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@Starving Gecko, on the scale of most amazing games I played, its even better than Shadow Of The Colosuss, Final Fantasy X, and even some Tales games, and I finished the true route in a day.
It's that good. Play it, then convince your friends to play it. It's a beautifully crafted game.
I have convinced three people to play it via badgering, goat mom, and out of context screenshots
Could be game of the year.
Too bad I can never replay it.
edited 20th Sep '15 8:41:04 PM by Clarste
Alrighty, gonna' just shove the pack into my Steam cart. Now I need to keep myself from buying other games for a while, especially as I've already pre-ordered Afterbirth too. College budget and such.
EDIT - Huh, it's a Game Maker game. Another good Game Maker Studios game? I can dig it. Like how LISA was to RPG Maker.
EDIT - Holy crap this game is downloading faster than anything else I've had on here. This game does not clown around.
edited 20th Sep '15 8:53:07 PM by StarvingGecko
Yeah, going to say this is probably my game of the year at the moment. Is it just me, or does it seem like the end of 2015's been a really good time for gaming in general?
Here's the person that designed Muffet, apparently.
so you guys know how Sans keeps track of how many times he's killed you? It works in reverse!
edited 20th Sep '15 9:09:53 PM by CountofBleck
I haven't had a chance to get started with the game proper due to the hour, but I did ruminate a bit about Fox's works after I got the soundtrack on my player. Listening to Megalovania it basically just makes me think about how it's his personal Totaka's Song in a way throughout everything he's worked on, from insane hacks to crazy good webcomic soundtracks to his own damned game. For some reason all those things he did from then to now stick out for me; inspirational in a way.
...not gonna' lie though, my heart always go to the Halloween Hack version.
Gonna' be a bit before I can get a chance to really sit down and play though - essays, club meetings, and other wonders await me this week.
edited 20th Sep '15 10:27:21 PM by StarvingGecko
Looked up what happens if you play pacifist after a genocide run.
Now I'm even less able to do it than before.
@Hashil: Huh so she was designed by that webcomic artist that is on my "Should probably check this webcomic out snice art is nice" list? xD Nice
Anyway, I do have to admit that while I do love this game so far from what I've played, I'm still annoyed I spoiled parts of it :P And I'm bit annoyed by games that do the meta "Quit playing the game" or "Don't replay the game" thing. I mean, why am I playing the game in first place if game doesn't want me to play it? D:
edited 20th Sep '15 11:32:46 PM by SpookyMask
The game does want you to play it, which is actually part of the main conflict, and whether it wants you to replay it depends on your actions.
And besides, you don't have to let fictional characters dictate your behavior. If you want, you can follow your heart, and MURDER THEM ALL.
i think the "fantroll" tier was actually just turned into "design a boss". the other backer enemy is glyde, in the snowdin door room
edited 21st Sep '15 4:43:57 AM by XzazUpsilon
^^What, I totally meant playing pacifist run over and over :P
Seriously though, its not that fictional characters have control over me, its that I'm annoyed by games where in universe logic means you are bad person for doing something like that xD
Are you a good person for doing it anywhere, else, though? That's the entire point of drawing attention to it in the first place.
Usually playing the games and replaying them isn't about morality and is about enjoying the game again Enjoying isn't usually about being good or bad person ya know? xD
edited 21st Sep '15 6:08:27 AM by SpookyMask
I'm fine with it making you feel like a bastard if you kill everyone, but I do think it's questionable that you're locked out of the best ending if you do the worst ending.
I don't even mind that xD This is just rather awesome game, so the thought of best ending being like "And now don't play the game again or you are horrible person" is annoying :P
Anyway, huh is mad dummy angry no matter what you do with the other dummy? Or is it just if you didn't talk to the dummy?
edited 21st Sep '15 6:46:46 AM by SpookyMask
They're only happy if you kill the dummy at the start. It kinda sorta makes sense in context.
I really wish Muffet appeared more than once. I know why she doesn't appear after you see her, but it's such a shame. At least give her a remixed version for No Mercy run, come on!
And yeah, about So Sorry... I actually kinda know the guy who put him in. He's a friend of a friend. I'm really damn disappointed in him, spending so much for a self-insert. I think Toby handled it the best way he could.
edited 21st Sep '15 7:34:48 AM by Dinjoralo
I find calling Papyrus and Undyne hilarious xP They seem to have something to say about almost all screens
On "So Sorry": I really do prefer thinking that the usage of dude's character in the game wasn't kept as a [somewhat mean-spirited, really, awkwardness be damned?] surprise from him, but rather actually just something that Toby worked out with him in knowledge and in advance. I mean, looking at the "fight" and the dialogue attached, it seems pretty tongue-in-cheek?
