Paladin!
- The Badlands Bandits - Legendary Paladin Spell; 6 Mana; Get eight 3/2 Bandits with random bonus effects. Any that can't fit into your hand are summoned instead.
- Spirit of the Badlands - Legendary Paladin Minion; 3 Mana 3/4 Undead/Beast; Battlecry: If you have no duplicates, get a permanent Mirage.
- Mirage - No Cost Spell; At the start of your turn, transform into a copy of a minion in your deck (this stays in your hand).
- Living Horizon - Epic Paladin Minion; 10 Mana 4/6 Elemental; Taunt; Divine Shield; Costs (1) less for each other card in your hand.
- Showdown! - Epic Paladin Spell; 2 Mana; Both players summon three 3/3 Outlaws. Give yours Rush.
- Deputization Aura - Rare Paladin Spell; 3 Mana Holy; Your left-most minion has +3 Attack and Lifesteal. Lasts 3 turns.
- Lay Down the Law - Rare Paladin Spell; 2 Mana Holy; Tradeable; Set a minion's Attack and Health to 1. Quickdraw: Then deal 1 damage to it.
- Hi Ho Silverwing - Rare Paladin Minion; 2 Mana 2/1 Dragon; Divine Shield; Deathrattle: Draw a Holy spell.
- Prismatic Beam - Common Paladin Spell; 7 Mana; Deal 3 damage to all enemies. Costs (1) less for each enemy minion.
- Lawful Longarm - Common Paladin Minion; 5 Mana 1/5; Rush; Lifesteal; Battlecry: Gain +1 Attack for each card in your hand.
- Holy Cowboy - Common Paladin Minion; 3 Mana 4/3; Battlecry: Your next Holy spell costs (2) less.
Warrior! (their last two cards look to be revealed later today)
- Boomboss Tho'grun - Legendary Warrior Minion; 8 Mana 7/7; Battlecry: Shuffle 3 T.N.T into your deck. When drawn, blow up a card in the enemy hand, deck, and battlefield.
- T.N.T - 6 Mana; Casts When Drawn; Destroy a random card in your opponent's hand, deck, and battlefield.
- Oh, this will definitely piss someone off into quitting.
- T.N.T - 6 Mana; Casts When Drawn; Destroy a random card in your opponent's hand, deck, and battlefield.
- Misfire - Epic Warrior Spell; 2 Mana; Deal 3, 2, and 1 damage to random minions. Quickdraw: Choose the targets.
- Blast Tortoise - Rare Warrior Minion; 6 Mana 2/7 Beast; Taunt; Battlecry: Deal damage to all enemy minions equal to this minion's Attack.
- Blast Charge - Rare Warrior Spell; 3 Mana; Destroy a damaged enemy minion. Excavate a treasure.
- Unlucky Powderman - Rare Warrior Minion; 2 Mana 2/2 Undead; Taunt; Deathrattle: Give Taunt minions in your hand +1/+1.
- Detonation Juggernaut - Common Warrior Minion; 5 Mana 3/6 Mech; Taunt; Battlecry: Give Taunt minions in your hand +2/+2.
- Battlepickaxe - Common Warrior Weapon; 3 Mana 4/1; After you play a Taunt minion, gain +1 Durability.
- Reinforced Plating - Common Warrior Spell; 3 Mana; Gain 6 Armor. Excavate a treasure.
The remaining cards are here!
- Reno, Lone Ranger - Legendary Neutral Hero Card; 8 Mana; 5 Armor; Battlecry: If your deck has no duplicates, empty the enemy board and and limit it to 1 minion for a turn. It's high noon!
- Reno's Handcannon - 2 Mana Hero Power; Shoot this turn's magic bullet:
- Arcane - Deal 2 damage. Refresh 2 Mana Crystals. Swaps each turn.
- Frost - Deal 2 damage. Gain 4 Armor. Swaps each turn.
- Fire - Deal 2 damage, then 1 damage to all enemy minions. Swaps each turn.
