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There's tons of matchmaking. If you want it.
Before missions, on the fly in the Dark Zone, there's even a cute little laptop in the social area that'll put you in a group.
So the Dark Zone is a free-roam thing with PVP turned on, right? Is there a non-PVP free roam? I assume there are other instanced missions as well.
The entire game is free roam. The Dark Zone is a literal zone in the center of the map where PVP is enabled.
But it's not like Destiny Patrols, you'll never run into another player outside of the Dark Zone.
Excluding the little hub space and those in your party of course.
It should be said though that the best loot and the best vendors are in the Dark Zone
Okay, that's cool. I'd kinda miss not seeing other players around, but if means not getting ganked or something, I'll take it :P Then again, from what was said earlier, it sounds like the NP Cs and enemies make the world seem organic enough anyway.
The MP aspect is drop in/drop out. If you want to see other players you can visit the social hubs or use the match maker to find a random group.
The baddies are sorta person like. From a distance.
They keep shuffling everywhere and holding their guns like they're from some bad 90s gangster movie. And they're all named Alex apparently.
The Cleaners act a bit more professional though.
And for what it's worth there are civilian NPCs wandering around that you can help and watch.
edited 30th Jan '16 11:48:12 AM by LeGarcon
...Don't shoot dogs. Apparently you can...don't look at me like that. I thought it would do nothing because I couldn't accidentally shoot civvies in most cases. I'M A MONSTER!
Easter Egg alert: in the base of operations (not the hub) on a table right behind Faye is Sam Fisher's goggles.
I wish they were something cute for you to wear.
I also wish you could pet all the puppies.
So as part of the last day of the Beta I tried the Hospital mission on hard. Every mook was purple and armored. They were also very bullet spongy and they hurt a lot. The final mook who had an MG was a huge pain in the ass.
I beat it with a modded up M-4 and an 870 Shotgun. Shotgun at close range works pretty well against armored mooks from my current experience. The assorted encounters and random missions seem to come back after you complete them and visit a situation board.
Do they? I've been visiting both situation boards but I can't use them. I've already beaten all the side missions and encounters.
And I've done the mission on Hard four times now. It seems the rewards are guaranteed no matter how many times you do it. I lucked out and got a FAL on my last run.
It also seems that the hard version at least always scales to your level so it's always a challenge.
Oh and the Beta has been extended another 24 hours so no need to rush.
Oh cool extended the beta.
I have cleared the map of missions twice now and visited the situation board and got situation reports and I got some new ones when i did. I should also revisit the starter camp and see if that adds more.
Note I only got a couple so it may have a cap.
edited 31st Jan '16 5:57:03 PM by TuefelHundenIV
This one wasn't even on my Radar, but the open world sounds a bit like what Destiny was (initially) proposed to be. Or seemed to anyway.
Gunplay looks a bit Alpha Protocol - human bullet sponges at high levels.
How's the story / plot or is it more of a persistent shooter with a skew towards PVP? What is the base dev like, or is it more akin to a facebook game on that front (Timers, cosmetic only?)
Reddit found something that needs to be fixed
Plot is usual Tom Clancy thriller stuff.
New York got quarantined after a super virus distributed via bank notes on Black Friday killed everyone. You are a sleeper agent whose been activated and your job is to reclaim New York from rioters and looters and generally bring back basic order while also finding the source of the virus.
It's an open world free roam kinda dealie. Missions are started on the fly and so is most matchmaking. It can be played solo easily enough but literally everything has opt in matchmaking.
Unless you start a team you'll be roaming New York by yourself.
PVP is limited to an exclusion zone called the Dark Zone in the center of the map.
Gameplay is a lot like Ghost Recon but with spongey baddies. If you're using up to date gear, are fighting enemies your level, and aim for the noggin then it's not too bad but bosses and poor shot placement can really drag out conflict.
edited 1st Feb '16 7:05:59 AM by LeGarcon
I'm wishing now I'd been more aware of this game, I'd have liked to try it in the beta. Still not completely sure I want this, even though I am interested.
I've seen a fair bit of beta footage and- is it just me, or is the Division just a glorified death squad?
Not really. Everyone you are up against are actively preying on the surviving populace, disabling city services, deliberately capturing and or killing emergency personnel, and in general being asshats. They frequently take citizens or emergency hostage and are not inclined to bow to any authority and prefer violence to any other solution.
Everything the player does is to get the city back up and running, stop the viral attack, and help the citizens.
edited 1st Feb '16 12:11:19 PM by TuefelHundenIV
Though listening to the in game radio station does make me wonder if there is something deeper going on.
Probably not but it could be interesting.
It is a "Tom Clancy" story line there probably is.
How can you tell? The random hoodlums and scavengers wandering around the streets of New York aren't wearing uniforms, last I checked. I know there's some degree of in-universe justification for the UI, what with Division operatives being equipped with this sort of weird pseudo-holographic or augmented reality device, but how does that gadget identify whether a random passerby is hostile or not? Do Division operatives even have a codified ROE?
I saw a player gun down someone who was rifling through a corpse for supplies, and that was apparently okay- despite the players themselves frequently doing the same thing.
edited 1st Feb '16 12:23:58 PM by Gault
I do kinda feel like I'd prefer it if I was just another survivor, but thinking on it for a moment, if the game is primarily PVE, it probably does work better if you're someone different.
I haven't given much thought to the story and setting at all. It's not my preferred kind of setting, but nonetheless, the gameplay seems interesting.
Martial Law is in effect and technically that does mean all looters are to be shot on sight. And you being a Division Agent means you have some special privileges above civilians and even law enforcement.
That being said that particular encounter is a bit sketchier than others. Usually they have someone hostage or are holding a police garage or something. I guess the implication is that they killed the person beforehand.
Between listening to some of the off comments from Faye and Rick on the radio I am beginning to suspect that The Division may been created with the idea of having a much harsher hand when it came to restoring order.
It is entirely PVE, to my knowledge there are no story elements or progression requirements from the Dark Zone. It's just a high risk/reward exclusion zone where other players can shoot at each other if they want.
edited 1st Feb '16 12:35:53 PM by LeGarcon
I hope you're never 'required' to go to into the Dark Zone, not even for sidequests or something. That was something else I hated in Destiny; you could randomly get quests with a powerful weapon as a reward, but most of them required you to compete in PVP, so I would just throw them away.
I have nothing against missions that are entirely within the Dark Zone though, or at least begin and end there.
edited 1st Feb '16 12:41:35 PM by artfulscruff
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