CHARACTER SHEET
- Name: Alexis “Al” Megálos
- Warlord: Alexander the Great
- Wisp: A ball of untangled multicolor yarn with maelvolent eyes.
- Age: 16
- Appearance: [1]
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- Magical Girl Appearance: [2]
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- History: **With her mother dead at childbirth, Al was raised single-handedly by her Veteran-turn-politician father. Her upbringing was strict- unwilling to risk allowing his only child’s health to become as flail as her mother, she was drilled zealously both physically and mentally to excel in martial fields.
- Alexis is noble and physically overbearing. She is not pragmatic, rather preferring to trust her well-honed instincts. While she is wild and somewhat inconsiderate to others, her greed is never malicious- in fact, often turning out to be beneficial to others. She highly values friendship, and she regards the bond with her fellow magical girls her greatest treasure. She also admires people who are sincere of their convictions, regardless of whether they are good or bad.
- Unlike many of her fellow magical girls, Al is absolutely ecstatic to have the memory of a tyrant in her head. While formally simply a remarkable soldier, his personality endeavor her to be a leader.
- Attribute: Earth
- Movement: 6
- Weapon Type: Melee
- Abilities: (These should reflect something about Warlord)
- Ionioi Hetairoi - +1 to attack when there're atleast 1 Earth-attribute Allies within adjacent hexes.
- Phalanx - The terrain attacking enemy is standing on is treated as Badlands when atleast 1 Earth-attribute ally is within adjacent hex.
- King of Conquerors – Buffs shared to all allies within adjacent hexs.
edited 16th Apr '13 10:00:59 AM by pblades
Please reserve Honda Tadakatsu for me.
On empty crossroads, seek the eclipse -- for when Sol and Lua align, the lost shall find their way home.Genghis motherfucking Khan, pl0x.
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialHmm, toying with the idea of a Yamamoto Isorku-chan, with a serious complex about wanting to make up for what Japan did to everyone, especially the US/China, during WWII.
Fear the Gothilolions! | Anime listSo many Asian leaders... Guess I'll reserve Shi Huangdi myself.
"Why does everything have to loop back to YGO?" -Guy who ruined YGOSorry to just sign up out of the blue like this!
- Name: Julia Caesar
- Warlord: Julius Caesar (Duh)
- Age: 14
- Wisp: It's just the one on the right. It's surprisingly calm and thoughtful.
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- Appearance: [1]
- Magical Girl Appearance: [2]
- History: Julia led an average life, with average parents, and average grades. She had a small circle of friends, prefering to be alone. Living in Washington state (America), Julia loved to take walks alone, just like she did everything else. Alone. That's when the wisp hit her. Her friends noticed an immediate change in personality, her grades skyrocketed, she started sleeping badly, frequently having nightmares, and growing yet more distant. Her parents were the only people who she shared her dreams with, and the fact that a wisp hit her. Her first transformation was on her way home from school, when she was 12. Barely coping with this, her parents decided to send her to the shool. For her best interest.
- Attribute: Earth
- Movement: 6
- Weapon Type: Mid range Melee (She uses spears)
- Abilities:
- (This one is sketchy) Utility: City on a Hill: Julia is unhindered by hills.
- Defensive: Fortify: Enemy attacks at long range, -1 damage. Close up attacks unaffected.
- Offensive: Rally Troops: Julia gains 1 attack for the turn after being hurt.
edited 2nd May '13 6:01:50 PM by mrminun
Uh- Name: Hannah Barca
- Warlord: Hannibal
- Wisp: This little guy right here
. Goes by the name Dax, and is incredibly insecure.
- Age: 18
- Appearance: You gotta have blue hair.
- Magical Girl Appearance': Ahem. I said you gotta have blue hair.
- History: A girl from Spain. Always a rowdy tomboyish kid, Hannah excelled in getting into miscellaneous mischief. Then one day, she got hit in the face with a magic floating monster and moved to the training school. She's okay with having those memories, because they make her capable of being even more creative than she ever dreamed.
- Attribute: Earth
- Movement: 6
- Weapon Type: Small Arms - Sling.
- Abilities:
- Offensive: Hannahball! +1 to attack when in the attack range of three or more enemies.
- Defensive: Cannaeball! -1 damage taken when in the attack range of three or more enemies.
- Utility: Roman' Around Hannah only ends phase one when resting.
- (Level 4 power) Utility: Consulation Prize
Healing effects are twice as effective on Hannah.
edited 4th Apr '14 12:27:04 PM by nman
Yeah, these aren't reservations...
You'd just be a total dick if you made a character someone else reserved!
- Name: Georgia Washington
- Warlord: George Washington
- Wisp: A little orange guy with big horns and a silly-looking frown.
- Age: 17
- Appearance: Georgia is, without a doubt from Georgia. She's darkly tanned and athletic—but not too athletic—and carries herself with the typical prim compusure of a Southern Belle. She has blonde hair kept in a short ponytail, and wears comfortable, summery clothes. Her Georgia Peaches, do, in fact, bring all the fellas to the orchard.
