Alright people, getting this done right before I have to leave for the night, but here's the thread
and here's the lowdown:
Everyone who's had their characters working for their company for a while probably already know their teammates who have likewise been working there a while; heck, they probably have started getting to know their opponents who have also been around a while, if only by hearing quips and taunts delivered. (Or specifically not delivered, for those who stay silent.)
Since most of you chose to have your character working there for at least a year, that applies to most of you. The exceptions:
On RED team, possibly Victoria, as Mrminun still never specified how long ago her current version started working for RED, and Sandy Smulders since she's only been there six months.
On BLU team, only Spencer, though him in particular since he's only been working for them a few weeks.
Now on the main thread, the little blinking lights at the end of the post will take you guys to the actual plot faster if you go for them. Otherwise, ignore them for a chance to do some "practice combat" against each other. (The plot will show up eventually anyways, but it won't be happening as fast that way.)
And yes, you guys may split your attention separately. It may actually be funny for some of the characters to be trying to get their teammates to stop and listen to them in the middle of combat.
Anyway, with that I must be off, so don't expect any immediate replies from me.
You are reading this.Smaller question for Troy.
Is Spencer lying down on the battlements or at some higher place?
"And then the dead man of the dead did dead things to all the dead people."-Two Best Friends Play Dark SoulsOkay, thanks.
"And then the dead man of the dead did dead things to all the dead people."-Two Best Friends Play Dark Souls@Xenonz: Nope, just you guys.
Here now, but post will be delayed a bit. Got to see about my other RP first.
EDIT: Dang it, knew something would get past me sooner or later. @Troy: I just noticed that the Clicker has a listed upside but no downside to go with it. I'd like you to add one to it to balance that out.
edited 29th Sep '13 5:57:08 PM by FirockFinion
You are reading this.Three...Going on four all the rest are dead, I don't have much luck in G Ming.
edited 29th Sep '13 6:19:31 PM by TroyandHawk
Good to be back@Troy: Not exactly what I had in mind. Yeah that means it takes him at least ten minutes to get those crits, but in the end it's still currently a default sniper rifle that would eventually get guaranteed crits.
Something that actually affects its performance as a sniper rifle would be preferable. Again, it wouldn't have to be much.
@Xenonz: I usually try to limit myself to about five. Though right now it seems I'm technically in... Seven, now GMing two of those.
Though to be honest, I think two of them are simply trying to pretend they're not dead when they really are. Thankfully this one and the other I'm GMing are not either of those.
You are reading this.@Troy: That's a little more than I meant, and a little complicated. How about just 20% less damage in general? Keep in mind fully charged headshots would still be instant kills on everything except overhealed slow targets and special enemies. (Unless a damage reducing effect is active, obviously.) So it would only really affect his body shots and uncharged headshots.
You are reading this.

I said at least Saturday, possibly later.
Right now something in another RP is giving me a big (mainly metaphorical) headache, so if it does come today it won't be until later. Also signups will stay open, so you can still get in. (At worst your character's entrance will just have to be delayed a while.)
You are reading this.