I meant, if the universe has certain magic rules, anyone who follows it will be strengthened.
EX: A pokemon would hit even harder in their own universe than say, the digimon world. No one is nerfed though, and the hub has no power boosts.
And I totally didn't get exactly how the mirrors worked. Maybe you need a special object to activate a mirror?
Although I might be wrong, perhaps up until now no-one was aware of the properties of the mirrors? Or perhaps it happened infrequently enough in the past that it was easy to cover up and/or dismiss as something else?
Also, I'm still unsure whether to go with TESB or Old Republic*. The only real issue I can think of for the former is that Force sensitives tended to be pretty aggressively hunted in those days*, and for the latter it strikes me as a bit dull. And I'm trying to avoid having my character get any lucky breaks that would be unreasonable compared to canon.
Locking you up on radar since '09- Name: Sigrún Stormcrown. Oooh yes, she's been up to High Hrothgar.
- Age: Older Than They Look
- Gender: Female
- Appearance: Fully armoured view
◊, face,
◊ from behind.
◊ Patchy, but complete coverage using a hard-to-work metal and dragonbone would be... difficult.
- Universe: The Elder Scrolls, specifically Skyrim.
- Backstory: Well, there isn't too much to say, really... she's certainly older than she looks, but that could be put down to her collection of abilities and being the Dragonborn, too. Whatever the case, she took part in the Great War, is originally from Winterhold, and afterwards spent her time wandering the Empire, learning what she could that wasn't 'break it with my fists'.
Since her return to Skyrim, Sigrún has been rather conflicted: she knows, if not closely, the brass on each side of the civil war, and she's no happier with the White-Gold Concordat than anyone else... but the Empire was forged by a son of Skyrim, and is it right to start afresh? Maybe the Empire's time is up, but should she help it or stop it?
In the meantime, she's been dealing with dragons and helping out here and there around Skyrim, generally just trying to clear out bandits. It never sticks. - Personality: Despite being a Nord, Sigrún is surprisingly subdued and polite; she's never really been a people person. This does a 180 in battle—despite it being the orcs that are known for berserk rage, she's every bit a berserker in battle, trying to grind things into dust with her fists. Quite scary, really.
- Abilities:
- Master Smith, Enchanter, and Alchemist: Sigrún likes to make things. It's what she specialises in. Unfortunately, having none of the necessary equipment—the Black Star might be useful, but it's not enough—to really craft anything new on hand, she's got her somewhat limited stocks on hand and that's it. At least fixing and improving stuff is within her reach.
She's a pretty good cook due to all this. - Unarmed Ability: She knows how to hit hard, and she's got some limited training from a point when she managed to get into Elsweyr for a short time without finding the Thalmor, but overall... she's not the best fighter, she just has a few benefits to make up for it. Her armour being extremely tough and heavy is part of it.
- Shouts! As the Dragonborn, Sigrún has some of these handy abilities—though, in her case, only three. And they are? Unrelenting Force, Whirlwind Sprint, and Disarm. Knock people flying, VERY fast dash, and send weapons flying if the enemy isn't extremely powerful.
She has the potential to learn more, but a lack of word walls or dragons in the area kinda puts a stop to that. - Magic: Basic healing, one for herself and one for others; weak living flamethrower; and a soul trap spell. She's not a mage, but she knows a thing or two.
- Master Smith, Enchanter, and Alchemist: Sigrún likes to make things. It's what she specialises in. Unfortunately, having none of the necessary equipment—the Black Star might be useful, but it's not enough—to really craft anything new on hand, she's got her somewhat limited stocks on hand and that's it. At least fixing and improving stuff is within her reach.
- Equipment:
- Armour: Forged from Dragonbone and Ebony, it is, despite its appearance, one of the most potent suits of armour in existence. Complete coverage is unfortunately rather difficult to achieve with the first material, but the metal improved things somewhat, and she consequently managed to make it mostly wearable. In general, it's highly effective so long as she actively interposes it between blows. And every last piece of it is enchanted.
- Helmet: More magicka, faster magicka regen. Simple, eh?
- Body: Not only does it let Sigrún take more damage before actually succumbing to her injuries, it adds a slow-but-visible Healing Factor. Definitely the most helpful piece of the armour.
- Boots: Increases stamina and gets her breath back quicker. Also good.
- Gauntlets: Punch harder, carry more. These gauntlets and the combination of their weight and enchantment are why she never bothers carrying a weapon. Just punching stuff is more than effective enough for her.
- Other Enchanted Stuff: Amulet of Talos, which seems to make Shouts less draining and therefore easier to use in sequence, and a ring enchanted to reduce magical damage.
- The Black Star: A soul gem. It can hold any soul (except a dragon's), and said soul can then be used to enchant items. A corrupted daedric artefact, Sigrún is leery of using its ability to trap the souls of dead people—for the irony of it, she generally sticks to necromancers for that sort of cruelty.
