I think the point is to show the problems with the trope by explaining how things really work.
but yeah, the part actually explaining the trope needs to be padded out, and maybe compress the rundown on the real thing a little bit so it's not so overwhelming.
edited 25th Nov '13 11:08:25 AM by shoboni
It would certainly be possible to split out most of it into a Useful Note, and just reference it in the description.
edited 25th Nov '13 10:07:32 AM by AnotherDuck
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Makes sense to me.
So we have another problem: not knowing what the trope's actually about.
Apparently, it's Artistic License for game design, as the examples list the ways media gets game design wrong.
edited 26th Nov '13 5:08:40 AM by KarjamP
I have no idea what Hollywood's view of game design is, and it's very likely Too Rare To Trope anyway. Just take out the artistic license aspect and chuck it over to UsefulNotes.Game Design.
The original author of the description here (sorry about that);
The trope was originally conceived as a game development sister trope to Pac-Man Fever, about how the game development process was often portrayed, (unrealistically small dev teams, screens with rotating CGI, misunderstanding of the technology involved, etc).
In my defence, the description was a lot shorter when I first wrote it (although I'll admit it wasn't that well done anyway - I'd probably just discard the YKTTW or ask for help rewriting it, if I tried it now).
edited 6th Dec '13 4:12:04 PM by Bisected8
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faerStrikes me as a Sister Trope to Artistic License – Film Production. Both cover errors (intentional or otherwise) regarding the creation of fiction.
Trust me, I'm an engineer!OK, I'll dig here: I'll propose the following as a description for the current page
May feature highly developed video games made by a small group of people in a short time frame.
and to move everything else, save the "See also:" page to UsefulNotes.Video Game Design.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanCan I swap that in and move the rest of the description to Useful Notes? Nobody has so far come out on how to expand it.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman

Sure, this may be an legitimate trope, but then, most of the trope's (long) description actually talks about how the game design industry works in general, instead of discussing the actual trope itself.