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I don't know if this has been tested, but I suppose it auto-saves before the God Flowey battle, anyway, so on a neutral path not saving isn't possible.
Can't see it mattering much on the other 2.
Aww, man I posted right before you did so my "Take that devs!" post is now last message on page so nobody reads it xD
Seriously though, Game makes a lot of reference to unique power that is saving, so it would be nice if it acknowledges if you don't actually use it :D
It's something you have to use in the Pacifist Run in a punny way.
Let's just get to the point.
Dear jesus. The Sans boss fight does /not/ fuck around. Dude's bringing out everything he has, and is CHEATING to get you to lose. It's AWESOME.
...wait, how does the game know if you see the genocide ending online? On Youtube, or...? I've completed a full pacifist run with no intention of restarting anytime soon, so I don't fear spoilers.
edited 17th Sep '15 9:56:37 PM by IchigoNeko
Watch this video of Genocide run differences, the relevant section is at 29:55.
EDIT: People sifting around through the game data are finding that the rabbit hole goes even deeper than you know, mostly pertaining to an accidentally unused "Fun" stat, and a certain Dr. Wing Din Gaster.
edited 17th Sep '15 11:21:16 PM by Eschaton
So I beat the game on pacifist.
... geez. That was stressful.
So is there any reason to go as a mix of killing and sparing, or should you always go one or the other?
Only if you're curious to see what comes of doing so. I get a strong sense that any monster you kill will have some minor change eventually... The first time through, the only monster I couldn't figure out a way to Spare in Snowdin wound up kind of haunting me (so to speak) as I progressed through the game. Killing any of the bosses definitely has lasting consequences.
But there (doesn't seem to be?) any kind of special ending for just the right blend of sparing and killing. You'd wind up at the "Neutral/Incomplete Pacifist Ending" regardless, it seems.
That being said... The spoilered stuff definitely points to there being yet more of the game still unseen... But then, heh, I still wonder if that's just not the intended reaction. "Not being satisfied" with the conclusion is a big element of the True Pacifist Ending, after all.
But... (spoilers for what Eschaton posted) The hint at the existence of a "Wingdings" character who "shattered himself over time and space" seems extremely relevant. Especially considering the things that Sans says in his fight in the Genocide Route and, y'know, the whole SAVE/DETERMINATION/timeline fuckery going about, and whatever the Fallen Child actually is.
Oh, and in less spoilery things... I don't recall ever seeing an enemy showcased in the release trailer ingame. Unless it's unique to the remaining route I haven't played... You can see it here. Seems doubtful it would've just been dummied out if it was in the release trailer, so... It feels like a meaningful hint to me.
Edit: Okay, so I did a conversion of what the text in Eschaton's middle link said. And, um...
YET DARKER \\
KEEPS GROWING \\
CUTTING DEEPER \\
WHAT DO YOU
Well, that explains everything! But really though, who the hell are "you two." This... is successfully foreboding. Okay, trying to make it display the way I want to is frustrating/not working...
Edit 2.5: ... Had some other unsettling thoughts related to the above. First of all, I suddenly came to question something I had just kind of shrugged off before... (Major spoilers in general)
Why were the recordings of the Dreemur family and especially Asriel and the Fallen Child's interactions leading up to the Fallen Child's suicide in the True Lab in the first place? I don't believe Toby is the kind of creator to just have things exist in this game without meaning to it. Their presence there instead of anywhere else feels meaningful. They could just have easily been put in New Home, y'know? That would make more obvious sense for them. ... But they're in the lab. And Gaster was asking two people their opinions...
Secondly, more of a realization on something. The riverman [or riverwoman — doesn't really matter, according to them] says a whole lot of things during transit. A lot of it seems to be poetic nonsense, but there are some definite, obvious hints there too. But one thing they said in particular really stuck out at me.
It felt weighty at the time. I kept thinking about it up 'til I completed the game. But now... Well, at least we have an idea who they're talking about.
edited 18th Sep '15 1:14:39 PM by RegisteredUser
Toby you fuck, you'd better not have included a super secret ending for people to obsess over.
And yeah it was weird that the Plus Whale thing from the trailer never showed up.
Apparently, that enemy shows up in the room with the Ruins door just before Snowdin, but has an extremely low encounter rate.
Stinger aside, are there any known adverse affects for progressing from a genocide to pacifist run?
Well if the stinger you're talking about is the sudden twist at the end, then no.
Something tells me that's not entirely the case.
Sans apparently carries over elements from the Pacifist ending to the Genocide one, so I'm willing to bet he'll know and have something to say if you go the other way around. Or heck, if you go Pacifist, than Genocidal, than back again, too.
The game is so ridiculously thorough I would be surprised if there wasn't even a tiny bit of dialogue to acknowledge it.
So, how are people finding out about Gaster? I know it involves editing your save file. I want to join in on this fun, but I don't know how...
The ancient and time-honored tradition of code diving.
Okay, now how do I join in on it? What do I edit in my save file? Or does this also require code diving?
edited 18th Sep '15 4:18:47 PM by Dinjoralo
Something concerning Flowey I was thinking about. Why is he entirely nice in the Pacifist ending? If the Fallen Child's evil is focused in him when you're being kind, where do they, the Fallen Child, go after Frisk is free of you or their influence?
Alright and got this game. Stumbled on several spoilers but fortunately most of them on the main page is for the endings and the demo. So Hopefully some good stuff to find.
First thing I did was piss off flowey. Apparently he's like that villain from that one flash game. Everything he tells you is a lie.
Also watching the monsters sidle off awkwardly as Toriel gives them a death glare is quality laughs.
I was told killing her would cause massive feels, I didn't realize that sparing her would be just as hard. On the other hand, It was basically one big stare off. Though Toriel was a /little/ slow on getting that hint.
edit: I should have guessed from the diary that this game would be full of puns, but I didn't believe it. Skeleton why.
The bosses are really quite tricky, Learning the patterns while trying to figure out their weak points.
WALKED RIGHT INTO THAT BLUE ATTACK RIGHT THERE. SANS! SAAAAAANNNNNS!
There's an annoying dog in my inventory, where did that come from? Time to use it to see what happ- NOOOOOOOOOOOO
edited 18th Sep '15 10:48:36 PM by stevebat
Man I hate how this game handles 100% Completion. In that basically getting one ending extreme before the other will make you feel bad regardless of what order, and that doing a Genocide will (apparently) forever taint your game. There's so much I'm missing that I'm too scared to see for myself, and it's kind of awesome how the game manages to make me avoid playing it.
edited 20th Sep '15 7:40:10 AM by TruthHurts22
Well, it's a game about gaming and game design, so that's somewhat understandable.
Yeah, the point of the game wouldn't really work if game had normal 100% completion xD
You could probably say that it's directly attacking our desire for 100% completion.
Well, yeah, of course it is ._. Game explores in character perspective of someone who can load different saves and do everything for sake of doing so. It is disturbing when you think about it like that xD
edited 20th Sep '15 8:55:04 AM by SpookyMask
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