Follow TV Tropes
They only uploaded the Japanese versions of the specials without subs. Kind of important to mention.
Edited by Karxrida on Jan 10th 2020 at 7:02:17 AM
In celebration I booted up my old Sky file and did a dungeon.
Very first thing I encountered on the very first floor was a Kecleon shop, which I proceeded to rob blind just like old times. Ahhhh, nostalgia.
Here's a vid discussing datamined info from the demo.
Japanese Pokemon Mystery Dungeon Rescue Team DX Preorder Bonuses Include Handkerchiefs and Keychains
...one of the retailers is offering masking tape as a preorder bonus? When was the last time I saw such an odd preorder bonus?
Boo. I was hoping they'd include every single Pokemon. Oh well. I still like the games regardless, so I'm gonna buy the remake when it comes out.
Two new videos today! One is a trailer of the game, showing off some npcs and a sneak peak at the boss fights, as well as the reacue camps.
The second video is....actually a skit! It shows how makuhita got his dojo up and running and a brief glimpse of the wrath of kecleon
I'm glad they remembered Kecleon is a terrifying force of nature in Mystery Dungeon.
Ok so uhhh apparently you can have up to 8 team members now?
I decided to go with Machop as my player avatar, and Eevee as my partner. This gon' be good.
Looking at the requests for rescues from other players, Moltres is definitely still That One Boss. (For context, rescue mechanics were reworked so that rescues can still happen even if the boss was what defeated the player, with the rescue target being moved one floor down from the boss.)
How are you enjoying it compared to the original?
I've been on the fence about picking it up. Mainly because I wasn't sure how I felt about the removal of the regular attack after playing the Demo.
Honestly, it's better with regular attacks removed.
Max Ethers are now an item, and they're much more common than Max Elixirs, so it's easy to top off your moves as you explore the dungeon. Moves also get levelled up as you use them, increasing their power, accuracy, and PP.
Interestingly, levelling up your moves is universal rather than Pokemon-specific. So if your Pikachu uses Thundershock enough to level it up to level 3, your Magnemite or Elekid or whatever will also be using level 3 Thundershocks. I'm curious what the max level is for each move.
Edit: Also, unrelatedly, Kangaskhan Storage now stacks items and has no hard cap (other than, I'm assuming, 99 of every item?), which is... really, really nice.
Edited by Anomalocaris20 on Mar 6th 2020 at 11:57:31 AM
That sounds pretty nice then.
Even though I love the Mystery Dungeon series I'm still thinking I'll wait a while.
It's a Pokemon game so I'd expect a lot of stock, but since the reviews for MD games are never great for some reason I might be able to get it cheaper in a month or two.
Pokémon has been kind of dead to me but I'm super considering getting this remake. I need a palette cleanser after Dark Souls anyway.
Heheheh. One of the level 26 Manectrics in Mt. Thunder joined my level 17 team.
I like being able to walk around with a whole army of 8 Pokemon, but it is somewhat irksome having to get rid of some entirely when you exceed the limit instead of getting to send them back to your base like in Explorers.
I had a Houndoom do the same thing for my team. Unfortunately, its movepool left something to be desired with only Smog and the powerful-but-inaccurate Inferno for attacks.
Sorry for the double post.
The official Pokémon youtube channel posted a handful of tracks from the original games’ soundtrack
Man, seeing these cutscenes embellished upon with cool animations (like the clash with Team ACT at Mt. Freeze) really is something.
Now just imagine the cutscenes before and after the battle against Dusknoir if we get Explorers remakes in the same engine...
That’s what I’m looking forward to.
It's too bad they got rid of the Friend Areas. It was fun walking around and seeing all the Pokémon.
Are they easier to recruit this time so I don't have to repeat several dungeons just to get the one at the bottom?
Pokemon feel easier to recruit. You can have up to 8 Pokemon (9 with a mission escort) at a time in dungeons, so you can recruit anywhere from 7 to 5 Pokemon per trip depending on how many you enter with. In addition, there's some items and rare qualities that make recruitment easier, and False Swipe has been changed to basically be a recruitment tool.
As for the ones at the ends, I haven't recruited any Legendary Pokemon yet, but from what Serebii says they're all now guaranteed recruits instead of random chances, except for the Regi and Mew.
Edit: Man, the Groudon fight is really ramped up too. Not only is its entrance cool, but during the battle itself there's a gimmick where the earth shakes and scatters your party around the arena, and also magma starts rising up through the floor and creating hazardous zones. And from what I've heard, when you rematch it post-game it Primal Reverts halfway through the fight. Now I'm wondering how ol' Rayray will fare.
Edit: Rayquaza gets a custom effect when it uses Hyper Beam, first with a zoom-in of its face preparing the beam followed by a distant zoom-out of the beam devastating everything in its path. It's pretty awesome.
Edited by Anomalocaris20 on Mar 8th 2020 at 12:43:07 PM
I kinda wish Keisuke Ito would have been more liberal in arranging DX's soundtrack. All the music is pretty much identical to the original, just with somewhat better samples. That's not all bad, the original soundtrack is great. It's just so similar that listening to it gives me pretty much the same experience as listening to the original. I wouldn't have minded some new, more complex take on the soundtrack, especially considering how sweeping and multilayered Ito's work on the 3DS Mystery Dungeon games and Smash Bros. Ultimate has been. If they do end up remaking Explorers, I hope they let Ito flex his arranging muscle harder. I want him to go ham on arranging Chasm Cave and Dialga's Fight to the Finish.
Then again, people complained about the arrangements in Link's Awakening (it's kind of a mixed bag for me, personally, leaning toward positive), and I haven't seen anyone unhappy with the arrangements in DX, so maybe sticking as close to the originals as possible was the right way to go.
I wouldn't want them to stray too far from the originals, but I agree they could flex a little more.
That being said, I wish they'd tone down the triangle dings. It's all I can hear in the new version of Defy the Legends, and really jarring in some of the dungeon themes.
The new Monster House theme is great though.
Edited by Anomalocaris20 on Mar 12th 2020 at 9:10:14 AM
Today I cleared Silver Trench and Meteor Cave, and with it have faced every boss in the game except for Jirachi.
Lugia is a total pushover, but I should warn y'all that Deoxys is actually really damn hard now. It summons clones of its Attack, Defense, and Speed forms, and just re-summons them whenever you kill them, so there's always gonna be multiple enemies hitting you. On top of that, now that the Speed stat plays into accuracy/evasion, the Speed clones are nearly impossible to hit with anything except guaranteed hits, and the Defense clones carry support moves such as Light Screen. To say nothing of Attack and Normal Deoxys hitting like freight trains.
Community Showcase More
How well does it match the trope?