Without a sound, an otter's head rose from the ocean.
OH GOD FUCK. SHIT. SHIT SHIT FUCK SHIT FUCK WE'RE ALL GONNA DIE. OH GOD WE'RE ALL GONNA DIE AND IT'S ALL ASHLEY'S FAULT.
OTTERS EMERGE. EVERYONE DIES.
Okay, on a more serious note, everybody leveled up, which means it's time to pick new abilities. I'm thinking...:
- Giz:
- Vindictiveness (Offensive): Giz gains attack equal to 50% of her lost health, rounded up.
- Tammy:
- Lead From the Rear (Defensive): Tammy takes -1 damage when there is an allied magical girl between her and her attacker.
edited 31st Aug '14 9:06:53 PM by Wryte
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She has a crush on Shah Rukh Khan (which no, she won't admit).
EMBRACE YOUR OTTER OVERLORDS!
Also that little mofo is a damned thief.
As for possible abilities, this is what I came up with at 2AM when I really ought to have been sleeping
- Hannah
- Defense: Bring it Rhone!:-1 to attacks when at 50% HP or lower.
- Ashley:
- Utility: Parrot Bay: Can forgo attack to build a fort tile where she's standing.
Also I want to rename Ashley's abilities to fit a theme, is that doable or are the names set?
edited 2nd Sep '14 11:59:40 AM by nman
Hrm, a defensive ability for Maya...
- Flash Step: if Maya was not attacked in the last turn, enemies get -1 to hit her.
edited 9th Sep '14 10:57:40 AM by desdendelle
On empty crossroads, seek the eclipse -- for when Sol and Lua align, the lost shall find their way home.![]()
Oh yeah, right, that was totally what I was going for and wasn't just a happy accident.
But wait a minute, Erica leveled up now after 15 months. What's going to be our next running gag?
^ Blorp.
I've just updated levels and health, and added a column for experience points. Note, Victoria apparently had one fewer abilities than she should have had as a level 4 girl, so she needs to pick a new one, too, although she didn't level up.
edited 2nd Sep '14 12:39:06 PM by Wryte

Yeah, considering she was raving about it when we were sitting outside Sherman's office earlier.