Welcome to the Character Development Threads! These shared story exercises allow you to develop your characters in a setting shared by other authors and their characters. No sign-up is necessary; simply look over the last few pages and hop on in. If you need questions answered or a recap, head over to our discussion thread and ask; we’re happy to help. There's also a trope page (with location descriptions and other info).
Archipelago is semi-casual — no violence on the central island, but the rest are fair game. Other islands are built on-the-fly by the tropers whose visiting them, but you should probably grab a few others before having your characters head off — there's not much point wandering an island alone, since this is supposed to develop characters by bouncing them off one another and putting them in unusual situations. Be sure to communicate with the tropers you go with so you're on the same general page.
With thanks to, among many others, Gault, who came up with the initial idea, Nrjxll, who wrote the first draft I shameless ripped off, and the various people who contributed to the trope page location descriptions.
[[Current Time: Early Morning]
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This has made the hub island something of a designated neutral ground for various strange characters and dimensional travelers. A small cluster of buildings has sprung up near the one natural harbor and its dock: a couple of bars, a couple of casinos, several shops, and even the cheap but comfortable Pax Island Hotel. This is not a tourist trap, though, as much as amenities for the visitors that come here for various reasons. The Hotel's entrance leads out to a central square, with a shamelessly cheesy tiki bar calling itself the Big Kahuna and the Pax Island General Store being the most obvious, though not the only, services.
Inland, the island is covered in jungles that rise steeply into a central mountain, covered in ruins that don't seem to exactly match any of the local cultures. Apart from that, though, they're harmless and unrelated to the area's strangeness. The population on the island, humans of mixed origins, are quite used to the strangeness of their island, staffing the amenities and filling newcomers in but otherwise keeping to themselves.
Beyond this hub island, the archipelago grows more mysterious and dangerous. Fogs often cover the ocean, and compasses and other forms of navigation don't always work right. There are at least a half-dozen other islands at any one time, but that's all anyone can say for certain. The docks on the hub island offer numerous boats for visitors to travel to these islands, either under their own control or with the aid of a local sailor. Of course, there's always an element of risk involved with visiting these islands, because you never know quite what you'll find. One rule has proven consistent, though: any truly catastrophic event on an island tends to result in it vanishing into the fog, never to be seen again.
edited 27th Jun '14 6:59:52 PM by KillerClowns