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I'm sticking with quantum communication, as part of their deal is that even over vast distances all are connected to the hive mind and feel connected, hence why they have trouble interacting with other races.
As for communication hub, that's not a big part of the story being told so it's unlikely to come up, but it would be organic in nature and likely related to a royalty of sorts that run the planet they come from.
The reason they don't like to leave their solar system is rather simple, there are other non hive members outside, so rather than deal with them, they'd rather stay home and not worry themselves about that. I call them an entire race of misanthropic shut ins.
Humanity got at the big players table for being A) Ballsy enough to try something that is class A illegal during first contact and would have likely gotten their planet bombed back to the dark ages by a fleet of Xeon (Energy Being) ships, and B) Crazy enough to even think of it in the first place as a good idea.
Humanity brings weird ideas considered crazy enough to work to the negotiating table, with a reckless tenacity found rare in various species.
Frankly the “humanity as reckless wildcards shaking up the system” trope is way overused in SF these days. I’d go with something different to mix it up a little.
Interestingly, very few works depict persistence as the defining human trait, despite it and endurance/determination really being quintessentially human. Even compared to other species on Earth we have high endurance, high tolerance for trauma and lack of food and water, and are generally pretty resilient all around. This is more speculation, but we also seem mentally inclined to those characteristics as well. It seems obvious to have persistence as our “species trait”, but because most authors are human “crazy badasses” usually wins out. Logically, any species with individual sentience would be a wild card.
Edited by archonspeaks on Aug 7th 2018 at 5:21:44 AM
For my setting I went with humans being industrialists, not really the normal sci-fi "scientist" archetype per say, but rather had humans make up for any kind of biological deficiencies with cold hard industry and equipment.
The human response to a bug the size of an SUV, or a regenerating lizard isn't "Man you guys are so far superior to me biologically" its to slap on cybernetics, a powered exoskeleton, or bring out a tank and go "Oh that's nice, but we have this"
Well we aren't shaking up the system, more that we're unconventional thinkers and that suits us best. Every race has something that works for it and for humanity, it's our sheer tenacity, durability, and willingness to try something out there.
I actually really like that idea. In a way we sort of are defined by industry.
I like the idea of exploring important aspects of humanity that go unnoticed. For example, we’re strongly social. We literally live longer in groups, but most works portray every human as a rugged individualist.
That’s exactly what I was talking about. It’s been done a thousand times in SF, it’s sort of the oldest trope in the book for humans. Like I said, reasonably most individually sentient species would have to have those qualities.
Edited by archonspeaks on Aug 7th 2018 at 5:59:39 AM
They do, but different from ours, certain cultural norms and everything have painted certain perceptions, add in being in the galactic UN for a long time they tended to blend together.
They have this "Well this is different" reaction to every race that joins, not just humanity.
Recklessness isn't something they consider common though as most spacefaring races tend to make sure their ships are functional if they are going to use it. Unlike us who more or less understood the risks but did them anyways.
We got better sure but that's still something major for our first time leaving the planet.
Edited by EchoingSilence on Aug 7th 2018 at 8:09:32 AM
I actually was using it because of exactly what you brought up, my setting is used for a game, and I got tired of humans constantly playing like the mario where they are good at every thing, but excel at nothing, and wanted a type of game play that had its own "feel" something for my human race to call its own.
What I settled on was a momentum style of play, where they take a while to ramp up (not slow, actually there machines can be surprisingly fast for there bulk), and have issues adapting to flanking (good speed but bad turning) and new threats that show up (they need to actually go out and set up to construct the counter, we may be adaptive as a species but new supply lines don't setup overnight), but in turn they just bury the enemy under a wave of machines with heavy frontal armor and big guns.
Then moved back from there with them being an industrial powerhouse that is among the first to result to mechanization..... like other races in the setting have cyborgs for instance, but they are mostly as a result of injuries.... Humanity is the only real race to do it because they can make themselfs better with it... If this makes sense?
Edited by Imca on Aug 7th 2018 at 6:29:50 AM
Like I said, that’s been done literally thousands of times. It’s basically the oldest trope in the book for sci-fi depictions of humanity.
“Momentum” is actually a good way to describe it. We seem to have a great deal of momentum as a species.
Edited by archonspeaks on Aug 7th 2018 at 6:40:21 AM
Not that using an old trope is bad, necessarily. Its all in the presentation.
