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Thnikkafan ? from Faroe Islands (not really) Since: Jan, 2001 Relationship Status: I made a point to burn all of the photographs
?
#26: Dec 10th 2013 at 6:14:43 AM

I'm just glad that this game doesn't have "Star" in the title as so many games like to do nowadays.

Anyone who assigns themselves loads of character tropes is someone to be worried about.
SgtRicko Since: Jul, 2009
#27: Dec 10th 2013 at 7:42:35 AM

So apparently the devs want it to be like a mix between Day Z and Eve Online from what I'm gathering, but somehow more friendlier than the two. The reason why is because the game will basically start you off on an earth-like planet in question and quickly give you a spaceship as a means to leave it and explore the local solar system. Once you do, it'll be up to the player on where to go in the galaxy and what to do, though the first few actions will probably be scavenging old outposts/shipwrecks and mining raw materials to upgrade your ship and equipment. However, the galaxy you inhabit happens to be the same one everyone else is living in, just that they're all starting in different sectors at random but can still find you early on. It's really starting to sound a lot like a 3d version of Starbound, but more heavily focused on player interaction.

Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#28: Dec 10th 2013 at 7:55:22 AM

If you’re standing on a planet’s surface and look up, every single dot in the sky is an actual star you can go visit.
That doesn't sound like a very good idea, considering the makeup of a star vs. the makeup of a you...

I gotta wonder, it seems like this is the kind of game where the draw distance must be incredibly huge. That's gotta take up tons and tons of processing power.

(Also, I'll ask again, does anyone know if this game is going to be PC only?)

Insert witty 'n clever quip here.
AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
KnownUnknown Since: Jan, 2001
#30: Dec 10th 2013 at 6:44:56 PM

This looks amazing. Throw in procedurally generated societies and factions that the player doesn't just join/work for, but actually interact with in a meaningful way, and I'm buying this so fast my cash may set on fire and be rendered useless.

I'm with Odie From The Oz: this is a game that I've wanted to see done for quite a while.

edited 10th Dec '13 6:47:44 PM by KnownUnknown

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#31: Dec 25th 2013 at 9:17:54 AM

Crap

Give me cute or give me...something?
Ekuran Since: Feb, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
#32: Dec 25th 2013 at 12:38:46 PM

The game files are almost certainly fine. The expensive computers and other electronic equipment are probably not, unfortunately. But they probably have insurance for this, and if not, a Kickstarter would probably fund their lost stuff a hundred times over considering all the positive buzz for this game.

edited 25th Dec '13 12:39:13 PM by Ekuran

SpookyMask Since: Jan, 2011
#33: Dec 25th 2013 at 1:20:33 PM

Neo Geo Pocket is the biggest loss

Anyway, still not beating Project Zomboid as unluckiest project

edited 25th Dec '13 1:20:55 PM by SpookyMask

SgtRicko Since: Jul, 2009
#35: Jun 10th 2014 at 1:33:21 AM

[up] By all means, let them take their time. This game has amazing potential, and I don't want to see it screwed up and require a ton of "updates" before it truly shines (a lot of what's on Steam Early Access comes to mind right now, some of that stuff ain't even early Alpha worthy!)

JerekLaz Since: Jun, 2014
#36: Jun 10th 2014 at 1:47:33 AM

Their studio did get hit badly by those floods in Guildford: I'm just glad this is still going!

Hopefully there'll be something tying it all together (I know it's apparently being billed as a roguelike, with persistent discoveries etc) and it won't turn into another Spore, which kinda petered out after a bit.

At least here it looks beautiful, seamless and allows for space shootery.

SgtRicko Since: Jul, 2009
#37: Jun 10th 2014 at 3:41:18 AM

I wonder what the bigger focus would be though... The ground or space combat?

JerekLaz Since: Jun, 2014
#38: Jun 10th 2014 at 5:09:18 AM

Well the second trailer shows a laser gun being fired. I'm just thinking: "what are they going to do with the Universe?"

I mean, exploring is nice and all, plus all those ships. Is there a narrative? Are there missions? Or will it turn into Spore with no real connecting stuff between anything? Factions, pirates, a sense of you fitting into the universe?

Either way I'm still going to play it and relish space-atmosphere-space shooty fun. I just hope it doesn't have really dull "find 10 procedurally generated x's" type missions.

