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My Little Pony: Friendship is Magic (Live Reactions & Discussion)

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A thread to discuss My Little Pony: Friendship Is Magic and the tie-in media.

All of the usual forum rules apply. In addition, please remember that the thread is discussing a kids' show, and it's primarily focused on the work itself, not the fanfic — in particular, we don't want to see lewdness creeping in.

     Original OP text 
I don't know WHAT the Hell happened (I blame shenanigans) but we're going to start from scratch. Post your feels for this awesome show again! Naow!

Edited by Mrph1 on Aug 26th 2024 at 10:24:26 AM

Sereg Since: Jun, 2010
RhymeBeat True colors from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
True colors
#60602: Mar 24th 2014 at 2:48:49 PM

PF is backwards comparable which means you can use any options from 3.5 your GM will allow. And all classes now get class features every level so I can't say it's worse there than 3.5

The Crystal Caverns A bird's gotta sing.
IrishZombie Since: Dec, 2009
#60603: Mar 24th 2014 at 2:50:43 PM

For one thing, it's meant to make hit point damage and full BAB a lot more dangerous and casting spells a lot more punishing

For one thing, it's meant to make hit point damage and full BAB a lot more dangerous

[tup]

and casting spells a lot more punishing

RhymeBeat True colors from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
Sereg Since: Jun, 2010
#60605: Mar 24th 2014 at 2:57:25 PM

@Rhyme Beat: That's mostly true, though PF disallows certain hit die, BAB and skill point combinations in classes for some odd reason.

I do like some of what pathfinder did. Same with 4th ed. Though, again, I make more drastic changes in my own version.

1. Iteratives only lower by 5 BAB point, but you still get all of them

2. You get all your iteratives in an ordinary attack on a standard action.

3. A full attack gives two standard actions worth of attacks and an aditional wo single attacks at full BAB.

4. Hit point damage negatively affects rolls.

5. Casting spells is never automatically successful.

6. Casting spells also negatively affects rolls and this stacks with hitpoint damage.

7. Casting spells can cause fatigue even if you're immune to fatigue.

8. Exhausted people can't cast spells. At all. Ever.

etc.

EDIT: Yes. Punishing to the spell caster.

edited 24th Mar '14 2:58:16 PM by Sereg

storyyeller More like giant cherries from Appleloosa Since: Jan, 2001 Relationship Status: RelationshipOutOfBoundsException: 1
More like giant cherries
#60606: Mar 24th 2014 at 2:57:47 PM

And all classes now get class features every level so I can't say it's worse there than 3.5

Except that there were a lot of stealth nerfs. For example Power Attack, the essential feature of any melee build, was heavily nerfed. Meanwhile, casters had a fewer of their toys taken away but many of the good ones were left untouched and they got some other nice abilities to make up for it.

Oh and you know what class gets a class feature at every level? The 3.5 Monk. Yeah.

edited 24th Mar '14 2:59:28 PM by storyyeller

Blind Final Fantasy 6 Let's Play
Mio Since: Jan, 2001
#60607: Mar 24th 2014 at 3:00:07 PM

Of course what do you expect when SKR was on the team?

Who/what does that refer to?

RhymeBeat True colors from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
True colors
#60608: Mar 24th 2014 at 3:00:41 PM

[up][up][up] Think that's a bit too far in the other direction. It seems like the ways it's designed if you're a pure caster you're going to be out half the fight.

edited 24th Mar '14 3:02:59 PM by RhymeBeat

The Crystal Caverns A bird's gotta sing.
Kayeka (4 Score & 7 Years Ago)
#60609: Mar 24th 2014 at 3:01:10 PM

[up][up][up][up]Try not to go overboard with making magic more punishing. We don't want to cross the line into Useless Useful Spell. Magic is only useful if the effect is worth the resources spend, and reliable enough to not want to spend the action simply stabbing something.

edited 24th Mar '14 3:02:45 PM by Kayeka

storyyeller More like giant cherries from Appleloosa Since: Jan, 2001 Relationship Status: RelationshipOutOfBoundsException: 1
More like giant cherries
#60610: Mar 24th 2014 at 3:08:26 PM

Who/what does that refer to?

He's a former game designer who knew absolutely nothing about balance and was extremely vocal in defending himself. From what I've read, he wasn't the only dumb designer at Paizo, but he is one of the most notorious, especially due to his insulting attitude towards fans.

If you're familiar with D&D this should tell you everything you need to know about his talents. For the uninitiated, Leadership is a feat so OP that it's almost always banned. Natural Spell is one of the best feats in the game. Weapon Focus and Toughness are feats so bad noone willingly takes them.

edited 24th Mar '14 3:09:48 PM by storyyeller

Blind Final Fantasy 6 Let's Play
Sereg Since: Jun, 2010
#60611: Mar 24th 2014 at 3:08:42 PM

I don't think it's at Useless Useful Spell levels. Casters are still really useful. They;re just not better fighters than fighters anymore. (Well, that's the idea. A dedicated mage-slaying fighter with support is pretty terrifying to a mage.)

RhymeBeat True colors from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
True colors
#60612: Mar 24th 2014 at 3:09:09 PM

I have a simpler idea. All spells are a full round action rather than a standard action.