I usually play up human endurance. We've got really good heat management IRL so I extrapolate that while many species can outperform us in the short run, Humans will put in more hours of work or keep fighting for longer than most of our competition.
Makes about as much sense as anything else.
That is fair enough, but diversity in portrayal is also nice.
Endurance is always a fun one as well, and TBH I wonder if it would make any sense to play that into the use of industry so heavily, I cant imagine a non-endurance built species working 40 or more hours a week in a factory.
They might get the tech and equipment needed, but not quite to the same scale of production.
I'm gonna use it and try to put my own spin on it. That is writing after all.
Hopefully it works out.
So one of the things I like about flechettes is they can get some seriously high velocity and relatively flat trajectories. However a lot of the modern testing and testing before shows that smaller flechettes have a very strong tendency to deform or even deflect on impact. This presents a number of problems in the munitions performance as hitting anything with a bit of resistance can cause an unpredictable tumble or turn.
So I was thinking why not take a page out of the anti-armor variety of weapons. Instead of being a sharp needle point that does the penetration the sharp part is a comparatively soft and destructible wind screen. The penetrating portion just behind designed in such a way that it is unlikely to deflect but have a greater chance of carrying straight on with a hit. It is somewhat feasible to do that now with smaller flechettes. Another trick is to make the flechettes out of a stiffer more dense material so it is likely to deform on impact.
Anyone else have some thoughts on this?
Edited by TuefelHundenIV on Aug 7th 2018 at 10:45:45 AM
Sounds a lot like APC armor piercing round. What they did was put a soft steel cap on an armor piercing round so the tip wouldn't shatter on impact. Later, they'd also add an aerodynamic cap on top of the protective cap resulting in the Armor Piercing, Capped, Ballistic Capped (APCBC) round which thankfully didn't last very long.
Edited by Belisaurius on Aug 7th 2018 at 12:02:56 PM
Bel: Similar concept yes. The long rod penetrators fired by tanks use three parts. A tail fin assembly, the penetrator rod with a shaped tip that is ideal for delivering energy and reducing slippage on strike, and a windscreen cap. The soft cap self-obliterates on impact allowing the penetrator to strike the target more squarely with less slippage or deviation caused by an angled tip. The rod tips look like a couple sub diameter cylinders stacked on top of the penetrator rod with the smallest diameter one stacked on top of the 2nd smaller cylinder. There are a couple other variations on the theme but that is rumored set up for one of the later iterations of the American M-829 round types.
Edited by TuefelHundenIV on Aug 7th 2018 at 12:58:48 PM
I forget is it the bullet cracking the sound barrier after it leaves the barrel that causes guns tone so loud, or is the gases inside the gun? Because I was wondering if you had some exotic hand waving by having an equal opposite loud noise to cancel each other out to cheat around the whole Hollywood Silencer trope.
Afa Ik most of the noise comes from the gas inside the barrel. That said, a supersonic bullet wouldn't be that much more quiet either.
Most of the noise comes from inside the barrel, yes. The “crack” from the bullet definitely contributes though, which is why people often shoot subsonic ammunition when they’re trying to be quiet.
What if you were to make a magnetic projectile weapon, would it make a sound?
They buzz as the capictors charge, and then they make a crack, from the projectiles speed, and the electrical discharge.
There would be the report from the supersonic projectile, and then any noises produced by the device itself.
Our experimental railguns are pretty loud, but it’s more of a howling noise than a gunshot noise. The mechanical stressed placed on the gun are unbelievably intense, and the heat the device generates is incredible. The massive amount of electricity pumped into the rails and the forces they’re under actually causes the interior parts of the rails to vaporize, and waste heat from the barrel is so hot that anything and everything nearby, even dust in the atmosphere, is ignited. That’s why you see that huge billowing cloud of flame in the videos when railguns are firing.
Edited by archonspeaks on Aug 9th 2018 at 1:15:54 AM
I meant like a gauss weapon.
Even with gauss weapons they buzz as they charge due to the shere amount of current they use.
They also crack if the projectile is supersonic, but not if it is subsonic..... but that kind of defeats the point of a gauss riffle, you would get better results for cheaper out of a crossbow.
The projectiles are also moving so fast down the barrel they create a highly compressed wave of air in front of them. That fiery flash from the muzzle of a railgun is air compressed to the point it is flashing into plasma. You will get a boom from that.
So there’s no way to silence it??
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