- Armour: Forged from Dragonbone and Ebony, it is, despite its appearance, one of the most potent suits of armour in existence. Complete coverage is unfortunately rather difficult to achieve with the first material, but the metal improved things somewhat, and she consequently managed to make it mostly wearable. In general, it's highly effective so long as she actively interposes it between blows. And every last piece of it is enchanted.
- Name: Luke "Crash", aka Armored Rider Crit
- Age: 17
- Gender: Male
- Appearance: Human form
. His Rider Form always has a cowboy motif to it, so you'll see something on his helmet that's molded into the shape of a cowboy hat, as well as several tassels on his arms.
- Universe: Kamen Rider Gaim
- Backstory: Luke was part of a dance team called Critical Dancers which ranked low compared to other teams like Team Baron. However, Luke never liked dancing. He always had two left feet. No, his interest was in the Invess battles, in which one utilizes Lock Seeds to summon monsters from another world and have them fight. He liked this enough to buy three Lock Seeds from his local Lock Dealer. Even when he would lose, Luke would have fun partaking in the games. One day, his Lock Dealer mysteryously disappeared and in his place was a strange driver with a samurai sword on it. A note on the belt said "To my most favorite customer. You always did have an interest for intense battles... This shall make them even more intense. Take it, it's free." And taken it he did. He placed the driver on his waist and with that, it bonded with him and created someone that the DJ would call Armored Rider Crit.
- Personality: Luke enjoys battles, provided they're not to the death. Often he'll sit by and watch other people fight, not being a fan of joining in the battle and siding with one person. He doesn't appreciate cheating, but it's far from his Berserk Button. Unlike the other people in the Critical Dancers, Luke wasn't upbeat or energetic. He was quite the opposite. He was silent, always caculating some stragety for his next Invess/Rider battle and he doesn't really have that youthful spirit that the others had.
- Equipment: Luke has three Lock Seeds, each of them having the potential to be utilized in the Sengoku Driver. They could also be used to summon Invess, though only into a holographic wrestling ring. If he was to drop or otherwise let go of his Lock Seed in the midst of battle, the Invess would lose control and break out of the ring.
- Himawari Arms: Luke's main Lock Seed. It grants him the Himawari Bullet, a revolver-like gun that he can use to shoot sunflower seed like bullets at people. His finisher is the Himawari Smash, in which he shoots a sunflower seed at someone, it grows into a drill, and thus prompts him to preform a Rider Kick.
- Matsubokkuri Arms: Using this Lock Seed grants him the Matsuriberg, a halberd style weapon for him to slash. His finihser is the Himatsu Bokkurieku, where he fires off the pinecone on the Matsuriberg towards his opponent and uses that to preform his Rider Slash.
- Walnut Arms: Using this Lock Seed grants him the Walnut Gauntlets, powerful gauntlets for him to punch with. His finisher is the Walbreak Punch, a powerful Rider Punch.
- Abilties: Not really any special abilities.
edited 21st Oct '13 6:26:58 PM by Psyga315
Uh... Okays, first of all, not commenting on any of the profiles posted since this isn't a sign up thread (yet), so... I'm happy you're enthusiastic about this, but hold off for a little while, okays?
Anyways, it's nice to see that so many people are interested in something I honestly kind of just wanted to do so I had an excuse to use my OC Sailor Senshi in something (hey, at least I'm being honest about it, ahah), although I'm a little intimidated by all this, ahah. I'll try and go through stuff later, but, uh, yeah, thank you all for being interested in my idea, ahah.
edited 15th Oct '13 9:40:51 AM by Moerin
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I think that should be fine, yeah.
Mine was based on an asteroid. A... Very interestingly named asteroid
, even.
Oh, a Sailor Senshi based off Europa and her power is based around Plot Holes...
At the moment, um...
I have been considering using my OC Caster, and maybe another character...
"Oh, dear. The toad, the monkey, and the dog have all screwed up."Have to withdraw interest. Not because I wouldn't love to participate, but because I'm in a way different time zone than everyone else. I'd just slow things down.
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.I don't see time zones being anything to drop out of an RP over. I mean, I don't really expect the RP to go fast enough for that to be a problem.
Also, there are Europeans, Americans and at least one Australian here, I'm not sure how different your time zone can be to everyone else's.
edited 15th Oct '13 3:43:20 PM by tachikaze
Burn up, hurricane of justice!Well, from the posts above, it seems as if most people are active between 7:00 AM and 12:00 PM, my time. I'm in school until about 3:00, which means most of the action would happen before I was there.
Thanks for offering, though.
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.- Name: Ras Varm
- Age: 22
- Gender: Male
- Appearance: Ras is wiry and tall, and has blond hair and green eyes. He usually carries himself in a cautious manner. He is wearing the Echo Base
◊ rebel trooper uniform when he arrives.