- Holy - Deal 2 damage. Give a random friendly minion +2/+2. Swaps each turn.
- Nature - Deal 2 damage. Discover a Spell. Swaps each turn.
- Shadow - Deal 2 damage. Summon a random 3-Cost minion. Swaps each turn.
- Fel - Deal 2 damage. Draw a card. Swaps each turn.
- Reno's Handcannon - 2 Mana Hero Power; Shoot this turn's magic bullet:
- Slagmaw the Slumbering - Legendary Warrior Minion; 4 Mana 16/16 Elemental/Beast; Rush; Taunt; Dormant for 8 turns. (Excavate to awaken 2 turns sooner!)
- Badlands Brawler - Epic Warrior Minion; 7 Mana 4/4; Battlecry: Start a Brawl! If you've Excavated twice, this always wins.
- Mes'Adune the Fractured - Legendary Mage Minion; 6 Mana 6/5 Elemental; Battlecry: Draw an Elemental. Split it into two halves.
- How this works is that you'll get a card whose stats and cost have been halved, but which still keeps its text if any. The example they used was Ragnaros the Firelord, which becomes two 4-mana 4/4's that deal 8 damage at the end of your turn.
- Velarok Windblade - Legendary Rogue Minion; 3 Mana 3/3; While this is in your hand, play three cards from other classes to reveal Velarok's true form!
- Velarok the Deceiver - 3 Mana 3/6 Dragon; Charge; After this attacks, Discover a card from another class. It costs (3) less.
We also have a look at the remaining treasures for Warrior and DK (that last one got lost somewhere):
- The Azerite Ox - (Legendary) Warrior Minion; 4 Mana 5/5 Elemental/Beast; Battlecry: Discover two 8-Cost minions. Summon them.
- The Azerite Rat - (Legendary) DK Minion; 4 Mana 5/5 Elemental/Beast; Battlecry: Resurrect your highest Cost minion. Give it +2/+2, Reborn, and Lifesteal.
Showdown in the Badlands hits on November the 14th
; also, Stitched Giant now has only one Unholy Rune requirement (was two).
The Azerite Snake is seeing a temporary nerf
; it costs 6 mana now (was 4).
- Blindeye Sharpshooter is now a 1/3 (was a 1/5)
- Order in the Court now longer draws a card.
- Always a Bigger Jormungar now costs 2 Mana (was 1)
- Defense Attorney Nathanos is now a 4/4 (was a 5/4), but has new added functionality: "In this patch, we’re updating the rules to make Defense Attorney Nathanos work more favorably with cards like Spurfang, Twisted Frostwing, and Bovine Skeleton. We think this will work more intuitively for players, and it sounds fun. But, at the same time, our overall goal with this patch is to slightly weaken Hunter, so we’re giving Nathanos a small, pre-emptive stats adjustment to make up for his new synergies." (Copied a Dev Comment)
- The Azerite Snake is back to being 4 mana and now reads "Your Hero steals 7 Health from the enemy hero" (was 10)
Additional changes were datamined, so they might be subject to further adjustment:
- Resistance Aura now lasts "2 enemy turns" (was 3 turns)
- Fan the Hammer is now a Fel spell
- Mirage (the card you get from Spirit of the Badlands) had its cost of 11 removed [this one is probably technical issues]
- Tram Car (summoned by Tram Conductor Gerry) is no longer a Mech
- Reno, the Lone Ranger now reads "...empty the enemy board and limit it to 1 space for a turn" (was "1 minion; this is probably for clarity)
Edited by FergardStratoavis on Nov 30th 2023 at 12:56:52 PM
A lot of people were salty over not getting sargeras portal after Reno lone ranger was played so extra clarity was probably needed.
see my completed Tangled (Varian) fanfic collection! https://archiveofourown.org/works/24467056/chapters/59049532Reno empties the board, that says it in his effect, it's not exclusive to minions. And that also locks the space to one card for 1 turn so its working as intended.
I feel he's pretty strong but you get fucked over if you ran him a deck with no draw and get unlucky.