[up]. D&D/PF wizards are already limited by a low HP die. Making spells cost HP when they might not even work breaks the game in the other direction. Also Clerics. What about a cleric that needs to heal herself?

edited 24th Mar '14 3:13:15 PM by RhymeBeat

The Crystal Caverns A bird's gotta sing.
IrishZombie Since: Dec, 2009
#60613: Mar 24th 2014 at 3:09:55 PM

5. Casting spells is never automatically successful.

6. Casting spells also negatively affects rolls and this stacks with hitpoint damage.

7. Casting spells can cause fatigue even if you're immune to fatigue.

8. Exhausted people can't cast spells. At all. Ever.

etc.

EDIT: Yes. Punishing to the spell caster.

Allow me to reiterate:

storyyeller More like giant cherries from Appleloosa Since: Jan, 2001 Relationship Status: RelationshipOutOfBoundsException: 1
More like giant cherries
#60614: Mar 24th 2014 at 3:11:43 PM

The easiest way to balance things is to take the 4ed approach and make everything nearly the same mechanically with only the fluff differing. But that has its own downsides.

Blind Final Fantasy 6 Let's Play
RhymeBeat True colors from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
storyyeller More like giant cherries from Appleloosa Since: Jan, 2001 Relationship Status: RelationshipOutOfBoundsException: 1
More like giant cherries
#60616: Mar 24th 2014 at 3:14:52 PM

Also less organic and more videogamey. I mean it's not necessarily bad but it's not at all like classic D&D.

Blind Final Fantasy 6 Let's Play
kegisak Element of Class Since: Feb, 2011 Relationship Status: In Lesbians with you
Element of Class
#60617: Mar 24th 2014 at 3:14:55 PM

''Weapon Focus and Toughness are feats so bad noone willingly takes them.

Really? I thought Weapon Focus seemed kinda useful. what's so bad about it?

Birthright: an original web novel about Dragons, the Burdens of Leadership, and Mangoes.
Kayeka (4 Score & 7 Years Ago)
#60618: Mar 24th 2014 at 3:16:58 PM

[up][up][up]The same in what way? You'll be doing totally different things depending on your class. Heck, at some points, the differences are even bigger than in 3.5.

Mio Since: Jan, 2001
#60619: Mar 24th 2014 at 3:20:04 PM

He's a former game designer who knew absolutely nothing about balance and was extremely vocal in defending himself. From what I've read, he wasn't the only dumb designer at Paizo, but he is one of the most notorious, especially due to his insulting attitude towards fans. If you're familiar with D&D this should tell you everything you need to know about his talents. For the uninitiated, Leadership is a feat so OP that it's almost always banned. Natural Spell is one of the best feats in the game. Weapon Focus and Toughness are feats so bad noone willingly takes them.

I see. I haven't looked to closely at the mechanics of PF despite having the books, then again I haven't really had a reason to do so yet.

Sereg Since: Jun, 2010
#60620: Mar 24th 2014 at 3:20:35 PM

I have a simpler idea. All spells are a full round action rather than a standard action.

Oh, that too (with a few exceptions)

D&D/PF wizards are already limited by a low HP die. Making spells cost HP when they might not even work breaks the game in the other direction. Also Clerics. What about a cleric that needs to heal herself?

Spells don't cost HP. They cost MP (or BP in the case of the divine). Running out of them doesn't make you unconscious or dead. Just exhausted.

@Irish Zombie: Because magic is hard.

IrishZombie Since: Dec, 2009
#60621: Mar 24th 2014 at 3:21:16 PM

Really? I thought Weapon Focus seemed kinda useful. what's so bad about it?

Yeah, I thought so too. I thought Weapon Focus was almost a requirement for most melee classes.

[up]I mean, I understand where you're coming from. In the hands of a munchkin, magic can be extremely OP. But back when I played a wizard, I essentially played an evoker, and I somehow managed to be the least effective member on my team. I just don't want to have my beautiful fireballs made completely useless.

edited 24th Mar '14 3:23:35 PM by IrishZombie

RhymeBeat True colors from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
True colors
#60622: Mar 24th 2014 at 3:23:28 PM

That's a clarification. But both MP and a spell slot system is redundant and adding my patch puts spellcasters to monk level. But either way making spell success based on MP will only lead to a downward spiral fast.

The Crystal Caverns A bird's gotta sing.
Sereg Since: Jun, 2010
#60623: Mar 24th 2014 at 3:32:02 PM

I mean, I understand where you're coming from. In the hands of a munchkin, magic can be extremely OP. But back when I played a wizard, I essentially played an evoker, and I somehow managed to be the least effective member on my team. I just don't want to have my beautiful fireballs made completely useless.

Oh, I was similar. But wait, there's something you get back ...

That's a clarification. But both MP and a spell slot system is redundant and adding my patch puts spellcasters to monk level. But either way making spell success based on MP will only lead to a downward spiral fast.

Okay. You're all assuming that I'm using the standard Vancian Magic system. I'm not. I hate the standard Vancian Magic system. No. You don't guess, "I need to prepare three fireballs this morning." You quickly revise fireball once in the morning and you can sling as many of them as you want as long as you have MP left. It's a bit like psionics. With some differences. Because psionics also exists.

RhymeBeat True colors from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
True colors
#60624: Mar 24th 2014 at 3:34:47 PM

Ah Ok. But once again. Make chance of success tied to MP is a horrible idea.

The Crystal Caverns A bird's gotta sing.
Kayeka (4 Score & 7 Years Ago)

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