- Universe: Star Wars, during the Battle of Hoth
- Backstory: Born on Kuat in 19 BBY*, Ras Varm was part of the Kuati working class. His family had always been mildly Force sensitive at best, which made his stronger - though not stunning - connection to the Force all the more surprising. He worked in the great shipyards surrounding Kuat proper, never having more than an inkling of the abilities he possessed. Craving adventure, he left with a Rebel aligned freighter, though not before obtaining a curio that had been passed down the Varm family for generations: a green crystal.
The rest of his time in Rebel service was rather uneventful, until he found himself in the trenches at Hoth as the Empire bore down upon them...
- Personality: Still a young man, Ras is unsure of his abilities, though he harbours a healthy sense of wonder in regards to his Force sensitivity, which makes him feel as though he is important to the galaxy at large*. He distastes injustice and finds it difficult to stand by when such things transpire, though he can usually force himself to work with somewhat unsavoury characters if necessary. After all, the Rebel Alliance isn't composed of entirely squeaky clean people. He is not a fan of taking foolish risks, though.
- Abilities: As a Force sensitive, Ras has access to abilities beyond those of a regular sentient being. However, he has not been trained in his powers, and so they are not as powerful as they could be, and it takes concentration to use them precisely. He can deflect projectiles with some difficulty.
- Force Pull/Push: Does exactly what it says on the tin. Larger objects are much more difficult to affect than smaller ones.
- Force Jump: Another ability that means what it says; it lets Ras jump much higher than normal, though jumping higher drains more energy.
He may gain further abilities throughout the RP, though obviously each one would be subject to GM approval and make sense for the situation*.
- Equipment:
- Vibrosword: A blade with a motor in the hilt; when activated it enhances the blade's cutting power greatly.
- DL-44
heavy blaster pistol: A simple blaster pistol; it has a charging facility that allows its shots to do more damage, and a motion sensitive scope. Still not a good idea to use it for longer range engagements, though.
- A280
blaster rifle: A blaster rifle that packs a punch over long distances, but is unwieldy when used in enclosed spaces.
- Green lightsaber crystal: Pretty much useless right now aside from glowing gently with an inner green light, but if Ras were to find a lightsaber hilt and components it would be of more importance.
I wasn't sure how to deal with certain aspects of Ras's Force sensitivity; Moerin, would it be okay if Ras could get a "feel"* of an area if he reaches out in the Force? Particularly unpleasant places would probably result in a Poke in the Third Eye type event. I should probably note that this is more for flavour than any actual in-game importance.
So... yeah.
Locking you up on radar since '09This sounds kind of fun, actually! Hopefully school doesn't screw me over on this!
I know this isn't a sign-up sheet, Ms. Moerin, but I realized that after typing this all out. I'll post it here, if that's okay, and Copy+Paste once actual signups are underway.
Now, uh... come on out, character that's based on my username!
- Name: Nes
- Age: 21 (Mental State: Childish Naiveté)
- Gender: Technically, none. Although for conventional purposes, male.
- Appearance: As a sprite.
◊ The gray lines going up the center of his helmet continue down the back of his helmet, as well. And, obviously, he isn't actually 8-bit. Oh, and he's about two feet in diameter. Pretty round, yeah?
- Universe: Mega Man (Classic)
- Backstory: Built between the events of Mega Man 4 and Mega Man 5, Nes is the third in the Doctor Wily Mettaur line of Robot Masters (DWM). These were created in response to Mega Man fighting a crapton of mettaurs and still winning;* so each of the DWMs had an attribute amplified to see where they could be improved. In Nes' case, defense was amplified: his helmet is nigh indestructible. He fights for the forces of "Lord Wily", but at the same time he's still pretty nice... provided you don't oppose what he believes Dr. Wily is fighting for.
- Personality: Nes is a nice and cheerful, if naive and black-and-white, robot in spite of being loyal to Wily. He's easy to get along with, easy to make friends with, and will not hesitate to set aside the Three Laws to protect those he sees as friends. In battle he's quite a soldier- give him a command and he'll gladly follow it.
- Abilities:
- He is nigh invulnerable... at least, his helmet is. Forged from a combination of Ceramic Titanium and Nintendium, he could be hit by a bullet train and (as long as he was hit helmet first) not suffer a dent.
- Cartridge copying! The NES-style motif extends to his other notable ability. If you insert an NES cartridge into his helmet (there's a slot he can open on the top of it), he can copy the powers and weapons of that game's protagonist. In the case of weapons, either 1)He fires projectiles from his mouth (i.e. Mario's fireballs), or 2)The weapons appear, floating in the air, when he attacks (i.e. Simon Belmont's whip will appear and vanish if he uses it). He can only carry one cartridge at a time, though, and he never really bothers to pack anything beyond what's already inserted into him.
- Equipment:

Well, Moe meant any mirror big enough. It's hard to conceal the existence of any mirror, I just think you'd have to know what to do to use them.
And what did you mean with the whole universe rules thing?
"Oh, dear. The toad, the monkey, and the dog have all screwed up."