Nevaaaaaa, long hair down is best
The only thing I found really weird in the trailer was how Ruby apparently split into three at one time to dodge in the air, and then came back together.
As for the fight scenes, they can be cool, but a lot of the time I felt like they were going too fast to really let you absorb what's going on.
And I'm also someone who generally doesn't care that much, so long as the actual story is good and going.
edited 5th Oct '16 6:22:51 PM by LSBK
There would've been some differences...
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.I'm pretty sure it was laid out for us already
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- Chaos
- No hugs
- And a minimal amount of puppies?
Some women just want to watch the world burn.
edited 5th Oct '16 7:00:49 PM by Soble
I'M MR. MEESEEKS, LOOK AT ME!I really loved Monty's fight scenes, and I honestly don't feel that V3's are noticeably worse. The choreography is excellent, blur is well-used to make them feel even more fluid, they're creative as hell. I usually tend up replaying them a couple of times just to enjoy every little detail.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.As far as a story for a RWBY fighting game should be, a Naruto Ultimate Ninja Storm styled extreme cinematic story is something I'd think would fit the best.
Watch SymphogearHonestly, Makoto would have been a better choice for the Blake palette.
A corpse should be left well enough alone...@drac0blade I based the plotting is better without Monty belief on the fact that he twice snuck in things I consider not the best of ideas, the fact he didn't use storyboarding at, what we've heard about his ideas for V3 (though to be fair, that could have changed regardless), that dumb dance scene, and how much he leans more towards Rule of Cool as opposed to logistical plotting.
I'm just of the opinion that Monty wasn't a good plotter. I've not received any evidence to suggest he was and enough clues from his work style, the products he's made and where his focus was, the results of creators similar to him who follow the same patterns and experience with similar people with his approach to base it off of. I could 100% be wrong, but it's not a blind assumption.
Also, when it comes to weapon designs and all that, don't they have notes for later? If not, that is a shame.
edited 5th Oct '16 7:16:12 PM by Prime_of_Perfection
Improving as an author, one video at a time.![]()
I think it's because opinions.
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That scene with JNPR where they just busted out into a random choreographed dance is what sequence I'm speaking about. It's a huge Big-Lipped Alligator Moment. Of course, YMMV on if it was a good idea or not, but I see it as just one of the many symptoms of Monty's style which I'm not fond of.
edited 5th Oct '16 7:27:42 PM by Prime_of_Perfection
Improving as an author, one video at a time.It was a random thing for fun that didn't contribute anything to the story while taking up time that could be allocated elsewhere. It just felt like out of place the second I saw it. But anyway, that's why I call it a symptom. Monty liked random shit for fun without any logical considerations of it or how it contributed to the plot whenever he can find a way to fit it in. And sometimes just snuck it in even if others were against it, so there was nothing they could do to stop him. All that stuff adds up and creates a less cohesive and focused plot. And the fact that Monty saw no problem with this at all meant that the behavior would have likely continued.
edited 5th Oct '16 7:28:28 PM by Prime_of_Perfection
Improving as an author, one video at a time.
