If you need to ask, it probably won't be accepted.
You read comics much? Like, silly 70s-80s Marvel stuff? That's what we're doing, right here. Maybe go read some old comics—the beginning of All-New All Different X-Men is good, as is Dark Phoenix Saga—to get a feel for it if you can't figure it out.
@Plummet:
I'd like Andromeda to have chanced upon Kizan's Seal if you don't mind.
Hey, I have a possible idea for a company called "PRE" which stands for "Progressive Reconstruction and Engineering". The company's purpose is simple, its purpose is to repair the city after the events that Villians and Heroes collide.
What are your opinions on this?
If you pretend to feel a certain way, the feeling can become genuine all by accident. Hei (Darker Than Black)Can I play as a super builder that's neutral and sells/upgrades things for a price for other P Cs? Only those that find/know of him, and he doesn't stay at home doing nothing. He also has a kind-of not-very-legally adopted daughter he rescued.
"The Omniverse is the collection of all possibilities, and all possibilities must eventually come to pass."Tech Levels? It varies. Most of the cars fly now, there are both aboveground and belowground trains, and both kinetic and energetic weaponry. I think that specific definitions would be too restricting, so I figure the tech-level is standard urban sci-fi. No space ships though. Unlike most cities, banking is still carried out in person. Quite possibly due to the numerous bribes from supervillains to keep the banks robbable.
Is L.E.E.C.H. going to be a major force in the RP? Because if it is, my character is going to be heavily situated around it. (Because that's how I plan for her to grow as a superhero, learning from the pros.)
Is there anything I should know more than what Taco posted earlier?
If you pretend to feel a certain way, the feeling can become genuine all by accident. Hei (Darker Than Black)

Post may be expanded later.
History and Lore
Radio City has had a long, colorful history as one of the nation's leading super hotspots. Being first founded in the 1600s by French settlers, assimilating or wiping out the Native American tribe that resided there, the Penobscot. However Gelbahoqk, one of the last remaining shamans from that tribe, tapped into dread spells, eating his wives to become the Wendigo, to fight off the French settlers. He was one of the first, if not the first, of the super powered to reveal themselves to the city.
(Due to the RP being set in modern day though, we're skipping 500 years of history. So sue me.)
By the 21st century, Radio City had become the bustling iconic metropolis of superheroes, and the villains that they fought. Vigilantes such as Vigil and Sheathe battled against criminals like Apocalypse and Darktail on a daily basis, though despite much collateral damage, including one instance when a steel-covered German tried to flood everything, the city has shown surprisingly little wear and tear. Probably some super construction workers helping rebuild things. At least until a freak explodium accident (artificial crystal like substance that could create a strange resonance that made things blow up, you know usual mad scientist stuff) destroyed most of it. However, the efforts of both heroes and villains alike made the city good as new again, with the remnants of the old city being beneath the new one.
In 2013, Ial Lesson (formerly the super villain The Thespian, though this was unknown at the time) was sworn into the office of mayor and began to enact several reforms to provide financial assistance to superheroes, a reform program that eventually transformed into L.E.A.S.H. He also started the first annual Festival of Heroes, celebrating the brave men and women who fought to defend the city.
...let's see, what else...
Well, that's the basics, at least. There's a lot to cover, but that's the general important history. I think.
Notable Figures
Vigil: One of the oldest and most memorable superheroes of the city, Vigil has kept watch over Radio City for over a century and a half, becoming as iconic as Superman to Metropolis. Though always silent in its actions, it has an unwavering sense of justice, and a small network of people who alert it through text, e-mail, and the like about the latest going ons in town. Prior profile.
Stalwart: The patron knight of one of Radio City's most foremost museums, Stalwart charges gallantly into battle to face off against burglars threatening the rare and valuable artifacts on exhibit, when it isn't battling villains on the streets. Actually a legacy character. Prior profile.
Cassandra "Sheathe" Tal: A former assassin who retired as a rich millionaire and pragmatic superheroine, sometime after her death her identity and history were revealed, and her mansion was converted into the second foremost museum, the Tal Museum of Heroic History, past artifacts and weaponry on display there sold and/or donated. Prior profile.
Ial "The Thespian" Lesson: Founder of the Lesson Theatre and eventual mayor of
NewRadio City, this initiator of massive reform was also surprisingly a major villain back in the day, using his uncanny ability to see everything to try to run the city as smoothly as possible... while keeping some excitement going for his amusement. Prior profile (scroll down).Jeff "Apocalypse/Motorpocalypse" Sanderssen: Where we have an iconic hero, we also have an iconic villain. Jeff was a villain who loved to steal and get into fights with villains, though he wasn't the worst of them. Despite not being a mob boss or anything, he's had quite an impact on the city's way of life. After being revived from death due to his own bombs exploding on him (courtesy of the Thespian above), the cyborg Jeff rechristened himself as Motorpocalypse... just in time for the explodium of his old persona detonated the old city. After helping to rebuild the city, he went back to terrorizing it... though, the circumstances surrounding his SECOND disappearance are unknown... Prior profile (scroll down).
Cornelius "Gold Dollar" Dollar: A man of gold who became a wealthy entrepreneur, Cornelius reformed a portion of the slums into a successful business area - Gold Dollar Avenue. In the past generations, it has expanded into Gold Dollar District, a place for criminals to rehabilitate and become productive members of society. Prior profile.
Locales
Radio City Museum: A museum housing priceless artifacts, artwork, gemstones, and the like. Has a tendency to always get robbed at the beginning of every RP. (Will probably rename later.)
Tal Museum: Another museum in Radio City housing equipment and paraphernalia related to superheroes and supervillains of the past.
City Hall: It's... city hall. What more do you want from me?
L.E.A.S.H. HQ: Where all the L.E.A.S.H.-registered heroes report. Contains a vault storing dangerous and confiscated objects.
Radio Tower: A massive radio tower built in the early 20th century, and Radio City's namesake. Was rebuilt after the destruction of the city in December 2012.
Underground City: The ruins of the old Radio City are still beneath the sewer system of the new, being a convenient place for the villains of the modern era to hide out from the law.
Mana Bar: A club and hotspot for all the techies of the city, with clients and sellers of the latest hardware. Overall friendly, even if the work they do there isn't always 100% legal.
Lesson Theatre: For all those theatre buffs who love seeing drama unfold live without being in risk of getting injured. ...usually.
Gold Dollar District: A financial and housing district dedicated to giving reformed criminals a new life.
Other
L.E.A.S.H.: In 2025, City Hall finally set up a program to sort of "officialize" Supers. Dubbed L.E.A.S.H.(Leading the Extraordinary and Atypical to Stop Harm), Supers may sign up to be paid by the city, in exchange for being on call for the city. They only need to reveal their identities to the city administration, and will then be given access to police-band radio, a special hotline phone for immediate communication, and a monthly salary for continual service, along with insurance benefits, tax returns, and scholarships.
Edendale: A city built on an artificial island in the north Atlantic, Edendale was once a bustling commercial area but business debts owed to the mafia quickly turned it into a city under the thumb of numerous gangs. Recently, a pair of heroes from Radio City managed to dismantle the most powerful gang in town, leading to a power vacuum.
Spade City: Sister city to Radio on the Californian coast, Spade City is the Gotham to our Metropolis. Criminal activity is always lurking just beneath the surface of ordinary life, and there seems to be a dark, supernatural element lingering there.
edited 22nd Jun '13 1:06:05 PM by Starbound2