I think it depends on how old your character is. I think female wizards lose their ability to bear children way before they come to the end of their life span. Like around their early hundreds or so. But I'm not entirely sure where I got this info from.
Click Click Boom BoomAh. If so, then, yes, she wouldn't be able to have babies. However, neither of you seem confident in that, so I'm not sure that's true, and that might be something more specific to Luccio (like she had surgery to remove that because she got fed up with it or something).
So what's the oldes age you think would be plausible for his mother? (I'm curious for one assuming that lack of babies and one not assuming the lack of babies.)
edited 20th Apr '13 10:48:08 PM by deathpigeon
Well, I'm probably going to be the DM, and time and place I'd rather discuss with the players.
From personal experience, when you have people from Europe and the US playing in the same game it's usually wiser to do it either Saturday or Sunday around the evening, speaking from European time. That's anywhere from 11 AM to 1 PM American time. Sessions usually last about four hours.
Still not embarrassing enough to stan billionaires or tech companies.Saturdays and Fridays I've been consistently having off from work, though that is no guarantee that I will continue to get them off. Similarly, Sunday I've been consistently getting the morning shift, which is from 11-3 Mountain Time, and Monday through Thursday I've been consistently getting the evening shift, which is from 5-closing, which is between 11 and midnight, again Mountain time, again potentially subject to change for both. Regardless, I won't be available on the 18th of May, which is a Saturday, as I'll be flying out to Pennsylvania for my brother's graduation.
I've run two tabletop groups (both different systems,) and I find Saturday tends to work better because I don't have to go to school the following day, and generally speaking I've completely trashed my sleeping rhythm from Friday, so I'm able to keep my concentration a lot better (generously helped by sugar) which leads to more interesting resolutions.
Still not embarrassing enough to stan billionaires or tech companies.Alp Aksoy Mk2:
- Feet in the Water
- Up to the Waist, Fantastic Lore
- Up to the Waist, Superb Lore
- Chest Deep, Fantastic Lore
- Chest Deep, Superb Lore
- Submerged, Fantastic Lore
- Submerged, Superb Lore
This took a lot of work to make the skill points line up correctly. Enjoy.

Will I need combat skills? I kinda want to make a stealth/deceit type thing, but I guess I could throw guns in there or something if I need to...
(Why do I always do this?)
It was a difficult delivery, now it's growing up mean and strong.