@Go A: I don't like very much the idea of magic creating sentient life. I mean, the part that says it can accelerate the development of sentient life is kinda good, but in my opinion if magic can be manipulated by mind then non-sentient beings would be able to use some raw and unbound kinds of magic, though since magic leads to sentience... Also I say life always flow through living beings from the Aether and then go back, so the singularity is kind of redundant.
And what do you mean by Gifts?
Material and Aetherial, basically.
The Aetherial Plane can be like the Never Never in the Dresden Files, whereas different areas of it have these completely different places, places which can be completely removed from getting to via physical travel but still technically exist in the Aetherial.
The Material, as far as we might be concerned, is mostly just the planet. Terrestrial Gods hang out on the planet around wherever the hell they feel like hanging out. Celestials, being one part natural force, can make up landscapes in the Aetherial, along with their manifested Faces and the native Fae.
I meant* more like, how the mortals believe the planes are divided and how more or less the groups organize within each one, forming dimensions. Example: The Terrestrial Gods live in a city which they call "Asgard", while the Heroes live in a city called "Valhalla", both in the Material Plane. So you have the dimensions of Asgard and Valhala.
Also the Faes seemed confusing for me when I looked them up in Dohmain Seal, what do you suggest for them? The Fair Folk? I'm not very fond of that kind of fairy but I think I can work something out...
edited 13th Jun '13 5:11:30 PM by Victin
I think we should go for what is actually there first before going for what the mortals think is there. Unless you want to pull a New World Of Darkness where there are different versions and it is up to GM to decide which one, if any one of them, is the right one.
edited 13th Jun '13 6:09:46 PM by IraTheSquire
Oh I see, we can work on that later then, I think.
![]()
Well, but in my opinion there should be "Valhala" and "Asgard" like places in there
At least enough looking alike so the mortals can think there are, asides from other locations. So, for now my ideas are:
- "Asgard": A place where the Terrestrial Gods can live;
- "Valhala": Where powerful heroic people go when they die, blahblahblah thispost
;
- Meanwhile Celestial Gods spend most of their time teleporting around planes, watching over mortals and Terrestrial Gods, though mortals believe there is a place for them (and due to how Aether works there could really be one).
And we can have the aloof ones that stay away and ones that interfere more with the World. Because Terrestials have personality and are once people and thus are as diverse. Good way to differentiate them further from the Celestials.
edited 13th Jun '13 10:56:53 PM by IraTheSquire

3) The Aether is also the source of magical energy, which is channeled via souls that act like pipes that tap the energy.
4) Just like a pipe that can break with high pressure, too much magical energy channeling through a soul can damage it, which can heal in time. With enough magical energy souls can be destroyed.