A thread to discuss My Little Pony: Friendship Is Magic and the tie-in media.
All of the usual forum rules
apply. In addition, please remember that the thread is discussing a kids' show, and it's primarily focused on the work itself, not the fanfic — in particular, we don't want to see lewdness creeping in.
Edited by Mrph1 on Aug 26th 2024 at 10:24:26 AM
The class system in this game can result in some interesting combinations. I just finished restoring the last crystal, but then I got sidetracked trying to kill a vampire by killing his pet dragons first. The dragons are kicking my ass, but I have a plan: make everyone part ninja.
I've now got a wizard-ninja, a cleric-ninja, a pirate-ninja, and a regular ninja... who took a night class as a spellsword. Here's hoping Conservation of Ninjutsu is not a thing in this game.
Good luck, dude. Here's a suggestion- the dragons like to abuse elemental powers, so try making someone into that one class that can give everyone immunity to those.
http://h0useb0und.tumblr.com/Huh. Reminds me of Final Fantasy Tactics Advance, where once you could make your Veira troops the Assassin class, nothing but main story bosses could even present you with difficulty. Assassins have not one, but two different instant death moves with 50-70% hit chances depending on which side of your target you're standing on. And, since troops could access the job skills of any other class they'd learned in addition to their current class, you could have Sniper-Assassins, Fencer-Assassins, Elementalist-Assassins, Summoner-Assassins, Red Mage-Assassins... heck, you could have a team of 6 White Mage-Assassins marauding around the countryside murdering people with a single touch.
Or alternatively, a team of 6 unkillable Assassin-White Mages running around constantly healing each other. :P
edited 24th May '14 4:54:01 PM by Wryte
Ironically, Clerics are one of the most powerful classes in D&D 3.5. There was a story arc in AGC where they play an all Cleric party. The DM is initially dubious, but becomes enraged when they win every fight effortlessly.
Blind Final Fantasy 6 Let's PlayCould be worse. Found out at the end of last session before ponyfinder. Synthesis Summoners are fucking BROKEN! Made four massive bosses, all of them were actual challenges for a party of 6. After the first one, one player switches to his new summoner, same level as the rest. that thing could solo the bosses.
Cleric Or Druid
edited 24th May '14 5:27:28 PM by Seraphem
And it worked beautifully. I just made sure to have everyone use their fancy auto-evade skill that literally costs nothing more than the action used to take it, and then just beat them up with conventional weapons. Worked a lot better than my previous plan, which was to have my templar just shield everyone every chance they had.
And after switching everyone to the party configuration I had before going dragon hunting, I'm off to slay a vampire!
Syntheist Summoners are not broken in PF. They just seem that way to people who consider any stat dumping at all to be Munchkinsim. But from a gameplay perspective, Syntheists are almost strictly worse than normal Summoners due to action economy. And even Summoners aren't that powerful, though they are the class most able to solo a campaign.
Blind Final Fantasy 6 Let's Play> The class most able to solo a campaign
> Not that powerful
Did I miss something?
http://h0useb0und.tumblr.com/I played FFTA2 once. I utterly abused the brokenness of Blood Price to churn out superpowered spells every turn, then I'd make sure to use a super-healing spell to negate any drawback it had.
edited 24th May '14 5:55:49 PM by IrishZombie
They're best at soloing because they can summon large numbers of creatures out of the box, so they can make up for the lack of party members. But it doesn't mean they're particularly powerful or versatile compared to tier 1s.
Here's a thread where Summoner balance was discussed by people much more knowledgeable than me
. Relevant quote
Are they overpowered compared with Monk or fighter? Yes. Are they overpowered compared with Tier 1/2 casters who know what they are doing? Not at all.
Blarg. Stupid imbalance.
I think I prefer Savage Worlds or Mutants and Masterminds.
http://h0useb0und.tumblr.com/A Wizard or Cleric could solo encounters too, it just takes more cunning and preparation. But the thing is that in real games, you aren't by yourself, you're part of a party. So balance is determined by how you contribute to encounters as part of a party.
Anyway, in the thread I linked, the consesnus seemed to be that Summoners are either low tier 2 or high tier 3. So not as powerful as the tier 1s, but they're still above average. Also Syntheists are strictly weaker than normal Summoners.
Blind Final Fantasy 6 Let's PlayI'm guessing that while the summoner can be a one-man party, a pack full of summoners isn't going to stack up very well against a team of specialized characters.
And a solo summoner is probably not going to be facing encounters of the same difficulty as a party composed of characters the same level as him/her.
edited 24th May '14 6:36:34 PM by KylerThatch
This "faculty lot" you speak of sounds like a place of great power...

That. Was.... AWESOME!