The release has now been moved forward to the 18th. Also, here be the official launch trailer:
And now the game's out.
I'm hearing a lot of things about this game, but the one I'm hearing the most is something along the lines of "a better isometric Fallout 3." I'm also amused somewhat by the fact that the name of the game sounds very similar to Undertale, another RPG of a different kind.
It was in development long time ago and it already went name change from something more pretentious to this xD(I mean seriously, what does Timelapse Vertigo mean?...)
One thing this game definitely does not like Fallout (or most other popular RPGs these days) is writing and exposition. Underrail is rather terse and conservative in that regard; don't expect any masturbatory attempts at epic- or wittiness. That's not to say the characters have nothing of interest to tell, or the game takes itself too seriously. It just doesn't wax exposition or flavour text like an overzealous teenage fan-fiction writer. The focus definitely lies on the (excellent) mechanics.
edited 21st Dec '15 3:33:23 AM by TAPETRVE
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Basically means "Jet Lag".
By the way, there's still no automap?
My DA account... I draw stuff sometimes!^^Bit confused by what you mean since I think you are missing a word from sentence? .-. Anyway, I'm just referring to that old title is really weird sounding xD
No map, nope. There's no overworld system at all; the entire game is essentially one large, seamless dungeon, kinda like Dark Souls. Navigation is done with a compass and landmarks, such as rivers and of course the ubiquitous train tracks.
To "wax" exposition means to get overly verbose and purple-prosaic with your narration.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.I meant that I think first sentence earlier lacked "not" in it so I found it rather confusing xD
I don't see any lack of "nots" there .
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.I can't tell if you edited it after that post or if I just missed it first time xD
Check the edit time - it was one day before your post .
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Been playing the game for almost 200 hours, and I'm still not tired of it. It sadly does have a few annoying bugs here and there (including bugged quests), and the inconsistent visual quality can be jarring, but the latter is small fry, and the former can thankfully be fixed.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Alright this got me interested in the game.
I like the look of this game, tempted to get it. Recently had a hard time with overly complex isometric RP Gs (Used to love them, now I kinda bounce off them)
Is it a party based system or just yourself against the world? And terse story with a more organic world I rather like. Plus a cohesive world rather than just levels.
Is the story fairly linear? Or is it more of an exploratory game?
It came out at around December, and Undertale was still boiling hot with the internet. This game was apparently developed for quite some time, but it doesn't make the coincidence less funny.
These last few years have been a good time to like Isometric-RP Gs, no? The market is flooded with dense, high quality WRP Gs. It's cool that Underrail provides Fallout-esque thrills while having its own unique flavor. It's also great that it's a fairly recent RPG success that didn't come from Interplay/Black Isle alumni nor Obsidian.
It's not at the very top of my wishlist, but it's definitely there.
"Curry killed the pussy hoping that I could kill the hate in you" - Curry, D. "TABOO | TA13OO." TA13OO, PH, 2018Is the story fairly linear? Or is it more of an exploratory game?
It's a solo run à la Fallout; there are no companions, either, apart from a few missions where you fight in large-scale faction battles alongside NPCs.
The story is actually kinda both; you start off with a somewhat linear introduction (while still having room to explore), then are thrown into a pretty large open world to do whatever you want. Main and side quests also tie nicely into each other, i.e. you need to work with and against various factions to make progress in the plot. Again, the best comparison in terms of how the game is structured I think would be Dark Souls. The game very much eschews exposition for lore and detective work.
edited 22nd Jan '16 9:16:19 AM by TAPETRVE
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Maybe, you have a good point. I ended up doing that after my post. The game itself was in development a while before Undertale but that's the more popular one.
edited 22nd Jan '16 10:37:03 AM by YoKab
I have decided to actually play the game, any tips so that I won't end up quitting or something? I mean, I enjoyed the old Fallout games, but knowing is always good.
While there are options to talk yourself out of situations, or otherwise avoid conflict, Underrail is at its heart a combat-focused game, and even as a stealth character you cannot win the game without killing anyone at all. So make sure you do have at least one viable combat skill. I recommend to look at the list of feats (there's an option to display all of them) in the character creation screen to see what's in store for you. I also seriously recommend playing with the oddity XP system. It's cool as fuck, allows you to be much more flexible with your character, and gives additional incentives for exploration.
edited 23rd Jan '16 9:19:00 AM by TAPETRVE
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Busted out a character and satarted the game, I did a sidequest to learn psi abilities and reactivated a power generator. Seems a bit less open than usual but I assume the game opens up later on, otherwise I'm digging it. Rathounds piss me off.
Game comes out on the 21st.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.