- Magical Girl Appearance: A uniform typical of an American Continental Army soldier, but heavily stylized—the pants are an elaborate skirt, the sleeves extend past her arms in typical meido fashion, and the hat is an elaborate, musketeer-esque monstrosity of feather and frills weighing at least three pounds.
- History: Georgia's been born and raised Georgian her whole life. She worked hard, played hard, and studied hard. A model student, really. Had a few boyfriends, lost a few boyfriends, been to a party or five hundred. A popular, happy girl, but o e who even the social outcasts at least didn't hate. Nobody wanted to be shunned by her as a bully. She used to watch the swamplights out by the everglades, up til one up and smacked her in the face. Day after at school she came in nursing a headache and inexplicably dressed in a ridiculous costume that she couldn't help but like, talking about liberty and freedom. After a few hours of confusion and chaos, she said her goodbyes, broke up with boyfriends and packed her bags, and made for the academy. That was about a month ago, and Georgia's still having trouble adapting to an environment where everyone's just as beautiful, outgoing, and special as her.
- Attribute: Earth
- Movement: Depends on Attribute.
- Weapon Type: Bayonetted Rifles—small arms
- Abilities:
- Offensive: Colonial Revolution: Gives +1 to attacks made while standing on forts.
- Defensive: Guerilla Warfare: Gives -1 to enemy attacks while Georgia stands in Forests.
- Utility: Crossing the Delaware: Georgia and any units that begin their turn adjacent to Georgia are unimpeded by up to two water tiles for the duration of their turn, treating them as plains.
edited 2nd May '13 6:16:50 PM by Taco
Notice #1 to all players, between your Warlord and Age entries, please add the following:
Wisp: That little douche that smacked you in the head? It follows you around now. What does it look like?
Notice #2, the rule stating the warlord has to have been dead for 30 years has been amended to 20 years.
Alexis Megálos:
For the most part good. Seeing as how these are beginner level magic abilities, you'll have to make some modifications.
- Ionioi Hetairoi has to drop its accumulative part.
- King of Conquerors has to limit it's effect to adjacent allies.
Movement: 6
Approval pending these changes.
Julia Caesar:
Your history needs some changes. If she ran away then her family couldn't very well send her to school now, could they?
Your weapon type was not listed, but I'm assuming you want Melee. Please correct this.
Offensive ability is supposed to be to increase your own attack. You'll have to change this one too.
Movement: 6
Approval pending these changes.
Hannah Barca
Good save her Utility. Please drop the 5 and 6 roll part.
Movement: 6
Approval pending these changes.
Georgia Washington
Approved
Movement: 6
edited 15th Apr '13 3:58:30 PM by Parable
Well, that's convenient. Here I am looking for a new RP to get involved in, and here's a brand new one being started by a player from the only other fora RP I've been in. :P
- Name: Giselle "Giz" Furst
- Warlord: Alaric I
, sacker of Rome.
- Wisp: Gold-glowing featureless ball called "Stilicho."
- Age: 17
- Appearance: 5'8" with a slender build. Dyes her hair black, wears black makeup, and dresses in black. Basically your stereotypical goth. Image.
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- Transformation: Wears a black toga with red cape and sash, and golden armor. Wields a spear and round shield, making her a melee range fighter. Image.
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- History: Giz was 14 and on a family vacation to Rome when the wisp she'd eventually dub Stilicho chose her, much to her parents' alarm. Giz was one of the first wave of girls to be given powers and subsequently taken to the new school, where she has been for nearly three years now. Alaric's memories mostly remain on a subconscious level within her, so she doesn't mind them much. At least, not nearly so much as she minds being passed over for leadership positions.
- Attribute: Earth
- Movement: 6
- Weapon Type: Melee, spear and shield
- Abilities:
- Offensive: Barbarian at the Gates: +1 damage vs. fortifications.
- Defensive: Stilicho's Recall: -1 damage taken from otherwise lethal attacks.
- Utility: Alpine Maneuvers: Suffers no movement penalty on hills.
[edit] Silly Wryte, that's not how formatting works here!
edited 16th Apr '13 12:45:37 PM by Wryte
- Name: Hope Marshall
- Warlord:William Marshall
- Age: 17
- Wisp: A little floating sphere of light that is white to the colour.
- Appearance: [1]
- Magical Girl Appearance': [2]
- History: Hope was born in Northumberland which is an area in England that is bordering to Scotland. Unfortunately she was a Military Brat with her father away from home alot, Hope grew up independent and willfull and eventually joined a boarding school where she quickly became popular and became the student council president. However one day she was smacked in the face by her wisp and her abilities awakened. Now she is a student of the floating school and its Vice Student Council president.
- Attribute: Earth
- Movement: 6
- Weapon Type: Melee-Lance/Sword
- Abilities:
- Offensive:
- Joust: If Hope during her move goes past an opponent she gets +1 Attack against said opponent
- Defensive
- Hammer and Anvil: If Hope ends her turn with 2+ enemies adjacent to her hex the enemies is penalized with -1 Attack against Hope
- Utility:
- Charge: If Hope starts her turn with 1+ allies adjacent, she and the allies adjacent to her gain +1 move until beginning of Hopes next turn
- Offensive:
edited 16th Apr '13 12:47:30 PM by Clawthewolf
pblade and Claw: Your Wisp should be something more simpler. see everyone else's for examples. Other than that, pblade is accepted.
