Since we're talking T-34's, perhaps a "ramming" ability that immobilizes an enemy for some amount of time, dealing damage to both parties.
Though that may be turn out to be Awesome, but Impractical.
Fear the Gothilolions! | Anime listGave her +10% HP per level, which, while not the mechanically preferable option, makes more sense in light of her Warlord. We don't have reserves, gentlemen. We are the reserves.
P.S. Just wanted to clear this with you ahead of time, what are your thoughts on her being able to switch weapon type at the beginning of a battle, as a Utility? Zhukov was a theatre commander, after all. Katyusha rockets pretty much everywhere, T-34s at Kursk, knife-fighting in Stalingrad...
edited 28th Jul '13 1:27:49 PM by Wysp
"Your mission is not to nuke the squid god." —FaramirExcellent. By the by, having done the math I think +30% max HP might work better than 10%, as it would actually make a notable difference. You mind if I change that?
Also, should I wait until the end of the battle, or can I jump into the Atlantis scenario?
"Your mission is not to nuke the squid god." —Faramir Tammy Conner, possessed by Genghis Khan
- Age: 15
- Grade: Sophomore
- Years at School: First
- Roommate:
History: Tammy was recruited to Atlantis shortly after the wisp, Khan, collided with her at a horse show. She has been attending Atlantis since the beginning of the school year, but is still having trouble adapting to life at sea, being originally from the small town of Duncan, Idaho, where her family owned the local stables and managed most of the county's equestrian events. She took a while to get accustomed to having Genghis Khan in her head, but their mutual love of horses made it easier to accept, and her already substantial riding ability skyrocketed after the event.
Appearance: Tammy is short at 5'2" with shoulder-length brown hair, blue eyes, and sharp features.
She won't wear anything that isn't denim below her waist. In her magical girl form, she wears a long silk shirt and iron lamellar armor and wields a short bow.
◊
Combat
- Level: 3
- Attribute: Earth
- Movement: 6
- Weapon Type: Small Arms (Mongol Composite Bow)
- Offensive Abilities
- Feigned Retreat: Tammy gains +1 attack against any enemy adjacent at the start of her turn after moving 1+ hexes away.
- Defensive Abilities
- Spread the Word: Tammy takes -1 damage from any enemy adjacent to one she damaged on her last turn.
- Utility Abilities
- Fresh Horses: Tammy may use 50% of her remaining Move after performing an action that would otherwise end the phase or turn.
Time to jump on the bandwagon.
- Name: Ashley Morgan
- Warlord: Henry Morgan
- Wisp: A tiny little pirate ship that fits in your hands called the Satisfaction. Don't get her angry.
- Age: 18
- Appearance: Ahoy!
- '''Magical Girl Appearance: But now imagine she's got a HUEG[sic] cannon held in her left hand, and a cutlass in her right
- History: A girl who grew up in Florida and loved sailing with her family all across the Caribbean. Her need for speed led to her joyriding with quite a few boats. Then she got smacked in the face by a magical wisp thing and she went to Atlantis to go have the greatest adventure yet. Which is great because the place is like a giant boat. Except for the part where it's not.
- Attribute: Water
- Movement: 5, but then on water it's - look, she's water, okay?
- Weapon Type: Long Arms - Cannon
- Abilities:
- Offensive - Long Island Iced Tea: +1 against small arms-type opponents.
- Defensive - 100 Proof: +1 defense against melee-type opponents.
- Utility - Private Stock: Can also fire at targets 1 or 4 hexes away when on a fort tile.
- Utility - Parrot Bay: Can forgo attack to build a fort tile where she's standing. Fort lasts for two of Ashley's turns.
edited 25th Jan '15 2:17:40 PM by nman
- Name: Winter Wallace
- Warlord: William Wallace
- Wisp: A little silver ball of light that looks as if it's vanishing in and out of existence.
- Age: 16
- Appearance: Vaguely Elvish
◊
- Magical Girl Appearance': Uhh, basically the above picture. The non-magical girl appearance would not include any of the extra accessories and would be wearing normal clothes.
- History: Was an awkward teenage girl with 8th grade syndrome
(Delusions of grandeur. Imagining themself to be have superpowers, imagining themselves as a fantasy hero or villain, etc, etc). As a result, she found it difficult to socialize with anyone she knew and has difficulty relating to others. Naturally, getting hit in the face was a dream come true. Unfortunately, the consciousness of a past-day hero wasn't exactly part of the deal she had imagined. William Wallace as it turns out is quite impulsive and overbearing, despite being a mere voice in her head. Is a new transfer student to the school
- Other: She has acquired somewhat of a scottish accent now with William constantly babbling to her in her mind.
- Attribute: Earth
- Movement: 6
- Weapon Type: Melee. She has a big sword. She likes big swords.
- Abilities:
- Offensive: Legacy of Stirling Bridge: +1 against enemies on or next to a Coastal tile.
- Defensive: Strategic Warfare: +1 when attacked by an enemy adjacent to another enemy.
- Utility: Loyalty until Death: Can survive one fatal attack per battle with 1hp left.
- Utility 2: Rally of Independance: Boosts attack of one adjacent ally by +1
edited 28th May '14 7:29:41 AM by neobowman
If she drinks like a true Scot I bet she'll get along with Ashley just fine.
- Name: Victoria Iceni
- Warlord: Queen Boudica
- Wisp: It resembles a cross between a wolf and a rabbit (as in, a tiny wolf with the ears and fangs of an angry Rabbit of Caerbannog)
- Age: 17
- Appearance: Victoria has long, curly, brownish-red hair to her waist. Her skin is a light brown, and she has green eyes. She's rather tall for her age.
- History: Victoria grew up in a very bland small New England town. She had a rather normal life as an introvert with an interest in mythology - especially Greco-Roman myth - and a talent for cooking. One day, while a school spirit day for the town's 'East Grove Centurions' thing was going on, she was struck in the head by a Wisp, who promptly had a variety of unkind things to say about said team mascot, among other things. Victoria then came to Atlantis, and while she's taking to combat fairly well her tactical skills are rather lacking.
- Attribute: Earth
- Movement:
- Weapon Type: Melee - Spear
- Abilities:
- Siege Tactics: +1 when attacking a Fortification
- Grove of Andraste: -1 when on a Wood hex
- Charioteer: Victoria's speed increases by 1
I think she means movement speed.
On empty crossroads, seek the eclipse -- for when Sol and Lua align, the lost shall find their way home.

Maybe, throw a coin for the counterattack?
Uh