A thread to discuss My Little Pony: Friendship Is Magic and the tie-in media.
All of the usual forum rules
apply. In addition, please remember that the thread is discussing a kids' show, and it's primarily focused on the work itself, not the fanfic — in particular, we don't want to see lewdness creeping in.
Edited by Mrph1 on Aug 26th 2024 at 10:24:26 AM
This isn't an official poll by the creators, is it?
edited 23rd Mar '14 9:56:49 AM by KingKix
Dakota's blog An odd agent of justiceI voted for Maud because c'mon, she's buckin' awesome.
The best thing about Seabreeze was his Scandinavian Norwegian Swedish
...his accent.
I put my friend in a coconut! He lives in my hat! Hey, come hang out!As I said, there's not really a whole lot you can do with those characters aside from Maud outside their episodes. Cheese is so much like Pinkie he doesn't really bring much new, Coco has some potential, but cuteness isn't going to be enough all the time, Seabreeze likely can't come back or only in a limited capacity after his episode.
What about Cheese? or Seabreeze? What, no male supporting characters?
gee, that sucks.
edited 23rd Mar '14 10:14:25 AM by KingKix
Dakota's blog An odd agent of justiceI voted for Seabreeze myself. I liked him.
Also something I liked: Courage is Magic
, which is basically Pony Fourth Edition Dungeons and Dragons. It's not quite finished by the looks of it, and rolling Constitution and Dexterity into a single stat is just begging to be abused, but I kind of felt like playing it.
Okay. I am hin a HORRIBLE mood right now. I'm supposed to go over to the rental house, EVEN THOUGH I'M NOT EVEN WORKING THERE TODAY, AND I'm supposed to go to work at noon, BUT I CAN'T START MY FUCKING CAR!!! I can't get the KEY to turn and I don't know why!! Mom is in Oregon, Dad doesn't have a fucking phone, and my brother is heading back to college on a bus. So I have NO IDEA what's wrong or how I can fix it, and there is NO ONE I can call for help. FUCK. DX
http://h0useb0und.tumblr.com/@Ike: Sorry.
I don't think the D20 system works well for ponies. That's why I designed my version using a D10 system.
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Earth Ponies have an organ from which they derive their own magic, something like a second liver or a less than vestigial spleen or pancreas.
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All ponies possess vestigial versions of the extra parts other pony breed possess, like some anomalous growth in the forehead and the beginning of wings in the shoulder.
I know nothing about tabletop games that doesn't come from reading Order Of The Stick, so I can't really say what kind of dice system would fit best.
Reaction Image RepositoryThey're different systems. D&D relies on a D20 with modifiers added to determine success in most rolls. In NWOD by contrast, you roll a certain number of d10s with modifiers changing the numbers of dice. Not sure why one or the other would be better for ponies though. I think both work fine.
Blind Final Fantasy 6 Let's Play@Kayeka: The die used is less about the number in Tabletop games, and more about the system behind it.
I'll give an example based on two campaigns I've played. Let's say I'm trying to do something rudimentary, like hit an enemy.
In Pathfinder, which has a D20 system(It's largely based on Dn D 3.5), I roll a D20 to see if I hit. I'm playing a Lvl2 Rogue with a Dex of 11, so I don't have enough of a Dex bonus to justify Weapon Finesse(I took a rogue because I had a stupid high int score and we already had a spellcaster. Skills, motherfucker, I gots them). I roll a 12. I have a natural bonus of 1, so my score is 13. That's enough to hit some enemies, but nothing really higher up.
Now compare to a D6 system, in the Star Wars game. There's no basic combat roll, only skills. I have 4 skill points in Blasters, with 3 points of specialization in rifles. I also have a maintenance skill that allowed me to adjust the sights, giving me an extra point with my rifle. Thing is, unlike the D20 system points here aren't a bonus, they're a die to roll. So I have 8 die to roll. The absolute lowest score I can get is 16(As any create a complication that generally makes even a successful roll bad). The highest roll I can get is so good you just assume the guy I'm firing at is dead.
But on the other hand, neither of these characters are trained in, say, climbing. These means the Star Wars character simply cannot climb something. The Pathfinder Rogue, however, can potentially get a lucky roll and climb like a pro, because he at least gets a Dice to roll, even if there are no bonuses in that skill. The Star Wars character simply has no dice.
Basically, the difference is that a D6 system is very skill-focused. It allows you to have an unimaginably high score in some skills, at the tradeup of making you useless in anything you're not trained at. Whereas in a d20 system, you can still fudge a success with a lucky roll. So thematically d6 works better with ponies because it takes into account cutie marks, and it's more 'realistic' in general.
edited 23rd Mar '14 10:52:59 AM by kegisak
Birthright: an original web novel about Dragons, the Burdens of Leadership, and Mangoes.Story and Kegi covered the basics.
I created a D10 system largely based on NWOD and Exalted. Though I threw in some other stuff as well, most significantly, Magical Burst, a Sanity Meter and I did use some Dn D stuff as well.
Problem number one, D20 is a class and level system. I don't think either concept fits ponies well. At least, not in the standard way we see in typical RP Gs and what we see in the show. Secondly, D20 is very combat orientated and almost useless at social stuff. I think that this doesn't work well for ponies. Thirdly, D10 allows an easy way of taking into account cutie marks, the Power of Friendship and the virtues of Harmony. Fourthly, it can more easily create the kind of power combinations you see in the show while allowing plenty of diversity. Fifthly, D20 assumes ready access to stuff that doesn't seem common in the show. Sixthly, it allows better handling of the more mundane stuff that we more commonly see while still allowing the accumulation of a lot of power. Seventhly, D20 is highly item dependent. Eighthly, pony races are difficult to balance to D20 while still keeping them accurate to the show. Ninthly, the way that skills work means that you can quickly improve significantly, but always retain a small (though diminishing) chance of messing up in the kind of comedic fashion that sometimes happens in the show.
edited 23rd Mar '14 11:10:55 AM by Sereg
Most of those are properties of D&D specifically, not the d20 system.
Blind Final Fantasy 6 Let's Play![]()
Oh? Any examples?
(I must admit that I once had a situation where Storyeller claimed that an ability I wrote was broken because it let you cross chasms more easily. My response was, "That's not broken. That's a perfectly valid use of the ability!)
EDIT:
Fair enough, but A: Not all of them are
B: Most D20 systems have huge Dn D influences anyway.
EDIT: Don't get me wrong, I love the D20 system! I just think that it isn't the best for ponies. And there are other fun systems out there. The relationship mechanic for Magical Burst is a great idea for this, for example.
Oh! That reminds me of another thing I forgot to put in (I edited in another though). Most pony problems aren't lethal, but are still huge problems. D20 isn't as suited for that.
edited 23rd Mar '14 11:21:44 AM by Sereg
I don't remember that at all.
The only major complaint I remember is that the hitpoints/stamina system costs were wildly inconsistent.
Blind Final Fantasy 6 Let's Play

Some of my opinions are unpopular. This isn't news to me and isn't going to make me change them.
Of course, I'm biased as I'm rather unmusical.