Movement: 6
Julia Caesar:
Offensive Ability is not up to par. They have to be conditional; If a certain situation occurs, then you get an offensive boost.
Hannah Barca is accepted.
Movement: 6
Wryte, you hobo, I thought you were dead. Nice to see you again.
Giselle "Giz" Furst:
Lacking Weapon Type, please address this.
Acceptance pending this addition.
Hope Marshall:
Beside the aforementioned Wisp, her history needs much more expanding upon.
Approval pending these changes.
edited 16th Apr '13 9:55:12 AM by Parable

Discussion thread
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Combat Rules
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So what happens when you combine History and Magical Girls? An RP with Magical Girls channeling generals of all the wars of history to fight in the Mother of all Battles!
It is the year 2019. Four years ago mysterious creatures that have come to be known as Wisps began appearing. Small, no bigger than a fist, their bodies were glowing and simply shaped whose only other feature were their beady little eyes. Floated freely in the air, they had the ability to appear and disappear at will, making capturing and studying them impossible. Seeing as they did not actively endanger anyone, people were content to let them be.
That was before they started crashing themselves into the heads of teen girls. Other then a small bruise and mild dizziness right after contact, the girls were unhurt. Then they started having dreams of people and places they had never met, from times they weren't even born in. Always one person stood out in these dreams, one individual of a military nature, who was directing all the others into battle. When the girls woke up, the Wisp they had encountered earlier was hovering over them and in their brains a name echoed like a distant memory.
That name turned out to be connected with the dreams they were having. The person in each dream was a military leader, leading forces into battle on land, sea, or air. For reasons that were as unapparent as anything involving the Wisps, the creatures had imprinted the memories/spirit/essence/whatever-people-wanted-to-call-it onto these girls. To make the matter even more complicated, the girls found that they could ‘transform’. A magical change in outfit (and possibly hair and eyes color) was the only physical difference, but the girls were also physically stronger and more athletic than before. Then there were the magical powers: Many could conjure up some sort of weapon, others could fly or even walk on water, and still more were the abilities unique to each girl.
These Magical Girls, to use the best available term, had enough power on their own to take on numbers much greater than themselves and firepower that would leave a giant hole were a normal person would stand. That did not stop a number of them from disappearing – kidnapped, a few insisted.
For their own protection, and to better observe them (as militaries around the world were very interested in the possibility of one girl armies who potentially had the strategic and tactical genius of the greatest military commanders from all time), allied nations built a special school, using a floating city model that had been in development, in the Pacific Ocean near the western coast of the United States. There the girls would receive a normal education as well as training to hone their abilities.
For the past few years all has been well. There have been no more disappearances, and the girls have been progressing smoothly. All that is about to change however, with the sudden appearance of new mysterious and magical creatures, and unlike the Wisps, they have made their intentions known to be hostile to all humanity by attacking cities in large force. Soon the power of the magical girls and the Wisdom of past warlords will be put to the test as they face off against the greatest threat of all time!
Hi, everyone! I’m Parable and this was inspired by an old RP of mine that I want to give another shot at. As you have already read, in this game you will play a Magical Girl, with pretty much all that entails. In a twist here, your theme and powers come from the essence of a long dead war leader. Alexander, Wellington, Frederick II, Rommel, and the like, or their magic residue at least, have infused your character with powers beyond that of a normal human.
Some ground rules for selecting your historical figure. No legendary or mythological figures, no crazed mass murdering dictators from the last 100 years, and they have to have been dead for at least 20 years. I reserve the right to deny a leader for reason other than the already listed if I feel their inclusion would be detrimental to the game.
Combat will take place on a hexagonal grid map using a turn-based system. Your team of magical girls will fight the enemy by moving and engaging them with dice rolled attacks and extra abilities your character has. Games of this nature need to have a steady pace or people start to lose focus of what they were doing or planning so players will have 36 hours to make their move before the next turn starts. If you feel you will not be able to post in that time, I strongly recommend you designate someone else to make your move for you during that turn. See the Rules
(written by SOCR, thanks!), for further details.
Now for the fun part, character building!
Note 1: This is a first come, first serve basis. I will not be reserving any warlord for anyone. If you want to make sure you get your leader of choice first, then you need to make an acceptable sign-up first.
Note 2: The following are not allowed; Spartacus, Scipio Africanus, Yi Sun-sin, Oliver Cromwell, Ulysses S. Grant, the Duke of Wellington, Heinz Guderian, Peter the Great, Giuseppe Garibaldi, Charles George Gordon, Ivan Konev, Nathan Bedford Forrest, Tadamichi Kuribayashi, William T. Sherman, and Oda Nobunaga, Jisaburo Ozawa.
Without further ado…
CHARACTER SHEET
Combat specific parts of character are below. Here is an example for abilities
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Player List
edited 24th Jan '15 2:09:02 PM by Parable