, 2014
#524: Sep 12th 2016 at 5:41:17 AM

[up] Gonna play it some more in a bit. It's nice and mellow.

Good for between bouts of Deus Ex and Diablo 3.

Haven't checked in to see what the 1.08 patch did. Anything new?

SgtRicko Since: Jul, 2009
#525: Sep 12th 2016 at 8:46:10 PM

Nothing new, just more fixes and less exploits.

The one I'm pissed at losing was the one which allowed players to cheat having to scan all the animals on a planet by simply registering a planet with no wildlife on it. Heck I basically gave up on playing NMS because of that change. :/


Total posts: 777
Top