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You mean closer right?
If they're farther from the cities and weaker than the ones near the cities... yeah
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Coco also has something called a MINIGUN which is much higher caliber than a sniper rifle, pistol or shotgun
It basically took both RWBY and JNPR an episode to kill one Nevermore and Deathstalker, during their initiation.
edited 14th Aug '16 9:16:14 AM by BlackSunNocturne
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Harambe? The Killer Gorilla?
Going by the Concept Art, it's Beringel.
Depends, 'cause from what we saw, Patch was a decent distance away from Vale and was fine. Though Patch is also an island.
edited 14th Aug '16 9:21:48 AM by BlackSunNocturne
They had trouble. Oobleck left the job of clearing out nearby Grimm to them and it's made clear that they start to get tired after dealing with a small number of Grimm for an extended period of time.
Despite all of Remnant's technological advancements, there are four major kingdoms we know of, and villages outside of those kingdoms allegedly disappear.
edited 14th Aug '16 9:54:13 AM by Soble
I'M MR. MEESEEKS, LOOK AT ME!The problem is that the show never actually shows us the Grimm being threatening and Show, Don't Tell is one of the golden rules of writing.
Let the joy of love give you an answer! Check out my book!And one of the things that's mentioned time and again:
The average Joe Schmo citizen is screwed if a Grimm gets to them. And with what we've been shown in RWBY, this is true. The only hope they have is either outrun the Grimm (unlikely) or run away until a Huntsman can pull a Big Damn Heroes for them
edited 14th Aug '16 10:00:38 AM by BlackSunNocturne
Probably. You can presumably get a bear to leave you alone. Ursa will chase you without pause.
Plus, now that I think of it, not even Huntsmen in training are immune to Grimm; there's one of those guys JNPR fought in Ep 2 of Volume 3 being carried off by a Nevermore in a short blink-and-you'll-miss-it scene.
The Grimm are repeatedly made threatening. The Volume 3 opening for instance illustrates the kind of threat they present. A teeming mass held back by a thin wall guarded by a sparse number of people.
I don't really consider Show, Don't Tell a "golden rule" either. Relying on Show, Don't Tell too much leads to Purple Prose. Everything in moderation.
Volumes 1-3 have shown the Grimm at a point where humanity has kept them suppressed, and at a point when they gain a foothold. Volume 2 slipped up with the final fight but Volume 3 built up to the Grimm beginning their invasion. Ironwood's army didn't seem to be holding them back, at least not very well. And then they stormed Vale.
The state of Mountain Glenn alone shows what happens when the Grimm get in.
It's like Halo or any other FPS. In the first few stages, the marines are around and the Covenant don't seem all that bad battling them on-foot. In later levels, they're everywhere and you're easily outnumbered and outgunned. You rarely start a video game with the enemy forces completely overwhelming the protagonist to establish them as a threat. You gradually make them more threatening over the course of the game.
The first two Volumes didn't really need to show much of anything because we were led to believe that humanity had already fought back the Grimm. The show's rising action came from the Grimm incidents gradually becoming more severe. As of Volume 3, Vale, or at least Beacon - a school for people trained to kill Grimm, is now unsafe.
edited 14th Aug '16 10:42:24 AM by Soble
I'M MR. MEESEEKS, LOOK AT ME!Mountain Glenn is on the outskirts of Vale. It was part of Vale that was created to try and expand the city, but it couldn't be protected from the Grimm so it had to be closed off to protect the rest of Vale.
I still want to know if Ozpin was involved in that.
The Volume 2 finale wasn't really about the Grimm. It was about what Roman was up to and how it fit into Cinder's plans. It still wasn't a great finale, but we know what went wrong with that finale (Monty did last minute animation changes for Rule of Cool, just like he did for the Volume 1 finale; it made the Volume 2 finale rushed and splintered as a result).
I think the creators did say at one point that the Beowolves (the ones we see the most of) are the weakest Grimm.
I think it'll be the other way around. The Grimm further away from the cities will be stronger.
Are they definitely only a year older than RWBY? The fans keep saying that, but I can't find anything the creators have said to confirm how much older CFVY actually is.
If my post doesn't mention a giant flying sperm whale with oversized teeth and lionfish fins for flippers, it just isn't worth reading.They were introduced as a bunch cool cats...later becoming just as effective as everyone else.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.This is for the most part, a family friendly show. Mand K are explicitly ordered to keep the language PG (most we've got is an occasional Damn or two) unlike most of the other Cluster F-Bomb RT shows, and they were afraid Penny's destruction would be vetoed for being too graphic.
As a result they likely can't show regular citizens getting mauled apart by Grimm.
edited 14th Aug '16 10:54:52 AM by AJSthe2nd
Even from the start there was no graphic violence or profanity or sexual content. That was what Monty and RT were going for, the PG atmosphere of a shonen anime. They were shooting for the anime crowd, not little kids (although Monty likely knew they'd watch too) but violent mauling was never in the cards.
Does it really look like anyone here is advocating for anything remotely gore-like?
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.

They have to train against something.
And it's also just the basic Grimm that go down in one shot. The Deathstalker and Nevermore were a serious threat that took the better part of an episode to go down, early on.
Also Coco and her team have a years worth of experience on RWBY and JNPR.
edited 14th Aug '16 9:05:22 AM by AJSthe2nd