A thread to discuss My Little Pony: Friendship Is Magic and the tie-in media.
All of the usual forum rules
apply. In addition, please remember that the thread is discussing a kids' show, and it's primarily focused on the work itself, not the fanfic — in particular, we don't want to see lewdness creeping in.
Edited by Mrph1 on Aug 26th 2024 at 10:24:26 AM
Mechanics-wise, Gen-3 was an improvement, as it introduced abilities. The new Pokemon themselves are a bit of a mixed bag (Nosepass? Really), but some of them (the Ralts line, for example) are still really popular. It's main issues are that 1. It wasn't backwards compatible with Gen 1 and 2, and 2. there was way too much surfing. Gen-4 was similar; good mechanics (physical/special split), but poor selection of Pokemon (i.e. the infamous Bidoof). Gen-5 really picked up, though, and Gen-6 is no slouch either. If you ever want to get back into the game, I'd suggest picking up Black/White or X/Y.
Reaction Image RepositoryIt's cheesy and formulaic, but I can't hate the first 2 seasons. The voice cast was expressive and warm, the world then was equally full of wonder and danger, and quite often was fairly dark for a kids anime. Or, at least for American standards.
Watching the last episode in Gen 2 made me cry my eyes out. I'd spend years watching them on their journey and then they split up.
Well Brock came back for the next one, but it just wasn't the same without Misty.
Abilities certainly made things much more complicated.
I still don't get why they broke backwards compatibility though. They could have done one way transfers like they did with every subsequent generation.
Blind Final Fantasy 6 Let's Play
It was the first game in the series made for a different system; both the previous gens were made for Gameboy, while 3 was for GBA. And keep in mind that this was back in the days when the link cable was considered something of a novelty.
The anime was cool until Misty left. Then it was ruined forever. And totally not because I had a crush on Misty when I was ten years old or anything.
edited 4th Jul '14 2:05:46 PM by JapaneseTeeth
Reaction Image RepositoryI didn't have a crush on anyone in Pokémon...I had a crush on Sailor Mercury, though...
edited 4th Jul '14 2:15:30 PM by marcen12
https://youtu.be/_1F5HhUvFbM?si=csgwerqELcG6615qAnd yet they managed cross-system transfers for the later games.
Also, GBC games can be played in a GBA, so it probably be possible to link them. The tricky part is making the programming compatible with the older games, but it doesn't seem impossible.
Blind Final Fantasy 6 Let's PlayI've been saying it for years, but I always felt Pokemon went the wrong direction by adding another hundred or whatever mons and a handful of moves with each new gen instead of the other way around. Add maybe 50 new pokemon and a couple dozen new moves each gen, and they would have done a lot more to fix the brokenness of certain types sooner, and started running out of designs later.
For example, they introduced the Dark type in Gen 2 specifically as a counter to Psychic types being so overpowered in Gen 1, but Psychic already had two countertypes: Bug and Ghost. The main problem was that there were no good Bug- or Ghost-type attacks in Gen 1 (the lesser problem being that they slapped the Poison type on half the mons in the game, including the only Ghost family and half the bugs). There were only three Bug-type attacks in Gen 1: Twinneedle (25x2 base damage), Pin Missile (14x2-5 base), and Leech Life (15 base), of which Twinneedle could only be learned by the relatively weak Beedrill (who also boasted a weakness to Psychic mons via his Poison typing), Pin Missile could only be learned by Beedrill and the pure Electric type, Jolteon, and the only Bug types who actually had Leech Life were Paras and Venonat. The Ghost type suffered a similar problem, with Lick (30 base) and Night Shade (set damage based on level, STAB and weaknesses not applied) being the only damaging moves to its name.
Instead of adding en entirely new type, they could have just expanded the Ghost and Bug movesets to actually counter Psychics. Ghosts did get some of that love, with the lovely Shadowball added to their arsenal, but all Bugs got was Fury Cutter, which was garbage.
From the looks of things, this is more the direction they've gone in since I stopped actively keeping up with the series after Gen 2, so if I ever do get a DS, I may check out the newest titles. For now, though, I'll just keep replaying the Gen 3 remakes of R/B. :P
The other lesser problem was that Psychic was IMMUNE to Ghost.
How can you forget Megahorn? Anyway, from the looks of it, lots of higher end Bug moves were added in later gens - X Scissor, Signal Beam, Silver Wind, etc.
