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Speaking of, do we have a trope for the opposite of a golden ending? Like a charcoal black ending?
I guess it's not quite common enough a concept to have its own trope but I know this game's black ending has to be something, too.
Ultimate bad end? I dunno.
Anyways, tomorrow I'm going to get started on the murderbone run.
edited 15th Sep '15 11:27:14 PM by ShadowDimentio
So... uh... if you've beaten the game, can you answer my question? The sorta-good ending hinted that I needed to talk to Undyne. Also, I have a mysterious key that I don't know what to do with.
Edit: I'm on a pacifist run, if that matters.
edited 15th Sep '15 11:45:03 PM by Clarste
She's at her house, the fish building to the left of Nastablook's house.
Everything else is very easy to follow after that for the golden ending.
Oh, I never realized that was her house, and kind of forgot about it immediately after leaving that town.
Yeah. I never would have figured it out either, had I not seen it on a You Tube video with her inside.
Welp, I beat it. I have no plans to do a murder run since that would destroy me, mentally, so I guess that's it for me.
While I certainly don't regret playing it, I'm not sure the full game added too much to the demo, all things considered. I mean, obviously there were more characters and jokes and actually pretty interesting boss battles, but the emotional kick to it was roughly just more of the same. Although I really loved the amalgamation who was the excited puppy from earlier in the game. Who's a good abomination? You are! Yes, you are! Tummy rubs!
edited 16th Sep '15 2:02:27 AM by Clarste
So I downloaded the demo but I don't know how to actually play it. It's just a big folder of files.
Look for a Heart icon that reads "Undertale" application
Ok, so I got the true end and loaded up the game again. Wow, I really don't want to restart to do a 'kill-em-all' run now... To be honest, I'm not sure I'd have it in me to kill these characters anyway...
Also, holy crap Flowery's true form.
So is there a way around killing Asgore? I admit I'm having trouble dodging his attack, so I dunno if he'll just give up after a while or not. Just a yes or no, please.
Okay maybe this is just my having strange results, but it seems that random encounters flat out stop after you reach certain checkpoints in previously visited locations. This makes earning money impossible after a certain point.
which means you can't buy the mysterious key if you don't have enough. This is a little frustrating.
edit: Turns out there is a way around this
provided you have enough in items to sell back to Tem Village. Still kind of a strange design oversight but I can understand it. Would of made more sense to make the key something you find, rather than buy, though.
edit 2: And thaaaan
it turns out you don't need that key at all except for some backstory. Worthy backstory, mind. But backstory all the same. So I guess all's well, than.
edited 16th Sep '15 4:16:18 PM by Hashil
.....Whoa...I just someone complete the Genocide run...
not spoiling anything, but boy is it not pretty D:
It also raises even more questions.
Just finished the game, True Pacifist end. Absolutely brilliant from start to finish, and certainly a definitive example of The Dev Team Thinks of Everything. The game even calls you out if you watch the Genocide route online.
Does it call out if you read the game's stick on a wiki? xD
Whats up with western indie jrpgs with dark themes lately? ._.;
Even wanting to play a new game is framed as a negative and wrongful thing to do. It leaves a really strange bitter aftertaste to what is otherwise a ridiculously happy golden ending.
Also games with high amount of meta have increased slightly .-.
Or maybe Homestuck's overal presence in Internet is confusing me xD
edited 17th Sep '15 5:04:54 AM by SpookyMask
This game was heavily influenced by Homestuck and especially Earthbound, so that's not surprising.
edited 17th Sep '15 5:14:51 AM by Hashil
Yeah I guess, but still
I wonder about one thing though: Does game take a notice if you don't use save feature at all?
Maybe? That's a really risky thing to try.
The game remembers things regardless of whether you save or not. I'm not sure if NOT saving would do anything, but probably not.
Yeah, manually saving only matters for closing the game entirely. If you die, it keeps track of the fact that you died and boots you back to right before you died. It's not exactly risky to play without saving.
edited 17th Sep '15 6:02:20 AM by Clarste
If that is true...
Hah, take that developer for not thinking of EVERYTHING xD
edited 17th Sep '15 5:43:41 AM by SpookyMask
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