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Really a Useful Note: Hollywood Game Design

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Deadlock Clock: Feb 8th 2014 at 11:59:00 PM
KarjamP The imaginative Christian Asperger from South Africa Since: Apr, 2011 Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
#1: Nov 25th 2013 at 9:09:18 AM

Sure, this may be an legitimate trope, but then, most of the trope's (long) description actually talks about how the game design industry works in general, instead of discussing the actual trope itself.

shoboni Since: Oct, 2010
#2: Nov 25th 2013 at 9:51:22 AM

I think the point is to show the problems with the trope by explaining how things really work.

but yeah, the part actually explaining the trope needs to be padded out, and maybe compress the rundown on the real thing a little bit so it's not so overwhelming.

edited 25th Nov '13 11:08:25 AM by shoboni

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#3: Nov 25th 2013 at 10:07:16 AM

It would certainly be possible to split out most of it into a Useful Note, and just reference it in the description.

edited 25th Nov '13 10:07:32 AM by AnotherDuck

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Larkmarn Since: Nov, 2010 Relationship Status: Hello, I love you
#4: Nov 25th 2013 at 10:13:20 AM

[up] Makes sense to me.

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SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#5: Nov 25th 2013 at 10:20:44 AM

I think the issue there is that the description doesn't talk about how it's portrayed in media at all. That will have to be filled in.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
shoboni Since: Oct, 2010
#6: Nov 25th 2013 at 11:07:46 AM

Sounds like a good plan, make the real-life info a useful not and fill out a actual trope description.

KarjamP The imaginative Christian Asperger from South Africa Since: Apr, 2011 Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
#7: Nov 26th 2013 at 4:05:29 AM

So, is anyone willing to carry out the plan?

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#8: Nov 26th 2013 at 4:40:47 AM

Can't do that without someone describing to me how video game making is portrayed in TV.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
KarjamP The imaginative Christian Asperger from South Africa Since: Apr, 2011 Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
#9: Nov 26th 2013 at 5:07:40 AM

[up]So we have another problem: not knowing what the trope's actually about.

Apparently, it's Artistic License for game design, as the examples list the ways media gets game design wrong.

edited 26th Nov '13 5:08:40 AM by KarjamP

shoboni Since: Oct, 2010
#10: Nov 26th 2013 at 8:07:49 AM

It's basically grossly oversimplifying it(the most common one is showing two guys making a AAA title in a few months on their own with no other help).

KarjamP The imaginative Christian Asperger from South Africa Since: Apr, 2011 Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
#11: Nov 27th 2013 at 2:27:59 AM

So, what do we do?

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#12: Nov 27th 2013 at 3:45:15 AM

Someone will have to write a description for the trope bit.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
shoboni Since: Oct, 2010
#13: Nov 27th 2013 at 11:38:43 AM

I would, but I have about zero faith in my writing ability right now.

KarjamP The imaginative Christian Asperger from South Africa Since: Apr, 2011 Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
#14: Nov 30th 2013 at 7:12:12 AM

Does anyone want to help?

troacctid (4 Score & 7 Years Ago)
#15: Dec 3rd 2013 at 10:42:50 PM

I have no idea what Hollywood's view of game design is, and it's very likely Too Rare To Trope anyway. Just take out the artistic license aspect and chuck it over to UsefulNotes.Game Design.

KarjamP The imaginative Christian Asperger from South Africa Since: Apr, 2011 Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
#16: Dec 4th 2013 at 2:21:37 PM

[up]That's a good idea.

*Thumps part of own post for being off-topic*

edited 4th Dec '13 2:22:24 PM by KarjamP

shoboni Since: Oct, 2010
#17: Dec 4th 2013 at 5:52:06 PM

[up][up]I'd contest that, I've seen a lot of works use this trope.

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#18: Dec 5th 2013 at 12:05:29 AM

Can you describe how they use this trope, then?

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
shoboni Since: Oct, 2010
#19: Dec 6th 2013 at 9:08:35 AM

I already did. It's generally when they grossly over-simplify the game design process. The most common way is having the design team for a AAA title consisting of a couple a guys that throw it together in a few months.

Bisected8 A casual tief of punk from Her Hackette Cave (Primordial Chaos) Relationship Status: Arm chopping is not a love language!
A casual tief of punk
#20: Dec 6th 2013 at 4:11:20 PM

The original author of the description here (sorry about that);

The trope was originally conceived as a game development sister trope to Pac-Man Fever, about how the game development process was often portrayed, (unrealistically small dev teams, screens with rotating CGI, misunderstanding of the technology involved, etc).

In my defence, the description was a lot shorter when I first wrote it (although I'll admit it wasn't that well done anyway - I'd probably just discard the YKTTW or ask for help rewriting it, if I tried it now).

edited 6th Dec '13 4:12:04 PM by Bisected8

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StarSword Captain of USS Bajor from somewhere in deep space Since: Sep, 2011
Captain of USS Bajor
#21: Dec 6th 2013 at 9:39:25 PM

Strikes me as a Sister Trope to Artistic License – Film Production. Both cover errors (intentional or otherwise) regarding the creation of fiction.

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SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#22: Dec 24th 2013 at 4:22:28 AM

OK, I'll dig here: I'll propose the following as a description for the current page

Video game design in media is very different from how video games are actually made in Real Life.

May feature highly developed video games made by a small group of people in a short time frame.

and to move everything else, save the "See also:" page to UsefulNotes.Video Game Design.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
KarjamP The imaginative Christian Asperger from South Africa Since: Apr, 2011 Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
#23: Dec 24th 2013 at 10:39:26 AM

[up]Not bad.

Can be used as a base, if so needed.

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#24: Jan 2nd 2014 at 3:45:10 AM

Can I swap that in and move the rest of the description to Useful Notes? Nobody has so far come out on how to expand it.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#25: Jan 5th 2014 at 6:32:32 AM

Another bump for opinions.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman

Total posts: 43
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