I thought the question was on who's hex the eyesight-messing conditions were? So, when Magda is on a hex with trees or whatnot, she's harder to hit. I edited the description a bit to try and make it clearer when I posted it here.
Edit: Wait, utility? You didn't mention anything about that before.
edited 20th Apr '13 10:42:05 AM by KarrinBlue
Exist, pursued by bearShe reaches behind her, grabs the other player, and flips them right over her head into another hex
Magda, Cruiserweight champion of the school!
edited 20th Apr '13 11:51:43 AM by SOCR
How can you be in two places at once when you're not anywhere at all?She's just going to be the Sporty One stereotype.
(If you have any others, feel free to post them(Julia: Bossy One, Prita: Nice Guy))
UhEven though she's supposed to be the English Rose polite type... this'll be a TON of fun to RP
Exist, pursued by bearDon't have to pidgeonhole yourself into one stereotype. Even the most rounded characters can be classified as two or three archtypes blended together!
Haley is a combo of reckless risk taker and Southern Belle. A really bad, rough blend, but that was supposed to be kinda the point with her lol
How can you be in two places at once when you're not anywhere at all?I imagine Al as a mixture of Boisterous Bruiser and the bro-est bro to ever bro in an all-girl school.
Name: Carrie Emerson Le May
Warlord: Curtis Lemay
Wisp: A little translucent ball that appears to have some kind of perpetual rain occurring within it. Upon closer inspection these little things are actually bombs.
Age: 15
Appearance: Ignore the logo.
Magical Girl Appearance: [1]
History: Born American to poor parents who had a tough time holding down jobs, Carrie spent most of her early life moving from backwater town to backwater town, growing up without a true friend for the first half of her life. When they settled down life refused to stay easy: they were still poor, Carrie had trouble befriending her peers and was still very much a loner. She focused on her studies, swearing to herself that she would have a better life than her parents had and becoming one of the top students in her class even though she was in a school where that ultimately meant little. Her life was going nowhere until she was infused with the spirit of Curtis Le May. She jumped on the opportunity even faster than her parents could, and shipped herself off to military school on scholarship.
She's gone through a year or two of training before coming to the academy, which has solidified her personality into what it is now. She is quiet but not shy, and indeed very honest and brusque when she does choose to speak. She isn't hotheaded though, she's respectful even when not agreeing with you and humble in her opinions and thoughts. She's a hard worker, to the point of being a stick in the mud about it, and she has no real hobby or interest that isn't her work. She isn't all that bright, for her brute force is always the name of the game.
Attribute: Air
Movement: 7
Weapon Type: Long Arms
Bombing Run - +1 to attacks if Carrie moves at least half her allocated movement points (rounded up) in a straight line and does not move back in the direction of her origin at any point during her Phase 1.
Preemptive Brinkmanship - -1 to enemy attacks if at half health or less.
Wolf Pack - Allied air attributes gain 1 movement if they began the turn next to Carrie.
edited 29th Apr '13 4:55:22 PM by Scratchproof
Silva HooooouuuuundUnder the last game's weapon setup bombs would be 'Long Range', but idk about here. Still, good to have another flyer. We had Doolittle last game

edited 3rd May '13 3:13:41 PM by KarrinBlue
Exist, pursued by bear