That and Plague DK can screw you if you don't have steamcleaner.
Edited by fasoman1996 on Nov 30th 2023 at 6:25:14 AM
Uni cat- Cho'gall, Twilight Chieftain now has 50% chance to corrupt the game at the start with a random anomaly (was 25%)
- Fate Splitter now reads 'Deathrattle: Get a copy of the last card your opponent played.' (was 'Deathrattle: Get a copy of the card that killed this.')
- Monstrous Parrot now reads 'Battlecry: Get a copy of the last friendly Deathrattle minion that died.' (was 'Battlecry: Repeat the last friendly Deathrattle that triggered.')
- Counterfeit Blade now reads 'Battlecry: Get a copy of a random friendly Deathrattle minion that died this game.' (was 'Battlecry: Gain a random friendly Deathrattle that triggered this game.')
- Madam Goya now reads 'Battlecry: Choose a friendly minion. Summon any copies of it in your deck.' (was 'Battlecry: Choose a friendly minion. Swap it with a minion in your deck.')
- Dwarven Archaeologist is now a 3/3/3 and reads 'Battlecry: Discover a card. Reduce its cost by (1).' (was a 2/2/3 and read 'After you Discover a card, reduce its Cost by (1).'
Edited by FergardStratoavis on Dec 5th 2023 at 11:16:10 AM
- Inquisitive Creation now costs 5 Mana (was 4)
- Thori'belore is now a 4/3 (was a 4/4)
- Battleworn Faceless now costs 3 Mana (was 2)
- Sludge on Wheels is now a 2/5 (was 1/5)
- Detonation Juggernaut is now a 4/3/4 (was 5/3/6)
- Snake Eyes is now a 2/4 (was a 2/3)
- Going Down Swinging now costs 4 Mana (was 5)
- Flint Firearm is now a 2/2/3 (was a 3/3/3)
- Blast Charge now costs 2 Mana (was 3)
- Antique Flinger is now a 3/4/3 (was a 4/5/4)
- Burrow Buster is now a 6/5 (was a 6/4).
Some Excavate Treasures were also buffed:
- Escaping Trogg is now a 2/3 (was a 2/2)
- Canary is now a 2/2 (was a 2/1)
- Steelhide Mole is now a 3/7 (was a 2/7).
- Keeper's Strength now costs 5 Mana (was 4)
- Prismatic Beam now costs 8 Mana (was 7) and deals damage only to enemy minions (was to all enemies)
- Splish-Splash Whelp is now a 1/1 (was a 2/1)
- Desert Nestmatron is now a 3/4 (was a 3/5)
- Staff of the Nine Frogs (the card you get from Doctor Holli'Dae) is now a 1/9 (was a 2/9)
- Arcane Wyrm is now a 1/1 (was a 1/2)
- Pyrotechnician is temporarily banned (Fire Druid is to blame)
- Elise, Badlands Savior now summons 5/5 copies of 4 random minions from your deck (was 4/4)
- Pip the Potent is now a 3/3/3 (was a 4/3/5)
- Invasive Shadeleaf now deals 10 damage (was 8)
- Ra-Den gains Taunt
- The Azerite Scorpion (Rogue Tier 4 Treasure) now reads 'Get 4 random spells. They cost (1) less for each time you've Excavated this game (but no less than (1) )' (was 'If you've Excavated 8 times, they cost (0)')
- Velarok Windblade now needs only one card from another class to be played (was three)
- Shell Game is now 2 Mana (was 3)
- Barrel of Sludge now costs 3 Mana and deals 4 damage (was 2 Mana and dealt 3)
- Furnace Fuel now costs 3 Mana (was 4)
- Pop'gar the Putrid now reads 'Your Fel spells cost (2) less and have Lifesteal' (was (1) less)
- Maw and Paw are now a 2/8 (was a 1/8)
- Climactic Necrotic Explosion now deals 6 damage and summons 3 2/2 Souls at its base (was 5 damage and 2 1/1 Souls)
- Risen Groom (generated from Corpse Bride) now has Taunt
- Khaz'goroth is now a 4/5 (was a 4/4)
- Slagmaw the Slumbering is now Dormant for 6 turns (was 8)
- Horseshoe Slinger is now a 2/1/1 (was a 3/2/2).