SgtRicko Since: Jul, 2009
#39: Jun 10th 2014 at 8:28:17 AM

[up]Probably a mix of EVE, but more friendlier and with elements of Minecraft and Spore in the sense of the randomized planets being customizable and having their own unique biomes.

JerekLaz Since: Jun, 2014
#40: Jun 10th 2014 at 9:18:03 AM

I hope so. I love Minecraft, but the joy of that comes from creating as well as discovery. This seems to be mainly based around discovery. If it can build in a connected universe (Rather than just random spaceships that you can engage) then wonderful.

Overall I am optimistic - it'll be an amazing technical achievement either way! I'm just trying to stop myself overhyping and imagining aspects of the game... like I did with Black and White.

KlarkKentThe3rd Well, I'll be... from US of A Since: May, 2010
Well, I'll be...
#41: Jun 10th 2014 at 11:29:41 AM

I don't like how someone can claim their game to be "infinite". As if we, the audience, are too stupid to know what "infinity" means.

edited 10th Jun '14 11:29:56 AM by KlarkKentThe3rd

My angry rant blog!
Avenuewriter Destroyer of worlds. from On my way out of this universe Since: Apr, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
Destroyer of worlds.
#42: Jun 10th 2014 at 1:32:05 PM

The game looks amazing, but I hope they tone down the red because my eyes felt like they were bleeding after the first minute.

Is not impressed.
Frutjus Since: Dec, 2012
#43: Jun 25th 2014 at 11:33:21 AM

I agree that one should avoid assuming anything about nms. While the devs do hint that there's more to the game than that seen in the trailers, making assumptions about what the end result will have is probably a bad idea. I am already imagining in-depth crafting and upgrading mechanics, as well as vibrant galactic economies, and I'm forcing myself to stop my imagination from running wild, cause that would probably end in hectic disappointment.

Even so, I'm definitely looking forward to what I can see for sure: a large scale exploration game that allows you to mine, upgrade your ship and suit, trade goods and engage in combat. Would construction be possible? And there's me being overly hopeful again...

Alucard Lazy? from Vancouver, BC Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
SgtRicko Since: Jul, 2009
#45: Aug 1st 2014 at 12:16:26 PM

Good to hear, since that means (hopefully) they'll allow mod development and such to expand the game even further. However given how companies like Sony and Microsoft like to hold onto the times exclusives for as long as they can, this might end up hurting the game in the long run since people would hold out for the PC or Xbox version instead of the PS 4. And frankly, these guys can't afford to have Sony cut them off from funding, they're too small to survive such a loss.

Alucard Lazy? from Vancouver, BC Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Soble Since: Dec, 2013
#47: Aug 18th 2014 at 12:21:22 PM

A grain of salt.

Hah. The "game will be huge" gimmick doesn't seem to be working. I mean it sounds cool - but do we really have the technology or imagination to create a virtual universe, and not just an imaginary one?

I'd rather hear about aspects of player creation, species and economic features, and performance than "oh, you will never ever see all this game has to offer because it's all so big". That illusion will fall apart real quick once players figure out how to break the game and farm resources.

I'M MR. MEESEEKS, LOOK AT ME!
PilotSolaris Young Wanderer from the other side of the Galaxy Since: Oct, 2011 Relationship Status: Shipping fictional characters
Young Wanderer
#48: Aug 19th 2014 at 12:49:40 PM

Feel free to break the game and farm resources, I'll stick to the illusion of it being huge.

Too easy.
TheAirman Brightness from The vicinity of an area adjacent to a location Since: Feb, 2011 Relationship Status: It's so nice to be turned on again
Brightness
#49: Aug 19th 2014 at 1:39:10 PM

I never got the appeal of gamebreaking and resource farming. I like to sit back and take my time to explore and enjoy it as I go. Same thing with 100% Completion. If it just happens as I play, that's nice and all; but every time I've gone out of my way for that stuff I get bored of the game and rarely, if ever, touch it afterwards.

edited 19th Aug '14 1:40:37 PM by TheAirman

PSN ID: FateSeraph Congratulations! She/They
thatguythere47 Since: Jul, 2010
#50: Aug 19th 2014 at 1:51:03 PM

Different strokes and all that. With minecraft sometimes I feel like going nomad and seeing all the cool world gen but other times it's just fun to optimize.

Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?

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