Mostly, I just don't get the impression the Toby is the kind of person to be judgmental about something like this, and is willing to negotiate about how such a[n expensive] cameo would be used in the game, person to person. Or dog to chubby dragon, I guess? The second-hand shame is still real, tho'. As is the "good lord how do these people have so much money to spend on these things???" effect.
On replaying and the ethics thereof: I dunno if I agree with the common consensus here, actually. Massive spoilers ahead to be clear.
I think it's extremely important to not forget that the game is not the one telling you not to reset and replay it. And it's not Asriel telling you not to do so, either. It's Flowey.
Now, obviously there's overlap between them, to put it lightly... But Asriel himself tells you that if you see "him" again to not think of it as him. Flowey is born from Asriel's conscious, memories and sensations... But we also have no real reason to believe that the True Pacifist ending did anything to change Flowey's ability to feel emotion. And it surely wouldn't be the first time that Flowey's put on an act to play manipulator.
I think that's actually one of the brilliant things about that whole speech, actually. Is it the genuine imploring of someone who has finally regained their ability to feel (or at least, still holding onto the memory of it closely enough to "mimic" it)? Or is it just enough heartless guilt trip, spoken in an effort to make you walk away from the world? After all, we can't forget about this line from Flower:
And that's the other half of the brilliance here... And I think, personally, a hint. If we, the player do not interact with world, enact our DETERMINATION on it one way or the other... It goes back to Flowey. And the cruel thing is? Even if Flowey is being genuinely good-hearted when he asks us not to reset the world — Even if it is more Asriel talking than the SOULless flower or the remnants of the Fallen — there's no guarantee he'll stay that way.
In fact... Given what we, the players, can hear from Flowey on the No Mercy route, we have every reason to believe that, in time, Flowey will return to being the same heartless demon he was at the beginning of the game. Time, loneliness and, ultimately, boredom will erode Asriel's remnant emotions, his DETERMINATION will return... And with or without our consent, it will begin again. Assuming this isn't just all a facade to begin with.
As long as Flowey and the Fallen's twisted wills remain present, this isn't truly over. Without being able to SAVE everyone, we haven't SAVEd anyone.
... Or am I just fooling myself, looking for my own justifications to keep looking for something that isn't there? Am I just concocting an excuse for my own curiosity? This, I think, is the real meaning of Flowey's final speech. To throw everything, again, into question.
edited 21st Sep '15 9:10:01 AM by RegisteredUser
I do actually kinda agree with that xD Attributing character's opinion as being game's opinion is silly to me. But I mean I find the concept of what I was talking about annoying
He has a point, though.
I can't and won't verify this, but after a Genocide -> Pacifist ending I'm guessing he doesn't offer this message any more. Technically, starting the game over and running a Pacifist or Neutral path doesn't adversely affect the game or the happiness of the characters therein (excepting Sans, who's nihilism probably stems from the fact that he's fully aware of all the resets), but a Genocide run permanently seals off a happy ending no matter how many times you reset.
His pleading for you not to play again could be as much a request not to go back and ruin things beyond repair as it is not to start over and root around for the things you missed on the Pacifist or Neutral routes.
edited 21st Sep '15 10:13:49 AM by Hashil
Question: Is it possible to get pacifist ending on first try?
I mean, When Alphys leaves, I'm like "Whelp, this is like every other moment when you have had needed to go back to talk to the person who left to befriend them, but this time it wasn't stated and pacing wise it wouldn't feel natural to go back." Which of course makes sense because of nature of neutral ending.(neutral ending with everyone alive is pretty bittersweet but its still pretty sweet xD)
Another question: if you kill Flowey on neutral ending, does that mean you don't get a hint, but ending is otherwise the same?
edited 21st Sep '15 2:18:45 PM by SpookyMask
Eh, sorry for bringing back some drama yesterday — was in a bit of a fucked-up mood for personal reasons.
Now then, I'm curious: who would you guys say your favorite boss in the game is? For me, it's a tough choice between Mettaton EX (I'm a sucker for weird crowd/hype mechanics in video games) and Asriel (for most of the reasons you could expect).
edited 21st Sep '15 3:15:03 PM by Makeyejr
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