Second mode to die a miserable death. Remember Twist? That's probably going down next year or even later this year.
Hell, i'm thinking hearthstone might be close to its final years now as the game has been veeery stagnant
Uni catShame, I liked duels so much more than battlegrounds which takes forever to play and you're screwed if you can't get triples fast enough.
see my completed Tangled (Varian) fanfic collection! https://archiveofourown.org/works/24467056/chapters/59049532The mini-set: Delve into Deepholm! Release is planned for the 18th, and there's a bunch of cards released already! More Treasures to Excavate, and Dual-Class cards make a return!
- Therazane - Legendary Neutral Minion; 7 Mana 7/5 Elemental; Taunt; Deathrattle: Double the stats of all Elementals in your hand and deck.
- Maruut Stonebinder - Legendary Neutral Minion; 7 Mana 5/6; Battlecry: If your deck has no duplicates, Discover an Elemental to summon. Add the others to your hand.
- Iridescent Gyreworm - Epic Neutral Minion; 3 Mana 4/3 Elemental; Deathrattle: Give each of your minions a random bonus effect.
- Shale Spider - Rare Neutral Minion; 2 Mana 3/2 Elemental; Battlecry: If you played an Elemental last turn, draw a card.
- Stone Drake - Common Neutral Minion; 6 Mana 2/8 Dragon/Elemental; Divine Shield, Taunt, Lifesteal; Can't be targeted by Spells and Hero Powers.
- Deepminer Brann - Legendary Warrior Minion; 6 Mana 2/4; Battlecry: If your deck has no duplicates, your Battlecries trigger twice for the rest of the game.
- Crimson Expanse - Common Warrior/DH Location; 4 Mana; 2 Durability; Choose a damaged minion. Summon a copy of it that goes Dormant for one turn.
- Burning Heart - Common Warrior/DH Spell; 1 Mana Fire; Deal 2 damage to a minion. If it survives, give your hero +3 Attack this turn.
- Fel Fissure - Rare DH Spell; 4 Mana Fel; Deal 2 damage to all minions. At the start of your next turn, deal 2 more damage to all minions.
- Shadestone Skulker - Rare DH/Rogue Minion; 1 Mana 1/1 Elemental; Rush; Battlecry: Take your weapon and gain its stats. Deathrattle: Give it back.
- Quick Pick - Common DH/Rogue Weapon; 2 Mana 1/2; After your hero attacks, draw a card.
- Fool's Gold - Rare Rogue Spell; 1 Mana; Get a random Golden Pirate and Elemental from other classes.
- Shadow Word: Steal - Rare Rogue/Priest Spell; 5 Mana; Shadow; Return an enemy minion to YOUR hand.
- Hidden Gem - Common Rogue/Priest Minion; 2 Mana 2/2 Elemental; Stealth; At the end of your turn, restore 2 Health to all friendly characters.
- Glowstone Gyreworm - Rare Priest Minion; 4 Mana 4/4 Elemental; Lifesteal; Quickdraw: Deal 5 damage. Forge: Change Quickdraw to Battlecry.
- Shattered Reflections - Rare Priest/Druid Spell; 5 Mana; Choose a minion. Add a copy to your hand, deck, and battlefield.
- Pendant of Earth - Common Priest/Druid Spell; 3 Mana Nature; Discover a minion from your deck. Gain Armor equal to its Cost.
The remaining combos are Druid/Warlock, Warlock/Mage, Mage/Hunter, Hunter/DK, DK/Paladin, Paladin/Shaman, and Shaman/Warrior.

I wonder if wishing well works with the counterfeit coin?
see my completed Tangled (Varian) fanfic collection! https://archiveofourown.org/works/24467056/chapters/59049532