Incidently, Bug and Ghost didn't have many variable attacking moves, but Dragon didn't have ANY. Then again there were no types resistant to Dragon in gen 1 either, so maybe it was for the best.
Blind Final Fantasy 6 Let's PlayAnd with that, I must bid everypony good night!
(throws smokebomb to floor)
Wait, that was knock out ga-
(collapses)
https://youtu.be/_1F5HhUvFbM?si=csgwerqELcG6615qI remember when Ash lost to Sabrina and everyone told him that the best thing to do was catch a ghost because Ghost types were effective against Psychic types. Always made me want to scream at the TV. I actually don't remember ever having a Ghost do 0 against a Psychic type, but even if you forget about that the only ghosts were also Poison types which are weak against Psychic types. So in short Ash using a ghost against Sabrina was the worst thing he could have done.
edited 4th Jul '14 2:56:17 PM by WillKeaton
The other lesser problem was that Psychic was IMMUNE to Ghost.
No they weren't. Psychic was always weak to Ghost, unless that was a bug I was unaware of. Normal is immune to Ghost.
How can you forget Megahorn?
Because I thought Heracross looked dumb. :P
And yeah, that's another problem. Even once they did add a few good moves, they still gave them to virtually nomon. But yeah, like I said, I hear it's gotten a lot better in the most recent gens, so if I ever get a DS, I may give them a whirl.
edited 4th Jul '14 2:55:19 PM by Wryte
Just for the record, gen 3 was not backwards compatible because it was on a new console. It was non-compatible because they completely changed how Effort Values worked.
And Wryte, psychic was immune to ghost due to a bug.
edited 4th Jul '14 3:11:19 PM by IkeAndMike
http://h0useb0und.tumblr.com/I'm getting what's left of Hurricane Arthur. Lots of rain and intermittent thunder, but not much lightning or wind.
I put my friend in a coconut! He lives in my hat! Hey, come hang out!Psychic is immune to Ghost in Gen 1. This was likely unintentional.
Yes the data structure changed (in fact gen 2 had to go out of its way to hack new features into the existing data structure), but that doesn't mean they could have done a one way conversion like they did with every later gen.
Blind Final Fantasy 6 Let's PlayGen 1 was in general buggy as hell.
And yeah, adding more moves/mechanics over new mons would've probably been better, but that's not nearly as marketable.
Reaction Image RepositoryI actually didn't notice either as a kid. It doesn't help that the guidebook I was using had incorrect information (though that was far from the worst. There was really crappy editing there).
I didn't find out until years later thanks to the internet, but then again, there were a lot of mechanics I didn't understand as a kid, starting with the physical/special split or the fact that different pokemon had diferent base stats. As a kid, I just powered through everything with sheer grinding, and the extent of my strategy was to try picking super effective moves. I also thought Flying was super effective agaisnt Ground for some reason.
In was really noticeable during TPP Red though since they had a Drowzee in the party while going through Pokemon Tower.
Blind Final Fantasy 6 Let's PlayI just relied on the tried and true "use only your starter to bulldoze through everything" strategy for a long time. A corollary to that was "if you lose, grind some more", rather than, you know, actually using a different Pokémon. The first time that changed was when I played through Platinum, where I decided on a whim to use all three starters from the beginning of the game. I play a bit smarter than that nowadays.
I remembered that Psychic was broken, but I don't think I ever realized how crappy ghost was.
Reaction Image RepositoryBut that's part of the charm nowadays.
Also stuff like the fact that it used to have gambling in a kid's game, and no forced tutorials or lengthy animations everywhere. Then again, the long save times and clumsy bag and PC interface were annoying.
One thing I really wish they hadn't removed was Dig teleporting you to the last pokemon center. That's actually a useful trick even if it does lead to Fridge Logic (like somehow digging to Cinnabar Island).
I would have done that, except that I played Yellow where that's obviously not possible. So I always caught a Caterpie, ground it up to a Buterfree, and used that to beat the entire game instead.
On my second playthrough of Silver, I did use a Noctowl for a while though.
Blind Final Fantasy 6 Let's PlayI remember when I played Yellow, I tried to hew as closely to the show as I could.
That all went out the window when I bought a Magikarp from the guy outside Mt. Moon. I then used my tried and true method, except I replaced "my starter" with "my Gyarados".
I'll admit, it made Lt. Surge a bit harder than it should have.

I barely watch TV at all, thanks to the Internet.
https://youtu.be/_1F5HhUvFbM?si=csgwerqELcG6615q